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Insurgency Mods & Plugins
Born to Kill: Vietnam (OLD)
por 76561198066620259
This is an old legacy page of Born To Kill mod, it's not longer updated. We moved to a new workshop page, you can get the actual mod here http://steamcommunity.com/sharedfiles/filedetails/?id=824723475 Born To Kill is a conversion mod for Insurgency moving the intense tactical shooter experience from the sandy, arid middle eastern setting to the lush green undrgrowth of the Vietnam war. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=824723475][img]http://i.imgur.com/DdvLvxX.png[/img][/url]
VSS Vintorez (Update 2)
por 76561198021412557
replacement AC-556 Authors model: SAM61 Sound: GSC Game World Anims: MzK's Porting: GAL [url=http://www.donationalerts.ru/r/gall87][b]DONATE[/b][/url]
Battleworn AKM
por 76561198104088584
[h1] YOU NEED TO SUBSCRIBE THE AKs REMASTERED PACK IN ORDER FOR THIS TO WORK [/h1] [h1][b] Endure by Design [/b][/h1] Replaces the [b] AKM [/b] used by Insurgents Forces [h1] Credits: [/h1] [list] [*]Model by Infinity Ward [*]Textures by Infinity Ward [*]Compile, Delta animations, Weighting by Farengar [*]Assests provided by player147proman [*]The rest by Rymd [/list] worn as phuck
M67 Fragmentation Grenade - Sandstorm
por 76561198024742819
[h1]The M67 Fragmentation Grenade from Insurgency: Sandstorm. Replaces the M67[/h1] [list] [*]Uses original Sandstorm animations [*]Jiggleboned pin [*]Has a world model [*]Has a VGUI Icon [*]And yes, it's GGX [/list] [h1]Credits:[/h1] [list] [*][b]New World Interactive[/b] - Models, Textures, Animations [*][b]Gildor[/b] - UE Viewer (for asset extraction) [*][b]Me[/b] - Porting everything to Source, Animation & Model editing/mixing/fixing, Renders [/list]
Tact-Ops: Security - 1SFOD-D CAG - Update 2.0
por 76561197983361823
1st Special Forces Operational Detachment-Delta (1st SFOD-D), popularly known as Delta Force, is a U.S. Army component of Joint Special Operations Command. It was formerly listed as the Combat Applications Group (CAG) by the Department of Defense.[2] While 1st SFOD-D is administratively supported by USASOC, it falls under the operational control of the Joint Special Operations Command. Delta Force and its Navy counterpart, the Naval Special Warfare Development Group, are the United States military's primary counter-terrorism units. It is often referred to in the U.S. media as a Special Mission Unit. I dont ask much from the community and I enjoy sharing my creativity to the world! If you would like to donate to me for my artwork you can do so on paypal. >>> paypal.me/omnicron707 <<<
AN-M14 Incendiary Grenade - Sandstorm
por 76561198024742819
[h1]The AN-M14 TH3 Incendiary Grenade from Insurgency: Sandstorm. Replaces the AN-M14[/h1] [list] [*]Uses original Sandstorm animations [*]Jiggleboned pin [*]Has a world model [*]Has a VGUI Icon [*]And yes, it's GGX [/list] [h1]Credits:[/h1] [list] [*][b]New World Interactive[/b] - Models, Textures, Animations [*][b]Gildor[/b] - UE Viewer (for asset extraction) [*][b]Me[/b] - Porting everything to Source, Animation & Model editing/mixing/fixing, Renders [/list]
FN Five-seveN USG - Micro - H1
por 76561198104088584
My Five-seveN USG , now with a railmount and a aimpoint Micro-H1 red dot sight. Everything is the same as the original release, cheat or not, i don't care , i wanted variety so i made this. Replaces the M9 Pistol Credits: Rymd - Compiles, Deltas ,Model Edits, Render. Farengar - Textures , Maps , Help. Myzombiekillerz - Animations naajzz - Model rip. AbsolutSoft - Model, Diffuse.
Winter Rescue
por 76561197980279962
A NATO helecopter has gone missing in a snow storm. The search area been pinned to the mountains east of Kabul. Your team is being sent into the village of Parun to check for any possible sign of the chopper or crew. The weather has made satalite uplinks impossible so you must reach the local radio tower to find the coordinates of the distress signal. The area is expected to be very hostile. Watch for IEDs along the main roadway, they are hidden in small cardboard boxes. ***This is an early version so if you find errors please leave a comment and let me know!*** There is a little Christmas fun in the map that will be removed after the holidays-You wont have to hear jingle bells forever. Also, if you would like to have images for the map vote and background while it loads go to this link and put the VPK into your "custom" folder in the insurgency directory. https://www.dropbox.com/s/74geeklj22271jy/winter_resque_v1_votescreens.vpk?dl=0 I hope you enjoy the map! Has anyone seen my goat? STATS: 9 point checkpoint map Mix of urban and rural fighting areas Working mini-map Custom textures and audio- and IEDs
Best Imouto knife that will lovingly call you Onii-chan
por 76561198042920215
For every weab who has wanted a little sister, now is your chance. This mod replaces the original knife with a knife themed around the character Chino Kafuu, from the anime and manga Gochuumon wa Usagi Desu Ka? (Gochiusa). +Original Knife has been reskinned to have a blue handle, blue tinted blade, and a Chino Kafuu Character graphic +Lovingly calls out to Onii-chan when knife makes contact +Does not cost any Supply points. Always have Imouto with you! Audio Preview: Skip to 1:01 on preview video. Original sound file from: https://play.google.com/store/apps/details?id=jp.interlink.moealarm&hl=ja Onee-chans can click here! http://steamcommunity.com/sharedfiles/filedetails/?id=402845976 As with all sound mods, enter "snd_restart" into the console for it to work correctly. Will not work on Pure servers. For other Gochiusa themed items, please visit: Rize Tedeza M9 Pistol: http://steamcommunity.com/sharedfiles/filedetails/?id=410338432 Kokoa Hoto Guhrka: http://steamcommunity.com/sharedfiles/filedetails/?id=418511556
Mp5SD6
por 76561198002940269
Replaces Mp5k You can find a fitting suppressor here: http://steamcommunity.com/sharedfiles/filedetails/?id=401208142 I decided not to include this suppressor with the MP5SD, so you can have your own choise if you like other suppressors better. If you prefer the MP5A4 variant, take a look here: http://steamcommunity.com/sharedfiles/filedetails/?id=401960587 The 3rd person model is not implemented yet. Known Bugs/Problems: - Some other workshop items (E.g. Sights) might not work correctly with this mod. ------- Newest Update: ------- - Sights ajusted - Minor texture fixes
M9 Beretta Sound Effect [HQ]
por 76561198078627638
[h1]My first upload but many more to follow. Any feedback would be appreciated.[/h1] [h1][b]THE IMAGE ABOVE MAY NOT BE OF THE ACTUAL WEAPON, BUT IT VISUALLY REPRESENTS THE WEAPON THIS SOUND MOD IS FOR.[/b][/h1] [h1]This pack includes;[/h1] - Sounds for 1st person and 3rd person. - Suppressor sounds [h1]Click here to download entire Pistol sound effects pack;[/h1] [u]http://steamcommunity.com/sharedfiles/filedetails/?id=927415576[/u] [h1]Watch all my Youtube Videos;[/h1] [u]https://www.youtube.com/channel/UCd3uaT4047XoPyevNQl-dAg[/u] [h1][b]You can support me on [u]Patreon[/u] by donating and gaining special access to my future mods[/b][/h1] [u]https://www.patreon.com/FrostFire09[/u]
F1 Fragmentation Grenade - Sandstorm
por 76561198024742819
[h1]The F1 Fragmentation Grenade from Insurgency: Sandstorm. Replaces the F1[/h1] [list] [*]Uses original Sandstorm animations [*]Jiggleboned pin [*]Has a world model [*]Has a VGUI Icon [*]And yes, it's GGX [/list] [h1]Credits:[/h1] [list] [*][b]New World Interactive[/b] - Models, Textures, Animations [*][b]Gildor[/b] - UE Viewer (for asset extraction) [*][b]Me[/b] - Porting everything to Source, Animation & Model editing/mixing/fixing, Renders [/list]
SKS-Sama
por 76561198030449796
Liked how this one came out, would probably do a shotgun now, Also sorry for the weird sounds in the video, was talking with a friend via Steam. This mod replaces the "handling" sounds of the SKS for lewd ones. Vid URL: https://www.youtube.com/watch?v=B0FtP9_Jztc If this doesn't work for some reason, open up the console and type in snd_restart like in any other sound replacement mod.
Magpul Moe AKM
por 76561198020115276
The ultimate mall ninja AK. Brand new sparking model with 4k textures, meaning it's accessible to public, unlike the old EFT mod mashup. [h1][b]Credits: [/b][/h1] Moe foregrip model/textures - RedRogueXIII Animations - NWI (AK74) Weapon model, textures, animation adjustments, shaders - yours truly Compatible with AK packs or sidemount mods. This is quite possibly my last Insurgency 2 mod. It's been a good run and I hope to see you over at the Sandstorm workshop one day. If you'd like to use this, or any of my models, please contact me on [email protected]
Aimpoint CompM4s & 3XMag - Sandstorm
por 76561198024742819
[h1]The Aimpoint CompM4s Sight & Aimpoint 3XMag Magnifier from Insurgency: Sandstorm. Replaces the 2x Red Dot[/h1] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1717922531]REQUIRES THE SHARED RESOURCES PACK[/url][/h1] [list] [*]Has a world model [*]Has a VGUI Icon [*]And yes, it's GGX [/list] [h1]Credits:[/h1] [list] [*][b]New World Interactive[/b] - Models, Textures [*][b]Gildor[/b] - UE Viewer (for asset extraction) [*][b]Me[/b] - Porting everything to Source, Model editing/mixing/fixing, Renders [/list]
Walther WA-2000 (SKS)
por 76561198080007329
there are some conflicts between those optics and the ironsight.coz the pedestal for optics of this gun is too short Replace the SKS Credits: WA-2K Model & Texture:Crytek GmbH Ironsight:Farengar Bipod:Infinity Ward Animation:Cele Sound:Nightmaremutant
First Assault Red Dot Optics
por 76561198010109241
A set of red dot sights from First Assault. Rather than having to choose only one to port, we went ahead and had each one replace each of the size models so that there's a little more variety between weapons. N7 RDS - MP5, M-14, and Sterling XT1 - M16A4 and M4A1 DIO-V - Everything else [b]Neople[/b] - All original assets. [b]analblaze[/b] - Asset procurement and material work. [b]Shampooh[/b] - Compiling, model adjustments. More to come, without a doubt.
Glock 17 (for Makarov) - Sandstorm
por 76561198024742819
[h1]The Glock 17 from the Insurgency: Sandstorm beta. Replaces the Makarov[/h1] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1717922531]REQUIRES THE SHARED RESOURCES PACK[/url][/h1] [list] [*]Uses original Sandstorm animations, although some INS2 ones were used because of animation length/blending issues [*]Has tritium sights so you can see better when aiming in the dark [*]Has a world model [*]Has a VGUI Icon [*]And yes, it's GGX [/list] [h1]Credits:[/h1] [list] [*][b]New World Interactive[/b] - Insurgency: Sandstorm [*][b]Drew W.[/b] - Glock Model & Textures [*][b]Mr. Brightside[/b] - Animations [*][b]Gildor[/b] - UE Viewer (for asset extraction) [*][b]Me[/b] - Porting everything to Source, Animation & Model editing/mixing/fixing, Renders [/list]
Minimal HUD
por 76561198021079262
Will give you a cleaner hud/gui/ui. As requested only the weaponarea: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=804434572]Minimal HUD (only weaponarea)[/url] [u]______________________________________________________________________________[/u] [h1]Changes:[/h1] - Removed black background and gradient of most elements - Weaponarea condensed (Only shows selected weapon) - Firemode condensed (Only shows selected mode) - Ammo decreased font size - Token decreased size - Decreased icon size for teammates - XY positions for the list below have been adjusted -- weapon selection -- firemode -- ammo -- token -- playername while spectating -- x-ray -- respawn - Controlpoints -- Decreased size of active points -- Decreased size of inactive points -- Decreased alpha of inactive points [strike]-- Disabled floating icons for controlpoints[/strike] -- Removed floating icons, but the object letters are still visible [u]______________________________________________________________________________[/u] [h1]Remarks:[/h1] As always you need to use [b]hud_reloadscheme[/b], first time you start with this mod. You don't need to do it everytime you start the game, just once. Thanks to [url=https://steamcommunity.com/id/rymdkapsel/]Rymd[/url] for providing me with the image of the old ui which looked similar. This mod was tested for all three aspects ratios (4:3, 16:9, 16:10) and works best for 16:9, there are small differences in the weaponarea if used on 4:3 or 16:10 aspect ratio. The different areas (weaponarea, firemode, ammo) will disappear after two seconds, once they are shown and will reappear if the event gets triggered. If you want to have them always shown use the following workshop items: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=620939649]Ammo count[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=617383718]Weaponarea & ammo count[/url] Use [b]cl_hud_firemode_show_always "1"[/b] to always show the firemode. Below you will find some more commands wich will decrease the team icons, names etc. but play around yourself and adjust to your liking. [quote]hud_targetid_role_show_time 99999999 hud_targetid_role_fade_time 0.0 hud_targetid_radial_duration 0.4 hud_targetid_ironsight_name_alpha 0.25[/quote] [u]______________________________________________________________________________[/u] [h1]Workshop items used in the pictures above[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=802196322]Security gloves[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=784927669]Performance[/url] (might increase fps) [u]______________________________________________________________________________[/u] [h1][S.O.] Tactical Teamplay Community (One Life - Realism mod)[/h1] [url=https://steamcommunity.com/groups/strike-only]Steamgroup - [S.O.][/url] If you like tacticalplays, join us sometime - all infos are in the group-page. We have a custom gamemode, a bleeding system and more cool features...
FN F2000 for Mk18
por 76561198020115276
Boat gun is back! And it's better than before, thanks to animations by Mr. Brightside. Credits: Model, original textures - EA DICE Animations - Mr. Brightside (Famas F1 animations) Model, texture editing, animation editing, port - me The worldmodel looks a bit strange, nothing can be done about it. [Outdated]You can get the version with scope in place of iron sights [url=https://drive.google.com/file/d/0B22OT2Oy8xVpeFdQTlhLRTdSQlE/view?usp=sharing]here[/url]. Just download the .vpk and place in your insurgency/custom folder. Please report any bugs in the comments.
Beretta M9 - Sandstorm
por 76561198024742819
[h1]The Beretta M9 from Insurgency: Sandstorm. Replaces the Beretta M9[/h1] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1717922531]REQUIRES THE SHARED RESOURCES PACK[/url][/h1] [list] [*]Uses original Sandstorm animations, although some INS2 ones were used because of animation length/blending issues [*]Also uses a custom flash/laser model, so this is not compatible with other flash/laser addons [*]Has a world model [*]Has a VGUI Icon [*]And yes, it's GGX [/list] [h1]Credits:[/h1] [list] [*][b]New World Interactive[/b] - Models, Textures, Animations [*][b]Gildor[/b] - UE Viewer (for asset extraction) [*][b]tenoyl[/b] - Insight X2 model [*][b]Me[/b] - Porting everything to Source, Animation & Model editing/mixing/fixing, Renders [/list]
SKS - Sandstorm
por 76561198024742819
[h1]The SKS from Insurgency: Sandstorm. Replaces the SKS[/h1] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1717922531]REQUIRES THE SHARED RESOURCES PACK[/url][/h1] [list] [*]Uses original Sandstorm animations, although some INS2 ones were used because of animation length/blending issues [*]Has a world model [*]Has a VGUI Icon [*]And yes, it's GGX [/list] Note: This uses a custom modkit model that is shared with the MP40. It is compatible with the default MP40 and MP40 mods that don't replace the modkit model, however it is not compatible with any other mods that replace that modkit model. Note 2: Some animations (deployed empty in/out, deployed normal/iron firelast etc) are not playing. This is an issue with the game and not the model, nothing I can do to fix it, it happens with the default weapon. [h1]Credits:[/h1] [list] [*][b]New World Interactive[/b] - Models, Textures, Animations [*][b]Gildor[/b] - UE Viewer (for asset extraction) [*][b]Me[/b] - Porting everything to Source, Animation & Model editing/mixing/fixing, Renders [/list]
M16-Senpai (M16 Sound Mod)
por 76561198044017665
I greatly enjoyed Ak74-senpai when she was published (still have her though) and I wanted to make a senpai of my own. I saw someone on one of Okarin's still-active mods asking about M16-senpai, so on a whim I went and made her. Yet again, I know the visuals of the video are lacking, but the lewd anime chicks are ever-present. I only changed the handling sounds, no gunfire edits what-so-ever. If you have a problem with this mod or any of my other mods (unless it violates the terms I accepted) deal with it. Don't post if you aren't interested. I will make what I will make. Serious feedback is always welcome.
M16A4 - Kryptek With PMAG
por 76561198012257025
[IMG]http://i62.tinypic.com/2dgqf5g.png[/IMG] [url=http://steamcommunity.com/groups/AZR-Azure][IMG]http://i59.tinypic.com/4j11k8.png[/IMG][/url] All new M16A4 Kryptek Typhon! So.......Hunter...this looks beautifull, how did you do it? Well, i used High quality texture, drawned the logo(manufacturer logo),created the pmag from scratch and edited the normal maps(light maps) so things like , logo, pmag, and manufacturer name would look like its not flat,but 3D. No one in the workshop does this except the custom model ones and for now this techinique will be my standard for my future work.
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