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Squad Mods & Plugins
SD Training [v10.3]
por 76561198876858264
[b]Training/Competitive mod by Steel Division team[/b] [hr][/hr] [h1]Layers[/h1] [list] [*] SDT_Chora_Skirmish_v1 [*] SDT_Narva_Skirmish_v1 [*] SDT_Logar_Skirmish_v1
Training_Maps_Pack_by_kapl4n
por 76561199175013452
Star Wars Episode 1 Racer Remake
por 76561197962922270
Prototype of a recreation of Star Wars Episode I: Racer
[Coop Mission] Blazing Fire
por 76561198959579704
The Kamdesh Highlands are covered with forests and rugged dirt roads, and villages of various sizes once provided shelter for many criminals conducting illegal transactions here. After the outbreak of war, this area immediately became an important stronghold on the front line. Our forces have already assembled at a certain location in the Kamdesh Highlands, determined to establish a foothold in the area, but the complex terrain and enemies hidden everywhere will undoubtedly become obstacles on our path forward. LayerID: Coopmod_Kamdesh_USA_BlazingFire Number of recommended people: Nine?
SOLO CREW SYSTEM - PLUGIN [0.3 MB] (v10.3)
por 76561198153134211
[h1]SOLO CREW SYSTEM[/h1] This plugin expands armored vehicle control capabilities in Squad. The modification allows players to control [b]vehicle movement from the gunner and commander seats[/b], and also adds [b]thermal optics for both the gunner and the commander[/b]. This makes vehicle usage more flexible and allows armored vehicles to be operated effectively even [b]solo or with a reduced crew[/b]. [hr][/hr] [h2]Main Features[/h2] • Control vehicle movement from the [b]gunner seat[/b] • Control vehicle movement from the [b]commander seat[/b] • Control vehicle movement from [b]open turrets[/b] • [b]Cruise control[/b] for vehicles • [b]Gunner thermal optics[/b] • [b]Commander thermal optics[/b] [hr][/hr] [h2]ModLoader[/h2] Setup – copy the code below and paste it into the ModLoader.json file [code] "Blueprint'/GreyEventPlugin/Blueprints/GEP_ComponentManager.GEP_ComponentManager_C'": true [/code] [hr][/hr] [h1]Plugin Settings[/h1] All parameters can be configured in the server file [b]Custom Options[/b]. [b]Cruise Control[/b] CruiseEnabled=true / false [b]Allow Gunner to Control Movement[/b] GunnerCanControlMovement=true / false [b]Allow Commander to Control Movement[/b] CmdrCanControlMovement=true / false [b]Allow Movement from Open Turrets[/b] OpenTurretCanControlMovement=true / false [b]Gunner Thermals[/b] GunnerThermals=true / false [b]Commander Thermals[/b] CmdrThermals=true / false [h1]Support the Development[/h1] If you would like to support the development of this mod, you can do it here [url=https://pay.cloudtips.ru/p/1c235b2c]Support the Mod Development[/url]
Johat Boi - Map for Squad 3.2.1
por 76561197961623016
[h1]Updated for Squad V3.2.1[/h1] [h2]Ladies and Gentleman,[/h2] this is Kohat Toi but its not. Its Johat Boi! So yea its basically Kohat but Jungle. [img]https://i.ibb.co/VYbGQHP/steam-image.png[/img] [h3]Following Gameplay Layers are Included as of Date:[/h3] - AAS1 to AAS3 - Invasion1 to Invasion3 - RAAS1 to RAAS9 [h3]Support us:[/h3] We are dependend or your feedback and suggestions! Please leave Feedback here on Steam we will read it! [h1]Troubleshooting[/h1] - If youre stuck with a "running man" after loading you need to restart squad thats a general squad modding issue. - if you get a file mismatch error, unsub the mod here and resub it, it will redownload and youre good to go - yes we know this is not amazing but it out of our hand please be angry at OWI. [h2]07th August 2022:[/h2] - Bug that caused Game Crashes is Fixed [h2]Realease notice 06th August 2022:[/h2] - Initial Release - Nothing Tested - have Fun [spoiler]IF YOU ENJOY THE MOD GIVE IT A THUMBS UP[/spoiler]
SQZTestMode
por 76561198268228172
注意本模组仅用于测试,不适合游玩 Note that this module is for testing only and is not suitable for play
Seed (v3.2)
por 76561198318977306
A collection of layers designed to provide more strictly enforced rules surrounding seeding. When the server operator defined player count is met, the game will go live, and become a normal AAS game. Seeding Mode: -No Round Timer -Soldier movement restricted to their teams side of the map -Weaponized Vehicles Disabled -Weaponized Emplacements Disabled (Mortars, TOWs, ect.) -Fight over Center cap zone (no need to backcap) -FOBs and HABs are immune to damage and shovels When Game goes live from active player count being met: -Messages are broadcast to all players to let them know the game is now live. -Tickets may reset to starting values, server operator configured option -Soldier movement on the map is no longer restricted -Weaponized vehicles will spawn -Weaponized emplacements become usable -All capture points become able to be captured (still respecting traditional AAS rules) -FOB's and HABs are able to be damaged and/or un-dug with shovels Seed_Basrah Seed_Chora Seed_Mutaha Seed_Sumari Seed_Fallujah Seed_Basrah_Unlock Seed_Chora_Unlock Seed_Mutaha_Unlock Seed_Sumari_Unlock Seed_Fallujah_Unlock CustomOptions.ini (if no options are set, 40 and off are the defaults that are used) Seed_PlayerCountForLive=40 Seed_ResetTicketsOnLive=true Seed_ShowKillFeed=true Seed_EvaluationTimerSec=70 Seed_GenerateDefaultFactionConfig=false Seed_UseFactionConfig=false
[TRI] The Real Invasion Mod
por 76561199783503776
Join the steam group mod updates and mod discussions! https://steamcommunity.com/groups/TheRealInvasion Stay tuned for more updates and info which will be revealed on our discord server: https://discord.gg/bf6YksQ9p7 The mod is work in progress so expect things to change.
One Life Customs
por 76561197982217257
[h1]ONE LIFE CUSTOMS [BETA][/h1] Are you fed up with the stakeless respawns that await you on every meaningless death? Do you want to make your death count properly, by ruining someone elses hard work up until his or her point of no return? Pumpin' adrenaline, shakey firefights and a new type of gameplay awaits you! A 1-life mod with custom Gamemodes, Actions, Automated Server/Player Management, and loads of small and large additions and changes, listed below! Perfect for a 24/7 server, and especially for events! [hr][/hr] Currently you will find 2 24/7 servers in the custom browser list, hosted by the fine folks of The Initiative: The Initiative | One Life Customs #1/2 For more information, take a look on the mod discord: https://discord.gg/mSxuaDD8nf [hr][/hr] [h2][b]Custom Gamemode (more to come)[/b][/h2] [h3] SEED[/h3] Last man standing gamemode to fill up the servers! Quick and small engagement area's for fast rounds. [h3]VIP[/h3] Assassinate or Defend the VIP! The VIP needs to complete easy objectives during the game, so it can't be in one place all the time. The VIP's team will need to do everything they can to keep him safe and to allow him to do his job. If the VIP fails to complete his tasks, his team will experience negative morale effects like less stamina or lower fatigue threshold. [h2][b]Automated Server/Player Management[/b][/h2] - Match state system that enables/disables spawns and complete game visibility/interaction with the menus. Admins can disable this system for themselves or others after dying. - Automated Round Management: Different factors like last player alive or leaving will end the round, special role leaving changes gamemode, etc.. - Players can enter the "Special Role Lottery", so everyone has a chance to play the special roles. - Special role management. - Death/incapacitated management system. [h2][b]Custom Actions[/b][/h2] - Magazine Repack: | - Repack every bullet neatly into full magazines. Comes with custom sounds and animations. - Magazine sharing. | - Share your magazine with a friendly soldier! Currently only works for the primary weapons. [hr][/hr] [h2][b]Additions and Changes[/b][/h2] - Soldier map visibility disabled: You will not be able to see yourself or others on the map. - Removed ability to see who is alive or dead in the Squad Menu. - Removed waypoint markers and the ability to use line trace markers. - Custom Match Endscreens: | - Added a Kill/Death list at the endscreen. | - Added round-end reasons. - Added “Knocked Out” state, which has a 50% chance of occurring when you get incapacitated. - Changed Local/Radio Voice usage: disabled when in "Knocked out" state and, naturally, when dead. - Added the ability to spectate when admin enables it (primarily useful for events). - Added an Admin Console that can be accessed by admins via CTRL+0 [h2][b]Additional Changes and Additions[/b][/h2] - Changed autokick teamkill limit to a lower number. - Changed Bandages: | - Only medics can bandage and revive others. - Custom HUD elements: | - Intro Animation. | - Briefing. | - Loading animation. | - Gamemode specific interfaces (special role and others). - One Life Radial menu which includes magazine sharing, repacking, and gamemode information. - Sound effects for all kinds of elements. - Custom animations. - Sway indicator in compass at the bottom removed. - Custom level sequences that add a bit of immersion. - Map overlays with extra information concerning story and playable area for your team. [h2][b]Maps[/b][/h2] 1L_BlackCoast_SEED_v1 1L_Yehorivka_SEED_v1 1L_BlackCoast_VIP_v1 1L_Gorodok_VIP_v1 1L_Kohat_VIP_v1 1L_Kohat_VIP_v2 [hr][/hr] Hopefully, you will enjoy this mod to its fullest! Keep in mind that this mod is currently in beta. Expansion is planned on good reception (new gamemodes, layers, deployables, custom actions, etc.). Feel free to leave your thoughts in the comments, and if you want a proper conversation about certain elements I would prefer you join our discord to discuss it there!
PVP Training
por 76561197979939200
- Jensens_Range_PVP_USMC_MEA How to find the Mod Maps: - AdminChangeLayer JensensRange_PVP_USMC_MEA
Door [0.7 MB] (UE5 & v10.4)
por 76561198216464639
[h1]Added destructibility from standard weapons[/h1] [h2]The mod adds an interactive doors that can be placed using Zeus. [/h2] [hr][/hr] [h2]Мод добавляет интерактивные двери которые можно создать используя Zeus[/h2] [h1]This mod will be useful for squad events, adding an interactive environment.[/h1] [quote=spawn comands] [code] AdminCreateDeployable /Door/BP_AsianMetalDoor.BP_AsianMetalDoor_С [/code] [code] AdminCreateDeployable /Door/BP_/Door/BP_AsianMetalDoorCorrugated.BP_AsianMetalDoorCorrugated_С [/code] [code] AdminCreateDeployable /Door/BP_AsianRuralDoor.BP_AsianRuralDoor_С [/code] [code] AdminCreateDeployable /Door/BP_BunkerDoor.BP_BunkerDoor_С [/code] [code] AdminCreateDeployable /Door/BP_DoorTentDoor_Olive.BP_DoorTentDoor_Olive_С [/code] [code] AdminCreateDeployable /Door/BP_DoorTentDoor_Tan.BP_DoorTentDoor_Tan_С [/code] [code] AdminCreateDeployable /Door/BP_GlassDoor.BP_GlassDoor_С [/code] [code] AdminCreateDeployable /Door/BP_MetalDoor.BP_MetalDoor_С [/code] [code] AdminCreateDeployable /Door/BP_MetalDoorEmergency.BP_MetalDoorEmergency_С [/code] [code] AdminCreateDeployable /Door/BP_MetalGlassDoor.BP_MetalGlassDoor_С [/code] [code] AdminCreateDeployable /Door/BP_MiddleEastDoor.BP_MiddleEastDoor_С [/code] [code] AdminCreateDeployable /Door/BP_MiddleEastDoorLarge_.BP_MiddleEastDoorLarge_С[/code] [code] AdminCreateDeployable /Door/BP_PrisonDoor.BP_PrisonDoor_С [/code] [code] AdminCreateDeployable /Door/BP_WoodenDoorBlack.BP_WoodenDoorBlack_С [/code] [code] AdminCreateDeployable /Door/BP_WoodenDoorBlue.BP_WoodenDoorBlue_С [/code] [code] AdminCreateDeployable /Door/BP_WoodenDoorGreen.BP_WoodenDoorGreen_С [/code] [code] AdminCreateDeployable /Door/BP_WoodenDoorWhite.BP_WoodenDoorWhite_С [/code] [code] AdminCreateDeployable /Door/BP_WoodenDoorYellow.BP_WoodenDoorYellow_С [/code] [/quote] https://youtube.com/shorts/9lKhwTYZ47s?si=y-HiPfoYcrD1yfXO [h2]NEXT UPDATES:[/h2] [list] [*] Vertical ladders [*] Gates [*] Elevators [*] New animations & sounds [/list]
[Small Coop Mission] Anvil Valley Supply Mission
por 76561198959579704
Supplies at an outpost in the valley are running low. At the same time, the contact reported that the enemy might be planning a raid on the outpost. Our team has been ordered to carry out resupply and defense tasks. PS: Please do not use construction materials until the outpost inventory is completed. Flares consume a lot of ammunition, use them cautiously. The AI navigation is a bit clumsy, please stay close to them. If the AI stops driving, it might be because a tire blew out. If you don't want to disrupt the AI formation, just try to stay at the back of the team. When the current outpost has 3000 ammo and 3000 construction points, the match will start after about a minute. Due to the editor update, this mod file can no longer be opened. In addition, OWI has standardized the defense mission, so this mission mod will no longer be updated. Layer ID:Anvil_coopmod_test
WW1 map
por 76561198017452947
A World War One map for Squad WIP feel free to take and improve
Al Basrah Night PAAS v1
por 76561198015989504
- Black Technical variants - Night variant of Al Basrah paas v2
SCITraining
por 76561198162108239
SCICaster
por 76561198162108239
JSOCTournaments
por 76561198060524516
Map: JSOC_Trenches_v1 (Alpha) Layers: JSOC_Trenches_Skirmish_v1 (Alpha) JSOC_Trenches_AAS_v1 (Alpha) JSOC_Trenches_HABvsHAB_v1 (Alpha) more updates and layers coming soon! Stay tuned. 🔥 join the JSOC TOURNAMENTS! 🔥
Mechs Are Cool (v2 Testing) Not updated for 8.2
por 76561198025899026
VERY EARLY - MEANT FOR SQUIDBOTS ZEUS Cooked for Windows & Linux Testing v2 skeleton, mesh, and movement -------------- v2 Information: Redid the skeleton, mesh, animations, and movement for the mech (shows as ZBL v2 in game) Included Strafe and Sprint mechanics to the mech (Hold Infantry Sprint key + W, A or D) Still not physics based, need to redo the mesh again :( All v1 mechs are still in the mod, information moved to a new discussion entry v2 should (haven't tested on live server yet) have better server performance at the cost of client performance -------------- Short version: Woke up one day and wanted to make a mech in Squad. Long version: Wanted to learn Unreal and Blender and decided this was the way I was going to do it. Haven't used either program before so apologies if there are any tick rate issues. I tried to iron out replication issues and animation issues but I may need to restart my progress on another skeleton. -------------- As of now, the vehicles: ZBL - Mech with a ZBL Turret - Currently testing v2 If you've never used Squidbots before and want to check out the mod in Standalone, you have two options: Option 1: - Subscribe to Squidbots Zeus and dependencies - Enter a Training Map in Jensens - ~ to open console and type in some variation of "adminchangelayer zeus_*mapname*" - When ingame & after spawning, press Shift+P to switch to Admin Cam and have the Zeus UI load - Select Vehicles on the left side spawn menu and search for MECH Option 2*: - Enter a Training Map in Jensens - ~ to open console and type in some variation of "AdminCreateVehicle *vehiclename*" - Fill in *vehiclename* with the list below: - /Mechs_Are_Cool/Vehicle/modular_mech02/BP_mech02_ZBL2.BP_mech02_ZBL2_C *Only works on Non-licensed servers with featuretest admin permissions (automatically given on Jensen's Range Training) -------------- HUGE shoutout to the Squad Modding Discord, especially Squidders and Virus from OWI as well as the guys at Tactical Collective; the information isn't organized but I appreciate the tips and tricks you all have found over the years. Assets used: WAProd Robotic Transformers FX Modified Mesh of Humungotron's L5 Riesig 3DPrint Model (he did a great job, check out the model if you want to 3D Print your own)
warhammer-40k Test
por 76561198368863159
RangersPLTanks
por 76561198086410501
UkrainianSquadPremiereLeague
por 76561199175013452
powered by DTEK maps by kapl4n Custom map pack for Ukrainian Squad Premiere League. will include STM mod by Mjolnir Husky in future
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