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Conan Exiles Mods & Plugins

5.500+ mods disponibles Fuente: Steam Workshop
[Legacy] Age of Thrallables

[Legacy] Age of Thrallables

por 76561198146000888

This mod allows you to capture almost any humanoid NPC, including those from other mods. Boss-type humanoid enemies can also be knocked out and turned into thralls. Note: This mod is in testing. Issues and unexpected behavior may occur. Use at your own risk. Mod ID: 3598582240 Age of Thrallables: https://steamcommunity.com/sharedfiles/filedetails/?id=3720785925

3,336 descargas Detalles →
Sword and Phoenix - Server Mod

Sword and Phoenix - Server Mod

por 76561198366368276

Server mod for Sword and Phoenix Server, apply here https://swordandphoenix.enjin.com/

1,908 descargas Detalles →
Derketo Dancer Dress Rename Mod 1.0.2

Derketo Dancer Dress Rename Mod 1.0.2

por 76561199151526693

Simply adds a new craftable item that is the same as the Derketo dancer outfit, but only changes the name for the new item, which is unlocked with the base armorer feat, and can be crafted for 15 silk and 1 gold dust every piece at the improved armorers bench. The old item still exists and is not changed. This mod is designed not to conflict with any other armor/body mod.

2,456 descargas Detalles →
Forbidden Catacombs

Forbidden Catacombs

por 76561197973464861

(Formerly 'Red Nails Catacombs'; same great mod, new name). A collection of dungeons, catacombs, and other interesting places in The Exiled Lands. (Note: Locations can be found in the Spoilers section of the mod's Discord - see below). Made for the Forbidden Shadows (formerly the Red Nails 2.0) RP server: https://discord.gg/bQfstZV3qv Compatibility: Tested alongside Snowhunter's mods: Lost Lore, Riverboats, Sunken Tomb, and Barachan Isles - this mod avoids his camps_mod levels and does not alter heightmaps he's changed for those mods. This mod should also avoid modded areas used by AOC and most other large, map-altering mods (as of July, 2022). This mod does have custom meshes/materials (purchased from the Unreal Store), but all are in the mod only, so they should play nice with all mods that add weapons, armors, or deco items (those items don't have recipes and can't be spawned into the game with the admin panel). Modfied Heightmaps - x1_y4 (Hole in world mesh giving access to Cogheart's Vault dungeon + THE DRAWERS, a new area added in Nov. 2023) - x1_y5 (The Peaceful Mound; Acheronean Ruins w/ Dungeon entrances) - x2_y2 (Underground library areas beneath the Unnamed City) - x2_y6 (Hyperborean Temple) - x3_y6 (Hyperborean Temple) - x5_y3 (Desert Mound; raised camp site with cave + underground) Modified Campsmods - Camps-Mods-10 (The Peaceful Mound; Acheronean Ruins w/ Dungeon entrances; unpopulated underground arera stretching between the Mound and the Ruins) - Camps-Mods-9 (Desert Mound Underground/The Webworks) - Camps-Mods-19 (Cogheart's Vault/Catacombs Arena - MOVED from CM_32 on May 1, 2023) - Camps-Mods-20 (The Lost Library - Admin-buildable dungeon/hazard area) MOD DISCORD (Updated Oct. 30, 2022! Should work now, sorry!) https://discord.gg/wJhtHnSKvs Direct-download .PAK files can be found here: https://drive.google.com/drive/u/1/folders/1B7u4owf2Vx_4fgXki_2GBXHM6JE9cPRC

2,315 descargas Detalles →
Builder's Workbench v1.0.3

Builder's Workbench v1.0.3

por 76561198038252435

This mod allows you to craft building pieces on the new workbench instead of inventory. So you can put materials, start crafting and do what you want instead of of being overencumbered. NOTE: Mod does not work with DLC items. The cost of recipes is the same as inventory craft so mod doesn't affect balance (yet). There it no possibility to put thrall on that workbench. PS I've added simple tweak mod which allows carpenters to operate on builder's workbench. This reduces crafting cost and speed depends on thrall level (up to x2). (link will be here soon) Because it affects balance and make life easier I've splited them to two mods. Use as you prefer. My mods: Transmogrification https://steamcommunity.com/sharedfiles/filedetails/?id=1697892841 Severe Purge https://steamcommunity.com/sharedfiles/filedetails/?id=1691556242 Hardened North https://steamcommunity.com/sharedfiles/filedetails/?id=1636189365 Deadly Creatures PVE https://steamcommunity.com/sharedfiles/filedetails/?id=1635257531 Legendary Spawn Increased https://steamcommunity.com/sharedfiles/filedetails/?id=1674189687

2,336 descargas Detalles →
Marius' Mod (DOMINUS PvP) Offline Protection and More

Marius' Mod (DOMINUS PvP) Offline Protection and More

por 76561198011794040

https://discord.gg/kvQhpW9 THIS IS A PRIVATE SERVER MOD. YOU CAN ONLY USE IT ON DOMINUS PvP :D After running a PvP server for more than a year, having blown away thousands of hours on it, as well as many other survival games, I came to notice a few shortcomings in the game and the genre in general. This mod is the result of my ---extreme obsession--- with compensating for those inherent negative aspects of the game. Say what you want about it (and really, there's no need lol, I've been here for the long haul - through thick and thin) no other sandbox game does building quite like Conan does. Ark has its Rex breeding; Conan has its castles. Players spend countless hours working toward the meticulous honing of a sprawling citadel and dream of the day when they'll inevitably face an enemy incursion. Its why we spend days worth of irl time hitting rocks and skinning the same guys over and over. Intricately placed defensive positions, an army of top-tier fighters geared-to-the-nines, a labyrinth of false corridors, laden with traps and diversions. I've heard this story a hundred times over: Upon the laying of the last crenellation, and the placing of the last Dalinsia, the player thinks to himself "Yeah. If anybody tries to come into MY house, they're gonna burn with Yog." but realizing its now 3am on a Tuesday the player pats himself on the back and goes to bed. Work drags on, and the player eagerly anticipates getting home and farming up some bombs. With the defenses stacked so thicc there's bound to be some unwanted attention. Those guys from the next grid over that are always talking smack need to learn who not to mess with anymore too. He finally makes it home and fires up the machine. His wife is already logging in. She begrudgingly got into the game for its decorating, but turned out to be a PvP machine. They've already planned out their night. They're going to bait the next clan over, they'll hold the line at their fortress gates, and they'll counterattack and eviscerate a weakened foe. Hundreds of hours of planning, rock farming and dreaming have all led up to this moment, and the couple can't wait to finally get to grips with their rivals. The loading screen flashes its final quote and its about to be go time. Their anticipation is screaming. All of their preparation is about to pay dividends. The server finally accepts their login and the game world loads in. And its gone. The thralls, poisoned slowly from a safe distance, never having landed a single blow. The traps, easily avoided by an attacker facing no active threat, no pressure to elicit a hasty mistake. The hideaways, brute-force-excavated by one guy who sat in one spot drilling with jars because nobody was around to stop him. The entire elaborate base - the product of countless hours of loving and obsessive attention - completely gutted and left a barren, empty husk. "This game isn't fun anymore." Says the wife to her husband. "Yeah." He replies. They pack up and move to a PvE server, or leave the game altogether. Fast-forward another year and a couple of more thousand hours and I've finished taking matters into my own hands. What this mod does: - Offline protection system that tracks solo players and clans and severely limits the damage their structures can take while they are offline. (with controls? no logging out when attacked just to get a buff) - Integrated, optional Discord bot to send you notifications if you?re being attacked offline. - Replaced Pippis voting system with a for/against version (instead of % of total online players) - Reimagined warping mechanic that includes a channeling sequence. This requires that a player stand in one place and take no damage for 10 seconds in order to tp. (to prevent teleporting away from pvp engagement) - God bubbles that debuff an attacker, randomly delete/detonate explosive jars placed within, and can even snatch treb rounds out of the sky and throw them back at attackers. - Land mines that are hidden from enemy view until theyre in very close proximity. Also includes a version that does less damage but violently launches enemies into the air. - Custom orb effects (fire orbs actually light characters on fire), and new orbs youve never seen before. (like frost and bees) - Suicide bombs (controlled mechanics for a very specific use! please ask someone before you just make them, you could end up blowing up your own base very easily) -Lockable elevators (dont let the enemy in because you forgot to take down your lifts) -Custom weapons AND MORE DOMINUS REIGNS https://discord.gg/kvQhpW9 74.91.124.91:8777

2,465 descargas Detalles →
Invisible Warpaints

Invisible Warpaints

por 76561197965401759

A mod that adds copies of the stat boosting warpaints that do not apply the paint texture to the player's body. All original warpaints are left intact so players can still choose whether they want to have paint displayed or not. There is a 0 point feat named Invisible Warpaints that has been added that requires the Functional Warpaints feat to be purchased first by the player and they will then be able to craft the invisible variations. The invisible warpaints can be crafted at the cauldron for the same ingredients as the originals. This mod uses ModController for maximum compatibility. While being able to hide warpaints is available with another well known mod, your warpaint is not consistent with that mod. If a player comes into the scene they will always see the warpaint that has been applied to your body, even if it is not displaying for yourself. Same with a warpaint placed in a cosmetic slot - it will not consistently appear for other players. This mod is essentially a way to ensure that warpaints will still provide you with their benefit, while remaining visually unobtrusive for anyone who is looking at your character. ============ Check out my other mods: Whistle Key

2,585 descargas Detalles →
Emu's Horse Variants

Emu's Horse Variants

por 76561198157119179

Emu's Horse Variants ----------------------------------------------------------------------- ModID: 3015941855 IMPORTANT MESSAGE ----------------------------------------------------------------------- I have ADHD and get distracted by different things very easily. If something in my mod isn't working as intended, or you'd like me to push an update and work on a specific mod I've made instead of jumping around to a different thing every time I get a new fancy, PLEASE message my discord and make a request. I often will go an entire week without looking at something if I forget about it and get distracted by some other mod. But... I DON'T MIND hopping back on one of my mods to update it if someone requests it of me and reminds me it exists. CURRENT REQUESTS: ~Coming once I am back to my proper desktop -Halloween update for crops -Fix foods not giving food in crop mod -Fixing buffs for alcohol mod ----------------------------------------------------------------------- IMPORTANT: ALL Unusual horse variants from this mod have been moved to a secondary mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3021782927 Both mods work independently and do not require each other to run, but are FULLY COMPATIBLE with each other. Also: THIS MOD IS NEW AND BEING TESTED/UPDATED FREQUENTLY. Please understand while adding everything I want to the mod, it may be updated very frequently as I add things/change things. If this makes you uncomfortable, please favorite and come back later once the mod is set and ready for final release. What this is: ----------------------------------------------------------------------- These horse variants spawn as Foals which you can snatch up and tame anywhere a normal Foal spawns. Each additional Foal comes with four possible horse variants for its type. They are tamed the normal way horses are tamed. This does not modify or remove the base game horses and foals. Currently implemented: ----------------------------------------------------------------------- Small Fence Stables -Horses do not have manes/tails in stables, this is a funcom issue, not mine. -CAN drink from water at the trough at the stable. The Spotted Foal and its four Spotted Horse Variants, The White Foal and its four White Horse Variants, The Brown Foal and its four Brown Horse Variants. The Black Foal and its four Black Horse Variants. The Two Caravan Foals and their seven Caravan Dwarf Horse Variants. -Can not be mounted, but can have 3 following at a time in a Caravan for carrying goods. The Cream Foal and its four Cream Horse Variants The Gray Foal and its four Gray Horse Variants The Reddish Brown Foal and its four Reddish Brown Horse Variants This means there is 44 extra horse variants in the mod for a total of 48 horse variations in the game. Base game four horse variants will be three times as likely as any individual modded horses.(Not three times as likely in general! You will get my horses most of the time.) This is because there are three Foals (Foal, Sturdy Foal, Swift Foal) for those four horse variants. These differences in foals dont make a difference in the horse. So I did not add 3 variants for each added horse foal.That is a waste of time. So enjoy the "rarity" of the modded horses! ----------------------------------------------------------------------- Kind comments will be appreciated! Negative comments will be ignored. Appreciation keeps the mod more active! Thank you so much for the thumbs up! I try to spend a couple hours a day on my mods. I will prioritize whichever seems to be drawing interest at the time, but that doesn't mean I wont update all mods at least once a week! ----------------------------------------------------------------------- CREDIT: ----------------------------------------------------------------------- Xevyr for teaching me ALL THE THINGS! Beer-Man_606 for sending me ALL THE LINKS so I may pocket them and learn to make things work Xevyr and Beer-Man606 for basically walking me through why my trough didnt work and then making it work. Discord: ----------------------------------------------------------------------- Have a horsey idea? Have bugs? Report here! https://discord.gg/yeBjuJsAN9

3,100 descargas Detalles →
Yamathena_weapons

Yamathena_weapons

por 76561198051637312

2,797 descargas Detalles →
Boovovs All Knowledge at 60

Boovovs All Knowledge at 60

por 76561198013570422

This mod give a character 10000 knowledge points when they hit level 60. Not sure it if will work for characters that are already 60 at this point in time.

3,361 descargas Detalles →
CheapCheap Buildings (outdated)

CheapCheap Buildings (outdated)

por 76561198136658501

Havent worked on this mod for two years so its not up to date sorry!!!! 50% less Building Component costs except big gates!!! Sorted buildingparts as good as possible Reduced steel bar costs 5 iron+1 steelfire = 2steel Reduced cost of spikes 20 branchs = 2 spikes More bark from shaping wood 2 barks out of 1 shaped wood increased stacksize of a few items. rotten felsh, plants,glants and blood up to 100; potions like aloe extract up to 20; torches up to 5; DLC COMPONENTS ARE STILL THE SAME!!! I made this mod for me and my friends to build nice bases and not 1 Foundation per day :P thx for your feedback ps.: i know my english is bad thx to Multigun for the tip with the ModController MOD ID : 1571262742 Im pretty impressed how many people liked and subscribed my mod. Thank you

2,381 descargas Detalles →
[ENHANCED] ImperialEmporium

[ENHANCED] ImperialEmporium

por 76561198085210563

Imperial Emporium is a smorgasbord of different stuff; New creatures, items and whatever else I have available. I aim for this mod to be as unintrusive as possible so admins can decide for themselves what they intend to use. Every new creature will be admin spawn only - Anything unintrusive may be integrated into the basegame (for example halberds and nodachis as well as some placeables), with the rest also being admin spawn only. Please refer to the Mod-Discord for additional information, attributions, works in progress, suggestions and feedback: https://discord.gg/ExTEhQYpuy This Mod contains (among other things): -Centaurs with a variation of headgear depending on their strength and function as new enemies as well as followers with a mount version available too. -Nodachis with a full custom moveset; A Strength-based weapon for all Yamatai/Khitai players that don't wish to use a Katana or Bow - or anyone else of course. -Halberds. An Agility based weapon which uses the old spear animations. They are seamlessly integrated into the base game alongside the Nodachis. -Muskets. Slower and less versatile than the Bow, they pack quite a punch; If they hit their target. Scaling with Strength, they provide a viable alternative to exisiting ranged weapons. Since Muskets are not quite lore friendly, the Feats+Recipes will be admin spawn only. Players will also need to have to corresponding feat to actually use them, which can be integrated into existing class systems. Muskets use modified crossbow animations (for now?). -The Dilophosaurus. With sharp teeth and a poisonous ranged attack, this prehistoric beast will surely be a dangerous foe as well as a valuable ally. Admins choose if and how the egg as well as the needed feed is available. -The Acheronian Warlord, awakened from it's slumber inside the devkit and returning from the olden days of Age of Conan now as a late-/endgame boss, having learned a special spell or two in the meantime. -The Spinosaurus as well as the T-Rex, whose mighty roars strike terror in even the most steadfast of hearts; Be advised that their bite is in fact worse than their bark. If you manage to slay one of these mighty creatures and behead the corpse, you'll be able to mount it's head on your walls. -The Putharjath, like the Acheronian Warlord, is a returning foe from the Age of Conan days, capable of some defensive sorcery as well as a poisonous breath. -The Cave Beast, a nasty critter with sharp claws and fangs as well as a fear-inducing screech. -Ogres, my lord! These brutish nomads are as strong as they are stupid, but do not underestimate them. They are hardy warriors and will cannibalise any foe that dares to cross them. (Props to anyone who gets that reference) -A large swath of placeable prefabs, most of them buildable via an admin-only feat. (Feat Detached Hovels, additional feats learnable after) -A special potion to counteract the effects of fear and terror, admin spawn only. (Feat Elixir of Bravery) -A slew of offhand weapons to be used with a mainhand one. -Pistols as a lighter, faster but less powerful alternative to Muskets. (Animations by Corintio) -A differentiation of regular legendaries and a new mythic tier intended for endgame; Also some new mythic equipment. -4 new armor sets; One clothing, light, medium and heavy each. Porting these was on of the first things i did back when I started modding years ago and it really shows. I've fixed them up as best as I can but past me really twisted and turned those Meshes to make them fit initially. Their feats as well as their mythic variants are admin spawn only, so you'll get to decide if you want to hand them out. (Feat Mercenary Armors as well as Civilian Clothing) -The Craftsman Order Book as a new placeable, intended to be placed in player-owned housing inside of an NPC town. They're basically a crafting station that can craft almost anything, simulating the player giving crafting orders to any craftsmen or their guilds living inside the city. Admin spawn only of course. There's a version which needs Craftsmen Writs as fuel (also admin spawn only) as well as a version that does not need anything additional. -Prisoner Cages as an alternative to the Wheels of Pain. -And much more! Special shoutouts to: -Sibercat for showing me how to multicast death animations for custom creatures -Ragnar Random for immortalizing Asail in GotC and being a swell dude -Funcom for providing us with their Devkit and strong modding support -Josh, Testerle, Amunet, Xevyr, Multigun, Wafflebutter, Hosav and all of the old guard for making Conan Exiles into far more than it ever would have been without modding

3,954 descargas Detalles →
Skylight Leaking + Nighttime Spotlight Disabled

Skylight Leaking + Nighttime Spotlight Disabled

por 76561198004363357

Disables "Skylight Leaking" global illumination to allow Lumen to do its thing. Interiors will be fully dark when sealed off from daylight rather than being lit with an artificial glow. Also removes the player spotlight glow that would usually come on during night. Disclaimer: I'm not yet sure how this setting may interact with the 200+ post processing volumes located throughout the game. Releasing it for now so myself and others can see how it runs. Feedback welcome. :)

3,837 descargas Detalles →
OP Sorcery

OP Sorcery

por 76561198039905129

Simple mod that makes sorcery spells more powerful. Wisp spells - Finally decided to get a better light bulb which resulted in higher duration and increased radius. - Increased duration 1 -> 10 min as well as increased light radius, the bind wisp version will also float above your left shoulder to not obstruct your view. Slow Fall - as the name suggests it does indeed slow your fall but the spell itself was very quick which resulted in many a would-be-great-sorcerers demise, after much research the Sorcerer's Association™ have come to the conclusion that if the spell doesn't end before reaching the ground then neither will the sorcerer's life. - Increased duration 1 -> 5 minutes. Ice bridge - Ever cast the spell for your clan to cross only for them to take their sweet time picking an outfit? fear not, No longer will you cast the spell to let your clan across only for them to drop down to the chasm below. - Increased duration 2 -> 4 minutes. Magma Wall - Oh the pride and joy when you cast your first magma wall and it blocks the exit and burns your enemies, remember that? No? me neither. No longer will inhabitants of the Exiled Lands use your wall as a free radiator for a cold night, let them burn as they approach with you laughing on top. - Increased damage 1 -> 25, also doesn't deal any damage to the caster or his allies. Mass Cull - Labor? Walking? I'm a wizard! you expect me to chop that tree or mine that rock? have my slaves do that! No? fine, I'll do it myself and I'll take out a whole mountain while I'm at it. - Radius increased x6. Army of the Dead - There have been many complaints from locally risen zombies that it is hard to see whenever they are summoned, "But its a cool fog" said the sorcerer, to which a zombie replied "How will I kill them if I can't see them!?", "Fine" the sorcerer replied. The improved working conditions encouraged more zombies to arrive for the spell. - reduced fog effect, doubled zombies lifespan and max zombies alive. Demon Glider - "I love my flying gargoyle as much as any other sorcerer, but lately my gargoyle has been getting lazy and fat on all the human flesh I've been feeding them!". Ever had that thought cross your mind? Yes? well then sign up your gargoyle to the local Demon Gym and get those wings PUMPING. - Increased stamina 400 -> 800. Abyssal Mounts - its always hard to say goodbye, but don't worry because you won't have to! the Sorcerer's Association™ have come up with a way to solidify the spell that binds the demons to our land. - Duration extended to heat death of the universe. Abyssal Demon - Ever fought a red dragon only for your contract to end and have your beefed up lvl 20 Demon bash your skull? well then worry not! our NEW contract allows for an extended stay of.. forever!* *ᵀᵉʳᵐˢ ᵃⁿᵈ ᶜᵒⁿᵈᶦᵗᶦᵒⁿˢ ᵃᵖᵖˡʸ ⁻ ᶦᶠ ᵃᵗ ᵃⁿʸ ᵐᵒᵐᵉⁿᵗ ᵗʰᵉ ᵈᵉᵐᵒⁿ ʷᶦᵗⁿᵉˢˢᵉˢ ᵗʰᵉ ˢᵒʳᶜᵉʳᵉʳ'ˢ ᵈᵉᵐᶦˢᵉ ᵗʰᵉʸ, ᵃᵗ ᵃⁿʸ ᵐᵒᵐᵉⁿᵗ, ᵐᵃʸ ᵗᵉʳᵐᶦⁿᵃᵗᵉ ᵗʰᵉᶦʳ ᶜᵒⁿᵗʳᵃᶜᵗ ᵃⁿᵈ ᶜᵃᵐᵖ ᵗʰᵉ ˢᵒʳᶜᵉʳᵉʳ'ˢ ᶜᵒʳᵖˢᵉ ᶠᵒʳ ᵗʰᵉᶦʳ ᶦⁿᵉᵛᶦᵗᵃᵇˡᵉ ᶜᵒʳᵖˢᵉ ʷᵃˡᵏ ᵇᵃᶜᵏ ᵗᵒ ᵍᵉᵗ ᵗʰᵉʳ ᶦᵗᵉᵐˢ, ˡᵒˡ. - Won't expire.. until betrayal. Lightning Storm - How was your first storm? yawn inducing right? I could count sheep faster than the amount of lightnings I witnessed, but worry not! I've contacted the Sorcerer's Association™ and they've devised an improved spell that focuses on LPM which stands for Lightnings Per Minute obviously, they assured me the improved spell results in three times the lightnings during the duration of the spell, now I may not be good at math but that sounds like a lot of lightning! - Spell improved from slight drizzle to actual storm, amount of strikes during the duration of the spell improved from 20 -> 60. Transportory Stone - As much as I love corruption like any other (in)sane sorcerer, my clanmates don't, luckily there's this new place opened nearby, Sorcerer's Express® they call it, expensive as it was I got that new corruption cleanser, there was also a sale on quickening spells so I thought why not add that too for rapid teleportations. - Corruption gained will auto cleanse on arrival, Teleport cooldown removed. In case you dislike the wisp floating above your left shoulder and would like for it to fly around again then don't worry, just get this mod and load it AFTER the main mod and the wisp will fly around again. I've released an X2 version of the Mass Cull spell in case X6 causes lags/crashes or you simply prefer X2 values. you can get the mod here, load it AFTER the main mod. Mod ID: 2866406445

2,756 descargas Detalles →
[Legacy] SvS2 - Perm. Recipes v1.1.0

[Legacy] SvS2 - Perm. Recipes v1.1.0

por 76561197986813849

Legacy - v1.1.0 ModID: 2602696213 AddOn Mod for Shadows of Skelos 2: https://steamcommunity.com/sharedfiles/filedetails/?id=1889798538 Changes to SvS Vol. 2: * Gives you recipes to learn Shadows of Skelos 2 feats. * Shadows of Skelos Extended feats are no longer any prerequisite for crafting * SvS2 feats are hidden by default (except Sorting feat), they will appear once the corresponding recipe tought you the feat. * Feats are permanent once learned. To be able to remove them use the SvS2 Feat removal tool Mod Order: You need to put this BELOW Shadows of Skelos Vol. 2 (probably best also under Shadows of Skelos Extended, if you use that). Annotation: This mod only needs an update in case of new feats to be implemented (or prepared feats to be unlocked). Recipes for prepared feats are already in this mod, but hidden and marked with "not yet implemented" (just in case you stumble across them). Credits: * Crim for the awesome icons

2,042 descargas Detalles →
Navi's Revived Leveling [Enhanced]

Navi's Revived Leveling [Enhanced]

por 76561198094207115

Expand your leveling experience past level 60 with this revamp of my old depracated mod! - Adds an additional 60 levels increasing the level cap to 120! - Gain attribute points and feats post level 60 allowing you to max out your stats! - Makes no changes to the base game's 1-60 level grind! - Works on existing saves/servers! Being introduced in this version of the mod: - New settings in the progression tab of your server settings page - Set the level cap on your server! Don't want to have all 120 levels available? Now you can lower the level cap! - Set the multipliers for the attribute and feat acquisition! - Toggle whether your players can get more attribute/feats post level 60! To edit the settings in this mod you first have to be an admin on the server/save. Once you have admin permissions you can open the new progression menu under the server dropdown in the in-game menu. Note: This mod is for the enhanced version of Conan Exiles. If you are still on the legacy version see my legacy mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=3673994016 Mod ID: 3729527182

4,739 descargas Detalles →
Nat's Trees

Nat's Trees

por 76561197993440657

This mod adds placeable trees that don't remove grass when placed. The idea for this was to have a tool that would let me build a forest village without foundations effectively removing all trees = no tree village. I wanted it to look as seemless with the vanilla environment as possible and this is the result. How to get: - unlock through the Knowledge tab, it's under Decorations (you need a Peasant feat = lvl 18) - cheat it in through the use of Scroll (Arborist) that admins can spawn - it's located in construction hammer under Decorations -> Nat's Trees Other features: - increased render distance to be on par with foundations - scaling, you can use the interaction wheel to scale the trees up and down (admins can scale regardless of ownership) Trees currently included: - 8 Conifer trees (+8 snow variants +3 dead variants) - 4 Highland trees (+3 autumn variants) - 6 Joshua trees - 6 Palm trees (+3 swamp variants) - 3 Juniper trees - 1 Ebony tree Future plans: - add the rest of vanilla trees - allow more placement freedom on steep terrain - there was a request for a spawn blocker in the form of a tree The mod uses a ModController so should be compatible with other mods, there are no edits to vanilla assets, just a merge with vanilla data tables. The mod should work fine in SP, COOP and on Dedicated servers as well. Data Table ID range: 333000000-333000100 Credits: Wyntr Witch, Simone, Hades, Xevyr and Testerle for help with assets, RPC, blueprints and inspiration. <3 This mod contains assets (art, music, code, items, systems and/or designs that are the intellectual property of Funcom Oslo AS or their licensors.

2,944 descargas Detalles →
BikiniArmors2026

BikiniArmors2026

por 76561198071548398

Sup Enhanced version of my old Bikini Armors BB mod. Right now I'm testing with the new metallic system, so some armors may look different. Have fun. id=3750573756 Also feel free to check my other mods: Skimpy Barbarism Greek/Aquilonian Item list and ID's Permissions

5,027 descargas Detalles →
Flurry Fists v0.0.9

Flurry Fists v0.0.9

por 76561197971635581

Flurry Fists v0.0.9 By request. ID: 2140751287 This mod containes two Feats as Admin spawn recipe, with each a Knockout and a Deadly Punch "Weapon", as well as the correspondenting Offhand Item for proper use. The Light attacks will be a set of three Fist attacks, the Heavy attack will lauch a Flurry of rapid Fist punches. chained to a combo of tree. The Base Off Hand Item will contain Dagger Cartwheel movements, the Master Item will hold a powerful Single Kick. NOTE: Again, this mod is by request, so the functionality is according to the requesting Person, and not whether it is OP in PvP or not. Compatibility: Modifies E_AttackTrailParticle (Compatibility Questionable) Item range: 801890-801897 This Mod should be compatible to the Martial Combat Mod now

1,943 descargas Detalles →
YumberLard Extra Items

YumberLard Extra Items

por 76561198027958976

YumberLard server mod to add extra items. Adds recipes for 80+ placeables and building items: Wooden building structures Cages and chains Ruins Various spikes and skull ornaments Darafari camp items Tents and awnings Water features Compatibility switched to ModController tables with IDs in 970100 range

1,808 descargas Detalles →
NoxFeatAtribChanges

NoxFeatAtribChanges

por 76561197972863152

compatible with game Version 3.0 (sorcery update) - you can max attribute skills, you get a boosted 120 points at lv1 "121" making it so you can start with all maxed atribs. - dancing hanging cage where you can put in a dancer (will not remove corruption is cosmetic only) - primitive food storage, using salt to preserve meat and sorts. - higher stacks for most common items. - perma poisons (make sure you have antidote with you or you will die from it) this means you can poison a boss and go ham on him with melee without him losing the poison. **added new easy recipe, antidote, aloe leaves and coal makes antidote in your pockets** - normal dyes moved to my primitive mixer bowl. plus a primitive way to make black and white dye's. few other small changes to make life in the exiles land better.

2,272 descargas Detalles →
Saddy's Cyberwear

Saddy's Cyberwear

por 76561198079481256

Just a collection of clothing for more modern servers. This mod requires TOT, since that's how they are currently added. I have no plans on making any of these clothing pieces craftable, because that would require me having to balance them, and I'm REALLY not in the mood to do all that for a mod made for fashion and fun. :D Mostly male clothing pieces, with the occasional female variant, cyber arms/legs, modern pants jackets and shirts etc etc. Things to be added: More clothing. Bikes and Vehicles, only TOT accessories for the moment, more will be done to them later. Cybernetics, ALOT more cybernetics. Various TOT items, vehicle parts, machinery parts, and various other things. And above all else, Aeric is a nerd.

2,626 descargas Detalles →
Jago's Forgotten Realms [LEGACY]

Jago's Forgotten Realms [LEGACY]

por 76561198402784032

Jago's Forgotten Realms is a standalone mod of our server mod that adds various elements related to Dungeons & Dragons. Credits : Vanitas (Dragonborn), Heorzeoul (Aarakocra) Highlights: - Heads (Helmets compatible with Tot! Custom) - Tails, Wings... (animated) Place this mod before any tot ! mods for compatibility sake. For legal reasons, the assets and other intellectual property belong to Larian Studio, Wizard of the Coast, and Funcom. Mod discord link : https://discord.gg/Dj4g7yXC9A Ko-fi : https://ko-fi.com/odyssee_dnd Our french dnd server : https://www.odyssee-dnd.fr/nous-rejoindre

3,472 descargas Detalles →
LitMan Thrall Placing Distance - Recompile

LitMan Thrall Placing Distance - Recompile

por 76561197975941394

A Recompile from Recompile fom LitMan Thrall Placing Distance https://steamcommunity.com/sharedfiles/filedetails/?id=884168480&searchtext=litman The GitLab from Litman https://gitlab.com/kasperaitis/conan-exiles-mods Thralls can be placed closer to each other. Default value in Vanilla Game is 500.000000. Default value in Mod is 100.000000. If value is set to 500 or doesn't exist in ServerSetting.ini it will be forced to 100. If value in ServerSettings.ini is not 500 that value will be applied. To set distance to your needs on Server add entry bellow to your "ServerSetting.ini" file. ThrallExclusionRadius=100.000000 <DRIVE>:\Program Files (x86)\Steam\steamapps\common\Conan Exiles\ConanSandbox\Saved\Config\WindowsNoEditor\ServerSettings.ini Server file location <DRIVE>:\<SERVER FOLDER>\ConanSandbox\Saved\Config\WindowsServer\ServerSettings.ini Mod ID: 2241239998

2,352 descargas Detalles →

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