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Insurgency Mods & Plugins
M72 LAW Rocket Launcher (AT4)
por 76561197961263283
Replaces the AT4 with a M72 LAW single shot rocket launcher. Features custom animations. Source files available here: https://drive.google.com/file/d/1Mvl4QjWuoMCWyyf07_31P_eHHQ2CRZhP/view?usp=sharing License: Creative Commons Attribution-NonCommercial
Trijicon ACOG TA31 - Sandstorm
por 76561198024742819
[h1]The Trijicon ACOG TA31 Scope from Insurgency: Sandstorm. Replaces the 4x C79[/h1] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1717922531]REQUIRES THE SHARED RESOURCES PACK[/url][/h1] [list] [*]Has a world model [*]Has a VGUI Icon [*]And yes, it's GGX [*][h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1741102916]Optional Reticle[/url][/h1] [/list] [h1]Credits:[/h1] [list] [*][b]New World Interactive[/b] - Models, Textures [*][b]Gildor[/b] - UE Viewer (for asset extraction) [*][b]Me[/b] - Porting everything to Source, Model editing/mixing/fixing, Renders [/list]
M1911 - Sandstorm
por 76561198024742819
[h1]The M1911 from Insurgency: Sandstorm. Replaces the M1911[/h1] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1717922531]REQUIRES THE SHARED RESOURCES PACK[/url][/h1] [list] [*]Uses original Sandstorm animations, although some INS2 ones were used because of animation length/blending issues [*]Uses custom magazine models, so this is not compatible with other magazine replacement addons (if there are any) for this weapon [*]Has a world model [*]Has a VGUI Icon [*]And yes, it's GGX [/list] [h1]Credits:[/h1] [list] [*][b]New World Interactive[/b] - Models, Textures, Animations [*][b]Gildor[/b] - UE Viewer (for asset extraction) [*][b]Rymd[/b] - Renders [*][b]Me[/b] - Porting everything to Source, Animation & Model editing/mixing/fixing [/list]
NEW - Insurgent Hands
por 76561197989934349
New leather glove hands for the Insurgents! --- New Security hands can be found here (Black) - http://steamcommunity.com/sharedfiles/filedetails/?id=598192836 - Ported over the full fingered and fingerless leather gloves from CS:GOs latest update. - Completely re skinned the mesh to the first person skeleton, there are some weighting issues here and there but nothing major. - Sleeves are the "ISA" upper arm sleeves from Black Ops 2. - Shaders are from CS:GO with some edits from me. --- Credits; Valve: Glove/arm mesh and textures Treyarch: Sleeve mesh and textures --- Any bugs let me know, obviously this isn't compatible with [b]ANY[/b] first person arm replacements or re textures.
Surprise Motherfucker
por 76561197979962347
Replaces the shouts for throwing frag and incendiary grenades with Sgt. James Doakes' iconic "Surprise, motherfucker" from Dexter. Security only. If it is not working, try typing 'snd_restart' in the console.
M45A1 CQBP - Sandstorm
por 76561198024742819
[h1]The M45A1 CQBP from Insurgency: Sandstorm. Replaces the M45A1[/h1] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1717922531]REQUIRES THE SHARED RESOURCES PACK[/url][/h1] [list] [*]Uses original Sandstorm animations, although some INS2 ones were used because of animation length/blending issues [*]Uses custom magazine models, so this is not compatible with other magazine replacement addons (if there are any) for this weapon [*]Has tritium sights so you can see better when aiming in the dark [*]Has a world model [*]Has a VGUI Icon [*]And yes, it's GGX [/list] [h1]Credits:[/h1] [list] [*][b]New World Interactive[/b] - Models, Textures, Animations [*][b]Gildor[/b] - UE Viewer (for asset extraction) [*][b]Rymd[/b] - Renders [*][b]Me[/b] - Porting everything to Source, Animation & Model editing/mixing/fixing [/list]
CZ Scorpion Evo 3 (MP5K)
por 76561198080007329
Replacing the MP5K ingame Credits: Model,Texture:Crytek GmbH Magpul MVG:RedRougeXIII Animation:Me
[EFT] OKP-7 for Kobra
por 76561198853648126
Yeah, that weird slav sight returns. I love it for its wide field of view and nice reticle, so I decided to bring it to insurgency. It contains its own reticle, but I guess you can *probably* use any nother reticle mod for kobra with it. The model is kinda too large on certain weapons, but I don't think I can do anything with that. I've tried fitting its size to the original Kobra model as close as possible so that the line of sight is the same and nothing appears broken. The mod should be working on PvP servers that allow weapon skin mods. Credits: Models\textures: Battlestate Games; Materials\compile by me. If you encounter any issues with this mod, you can contact me at the comments section.
Plastic RPK Reworked by CrazyRus29
por 76561198002443396
Здраво, другови! Well, i won my lazyness and reworked my most popular skin. It was better than learning political psychology. :D Another try to make AK series closer to its present models, such as AK-74M (or RPK-203 in this case). What's new: - GTLS Tritium sights - "Molot" factory markings - Cleaned normal maps and textures to make it less dirty - New inventory icon. Leave your feedback, its important for me. [h1]Check out my other skins (all pics are clickable):[/h1] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=335587211&searchtext=][img]http://cloud-4.steampowered.com/ugc/535127498329163191/73339D2EB3193A6015D86C1C563765F81B48B5BD/[/img][/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=323578293&searchtext=][img]http://cloud-4.steampowered.com/ugc/535124949557346130/73C7457C77B3DF9D084F5B65EF3AB54BDC39D7D8/[/img][/url]
Mk17 CQB
por 76561198104088584
[h1] First they came for my shield, and I did not speak out- [/h1] [list] [*][b] Because then I could just use two. [/b] [/list] [h1] Then they came for my bullet damage, and I did not speak out- [/h1] [list] [*][b] Because then I could just aim for the head. [/b] [/list] [h1] Then they came for my ADS speed, and I did not speak out- [/h1] [list] [*][b] Because a true operator never sprints around corners and is always ready to engage. [/b] [/list] [h1][b] Then when they came for my shield again, I could not speak out because my carotid artery was severed by bullets and ballistic glass. [/b]
AWP for M40
por 76561198149113091
Hello people, I bring to you the Accuracy International Arctic Warfare Police, also known as AWP from the Counter-Strike: Global Ofensive. I know it is different from reloading the M40 and the AWP, and the AWP also have absurdly more power than the M40, but I am attending a request. Some animations are kind of weird, I know. Forgive me for this, but the AWP is very different from the M40 and larger. The credits are: Valve - Original model and texture. New World - Animations Me- Model adaptation. Subistitutes m40. Any problems, please, tell me.
REH's FarCry 3 Colt 1911 for Makarov
por 76561197978218808
[b]You should all be thankful for Mr.BrightSides generocity.[/b] Without him, i would not have been remotly capable of doing this workshop item. Seriously, head to his [url=http://steamcommunity.com/sharedfiles/filedetails/?id=325368309&searchtext=]USP submission[/url] RIGHT NOW and show some appreciation, you ungrateful bastards. The Colt 1911 from Far Cry 3 .... count yourself lucky, i wanted a Colt in Insurgency as much as you wanted it, otherwise i wouldn't have wasted 3 days on it. [h1][b]Don't even think about asking me for a model request, i'll delete it INSTANTLY[/b][/h1] [b]As part of Mr.BrightSides condition for releasing his source files, here is a full credit list:[/b] Ubisoft Montreal - Creators of Far Cry 3 Boo342 & Workshipper - ripped the gun from the game Mr.BrightSide - Creator of the animations for this Gun REH_BlackJack - Compiled animations with model [h1]*known Features & Issues*[/h1] - the model uses Beretta Sounds EXCEPT the firing sounds, both silent & regular - after the 7th shot, the gun goes into its "empty" animation, but you can still fire the last bullet(s) - menu name will not show, if you already have a customized inventory list [b]Info[/b] customized textures are not permitted until [i]October, 21st.[/i] There is a good chance, that i do some adjustments within the next days. You can use them for youself for now. [b]#### Update 1.03 ####[/b] Among other things, i increased the sharpness of the texture by 25%, made it 10% more darker and added tritium sights. [b]#### Update 1.04 ####[/b] I reverted the adjustments because in retrospect, they felt unfitting. However, the tritium sights have been kept. [b]#### Update 1.06 ####[/b] changed the model to make the bullet chamber finaly appear when the slide is pulled back [b]#### Update 1.08 ####[/b] included a new flash- and lasersight to adjust with the recent nightfall update [b]#### Update 1.09 ####[/b] fixed some animation errors due to recent update [b]#### Update 1.1 ####[/b] New feature: slide now moves in world model when firing world model has now proper physics fixed minor issues with glowing textures [b]#### Update 1.3 ####[/b] Due to the recent update, i had to fix the animations. It's all now in working order to display the gun itself correct again. However, since i have no animations for the new extended mags and i do not wish any clippings, i decided to keep the model of all magazines on the same size. Meaning: Even with a 15 shot mag, it will still appear as if it has only an 8 shot one.
Mk18 Tan + Night sights
por 76561198012257025
[b]ATTENTION!![/b] [b] CREDITS[/b] Pmag Model : [b] Farengar[/b] Pmag texture : [b] Farengar[/b] Pmag texture edits : [b] HunterAZR [/b] M4a1 & m203 attachement texture : [b] HunterAZR[/b] Exponent texture : [b] tu stultus es[/b] [IMG]http://i62.tinypic.com/2dgqf5g.png[/IMG] Aaah yes the mk18, the one weapon rifle i havent turned into tan....until now. I acutaly made this texture for the m4a1 first. And i uploaded it for the Left 4 dead 2 workshop. But i already made a m4a1 tan texture so i desided to port it to the mk18. Well here it is. I hope you guys will enjoy the work and effort i put in these mods. [b]Contains[/b] -Night sights -Mipmap disabled = High quality -Sights textured -World model texture (this is not what i am usual good at) ENJOY! :D
Sterling-chan Lewd Handling Sounds
por 76561198042920215
This mod will replace the reloading sounds when using the Sterling. As with all sound mods, enter "snd_restart" into the console for it to work correctly. Will not work on Pure servers.
EOTech 553 - Sandstorm
por 76561198024742819
[h1]The EOTech 553 Sight from Insurgency: Sandstorm. Replaces the 1x Holographic[/h1] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1717922531]REQUIRES THE SHARED RESOURCES PACK[/url][/h1] [list] [*]Has a world model [*]Has a VGUI Icon [*]And yes, it's GGX [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2021390367]Tan variant[/url] [/list] [h1]Credits:[/h1] [list] [*][b]New World Interactive[/b] - Models, Textures [*][b]Gildor[/b] - UE Viewer (for asset extraction) [*][b]Me[/b] - Porting everything to Source, Model editing/mixing/fixing, Renders [/list]
Tactical AKM
por 76561198064849629
then the only one remains to be fixed is my AEK971... Credits: Adept_1993 Modelling shortez model_texturies to Magpul MOE SAM_61 Texturies Shizz Texturies ======================== file updated, great thanks to phale who helped me out
Veteran Foregrips
por 76561198064648041
A grouping of dirty and worn out foregrips for you to operate merrily with. Texture edits Insurgent's long and short grips, as well as the security's foregrip.
YoRHa 2B - NieR: Automata
por 76561198021760026
REPLACE ALL SECURITY FORCES WITH 2B Features: - YoRHa 2B version 2.0 - White pantsu pls don't peak - Jigglebone dress [REMOVED DUE TO MEMORY HOG TOO HIGH LEAD TO CRASH] Issues: - Legs will clip the dress, i can't fix this And as usual, doesn't work in sv_pure 1 servers THANK YOU TO HALF LIFE ZM AND 我江带头冲锋#School's FOR HELPING ME DO THIS Credits: - Model/Texures: PlatinumGames - Big support: HALF LIFE ZM & 我江带头冲锋 #School's - Edit and Compile: Rem 2B Signature weapon - Virutous Contract: http://steamcommunity.com/sharedfiles/filedetails/?id=905987033 Enjoy ;_;
Maki-chan "Makirov" Sound Mod
por 76561198130981696
Turn your Makarov into a "Maki"rov with realistic "buehh" sounds. A famous idol from the popular Love Live! anime can be neatly packed into your very own 9x18 caliber Pistolet Makirova! This sound mod will replace the makarov's reloading, mag slap, and dry firing sound with Nishikino Maki's signature voice. Credit goes to kawaii anime shoujo for uploading the video: http://steamcommunity.com/id/kawaiianimeshoujo/ Add him up losers. Reminder to type snd_restart into the console if the sound does not work.
Dust 2 From CS:GO
por 76561197990561298
Dust 2 From CS:GO For Insurgency Compatible with Strike , Flashpoint , Occupy , Hunt Now compatible with the new workshop systeme If you want play with some bot : Open the console in the menu and type : sv_playlist "custom" map dust2_b4 hunt You can download my other mod on workshop here : https://steamcommunity.com/id/garybourbier/myworkshopfiles/?appid=222880&p=1
TOZ-194M - Sandstorm
por 76561198024742819
[h1]The Tula Arms Plant TOZ-194M from Insurgency: Sandstorm. Replaces the TOZ[/h1] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1717922531]REQUIRES THE SHARED RESOURCES PACK[/url][/h1] [list] [*]Uses original Sandstorm animations, although some INS2 ones were used because of animation length/blending issues [*]Has a world model [*]Has a VGUI Icon [*]And yes, it's GGX [/list] [h1]Credits:[/h1] [list] [*][b]New World Interactive[/b] - Models, Textures, Animations [*][b]Gildor[/b] - UE Viewer (for asset extraction) [*][b]Me[/b] - Porting everything to Source, Animation & Model editing/mixing/fixing, Renders [/list]
7x Hunting Scope - Sandstorm
por 76561198024742819
[h1]The 7x Hunting Scope from Insurgency: Sandstorm. Replaces the 7x Scope[/h1] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1717922531]REQUIRES THE SHARED RESOURCES PACK[/url][/h1] [list] [*]Has a world model [*]Has a VGUI Icon [*]And yes, it's GGX [*][h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1741078305]Optional Reticle[/url][/h1] [/list] [h1]Credits:[/h1] [list] [*][b]New World Interactive[/b] - Models, Textures [*][b]Gildor[/b] - UE Viewer (for asset extraction) [*][b]Me[/b] - Porting everything to Source, Model editing/mixing/fixing, Renders [/list]
Sendai's Night Vision Goggles
por 76561198042920215
Yes, I went this far. This mod will replace the the Night Vision Goggle's On and Off sounds with lines from Sendai, a character from the popular browser game Kantai Collection (Kan colle). +This mod contains a total 4 different Sendai phrases +Different phrases for On/Off +Different phrases for Security/Insurgent As with all sound mods, enter "snd_restart" into the console for it to work correctly. Will not work on Pure servers.
Realistic Explosion Sounds 3
por 76561198063072930
Video demos by: neiio & Blaska - Thank you guys so much! Watch in 720p HD. -ATTENTION- To load the mod, press the [Workshop] button at the main menu and wait for it to load. If the mod doesn't work in-game, type "snd_restart" (without quotes) in console and press enter. Hi, it's me, again, with another soundmod. Today I present to you the Realistic Explosion Sounds v3.0. This is a more realistic, updated version of the older RES2 mod that brings the player more immersive and realistic gameplay, with MUCH MORE LOUD EXPLOSIONS, AND A LOT OF NEW FEATURES, AND NO MORE EAR RINGING! With this AddOn, you will be glad to hear much better, louder and bigger explosion sounds, thrown to EXTREME scary and realistic levels. List of modified sounds: - M67/F1/HEDP GL Grenades Explosion Sounds Close, Medium and Distant explosion sounds Dust sounds for danger close explosions - RPG-7/AT-4 Rocket Propelled Grenade Firing and Explosion Sounds Close, Medium and Distant explosion sounds First Person, Third Person and Distant firing sounds Dust sounds for danger close explosions - C4 Block Explosion Sounds Close, Medium and Distant explosion sounds Dust sounds for danger close explosions P.S.: C4 explosives have in this mod, for obvious realistic reasons, weaker sounds than IEDs (In real life, C4 are just plastic explosive blocks tied in duct tape and rubber bands made to breach doors, destroy enemy assets as Ammo Stockpiles and disable light armored vehicles. With this in mind, C4 charges are not jacketed in metal as IED blocks, then they do not break apart in hundreds of shrapnel. The damage caused by C4 charges comes from the heat provided by the explosive action and the high pressure provided by the tight duct tape tiying the C4 blocks. IEDs are Improvised Explosive Devices capable of massive damage that, in most cases, use TNT, a lot of dirt, metal shrapnel and rocks to improve penetration on armored vehicles, like MRAPs, IFVs, APCs and MBTs. - IED Explosion Sounds Close, Medium and Distant explosion sounds Dust sounds for close range explosions - Weapons Cache Explosion Sounds Close, Medium and Distant explosion sounds Dust and metal shrapnel for danger close explosions This mod DOESN'T change ANY other sound than these sounds on the list. So, it works 100% with other mods, except for any other explosion sounds mod and the old Realistic Explosion Sounds mod. YOU HAVE TO UNINSTALL THE OLDER VERSION TO USE THIS ONE! I hope you like it! If you have any question, bug reports, feedback or need any help, PLEASE leave in the comments! Peace! :: DESCRIÇÃO EM PORTUGUÊS :: -ATENÇÃO- Para carregar o mod, clique no botão [Workshop] (ou [Oficina]) no menu principal, e espere para que o mesmo carregue. Se o mod não funciona durante o jogo, escreva "snd_restart" (sem aspas) no console e aperte enter. Olá, sou eu de novo, com mais um mod. Hoje lhes apresento o Realistic Explosion Sounds v3.0. Essa é uma versão mais realista e atualizada do antigo mod RES2 que traz ao jogador uma experiência virtual muito mais imersiva, com EXPLOSÕES MUITO MAIS BARULHENTAS, E MUITO MAIS NOVIDADES, SEM ZUMBIDO DE OUVIDO! Com esse AddOn você ficará muito mais satisfeito em ouvir explosões muito maiores e barulhentas, lançadas para níveis assustadores e realistas EXTREMOS. Lista de sons modificados: - Granadas de fragmentção M67/F1/HEDP GL Explosões a Curta, Média e Longa distência Sons de poeira para explosões a curta distância - Granadas com Propelente de Foguete (RPG-7/AT-4) Explosões a Curta, Média e Longa distência Sons de poeira para explosões a curta distância - Explosivos C4 Explosões a Curta, Média e Longa distância Sons de poeira para explosões a curta distância P.S.: Neste mod, os explosivos C4 têm, por motivos realistas óbvios, sons mais fracos que os IEDs (Na vida real, C4 são somente blocos de explosivos plásticos amarrados em fita adesiva e borracha feitos para destruir portas, objetivos inimigos como Armazenamentos Bélicos e desabilitar veículos blindados leves. Tendo isso em mente, blocos de C4 não são encamisados em metal como IEDs, então eles não se quebram em centenas de fragmentos. O dano causado pelo C4 é proveniente do calor gerado pela ação explosiva e pela alta presso gerada pelas fitas amarradas fortemente apertadas nos blocos explosivos. Os IED são Dispositivos Explosivos Improvisados capazes de causar dano massivo que, na maioria dos casos, usam TNT, muita sujeira, fragmentos metálicos e pedras para melhorar a penetração de veículos blindados como MRAPs, IFVs, APCs e MBTs. - Dispositivos IED Explosões a Curta, Média e Longa distência Sons de poeira para explosões a curta distância - Weapons Cache Explosões a Curta, Média e Longa distência Sons de fragmentos metálicos e poeira para explosões a curta distância Este mod NÃO muda NENHUM outro som além dos citados na lista. Logo, ele funciona 100% com outros mods, exceto para qualquer outro mod de explosões e o velho mod Realistic Explosion Sounds. VOCÊ PRECISA DESINSTALAR A ANTIGA VERSÃO PARA USAR ESTA! Espero que gostem! Se você tem alguma questão, sinalização de bugs, feedback ou precisa de alguma ajuda, POR FAVOR deixe nos comentários! Abraços!
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