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DayZ Mods & Plugins

104.000+ mods disponibles Fuente: Steam Workshop
SimpleAutorun

SimpleAutorun

por 76561198047623686

[h1]SimpleAutorun[/h1] [b]Description[/b] An DayZ mod to provide autorun capabilities. Available 3 configurable keybindings: - autorun - autosprint - smart (uses current movement mode), defaulting to "+". [b]Key features:[/b] - simplicity - modular architecture - uses Community-Online-Tools for maximum compatibility with other mods - optimized - server performance friendly - configurable keybindings - sprint respects bulky items, stamina - sprint switches to run on active inventory - supports localization [b]Install[/b] Drag and drop the mod folder @SimpleAutorun into the root of your DayZ Server. Include @SimpleAutorun into your -mods param in your startup method. Move the .bisgn key into your "Keys" folder in the root of your DayZ Server. Mod requires CF to be installed. [b]Usage & Terms[/b] - You are NOT allowed to repack or reupload this mod - You are allowed to add it to collections - You are allowed to monetize server while running this mod

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Crocos Quadbike

Crocos Quadbike

por 76561198423116203

Brought to you by CrocaineDayZ, this mod adds Quadbikes/ATV´s to your server. Recommended to use with DBO_Surfaces or similar traction improving mods. - 5 different colors, grey, black, green, yellow and red - 150 Slots inventory size - 2 seater - 100 kp/h vmax Necessary files for your server in the XML folder in this mod, Traderfiles for DrJones included in the Traderfolder. Because i dont use Expansion-Trader or TraderPlus, you will need to create the files for this yourself. When you installed this mod, you will find a folder called Extras in this mods directory. In there you find a pbo called "Croco_Traction_Improve.pbo". I recommend you repack the "Croco_Traction_Improve.pbo" in your Servermod if you want greatly improved handling of the Quadbike. If you do that, you can remove DBO_Surfaces from your Server, improved functionailty over DBO_Surfaces will be added via "Croco_Traction_Improve.pbo". I absolutly recommend using DBO_Surfaces or "Croco_Traction_Improve.pbo" together with this mod. Known issues: - while the lights of the vehicle itself work, the lightbulbs itself do not glow - vehicles uses vanilla soundset - as any vehicle in this game, this vehicle will lag under some circumstances wich i have no control about (such as bad serverfps or any connection issues or if you are stupid enough to use any PsychoDayZ mod. You are now advised to remove PsychoDayZ mods for less vehicle bugs or it can be said that you must have lost control over your life.) Compatible with CarCover Mod by HunterCZ https://steamcommunity.com/sharedfiles/filedetails/?id=2303483532 This being said, any support requests from people using PsychoDayZ mods or any other paid vehicle mods will be flatout ignored. I also dont care if you like that or not, it is what it is. Finally, thanks to all the people from the modders community that helped me create my first vehicle <3 You are allowed to use this mod on monetized servers if your Community is licensed to monetize by Bohemia Interactive. You are not allowed to monetize this mods content. You are allowed to unpack this mod for learning purposes, but you are not allowed to repack any of its contents other then "Croco_Traction_Improve.pbo". This item is not allowed to be uploaded to any other plattform then steam workshop and only from Steam account [url=https://steamcommunity.com/profiles/76561198423116203]Crocodoc[/url] Do not ask for repack and do not send friend requests, they will get ignored. Much love to Yorks Lad [DL] for his help while making this. https://steamcommunity.com/profiles/76561198974878082

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TeddysWeaponPack

TeddysWeaponPack

por 76561198159963351

I like to publish my Weapon Pack. It was a private Mod but i like to share it now. All of my weapons have no attachments like handguard or buttstocks. I don't like this useless attachments. Only Scope, Magazine, Suppressor, lights, bayonets and ghillie attachments. Join my Discord if you have any questions, suggestions. https://discord.gg/AeXxfG3 Please report issues and bugs. I´ll try my best to fix it fast. Types.xml and Traderconfig.txt are in the Modfolder. Im still working on new content. Help for keep the mod alive with updates and new content: paypal.me/TeddySammler Thank you I hope you like it and enjoy it. Please do NOT unpack/repack this mod. Every violation is punished with a DMCA This weapon pack contains: [code] Pistols: TWP_ArexZero TWP_Beretta92FS TWP_Beretta92FSDesert TWP_BerettaGoldenFlower TWP_BerettaDEBurton TWP_BerettaDEBlack TWP_BerettaPX4 TWP_BerettaSwordCutlass TWP_Colt1911Gold TWP_Colt1911Holy TWP_Colt1911Stainless TWP_1911_WilsonCombat TWP_CZ75M TWP_DesertEagle, TWP_DesertEagleSky TWP_DesertEagleFalcon TWP_FN57Pink TWP_FN57Toxic TWP_FNS9 TWP_Glock18Egyptian TWP_Glock18Honor TWP_Glock18Jungle TWP_Glock18Rebel TWP_Glock18Weasel TWP_Glock18Wolf TWP_Glock19M TWP_Glock42 TWP_GlockZapper TWP_HK47 TWP_HK47Tan TWP_LugerP08 TWP_MK23Socom TWP_MP40 TWP_MP443 TWP_P8 TWP_P2000BlueGirl TWP_P2000Protector TWP_P2000Renegade TWP_P2000Toxic TWP_SigSauerP226 TWP_SigSauerP229 TWP_SigSauerP250 TWP_SigSauerP250Colored TWP_SigSauerP250Patrician TWP_SigSauerP250PeaCock TWP_SigSauerP250Wingshot TWP_SP1Vektor TWP_SR1Gyrza TWP_Tokarev TWP_USPChromatic TWP_USPPsychodelic TWP_WaltherP99 TWP_WaltherQ5 Shotguns: TWP_AA12 TWP_AA12Dragon TWP_AA12HellDragon TWP_SPAS TWP_SawedShotgun TWP_Remington870Tactical TWP_Mossberg590a1 TWP_Mossberg500 TWP_KSG TWP_Armsan TWP_ClassicShotgun TWP_BenelliM4 TWP_BenelliM3 TWP_ImprovisedShotgun TWP_IthacaM37 TWP_DoubleBarrelShotgun TWP_Komrad12 TWP_MP153 TWP_M1912 TWP_MP153Black TWP_BenelliLE Sniper: TWP_Airbow TWP_AmericanRifle TWP_ASW338 TWP_AWMBlack TWP_AWMCustom TWP_AWMDesert TWP_AWMGreen TWP_AWMGreenTan TWP_BarrettM82 TWP_BarrettM82Desert TWP_BarrettM82Snow TWP_FRF2 TWP_Kar98 TWP_L96A1 TWP_M1Garand TWP_M200 TWP_M200Old TWP_M24BrownTan TWP_M24GreenTan TWP_M24GreenTan2 TWP_M24Snow TWP_M24Wood TWP_M40A5 TWP_Remington700 TWP_RemingtonMSR TWP_Sako75 TWP_SG550S TWP_SSG69 TWP_SV98NovaPriam TWP_SVDDragunov TWP_SVDDragunovTan TWP_SVDDragunovBrownTan TWP_SVDDragunovGreyTan TWP_Winchester1873 TWP_WinchesterRifle TWP_McMillanCS5 TWP_VSSK TWP_Anzio TWP_Arisaka TWP_G43 TWP_M1Carbine TWP_M14 TWP_MosinNagant TWP_SVT38 TWP_M110 TWP_PSG1 TWP_R700Mod Melee: TWP_NailedBat TWP_SawBa TWP_Mjolnir TWP_Rose TWP_Kukri TWP_Kukri_Gradient TWP_Kukri_Sakura TWP_Kukri_Engraved TWP_SmithWesson_Knife_Green TWP_SmithWesson_Knife_Black SubMachineGuns: TWP_AEK919, TWP_Auto9 TWP_MP7 TWP_MP7Eagle TWP_P90Arctic TWP_P90Colored TWP_P90Shallow_Grave TWP_Uzi TWP_SRGlock TWP_SR2 TWP_SR3 TWP_SRFrame TWP_SST30 TWP_SST30Orange TWP_SST30Halloween TWP_SST30Silenced TWP_Tec9 TWP_M24R TWP_UMP TWP_UMPPrimalSaber TWP_MPX TWP_MP5Silenced TWP_PP19Vityaz TWP_CX4Storm TWP_KacPDW TWP_P90 TWP_FMG9 TWP_PP19Bison Assault Rifles: TWP_ACE23 TWP_Ash12 TWP_ACR TWP_ACWR, TWP_AEK971 TWP_AG43 TWP_AK9 TWP_AK12 TWP_AK12Tan TWP_AK47Blue TWP_AK47Boar TWP_AK47Dragon TWP_AK47Spider TWP_AK47Wolf TWP_AK47WhiteWolf TWP_AMD TWP_AMDSpaceship TWP_AN94 TWP_AR15 TWP_AR70 TWP_ARX160 TWP_ASR TWP_ASVal TWP_SteyrAug TWP_CZ805 TWP_CZScorpion TWP_Famas TWP_FamasSpecialOps TWP_FamasTan TWP_FG42 TWP_FG42Old TWP_FNF2000 TWP_FNFNC TWP_FNM29 TWP_G56 TWP_G3A3 TWP_G36 TWP_G36c TWP_HK33 TWP_HK416 TWP_HK416Blue TWP_HK416Desert TWP_HK416Forest TWP_HK416Jungle TWP_HK416Urban TWP_HK416Wood TWP_HK417 TWP_HKCarabine TWP_HoneyBadger TWP_HoneyBadgerGold TWP_IA2 TWP_K2C TWP_AK5C TWP_AK5CGreen TWP_AK5CGrey TWP_LR300 TWP_LR300Camo TWP_M4Sopmod TWP_M4V5 TWP_M16 TWP_M16A2 TWP_M16A3 TWP_M16A4 TWP_M16Wrapped TWP_M60 TWP_M249 TWP_MK14 TWP_MK18 TWP_MSBS_GrotBGold TWP_MSBS_GrotC TWP_OTSGrosa TWP_ParaSA58 TWP_PindadSS2 TWP_PLR16 TWP_PPSH TWP_QBZ03 TWP_RemingtonR5 TWP_RK62 TWP_RPK16 TWP_RPK16Green TWP_RPK16Tan TWP_ScarL TWP_ScarH TWP_ScarDragon TWP_ScarLK TWP_ScarLKCamo TWP_ScarLKGreen TWP_SG550 TWP_SG553 TWP_SR47 TWP_StenGun TWP_STG58 TWP_Stoner63 TWP_Tar21 TWP_Thompson TWP_ThompsonMK2 TWP_Type64 TWP_Type89 TWP_XM8 TWP_MiniGun TWP_AK103 TWP_AK105 TWP_GalilSAR TWP_HoneyBadgerBlueWhite TWP_MAB38 TWP_Ruger556_MagPul TWP_Ruger556 TWP_M16A1Black TWP_M16A1Wood TWP_M4A1Black TWP_M134 TWP_STG44 TWP_SteyrAug_Olive TWP_SteyrAug_Tan TWP_SteyrAug_Black Optics: TWP_Optic_Vlife TWP_Optic_NCSTAR TWP_Optic_Steyr TWP_Optic_Camouflage TWP_Optic_Snowy TWP_Optic_FG42 TWP_TrijiconACOG TWP_Optic_reddot TWP_Optic_Acog TWP_LongRangeOptic_Tan TWP_LongRangeOptic_Green TWP_LongRangeOptic_Black TWP_Optic_Redcross TWP_Optic_G3A3 TWP_OldRifle_Optic Ammo: TWP_AmmoBox_20x76 TWP_AmmoBox_50BMG TWP_AmmoBox_3006 TWP_AmmoBox_44mag TWP_AmmoBox_50AE TWP_AmmoBox_40SW TWP_AmmoBox_46x30 TWP_AmmoBox_57x28 TWP_AmmoBox_762x25 TWP_Ammobox_408Cheytac TWP_AmmoBox_30Carbine_30Rnd TWP_AmmoBox_300WinMag_20Rnd TWP_AmmoBox_20x102mm_10Rnd TWP_Ammobox_6x35 TWP_Ammo_20x76 TWP_Ammo_50BMG TWP_Ammo_3006 TWP_Ammo_44mag TWP_Ammo_50AE TWP_Ammo_40SW TWP_Ammo_46x30 TWP_Ammo_57x28 TWP_Ammo_Arrow TWP_Ammo_408Cheytac TWP_Ammo_762x25 TWP_Ammo_6x35 TWP_Ammo_20x102mm TWP_Ammo_300WinMag TWP_Ammo_30Carbine Lights: TWP_GlockLight TWP_PistolLight TWP_Weaponlight TWP_MK23Light [/code]

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BuildingsModPack7

BuildingsModPack7

por 76561198119313776

[h1][b]Several different buildings and structures for DayZ[/b][/h1] [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2270098553] - BuildingsModPack (Part1)[/url][/b] [b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2277964001] - BuildingsModPack (Part2)[/url][/b] [b]- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2289475495]BuildingsModPack (Part3)[/url][/b] [b]- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2302787640]BuildingsModPack (Part4)[/url][/b] [b]- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2323220044]BuildingsModPack. Tunnels (Part5)[/url][/b] [b]- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2502755029]BuildingsModPack (Part6)[/url][/b] [b]- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2358569462]IndustrialModPack.[/url][/b] Repack is not allowed!!! You cannot open, modify or use individual parts of this mod without my permission and a link to this mod in Steam Any issues please contact me in dc - Starlv #6379

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Admirals Parachute Mod

Admirals Parachute Mod

por 76561197994023026

[b]NOTICE WITH RECENT UPDATE PLEASE REFRESH YOUR JSON BY DELETING IT[/b] [b]Admirals Parachute Mod[/b] Allows you to soar the skies of dayz or save yourself from life-ending falls. While falling wait for the audio queue and press jump to activate the parachute. [b]WIP:[/b] Add Glider. Sort out animations. [b]Video Set up:[/b] Thanks to Scalespeeder Gaming for doing this video [url=https://www.youtube.com/watch?v=VuftHz2kyts&lc=UgzxixGmXFf35Y_IDQR4AaABAg][/url] [b]Compatible Mods:[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3472298147 [b]Controls:[/b] Parachute: Jump to activate once falling far enough WASD to move Sprint to Turbo H/CarHorn Cut chute early JetPack: WASD to move Sprint to Turbo Jump to go Up Crouch to go Down H/CarHorn Turn On/Off PetrolStation or FuelCan to refuel ParaMotor: WASD to move Sprint to go Up Jump to go Up S to go Down H/CarHorn Turn On/Off PetrolStation or FuelCan to refuel *WARNING* Running your para-motor with a badly damaged spark plug will damage your para-motor [b]Where i lurk and dev for:[/b] Come check out my other work on [url=https://the-survivalists.net/][/url] RP server with weekly content updates by me and Tree [b]Donations Welcome:[/b] Help to fuel my modding addiction [url=paypal.me/TheAdmiralsMods][/url] [b]Pointless Patreon:[/b] I also have a Patreon [url=https://www.patreon.com/TheInfiniteVoid][/url] it doesn't do much but if you like burning money [b]Q&A:[/b] my discord ask away I reply in 1 to 5 business days XD TheAdmiral#7788 [b]REPACKING AND UNPACKING:[/b] No repacking of any kind. no one has permission to re-upload the contents of this mod use parts of it in any form or format or redistribute it in any way outside of this current workshop upload.

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Forever_Burning_Campfire

Forever_Burning_Campfire

por 76561198008668429

[h1]Mod Support ended with Version 1.26[/h1] [h2]Mod will work until it won't. Use it if you want but there won't be any more updates [/h2] This mod brings a couple of light items that stay on forever. Perfect to use as ambience lighting, at traders etc. For performance shadows are off. Dayz cannot take more than 4-5 lights in one place. Features: Regular items with persistency: these shouldn't be spawned with VPP builder tools or DayZ Editor. Treat them as regular items. If you leave them in init/editor/vpp, they will multiply - FBF_Fireplace -> Forever burning campfire which players cannot dismantle or extinguish. Burns continuously. Spawn this as admin then hold it in hands to place in indoors fireplaces/barrels - FBF_Pot -> pot with larger inventory (60). This cannot be removed from FBF_Fireplace attachments so it's safe to put at traders. It doesn't seem to run out of water. - FBF_FryingPan -> larger inventory (60). cannot be removed from FBF_Fireplace Map items: these should be added with DayZ Editor or other similar ways. - FBF_FireBarrel - Place this at your trader areas. You can then create indoor like fireplaces at it with either regular fireplace or FBF_Fireplace. - FBF_Torch, FBF_LongTorch - Area lights -> these lights are just one dot of light to lighten up an area. FBF_AreaLight_White, FBF_AreaLight_Warm (You can use other mods for better lights) [h1]Monetization[/h1] You may run this on monetized servers as long no item or retexture of an item from this pack is monetized. [h1]Copyright[/h1] Repack is allowed. This work is licensed under ADPL-SA This work is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License This mod can be repacked under your server mod(only server specific mods). This pbo must be run on both client and server. [h1]Donations[/h1] [url=https://www.paypal.me/disneyark][img]https://i.imgur.com/wiK1fsX.png[/img][/url]

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PvZmoD_TheDarkHorde

PvZmoD_TheDarkHorde

por 76561198015051115

[IMG]https://i.imgur.com/6SXcXFl.gif[/IMG] [url=https://discord.gg/RXGNyb57K3][IMG]https://i.imgur.com/5ZaLlTw.png[/IMG][/url] [url=https://www.youtube.com/channel/UC5ifff3Xn0G6cY-VjTnfpCg/videos ][IMG]https://i.ibb.co/7vDfdJd/youtube2.png[/IMG][/url] [h1]Key Features[/h1] - Unique Moving Horde. - Configurable movement types (waypoints, starting points, random moves, closest player...). - Players can hunt the horde by pressing « Numpad0 » to see its direction. - Horde Master that drive the horde to chase nearby players. - Special zombies for night time. - Zombies health points tweakable. - Namalsk EVR storm is link to the dark horde. - Possibility to teleport players near the horde. - Possibility to add safe zones where the horde can't go. - Can be used on all maps (Livonia, Deer Isle and Namalsk presets already included). - Fully customisable (you don't like something, modify it !). - Real time tweaks. - Well documented files. ---------------------------------------------------------------------------------------------------- [h1]The Horde Master[/h1] [u][i][b]When a player kill the Master the horde is defeated.[/b][/i][/u] [i][b]Server admin can [u]configure the loot[/u] on the master to [u]reward players.[/u][/b][/i] The master « lead » the horde : When he detect a player the horde follow him. Note that he can hear player at long distance (300-400m) and go through doors* at night time. [h1]Night Zombies[/h1] - White Ladies : weak but fast and go through doors*. - Night Walkers : have to be headshot but slow and go through doors*. - Ghillies : completely invisible at long distance. - Red eyes : always run (never simply walk). - Almost invisible zombies : hard to see with NVG (but easy without). * go through doors : can be disabled ---------------------------------------------------------------------------------------------------- [h1]Installation[/h1] Read carefully this thread: [url=https://steamcommunity.com/workshop/filedetails/discussion/2007900691/1750149787514533236/] Installation instructions[/url]. [h1]Known bugs[/h1] - The player game crash when leaving the server (or when the server restart). - Zombies can spawn in buildings walls (but can't go through them, they stay stuck inside). - In rare cases a second horde spawn without fog. I didn't find a way to reproduce this bug yet. - You can see spawning/teleporting/dying zombies (it is not really a bug, that's how the mod works to makes horde moving) - In rare case the master and the zombies from the horde can die when they enter a toxic zone (they're supposed to be immune). - The loot defined with the vanilla xml files don't work properly with the zombies spawned with the dark horde. [h1]Compatibility with other mods[/h1] - If you use my other mod "PvZmoD Customisable Zombies", the health points of the zombies and master are managed in the Characteristics.xml of this mod. - If you use Winter Chernarus and my other "PvZmoD Customisable zombies" verify that the "ZmbM_CitizenASkinny_Base" section is after horde zombies sections in the "Characteristics.xml" file. If not the master will be very weak. - Not compatible with "ARHardcoreAI", "ARExtremeAI", "@AP Zombie Animals", "Tuff Bears", "Doc's Animals" or other mods that modify zombies/animals/players relationships. - In rare case the master and the zombies from the horde can die when they enter a toxic zone (they're supposed to be immune). - If you need to set a very high health value to the master because player use weapon with very high damage you will have to use PvZmoD Customisable Zombies and increase the "Resistance_to_Bullets" (in PvZmoD CZ profile) or the master will stay pretty weak against these weapons. - About InediaInfectedAI mod : If you use PvZmoD Dark Horde but Not PvZmoD Customisable Zombies you will have to set the "DamageToZombieHandlerIsActive" to 0 in the Inedia json config file. Note that I can't guarantee my mods will work well with Inedia as the modify the same things. [h1]Permissions[/h1] You [b][u]CAN[/u] use, modify, repack[/b] the mod as you need. (do not simply redistribute it with another name and [i][b]don't forget credits[/b][/i]) [h1]My other mods:[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1772776141] PvZmoD Spawn System[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2051775667] PvZmoD Customisable Zombies[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2680592561] Longer Sunrise And Sunset[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2639153892] Pumpkin On Zombies[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2689855401] Christmas Event Enhanced[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2880605282] Complete Vehicles Spawner[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3141653378] ZombiesVsPredators[/url] [url=https://discord.gg/RXGNyb57K3][IMG]https://i.imgur.com/5ZaLlTw.png[/IMG][/url] [url=https://www.paypal.com/paypalme/Liven28 ][IMG]https://i.postimg.cc/xT52Qc0c/PP-logo-h-200x51.png[/IMG][/url] [url=https://www.youtube.com/channel/UC5ifff3Xn0G6cY-VjTnfpCg/videos ][IMG]https://i.ibb.co/7vDfdJd/youtube2.png[/IMG][/url] [IMG]https://i.imgur.com/6SXcXFl.gif[/IMG]

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Airdrop

Airdrop

por 76561198982520781

The Airdrop mod is adding dynamic supply drop events that periodically drop supplies or can be summoned by a player by using a supply flare. Copyright 2020 [rs189.] This item is not authorized for posting on Steam, except under the Steam account named rs189

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Quadlock's Pack

Quadlock's Pack

por 76561198162344833

CHECK OUT MY DISCORD FOR MORE MODS!! Special thanks to Windstride for his assistance in making this sling. Now you can craft the rifle sling with 6 rags and a sewing kit combination. Classnames; tacticalbelt_quad_black tacticalbelt_quad_green tacticalbelt_quad_tan riflesling_quad_black riflesling_quad_green riflesling_quad_tan riflesling_quad_winter rifleslingfront_quad_black rifleslingfront_quad_green rifleslingfront_quad_tan rifleslingfront_quad_winter rifleslingback_quad_black rifleslingback_quad_green rifleslingback_quad_tan rifleslingback_quad_winter chestholster_quad_black chestholster_quad_green chestholster_quad_tan chestholster_quad_winter quad_Altyn_Helmet quad_gen2_Suit quad_Gen2_Black quad_Gen2_Green JuggernautLVL5_Suit JuggernautLVL5_Tan JuggernautLVL5_Black JuggernautLVL5_Winter JuggernautLVL1_Suit JuggernautLVL1_Suit_Tan JuggernautLVL1_Suit_Black JuggernautLVL1_Suit_Winter Juggernaut_Suit_Buttpack Juggernaut_Buttpack_Tan Juggernaut_Buttpack_Black Juggernaut_Buttpack_Winter Juggernaut_Suit_Pouches Juggernaut_Pouches_Tan Juggernaut_Pouches_Black Juggernaut_Pouches_Winter TacticalPouch_Green TacticalPouch_Black TacticalPouch_Tan TacticalPouch_Flora quad_Ronin_Helmet quad_Ronin_Gold Quad_ArmourPlate 6b13Vest_FloraBrown 6b13Vest_PixelGreen 6b13Vest_PixelBlack WEAPONS Quad_SCARL Quad_Kar98 Quad_LeeEnfield Quad_M14 Quad_M14_mag Quad_MP7_Black Quad_MP7_mag Quad_PKM Quad_PKM_Magazine Quad_SLR No reuploads or repacking allowed. Please use in a server collection. If you have some ideas/requests please contact Jev or myself. Discord; Quadlock : https://discord.gg/jFby5DGPAf If you would like to donate to support future mods the link is here; [url=https://paypal.me/quadlockk?locale.x=en_US]Paypal[/url] This item is not authorized for posting on Steam, except under the Steam account of [url=https://steamcommunity.com/id/quadlock]quadlock[/url]

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ArmA 2 ACR Weapon Pack

ArmA 2 ACR Weapon Pack

por 76561198002219612

[b]Этот мод содержит оружие из ArmA 2 Армия Чешской Республики[/b] [h1]Список вещей:[/h1] [list] [*]CZ 850 A2 - модульная оружейная система, версия А2 использует магазины STANAG (и совместимые) и другие обвесы от М4А1. Обладает более высоким темпом стрельбы по сравнению с М4А1. Можно менять приклады; [*]CZ 850 B2 - тот же автомат, что выше, но под калибр 7.62x39 мм и использует свои 20-ти патронные магазины. Обладает чуть более высокой отдачей чем А2; [*]Три типа прикладов для CZ 805 с уникальными характеристиками (всё указано в описании); [*]Sa vz. 58 - штурмовая винтовка, созданная в Чехословакии принятая на вооружение в 1950-ых годах. [*]Sa vz. 58 SF - более современный вариант верхней винтовки с вертикальной рукоятью и планками Пикатинни на цевье, а также с возможностью установки обоих типов прицелов - использующих "Ласточкин хвост" и планки Пикатинни. [*]Два типа прикладов для Sa vz. 58 с уникальными характеристиками (всё указано в описании); [*]CZ 750 - снайперская винтовка, созданная для элитных военных и полицейских подразделений, стреляет точнее чем ванильный Винчестер 70, использует свои 10-ти патронные магазины; [*]CZ 75 Compact - более компактная (очевидно) версия CZ 75, но с возможностью использования тех же магазинов; [*]CZ Scorpion Evo 3 - компактный пистолет-пулемёт с высоким темпом стрельбы; [*]UK vz. 59 - единый пулемёт созданный в Чехословакии в 1950-х годах. Не имеет возможности установки современного обвеса, но всё еще очень опасен благодаря калибру - 7.62x54 мм. [/list] Каждое оружие имеет возможность установки ванильных атачментов (в зависимости от типа оружия). Складываемые и отсоединяемые прицельные приспособления полностью работоспособны (спасибо Not A Banana за помощь). Название и описание всех предметов переведено на английский и русский (если есть желание помочь с переводом, свяжитесь со мной). В этот мод вложено много времени и труда. Каждое оружие и атачмент уникальны (не копируют ванильные) и сбалансированы. Каждый предмет сделан идеально в техническом и визуальном планах (насколько это возможно было сделать из исходников). Некоторые текстуры были изменены для более современного вида, также как и были отредактированы модели. Это очень стабильный и правильно сделанный мод - краши сервера из-за него попросту невозможны. [h1]Этот мод содержит контент от Bohemia Interactive, выпущенный под лицензией ADPL-SA[/h1] Под этой лицензией вы можете адаптировать (т.е. изменять, перерабатывать или обновлять) и распространять (т.е. копировать и передавать) контент при соблюдении следующих условий: [code] [*]Attribution — Вы обязаны атрибутировать материал так, как это определено автором или лицензиаром (но ни в коей мере не предполагая, что они одобряют вас или вашу работу). [*]Noncommercial — Вы не можете использовать материал в коммерческих целях. [*]Arma and Dayz Only - Вы не можете конвертировать или адаптировать этот материал для использования в любых других играх кроме ArmA и DayZ. [*]Share Alike — Если вы адаптируете, или берёте за основу этот материал, вы обязаны распространять результат работы только под такой же лицензией. [/code] https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa [b]Вы можете связаться со мной через Discord Inkota#3273 по любым вопросам.[/b] [b]Copyright 2026 Inkota. Этот мод не может быть залит в Steam под любым аккаунтом кроме этого - "Inkota".[/b] Специально для русскоговорящих: прочтите текст лицензии сами чтобы понять что и как вы можете делать с подобным материалом. Перепаковка будет караться DMCA.

385,662 descargas Detalles →
Better Inspect

Better Inspect

por 76561198141097113

Copyright 2020 LBmaster. Es ist nicht erlaubt, dieses Element auf Steam zu veröffentlichen, außer durch den Steam-Account [url=https://steamcommunity.com/profiles/76561198141097113/]LBmaster[/url] Copyright 2020 LBmaster. You are not allowed to publish this Object on Steam. Only the Steamaccount [url=https://steamcommunity.com/profiles/76561198141097113/]LBmaster[/url] is allowed to do so ! You are not allowed to repack / modify / reupload this mod or parts of it ! Send me bugreports via Discord (LBmaster#7173), don't post them in the comment section, if they can be abused If you have suggestions on things I could add, feel free to drop a comment We all love the new Weapons of all the great modders out there, but what we hate is, that we are still unable to remember which weapon needed which ammo and takes which magazine or any other attachment. This Mod will help you finding the right attachments for all of your weapons. It also highlights all items of the same type to make it easy to find small items flying around in your inventory or tents of your base. To highlight an item just [b]hover over the item with your mouse and press the configured Button (B as default)[/b]. Items of the same type will appear in orange and compatible items in yellow. This will work for all items held in your Hands, in your invetory and items in tents, barrels etc. If you have any suggestions, questions or bugreports, send me a message ! Special Thanks to [b][url=https://steamcommunity.com/profiles/76561198106051977]@CryDoXz[/url][/b] for creating the images If you want to see the mod in action, consider joining our server "[b][url=https://dayzeption.net]DayZeption[/url][/b]" (178.63.45.56:2502) or search for it on the DZSA Launcher ToDo:[list] [*]Server Config to controll displayed highlightings [*]Client Config to controll displayed highlightings [*]Add more info the the inspect menu [*]Ability to highlight craftable items [/list] If you feel especially lucky and thankful and want to support me for my work, consider donating via [url=https://www.paypal.me/lbmaster?locale.x=de_DE]PayPal[/url]. Thanks <3

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Custom Keycards

Custom Keycards

por 76561198180634871

[IMG]https://i.imgur.com/ClXoQZG.jpeg[/img] [h1]Features[/h1] This modification adds Keycards System to the game. You can use it to add Keycard Doors, Keycard Buildings, as well as Loot Crates linked to these doors. Currently the modification contains: [list] [*]36 Keycard Doors and Gates [*]15 Keycards and 2 Keycard Holders [*]4 Loot Crate variants (5 colors each) [/list] You can also add regular DayZ building to this system to make its doors work as Keycard Doors. [h1]Configuration[/h1] After the first server startup, the mod will create [b]CustomKeycards[/b] folder in the profiles folder of your server. Inside this folder you will find: [list] [*]Logs Folder [*]Locations Folder for Keycard Doors [*]LootTables Folder for your Loot Tables. [*]Static_Locations Folder for Keycard Buildings [*]itemsRename.json config [/list] More info about this folders and configs can be found on [url=https://github.com/EvgenyN-Lowner/Custom-Keycards/wiki/%5B1%5D-Configs-Folder]mod's wiki[/url] [b]Inside mod's folder you can also find [i].INFO[/i] folder with:[/b] [list] [*]types.xml file for Keycards [*]ClassNames.txt with all ClassNames [*]Default Configs with links to specific mod's wiki pages [/list] [url=https://github.com/EvgenyN-Lowner/Custom-Keycards/wiki]If you need help with editing your configs, please go to Mod's Wiki[/url] [h1]Important Info[/h1] Placing doors using [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2250764298&searchtext=dayz+editor]DayZ Editor[/url] or other mods/tools (like [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1828439124]VPPAdminTools[/url]) will break Keycard Doors -> they will become regular doors!!! You [b]MUST[/b] add them via config files!!! If you are using [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1828439124]VPPAdminTools[/url] to get Keycard Doors coordinates, you need to have [url=https://i.imgur.com/e6ntZ8J.png]this checkbox enabled[/url] in Object Manager for Keycard Doors to show up. [IMG]https://i.imgur.com/EuQdhkw.jpeg[/img] [h1]Repacking or re-uploading is not allowed.[/h1] [b]Monetization of content from this modification is [u]prohibited.[/u][/b] [b][url=https://github.com/EvgenyN-Lowner/Custom-Keycards/wiki]Custom Keycards Wiki[/url][/b], [b][url=https://discord.gg/Hg9ZFn3Avb]Lowner.dev Discord[/url][/b], [b][url=https://lowner.dev]Lowner.dev Site[/url][/b] If you want to support me: [b][url=https://boosty.to/lowner-evgeny__n]Boosty[/url][/b] [b]This item is not authorized for posting on Steam, except under the Steam account named [url=https://steamcommunity.com/profiles/76561198180634871]Evgeny__N[/url][/b]

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Custom animations

Custom animations

por 76561197989692629

----------- This mod adds new custom animations for character poses and brings back some unused animations from the developers. You can find them in the character's pose wheel. The mod will be actively updated and supplemented with new custom animations. [b]ATTENTION!!![/b] Do not use this mod with other animation mods, otherwise you will crash! I am not responsible for what you can do by connecting several similar mods at the same time. The mod was made for myself and the way I see it. You use it by agreeing to my terms and conditions and at your own risk. ----------- [b]20,10 - update:[/b] Dayz update ------ Guitar classname: CA_Guitar ----------- Credits: Gelik Thanks to [b]NikRon[/b] for client/server scripts. Thanks to [b]Moonny[/b] for Guitar script. Thanks to [b]Ruki[/b] for German translation. Thanks to [b][CN]Nana[/b] for Chinese translation. Thanks to [b]Tawny[/b] for French translation. Special thanks to [b]MarioE[/b] for tips and help. If you have questions or want to support: Discord: g-#0312 | .gelik. ------- I do not give permission for this mod to be repacked, reupload or added into server packs. Add the mod to the collection and use it if you want.

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RaG_BaseBuilding

RaG_BaseBuilding

por 76561197976782863

[h1]RaG BaseBuilding[/h1] [h1]Features[/h1] [code]- Can be secured with Codelocks or Combinationlocks - Raiding works the same as Vanilla - BreachingCharge Mod compatible - Windows are openable - You can Hide/Show the Inventory - Native Codelock Mod support - Door automatically closes after a Server Restart (if left open) - Barbed Wire, Camo nets and Xmas Lights can be added to certain parts.[/code] [url=https://github.com/Tyson89/RaG_BaseBuilding_Wiki/wiki]Read the Wiki here[/url] [b]KIT - Craft any kit by combining 4 Planks and 10 Nails.[/b] [h1]Controls and Placement options[/h1] [code]Press ARROW DOWN to enable snapping. Press ARROW DOWN to disable snapping Press ARROW UP to rotate with MouseWheel at the current snapping point. Press ARROW RIGHT to cycle through the various snap points.[/code] You can change those Keybinds in the DayZ Menu Settings. [b]The construction amount of every single part is adjustable through the JSON file[/b] [h1]DEFAULT CONSTRUCTION MATERIAL AMOUNT:[/h1] [code]WALL: 4 logs, 10 planks and 25 nails. LOW WALL: 2 logs, 5 planks and 15 nails. PILLAR: 1 log, 5 planks and 5 nails. STAIRS: 2 logs, 10 planks and 15 nails. STAIRCASE: 2 logs, 15 planks and 60 nails. STAIRCASE (STYLE 2): 2 logs, 20 planks and 60 nails. FOUNDATION: 4 logs, 15 planks and 30 nails. FLOOR: 2 logs, 10 planks and 25 nails. FLAT ROOF: 2 logs, 10 planks and 25 nails. ANGLED ROOF: 4 logs, 15 planks and 25 nails. ROOF END LEFT: 5 planks and 5 nails. ROOF END RIGHT: 5 planks and 5 nails. WINDOW FRAME: 4 logs,10 planks and 25 nails. WINDOW 5 planks and 5 nails. SMALL WINDOW FRAME: 4 logs, 10 planks and 25 nails. WINDOW 5 planks and 5 nails. DOOR FRAME: 4 logs, 10 planks and 20 nails. DOOR: 5 planks and 5 nails. GATE FRAME: 2 logs, 10 planks and 20 nails. GATE LEFT/RIGHT: 10 planks and 10 nails. WOODEN STORAGE: 30 Nail, 1 log, 15 planks (3 Stages) RAMP: 2 logs, 10 planks and 15 nails. FLOOR HATCH FRAME: 4 logs, 10 planks and 20 nails. FLOOR HATCH DOOR: 5 planks and 5 nails. FLOOR HATCH STAIRCASE: 20 planks and 10 nails. FLOOR HATCH LADDER: 5 planks and 10 nails.[/code] [h1]Server-Side Features via JSON[/h1] (The json file will auto-generate in your Profiles folder inside RaG_BaseBuilding folder) [h1]Breaching Charge json entries:[/h1] [code] "RaG_BB_Door_Frame": "Tier1", "RaG_BB_Door": "Tier1", "RaG_BB_Door_Metal": "Tier2", "RaG_BB_Door_Hologram": "Tier1", "RaG_BB_Gate_Frame": "Tier1", "RaG_BB_Gate": "Tier1", "RaG_BB_Gate_Hologram": "Tier1", "RaG_BB_GateLeft_Frame": "Tier1", "RaG_BB_GateLeft": "Tier1", "RaG_BB_GateLeft_Hologram": "Tier1", "RaG_BB_GateRight_Frame": "Tier1", "RaG_BB_GateRight": "Tier1", "RaG_BB_GateRight_Hologram": "Tier1" [/code] [h1]Donations[/h1] [b] If you want to support me: [url=https://ko-fi.com/rag_tyson]Ko-fi[/url] [h1]Additional Info[/h1] [i]This Mod was initially commissioned by Spud and made by Chopper. Over the last 2+ years, i maintained, updated, fixed textures, added features and optimized it.[/i] [h1]Translators[/h1] [b]Spanish - El Susurrador Hungarian - MaTriX Portuguese - ujniher Czech - PepanTheOriginal Polish - Szmer(Kurwa) French - Oliver Jean du Plessis English - Van Russian - sunsimarge Chinese - linxianxian (林恩贤) German - Me :) [/b] [h1]Credits[/h1] [b]- Spud & DDU Community - Chopper from BaseBuildingPlus[/b] [h1]Monetization and Repacking[/h1] [b]This mod is not allowed to be monetized, repacked or reuploaded.[/b] [b]However, you are allowed to use this Mod on your approved Monetized Server, as long as this Mod is not part of the Monetization.[/b] read more here: [url=https://www.bohemia.net/monetization]Monetization[/url] Any "Can i repack" questions will be ignored. The Answer is no. Don't even ask. For any kind of question join my Discord: discord.gg/MRfe4c9h3x I do not accept Steam invites

501,926 descargas Detalles →
RaG_Core

RaG_Core

por 76561197976782863

[h1]RaG Core[/h1] [b]RaG Core is a foundation for most RaG Mods.[/b] RaG Core centralizes networking, config, logging, and permissions, meaning: Less duplicate code across mods. Fewer and more efficient RPC calls. Cleaner file structure (all RaG mods store configs/logs in one place). Built-in logging system with Debug, Error, Warning, and Info — each toggleable in RaG_Core.json. Something doesn't work? Enable Debug and send me the file! JSON Config & Logging System – Not Just for RaG Mods Both the config system and logging system in RaG_Core are designed to be usable by other mods as well. [h1]Donations[/h1] [b] If you want to support me: [url=https://ko-fi.com/rag_tyson]Ko-fi[/url] [h1]Monetization and Repacking[/h1] [b]This mod is not allowed to be monetized, repacked or reuploaded.[/b] [b]However, you are allowed to use this Mod on your approved Monetized Server, as long as this Mod is not part of the Monetization.[/b] read more here: [url=https://www.bohemia.net/monetization]Monetization[/url] Any "Can i repack" questions will be ignored. The Answer is no. Don't even ask. For any kind of question join my Discord: discord.gg/MRfe4c9h3x I do not accept Steam invites.

641,643 descargas Detalles →
EDO_WEAPONS

EDO_WEAPONS

por 76561199159374153

[img]https://i.imgur.com/ki1CPZe.gif[/img] [img]https://i.imgur.com/GY6jGV4.png[/img] [h1]‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒[/h1] [quote=TheBlackoutServer]Important to take note, this is a standalone section of full Blackout EDO mod. This version contains only the weapons. This mod is not compatible with the full mod.[/quote] [quote=TheBlackoutServer]Thank you for your interest in our project. We’ve been very fortunate to be able to put this together and we can’t wait for you to get these items in your virtual hands. This has been a passion project for me and with the help of those around me, I’ve been able to bring it to you. I hope you enjoy it.[/quote] [h1]‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒[/h1] [img]https://i.imgur.com/m73WABr.png[/img] [b][u]Is this mod free to use off of the workshop?[/u][/b] [i]Yes, this mod is 100% free to use on any server.[/i] [b][u]Can I suggest a idea to add to the mod?[/u][/b] [i]Yes, anytime. You can do so in our Discord. Link below.[/i] [b][u]Can I buy the source code of this mod?[/u][/b] [i]No, that is not possible, but I can give you the link to any model and the contact to skilled weapon model importers.[/i] [b][u]Do I get anything special for donating to this project?[/u][/b] [i]Nothing special, donating helps me gauge people’s support of the project and encourages future development but we’ve done a lot simply because we wanted to and we will continue to do so.[/i] [b][u]Is there be an official .xml file set for this mod?[/u][/b] [i]Yes, they are included and kept current as much as possible. This includes your types.xml, traderconfig.txt and cfgspawnabletypes.xml. These are a basic starting point but you will probably need to adjust, atleast the types.xml and tradercofig.txt, to you servers specific loot economy.[/i] [b][u]I’ve seen the exact same models in your mod in other weapons mods. Why?[/u][/b] [i]There are only so many models available for purchase on sites such as CGTrader, Sketchfab, etc. We all buy from that pool of models available. I have done my best to try to buy the higher quality, more expensive models during sales to try to not just have all the same guns everyone does. It’s not possible 100% of the time. You can rest assured that with every model in my pack, I have own the original model and I had them professionally imported by the best importers I’ve come to know. (i.e. jdfnc24, CashewSan, Inkota)[/i] [b][u]Why did you start this project?[/u][/b] [i]I’ve looked at and tried every weapon mod on the workshop and each one has something I would do differently, whether it be model quality, texture quality, name/description of weapons in-game, bland audio files for custom weapons. Ultimately, this mod will be used on my servers because it will be how I would’ve wanted it. My mod isn’t perfect but I’m releasing it public by the off chance people like it as much as I do.[/i] [h1]‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒[/h1] [img]https://i.imgur.com/EaDTpVz.png[/img] [code] • The Fix by Q • ACR • AK5C • AK-74 • AKS-74u • AKM • AN-94 • AR-15 • ARX160 • AS VAL • AUGA1 • F2000 • FAMAS • Fedorov Advomat • FG-42 • FN FAL • G36A1 • Groza • HK-416 • M1A SOCOM • M110 • M1918 BAR • M1941 Johnson • M4A1 • MDR • MK-14 • MK-18 • SA-58 • SA-80 • SCAR-L • SCAR-H • SG-552 • SKS • TKB-0146 • Stoner63a • Winchester 1983[/code] [img]https://i.imgur.com/rJTKxPz.png[/img] [code]• PKM • M60 • M240b • MG-42 • M249 • U-100[/code] [img]https://i.imgur.com/yTZQNjf.png[/img] [code]• Berretta M9 • Magnum Super Sport • Raging Bull • Tec-9 • Desert Eagle • Glock 18C • Glock 26 • Five-Seven • Makarov • MK23[/code] [img]https://i.imgur.com/wkKOe9c.png[/img] [code]• Benelli M4 • KSG • VR-80 • USAS-12 • SPAS-12 SemiAuto • SPAS-12 Pump • HS-12 • M590A1 • R870 • Trenchgun[/code] [img]https://i.imgur.com/Xduq8bq.png[/img] [code]• Scoprion EVO 3 A1 • MP5A2 • MP5SD • MP9 • PP-19-01 Vitalyz • KH-9 • PDW-R • PPSh-41 • Thompson M1A1 • UZI[/code] [img]https://i.imgur.com/hQQQEuy.png[/img] [code]• Mosin Nagant • Barret M82A1 • Alligator Sniper • AWM L115A3 • AS-50 • AX-50 • DELTA 5 PRO • Kar98K • DeLisle • DVL-10 • Gewehr 43 • GM6 Lynx • L96 • M1 Garand • M200 CheyTac • M300 CheyTac Praetorian • M40A1 • M96 Thor Windrunner • MK-12 • R700 Hunting Rifle • R700 C-14 Timberwolf • R700 MDT TAC21 • Ruger Precision Rifle • Springfield 1903 • SRS-A2 • Super Sniper • SVD Dragunov • SVU Dragunov • Orsis T-5000 • OSV-96 • WA-2000 • VSSK[/code] [img]https://i.imgur.com/wBBlmwS.png[/img] [code]• M-79 • China Lake • M-35[/code] [img]https://i.imgur.com/DpmWdPi.png[/img] [code]• Aimpoint T1 • Aimpoint CS • Bravo4 • Delta Point • Dragon Scope • Eotech 552 • Eotech HHS • LeopoldCarbineOptics • Holosun HS507C • Leupold Mk4 • Leupold Mk6 • NFATACR 1-8x • RMR Reddot • Schmidt Bender 20x • Schmidt Bender 25x • Sharpshooter 4-6x • Spitfire • Tango 6 • Vudu • Vortex Razor[/code] [h1]‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒[/h1] [url=https://discord.gg/m4mpHFNHmA][img]https://i.imgur.com/0dG2g3t.png[/img][/url] [h1]‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒[/h1] [quote=TheBlackoutServer]If you are interested in using sGunplay with this mod, [url=https://steamcommunity.com/id/simonvic/]simonvic[/url] has added a [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2895944787]compatibility mod[/url] to the workshop. It also requires [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2507204412]sGunplay[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2614334381]sFramework[/url].[/quote] [h1]‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒[/h1]

351,029 descargas Detalles →
Better-Snap-Sounds

Better-Snap-Sounds

por 76561198145971001

Better Snap Sounds is a mod that simply makes the supersonic crack sound of bullets much louder, and closer to what it is in real life. It also brings back different sounds for subsonic bullets flying close to you. REPACKING NOT ALLOWED!

304,779 descargas Detalles →
SchanaParty

SchanaParty

por 76561198016558916

[h1]DEPRECATED[/h1] Use https://steamcommunity.com/sharedfiles/filedetails/?id=3468061029

316,054 descargas Detalles →
Garage

Garage

por 76561199211780025

[h1]GarageMod[/h1] This is the official mod from me. The mod will be updated here. Thanks to the kid for the fake DMCA!

262,957 descargas Detalles →
Simple Base

Simple Base

por 76561198207021927

A simple base building mod. This mod includes all the items from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1667135157]Simple Roof[/url] mod and also adds a wall, half wall, half pillar, door, gate, window and staircase. The door and gate are lockable with vanilla 3-pin and 4-pin combination locks and will also work with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1646187754]Code Lock[/url] mod. [h1]SNAPPING[/h1] Press [b]K[/b] to focus on an object. Press [b]F[/b] to cycle through the snap points. Press [b]B[/b] to toggle snapping. [h1]CRAFTING:[/h1] [b]SIMPLE WALL KIT:[/b] 10 planks and 30 nails. [b]SIMPLE HALF WALL KIT:[/b] 5 planks and 15 nails. [b]SIMPLE WINDOW KIT:[/b] 10 planks and 2 metal hinges. [b]SIMPLE DOOR KIT:[/b] 10 planks and 2 metal hinges. [b]SIMPLE GATE KIT:[/b] 10 planks and 4 metal hinges. [b]SIMPLE FLOOR KIT:[/b] 10 planks and 30 nails. [b]SIMPLE ROOF KIT:[/b] 10 planks and 30 nails. [b]SIMPLE WOOD PILLAR KIT:[/b] 1 log and 10 nails. [b]SIMPLE HALF PILLAR KIT (x2):[/b] 1 log and 10 nails. [b]SIMPLE STAIRCASE KIT:[/b] 1 staircase attachment and 1 simple floor kit. [b]SIMPLE STAIRCASE ATTACHMENT:[/b] 10 planks and 10 wall brackets. *NOTE: After placing a kit, you need to build the part with a hammer or hatchet. [h1]REINFORCEMENTS / ATTACHMENTS:[/h1] Parts can be upgraded with reinforcements to add an extra layer of defense. Barbed wire, camonets, flashlights and xmas lights can also be attached to certain parts. [b]WALL:[/b] Log Wall Reinforcements = 2 logs and 20 nails. Metal Wall Reinforcements = 6 sheet metal and 40 nails. Attachments = Camonet / Barbed wire / Flashlight / Xmas lights. [b]HALF WALL:[/b] Log Wall Reinforcements = 1 log and 10 nails. Metal Wall Reinforcements = 3 sheet metal and 20 nails. Attachments = Barbed wire / Flashlight / Xmas lights. [b]WINDOW FRAME:[/b] Shutter = 6 planks and 10 nails. Log Wall Reinforcements = 2 logs and 20 nails. Metal Wall Reinforcements = 4 sheet metal and 30 nails. Attachments = Camonet / Barbed wire / Flashlight / Xmas lights. [b]WINDOW:[/b] Metal Shutter Reinforcements = 2 sheet metal and 20 nails. Window Bars = 2 sheet metal and 20 nails. [b]DOOR FRAME:[/b] Door = 6 planks and 10 nails. Log Wall Reinforcements = 2 logs and 20 nails. Metal Wall Reinforcements = 4 sheet metal and 30 nails. Attachments = Camonet / Flashlight / Xmas lights. [b]DOOR:[/b] Log Door Reinforcements = 1 log and 20 nails. Metal Door Reinforcements = 2 sheet metal and 20 nails. [b]GATE FRAME:[/b] Gate = 12 planks and 20 nails. Attachments = Camonet. [b]GATE:[/b] Log Gate Reinforcements = 2 logs and 40 nails. Metal Gate Reinforcements = 6 sheet metal and 40 nails. [b]FLOOR:[/b] No reinforcements. Attachments = Camonet. [b]ROOF:[/b] Metal Roof Reinforcements = 6 sheet metal and 40 nails. Attachments = Camonet / Barbed wire(x2). You get all the resources back if you dismantle the item. The roof and floor can currently only be dismantled from inside the base, but all the other parts now have configurable raid times and tools inside SimpleBase_Settings.json. [h1]NOW ALSO COMPATIBLE WITH:[/h1] [b]Code Lock[/b] Code Lock is currently required: https://steamcommunity.com/sharedfiles/filedetails/?id=1646187754 NOTE: You can now remove Code Lock dependency with this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2308722412 [b]Breachingcharge[/b] https://steamcommunity.com/sharedfiles/filedetails/?id=1893972342 [b]BaseBuildingPlus[/b] This mod will work alongside BaseBuildingPlus. A mod i'm working on with Hennessy, Turdless the Turdle, Jest, FourthDZ and others: https://steamcommunity.com/sharedfiles/filedetails/?id=1710977250 [h1]Server owner instructions:[/h1] 1. Copy the @Simple Base folder from !Workshop to your DayZServer root folder. 2. Copy ChopperBase.bikey file from the keys folder to your keys folder. 3. Add "-mod=@Simple Base" to your server startup parameters. 4. Merge types.xml (and optionally TraderConfig.txt) with the file provided. 5. The mod will generate a SimpleBase folder inside your server profile folder. *Inside the SimpleBase folder is a file named SimpleBase_Settings.json which contains some server options. [h1]CREDITS[/h1] Credit to Ectotherm for the roof model: https://sketchfab.com/3d-models/wooden-wall-385bd34ec7e34243ac860449d99a4746 Credit to Francesco Coldesina for the step ladder model: https://sketchfab.com/3d-models/ladder-7f7c32e807e5490b89ebba02c1aed656 Credit to WholeTrees for the pillar model: https://sketchfab.com/3d-models/column-pole-1-f50e2fbf01ff49699ef920343538f1a2 Credit to TraianDumbrava for the saw model: https://sketchfab.com/3d-models/saw-tool-daff4bc1ecf14d43af365839d727a2f0 Credit to re:3D for the wall bracket model: https://sketchfab.com/3d-models/ogb-back-panel-bracket-76de38ff486b400cb913e7f3ef3b72e8 Credit to SplashKid for the Desk Lamp model: https://sketchfab.com/3d-models/old-ussr-lamp-73295d1f0d304975a5739c760e5fca7c Credit to bvoz for the Floor Lamp model: https://sketchfab.com/3d-models/lamp-05a29f6467034451997570860aa296c4 Credit to RafalP for the Flashlight model: https://sketchfab.com/3d-models/flashlight-germany-9ef421d313aa43938d1b8270bf1bd1cf Credit to v124entkl for the Xmas Tree model: https://sketchfab.com/3d-models/low-poly-christmas-tree-bacdf9be9880497cbb2d6d12e30349c0 Credit to Gamedirection Xmas Bulb model: https://sketchfab.com/3d-models/low-res-christmas-bulb-a1617296311f4e2081f79e47306a46c2 Credit to Cleetus for his help: https://steamcommunity.com/id/aussiecleetus/myworkshopfiles/ Credit to Hennessy and w00kie from BaseBuildingPlus: https://steamcommunity.com/sharedfiles/filedetails/?id=1710977250 No re-uploads or repacking allowed. Please use in a server collection. Copyright 2019 BBP. This item is not authorised for posting on Steam, except under the Steam account named Chopper or HennySea. Have fun! [h1]Donations[/h1] All my mods are completely free to use. If you want to contribute towards future development you can do so by donating via my Patreon page. Any donations are much appreciated, thanks :) https://www.patreon.com/ChopperMods [h1]MidEvil[/h1] If you have time, please check out the new game I'm working on with HennySea. [url=https://store.steampowered.com/app/2342180/MidEvil/]MidEvil on Steam[/url]

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BulletStacksPlusPlusEnhanced

BulletStacksPlusPlusEnhanced

por 76561197999076635

[b]BulletStacksPlusPlusEnhanced[/b] was [u]Inspired[/u] from the original idea of [b]BulletStacksPlusPlus[/b] Mod created by [url=https://steamcommunity.com/profiles/76561198125747848]KeviinSkyline[/url], Unfortunately that mod has not seen a update since 7th Aug 2019, BulletStacksPlusPlusEnhanced aims to bring you a more upto date and consistent version with all Ammo on the support list stacking up to 100. All Vanilla Ammo up to DayZ update version 1.16 is Supported as of currently (21st Feb 2022) Supported Mods Include - WeaponsReduxPack - Mass'sManyItemOverhaul - TeddysWeaponPack - MortysWeapons - RevGuns - FOX WEAPONS - SQUAD MSF-C - [Remastered] Arma Weapon Pack - CPBWeapons - SNAFU Weapons - FIDOv PACK 4 - ST_Weapons - Expansion - TOTP_Weapons - Tactical Flava - DEAD AIR - Weapon pack STALKER Un Supported Mods Include unless they use Vanilla or one of the other supported mods ammo class as No types XML or Trader Config provided. - MoreGuns (No Types XML or Trader Config Included) have no intentions of wasting my time deep searching via vpp tools etc to find ammo type class P.I.T.A to obtain Class names in Mods means I will not adopt support for a Mod until the Owner of a Mod contacts me or makes a Types XML/Trader Config with Ammo Class names easily accessible via the folder containing the mods. [h1]Terms of Use[/h1] [b] I am no longer deving mods for DayZ so you may re pack if you so wish albeit pointless as you are making your player base double download essentially and consume double the storage space on their PC's. No you can not monetize this Mod. Yes you can run this Mod on a monetized server as long as this Mod is not monetized in any way shape or form. By Subscribing to this Mod you are acknowledging and agreeing to the Terms of Use outlined above.[/b] [h1]I am no longer deving public mods for DayZ this mod may become outdated[/h1]

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Flying Birds!

Flying Birds!

por 76561198067878894

[img]https://i.imgur.com/p7Fv1Z6.gif[/img] **NEW** Added config to disable birds from spanwing over bodies.. allows you to use the bird objects as props thru out the map with out haveing them enabled on bodies. **NOTE** you will need to remove your current config for this to take effect. Now you can track your kill by checking the sky for birds flying over head of a dead body or animal! Birds will only hover around dead players or animals NOT inside of a building OR too close to other birds. Birds will leave the area if the body is no longer present. You can now set a delay for creation and removal of birds for animals and players. Config is found in server Profile under [i]FlyingBirds[/i] Delay = Seconds X 1000 = Delay in Mins. EXAMPLE Delay = 300,000 = 5 Mins. [b]Object class names[/b] [i] flyingbirds flyingbirds2 flyingbirds3 flyingbirds4 flyingbirds5 flyingbirds6 [/i] [b]KNOWN ISSUES:[/b] Sometimes when victoms die at the same time, the same birds are created.. [b]TODO:[/b] [strike]Add server config to adjust delay time before birds apear. [/strike] Add more animated flapping birds. Add birds to forest that will be startled and fly upwards when a player or animal is near. Please report any issue you come across! This is still a WIP! [b]Other Mods:[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2039448058]NoMuffle [/url]-Removes muffled voice from helemts and gas masks [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2048694610/]JunkYardDog [/url]-Adds ability to salvage parts and fuel from wrecks, and fuel from active cars. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2041904977]VendingSearch [/url]-Adds ability to search vending machines for drinks [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2208230845]GarbageSearch [/url]-Adds the ability to search trash cans and trash piles for generic loot. [b]USAGE & TERMS:[/b] - You [b]MAY NOT [/b] repack or publish this mod on any platform including Steam. [b]PERMISSION IS NOT GRANTED FOR THIS MOD TO BE INCLUDED IN A "SERVER PACK" or "MOD PACK".[/b] ‘Collections’ are allowed. Copyright © 2021 [i]Zedmag[/i] [b]Please consider donating, Thank you![/b] [url=https://www.paypal.me/zedmagGaming][img]https://i.imgur.com/iFg0V0X.png[/img][/url]

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BetterSuppressors

BetterSuppressors

por 76561198068319538

[h1]BetterSuppressors by Mike [1.03 compatible][/h1] This simple mod aims to improve the suppressors of DayZ. Following changes are made to the base game: [b]Normalized, Standard & Pistol Suppressors:[/b] - 25x times more durable - 4x times quieter [b]Improvised Suppressor:[/b] - 5x times more durable - 2x times quieter So basically, suppressors are [b]more durable[/b], so that they don't break after a magazine or two, and they are [b]quieter to the Zombie AI[/b], so that you can shoot a suppressed weapon without attracting zombies that are miles away. The Improvised Suppressor also was buffed a little, but only [b]a little[/b], as, well, it's made of a plastic bottle - what do you expect. The ingame sounds weren't changed as i felt that they are good as they are.

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Bed-Respawning

Bed-Respawning

por 76561197996267438

[h1]Check out our Rust Server![/h1] [img]https://i.imgur.com/3m8WYcx.png[/img] [code]client.connect 40.160.19.134:27027[/code] or search "Rustrocity" in the Modded tab on Rust. [h1][b]Disclaimer about most recent V3 update 7/26/2025[/b][/h1] This update includes changes to modded OnStoreLoad variables, which are not compatible with existing saved data. To prevent crashes or corrupted storage, you'll need to delete the storage_1 folder in your mission directory. This is a known DayZ engine limitation when variable structures are altered. [b]If you'd prefer to delay this update until your server's scheduled wipe[/b], please instead [b]use the safe legacy version linked below[/b]: https://steamcommunity.com/sharedfiles/filedetails/?id=3535307367 [code]Note : Legacy version support is temporary. Please update to the latest version ASAP for continued compatibility.[/code] [h1][b]Introducing Bed-Respawning V3[/b][/h1] This mod allows you to respawn at a placed sleeping bag after death, giving you a personal respawn point in the world. After placing the bag, you must claim it to activate it; each player can only have one active bag at a time. [img]https://i.imgur.com/lja52Fs.gif[/img] [h1][b]Compatible with the DayZ 1.28 Update![/b][/h1] https://forums.dayz.com/topic/266370-stable-update-128/ [h1][b]Bed-Respawning-V2 Trailer[/b][/h1] [url=https://youtube.com/shorts/c_xefkvow8c] [img]https://i.imgur.com/PKWf5WN.png[/img] [/url] https://youtube.com/shorts/c_xefkvow8c [h1][b]How to Configure[/b][/h1] The default settings can be located inside your server's profile folder after you've loaded the mod for the first time. Locate the generated folder named "BedRespawn2" and you should see a Config.json inside, you can edit this. or You can configure the mod settings before loading by simply opening this mod's folder and copying the folder named "BedRespawn2" to your server's profile folder. This method can also be used to update the config if I ever add anything new so be sure to check the [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2111275052]Change Notes[/url]. [b]Packed Class Name :[/b] [code]br_sleepingbag[/code] [b]Deployed Class Name :[/b] [code]br_sleepingbag_deployed[/code] [b]Central Economy Data :[/b] https://pastebin.com/V5Ap8EpD ( Also included with the mod files ) Use something like [url=https://steamcommunity.com/workshop/filedetails/?id=1564026768]COT[/url] to spawn it or add the CE data above to your server's central loot economy files. [table] [tr] [th]SETTING[/th] [th]DEFAULT[/th] [th]DESCRIPTION[/th] [/tr] [tr] [td]MaxRespawnsBeforeRemoval[/td] [td]0[/td] [td]Number of Respawns until the bag is destroyed.[/td] [/tr] [tr] [td]BedRespawnTimeMinutes[/td] [td]45[/td] [td]Minutes spawning on the bag / bed is blocked after spawning on it.[/td] [/tr] [tr] [td]HealthPercentage[/td] [td]100[/td] [td]Percentage of Health the player has after spawning on a bag.[/td] [/tr] [tr] [td]EnergyPercentage[/td] [td]100[/td] [td]Percentage of Food the player has after spawning on a bag.[/td] [/tr] [tr] [td]WaterPercentage[/td] [td]100[/td] [td]Percentage of Thirst the player has after spawning on a bag.[/td] [/tr] [tr] [td]DisableAutoSpawnCall[/td] [td]0[/td] [td]Disables the default spawn function in this mod, useful for spawn selection integration. ( FOR MODDERS ONLY )[/td] [/tr] [tr] [td]EnableBBP[/td] [td]1[/td] [td]Controls if bed kits from BaseBuildingPlus function as spawn points.[/td] [/tr] [tr] [td]EnableMung[/td] [td]1[/td] [td]Controls if sleeping bags from MunghardsItempack function as spawn points.[/td] [/tr] [tr] [td]EnableOpBaseItemSupport[/td] [td]1[/td] [td]Controls if sleeping bags from OP_BaseItems function as spawn points..[/td] [/tr] [tr] [td]EnableZen[/td] [td]1[/td] [td]Controls if sleeping bags from Zen Sleeping function spawn points.[/td] [/tr] [tr] [td]EnableBoomlay[/td] [td]1[/td] [td]Controls if pallet beds from BoomLay's Things function spawn points.[/td] [/tr] [tr] [td]EnableRagBase[/td] [td]1[/td] [td]Controls if sleeping bags from RaG_BaseItems function spawn points.[/td] [/tr] [/table] [i]If you run into any issues related to my mod, please feel free to contact me.[/i] [h1][b]Supported Mods[/b][/h1] [list] [*]Default Spawning & Spawn Selection in [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2116151222]DayZ Expansion[/url]. [*]Sleeping Bags from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2878980498]RaG Baseitems[/url]. [*]Pallet Beds from [url=https://steamcommunity.com/workshop/filedetails/?id=2860643107]BoomLay's Things[/url]. [*]Sleeping Bags from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3468961047]Zens Sleeping Mod[/url]. [*]Sleeping Bags from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1617874376]OP_BaseItems[/url]. [*]Sleeping Bags from [url=https://steamcommunity.com/workshop/filedetails/?id=1734713776]MunghardsItempack[/url]. [*]Bed Kit from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2794690371]BBPItemPack[/url]. [*]Spawn Systems from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3066374918]BasicSpawnSelect[/url] but you need [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2949679018]Bed-Respawning-BSS[/url]. [/list] [h1][b]Note to Modders[/b][/h1] if you want to integrate this mod into a spawn selection system, you can use the config [b]DisableAutoSpawnCall[/b] to disable the spawn call in Bed-Respawning. Somewhere in the server realm, invoke this method below when wanting a player to spawn on a bag / bed : [code]BedFrameWork.TeleportPlayer( PlayerBase player );[/code] [h1][b]Monetization Rules[/b][/h1] Allowed to be used on monetized servers as long as you have monetization approval from [url=https://www.bohemia.net/monetization/dev]Bohemia Interactive.[/url] [h1][b]Can I repack this mod?[/b][/h1] Contact me via friend request on [url=https://steamcommunity.com/id/mka0207/]Steam[/url] to inquiry about permissions. I will then add that workshop link to my database of authorized re-uploads. Anyone who isn't on that list is subject to DMCA for unauthorized re-uploading! [img]https://i.imgur.com/f1WXBOL.png[/img] ©Copyright 2026 by [url=https://fwkzt.com/]FWKZT.com[/url]

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