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Terraria Mods & Plugins
Tianic's Custom Races
por 76561198203851513
[c/4DBF60:Description:] Tianic's Custom Races adds additionnal races to MrPlague's Authentic Races. Also adds the DNA Strand consumable which changes your race, can be purchased from the merchant. Report bugs, post suggestions and ask questions on the discord server. (Homepage) [c/FFD700:Update 1.0.12:] Started adding support for config. (Only stat changes for now) Removed the DNA Strand, use the Entangled Strands from the main mod instead. [c/FFD700:Update 1.0.11:] Removed a debug message on skeleton prime scan that I left by error. [c/FFD700:Update 1.0.10:] Fixed breath issue for the Zenith seed, report any weird behaviour in the discord. Added custom death and hurt sounds for all races. -Prismatic: [c/3ABC7A:+35%] Mana [c/FF4F64:->] [c/3ABC7A:+20%] Mana [c/FF4F64:-35%] Endurance [c/3ABC7A:->] [c/FF4F64:-20%] Endurance -Poltergeist: [c/FF4F64:-10%] Bonus Damages [c/3ABC7A:->] 0% Bonus Damages [c/FF4F64:-20%] Health [c/3ABC7A:->] [c/FF4F64:-10%] Health 0% Endurance [c/FF4F64:->] [c/FF4F64:-10%] Endurance -Wyvarian: Increased base wing time by 1s. Is now immune to fall damage. Drastically increased flight speed scaling with wings and it's now affected by movespeed. -Fishron: Now face the direction you're using the first ability. -Formian: Increased followers damage scaling. [c/4DBF60:Races:] -Treant -Skeleton Prime -Prismatic -Gargoyle -Formian -Poltergeist -Demon -Wyvarian -Grolem -Fishron [c/4DBF60:Developed By:] - Tianic (main developer) [c/4DBF60:Special Credits:] - MrPlague (MrPlague's Authentic Races main developer) - mimicry (Treant sprites) - CrocWithShades (Wyvarian, Grolem and Fishron sprites, Grolem concept) - Dragons tired (Wyvarian concept) - AlexTheGreat625 (Wiki Update) [quote=tModLoader TianicCustomRaces] Developed By Tianic[/quote]
Combinations
por 76561198158964594
Combinations adds Accessories, which are mostly upgrades for vanilla Accessories If you are having issues with the Steam Workshop not updating automatically check [url=https://github.com/Kabaril/combinations/wiki/Steam-Workshop-Version-Problems] What to do if you do not get the current version from the Steam Workshop [/url] Currently 34 Accessories are added Currently 1 Tool is added Some of the Items added: Bone Pile Charm of Rangers Charm of Summoning Charm of Throwing Charm of Warriors Charm of Wizards Jungle Boots Hunters Mark Magic Arrow Mirror Necklace Molten Shield Charm of True Flight Deadly Enviroment Gear Hell Boots Builders Pack Unholy Abomination You can try the new Inline Wiki with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2880145840] Inline Wiki Lib [/url] You can read more about these Accessories on the wiki: [url=https://github.com/Kabaril/combinations/wiki] Combinations Wiki [/url] This Mod is Open Source and licensed under the MIT-License see https://github.com/Kabaril/combinations [quote=tModLoader]Developed By Kabaril[/quote]
Wing Time UI
por 76561198112054551
Wing Time UI is exactly what it sounds like. Whenever you have wings equipped and are in the air, a bar shows up that tells you how much wing time you have left. If you have questions or comments, my discord is ratmanrealistic [quote=tModLoader]Developed By Booj[/quote]
Final Fantasy - Distant Memories (Alpha)
por 76561198017253870
Current version: 0.6.3.3 *Please note this mod is an alpha, and is still in development Final Fantasy Distant Memories is a passion project for a series that we all love. Inside you will find many familiar faces. This mod adds content and costumes from Final Fantasy 1 through 15, Mystic Quest, Brave Exvius, and Tactics. The goal of this mod is to replicate the world of Final Fantasy into Terraria. We have Chocobos! Currently, the majority of this mod's content is for pre-hard mode. However, some of the features, like the EXP system and Elemental system cover the entire game. Currently, this mod adds: 144 Character costumes The Job system from FF5, featuring 31 jobs! An Elemental system that encompasses all of Base Terraria as well An Experience Point and Level Up system Armor sets that level up and grow stronger as you defeat bosses Armor sets for hybrid classes (Melee / Summoner for example) Character and job specific skills New damage classes based on the skills of characters, such as Bushido and Blitz Powerful, screen clearing summons that have a cooldown period Bosses and enemies from many different FF games Magic spells with greatly varying behavior, no more 'hold left click forever' Mounts, furniture, and lots of other goodies to be found! Calamity Mod add-on: https://steamcommunity.com/sharedfiles/filedetails/?id=3363905686 The Stars Above add-on: https://steamcommunity.com/sharedfiles/filedetails/?id=3363922461 Discord server - https://discord.gg/EJhW9BQs23 Forum thread - https://forums.terraria.org/index.php?threads/final-fantasy-distant-memories-wip-currently-recruiting-download-available.101713/ Wiki - https://terrariamods.wiki.gg/wiki/Final_Fantasy_Distant_Memories Special thanks to: Picko the cursed pinata, Teyliu, JPEG Warrior, Furless, Lightdasher, Darthsae, Axel Voss, Piers, HoxNorf Music credits: Nugem - https://www.youtube.com/@Nugem Emberling - https://www.youtube.com/@emberling[quote=tModLoader FF6Mod] Developed By Michaelsoftman[/quote]
Terraria3D
por 76561197998448427
Thank you for checking out Terraria3D. This mod has been updated for 1.4 but has issues. It's hard to find time to work on this. Issues: - Jitters if resolution has an odd number in it. - Visual glitches if terraria start limiting blocks on screen for high resolution monitors. - Some things may not render accurately. Mileage may very in different color modes. Check out keybindings to open the settings menu. FAQ Q: How do I move the camera? A: You can either bind the 'Toggle Camera Controls' hotkey or you can open up your inventory and then click the camera icon on the bottom left of the screen. Q: This sucks! My FPS went in the toilet! Optimize your mod! A: I'm sorry to hear that. Unfortunately the 3D does not come free. You will need a decent dedicated graphics processor to run this mod effectively. There is not much head room for optimization unfortunately. [quote=tModLoader]Developed By Matt Thompson - chatrat12 & SimonR - DoctorBones[/quote]
救赎Mod-汉化补丁
por 76561199433202248
[h1]This is a Chinese-translation Mod for[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2893332653]Mod of Redemption[/url][/h1] [h1]=[介绍]=[/h1] 本Mod是由灾厄维基汉化组出品的救赎mod汉化补丁 目前汉化已基本完工,如果有没汉化或汉化错误的部分也请留言指出 欢迎加入救赎讨论群:946487295 [h1]=[使用方法]=[/h1] 1.同时订阅救赎Mod和本Mod 2.进入tml,在模组管理中同时启用救赎Mod和本Mod 3.安装完成,进行游戏 [h1]=[帮助]=[/h1] Q1:找不到Mod在哪?本地模组文件夹无? A1:尝试验证游戏完整性 Q2:联机加入房间出现问题? A2:救赎目前不支持多人游玩 Q3:加载了没汉化/版本不匹配/报错? A3:检查Mod版本是否为最新版,语言选择中文,注意TML版本选择无,尝试验证游戏完整性,删除本地旧版本模组,重新订阅模组等等 Q4:有一些奇怪的BUG? A4:先排除是其他Mod冲突引起的,或者是救赎原版的Bug,可进讨论群反馈。不要加载和本补丁包含内容重复的翻译包,游戏内重新加载模组如果出现BUG,尝试重启游戏加载 Tips:描述如有错误,结合[url=https://modofredemption.wiki.gg/wiki/Mod_of_Redemption_Wiki]救赎wiki[/url]使用. [quote=tModLoader]Developed By 灾厄维基汉化组[/quote]
Calamity Post-ML Boots 灾厄月后鞋子
por 76561198985306698
This mod adds 3 post-Moon Lord boots matching Calamity tracers! As we all know, Calamity post-ML wings make us choose in tracers or simply wings And wings are better than tracers in flight, while tracers are way better in horizonal speed That's because you have to use Angel Treads when you need boots But Angel Treads is just...It is a post-Mech Accessory, way too early compared to Moon Lord! So I made this mod. It allows you to upgrade Angel Treads into Boots, and you can feel free to use Boots with powerful wings together! Boots included: Seraph Boots, Elysian Boots, Celestial Boots 这个模组添加了三个与灾厄月后翅膀鞋对应的跑鞋! 众所周知,在灾厄月后,你需要从翅膀鞋和翅膀中选择一个 翅膀的飞行能力比翅膀鞋好很多,而翅膀鞋的水平速度比翅膀好很多 这是因为如果你需要使用鞋子,你将不得不用天使之靴 但天使之靴……它只是个机械Boss后的饰品,相比于月后来说太早了! 于是我制作了这个模组。它允许把天使之靴升级成跑鞋,这样你就可以和强大的翅膀一起佩戴啦! 包含的鞋:六翼天使跑鞋,极乐跑鞋,天神跑鞋
Radiance
por 76561198051958189
Was daytime empress too easy for you? Do you wish the she dropped something during the day that was useful for every class? Do you want to suffer? (a little ...or a lot) If you answered yes to any of these questions, this mod might be for you! [b]--Info--[/b] Radiance is a very small expansion mod that tweaks the daytime Empress of Light into a significantly stronger post-moonlord boss, rather than pre/post-Golem. When fought during the day, her attacks have flashy effects and altered behaviors that more effectively compete with endgame movement options. She also drops a very powerful reward that empowers her prismatic items. Some warnings: [list] [*][b]This mod contains flashing lights.[/b] Some effects can be turned down, but not all. [*][b]This mod is not intended to be used with other modded difficulties.[/b] Nighttime tends to work fine, but daytime will usually either be broken or impossible, so you'll have to disable them when fighting her. [*][b]This mod is not balanced on Classic mode at all.[/b] You are expected to have and use expert mode movement items. This might change in the future. [/list] [b]--Changes--[/b] [list] [*] Empress of Light's attacks are significantly more difficult during the day, and even more so in Master mode. [*] Empress of Light's attacks no longer do absurd damage and can be dodged. [b]Instead, multiple consecutive hits are always lethal, regardless of health or defense[/b], and dodging instead only partially reduces damage taken. [*] Empress of Light has a defense against teleportation items during the day. The Rod of Harmony functions like the Rod of Discord, and while the player has the Chaos State debuff all life lost is stolen, extending the fight length. [*] The Terraprisma is available during the night as a no-hit reward. This can be disabled in the config. It is still available during the day as a secondary drop. [/list] [b]--Items--[/b] [list] [*][b]Crystal Bell[/b][list] [*] Given to the player after summoning the Empress of Light during the day a few times. Can be used to infinitely summon her, but only during daytime. [/list][*][b]Radiant Charm[/b][list] [*] Drops from the Empress of Light during the day. Dramatically increases the strength of her prismatic weapons and wings. [/list][*][b]Radiant Dye[/b][list] [*] Cosmetic item. Drops as a no-hit reward during the day. Good luck! [/list][/list] [b]--Localization--[/b] [list] [*] English [*] Chinese by FoxRadish [/list] [b]--Help--[/b] If you're struggling (you probably will) you should make sure you have: [list] [*] Celestial Starboard + Soaring Insignia -- These are virtually mandatory. [*] A slime mount to fall faster -- Not mandatory but very helpful. [/list][quote=tModLoader Radiance] Developed By Stellar[/quote]
Lobotomy Corporation
por 76561198092511527
Adds content based on Project Moon's Lobotomy Corporation -All Lobcorp Weapon EGOs -Various Ruina EGOs -Lots of incomplete stuff -Almost good for a playthrough -HOLY SHIT IS THAT THE RED MIST -Upcoming *More Library of Ruina E.G.O *E.G.O armor sets *Actual roaming abnormalities that shows up under certain circumstances *Capturing and Extracting Enkephalin from Abnormalities *Ordeal Events *Post Moonlord support This mod has no wiki, I recommend getting something like [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2619954303]Recipe Browser[/url] or similar to find recipes and drop rates for items Special Thanks to 晨芸 - Providing Sprites if anyone is genuinely interested on being a dev for the mod (like fr) dm me in discord (discord id: kerubii), you should know the basics of c# and some idea of how terraria modding works, I can help explain what the fuck the source code is You can choose a Realized Weapon (Ruina, Lobcorp or even Limbus based) to make as a start Mechanics has to go to me first though, since I have a specific design basis for R weapons in mind Visit the discord to report bugs or feedback (you can still put those in the comments or posts) https://discord.com/invite/audwDVV5Vj[quote=tModLoader LobotomyCorp] Developed By Kerubii[/quote]
星海苍穹民间汉化
por 76561198818548033
no no no! This is a Chinese sinicization package of The Stars Above. And this mod is for chinese 看得懂的进来
Vanquish Mod (Calamity Addon)
por 76561198861914767
[h1] Vanquish Mod [/h1] [b] NOT RECOMMENDED FOR INEXPERIENCED OR CASUAL PLAYERS [/b] [b] An extension for Calamity Mod that adds extra UI and gameplay mechanics. [/b] [spoiler] Please DM me on discord if you find any bugs or have quesions. [/spoiler] [url=https://discord.gg/A8Ex2YHsFF] DISCORD INVITE LINK [/url] The focus of this Mod is to add extra gameplay mechanics to Calamity to increase difficulty and constraint when fighting bosses. Taking damage now is exceptionally punishing. All updates will be listed in detail and announced in the discord server. [b] Curren Version v1.5.2.004 [08/03/2026] [/b] [quote=tModLoader CalamityModLineage] Developed By chuuousen[/quote]
Acid Waifu
por 76561198144948259
THE ACID WAIFU THE ACID WAIFU IS REEEEEEEEEEEEEEEEAL Adds the Acid Waifu (Sulphur Elemental), as per the fandom calamity wiki. Animation by yours truly. She's not exactly how described on the wiki, but she's in game and it's all that matters. Get her summoning item from the Dreadnautilus (summon by fishing during hardmode blood moon). Doesn't actually require calamity. Upd: 1.4.4 version now available [quote=tModLoader]Developed By Drentel[/quote]
Overhauled Item Animations
por 76561199125907379
Originally called "Head rotates to cursor," renamed because there are other mods that do the same thing. This mod replicates the gun and bow animations overhaul mod has. (e.g. muzzle flash, recoil, bow pulling) The head rotation feature is kept because it compliments the new weapon animations. Adds the following: -Arrow nocking (bow pulling animation) -Muzzle flash and visual recoil -Weapon screenshakes (disabled by default) -Bullet shells (disabled by default) -Visual sniper scope (when rifle scope is equipped, it is displayed on top of guns!) -Sword holding animations -Head rotating and body facing to cursor Very configurable if you don't want some of these changes, do note some settings are server-sided. Works/Tested with: -Secrets of the Shadows fake player entities (e.g. Subspace Locket, the Subspace Servant it summons also gets the reworked item animations from this mod) -Modded items with glow masks -Modded items with custom use animations (behavior depends on how the said item is coded, its either this mod overrides it, or that item does) -Modded items with right-click functionalities (again, depends on how its coded, so far, no hard conflicts have been found) Completely multiplayer friendly! (But feel free to report bugs...) Miscellaneous: -Fixes a vanilla rendering bug with player hair in upside-down gravity -Patches certain item animations to work with the composite player arm animations (like flails, spears and drills) Mod Calls: "SuppressItemAnimations" -Lets you suppress this mod's overhauled item animations. Solely exists if you have made an item that this mod breaks! -Format is as follows: if(ModLoader.TryGetMod("Look", out Mod look)) look.Call("SuppressItemAnimations", Player instance/ModPlayer of player instance/whoAmI index, true/false); -Returns a true or false value to indicate if item animations from this mod were successfully suppressed -Do note that this only needs to be called once as it is a toggle! "SuppressItemRotation" -Lets you disable this mod's item rotation. Solely exists if you have made an item that this mod breaks! -Format is as follows: if(ModLoader.TryGetMod("Look", out Mod look)) look.Call("SuppressItemRotation", Player instance/ModPlayer of player instance/whoAmI index, true/false); "SuppressDirectioning" -Lets you disable this mod's player directioning. Solely exists if you have made an item that this mod breaks! -Format is as follows: if(ModLoader.TryGetMod("Look", out Mod look)) look.Call("SuppressDirectioning", Player instance/ModPlayer of player instance/whoAmI index, true/false); "AddScopeTexture" -Lets you add a custom scope texture for an accessory, can be called anywhere, but SetStaticDefaults is most optimal -Format is as follows: if(ModLoader.TryGetMod("Look", out Mod look)) look.Call("AddScopeTexture", path (must be a string), Item instance/ModItem of item instance/item id); "GetScopeTexture" -Returns a scope's texture, if last parameter is true, it returns the index of the scope, if not, it returns the texture path -Format is as follows: if(ModLoader.TryGetMod("Look", out Mod look)) look.Call("GetScopeTexture", Item instance/ModItem of item instance/item id, true/false); "SetPlayerScope" -Lets you set the scope texture the player has on their item, must be called on UpdateAccessory or UpdateVanity (or any related functions) -Format is as follows: if(ModLoader.TryGetMod("Look", out Mod look)) look.Call("SetPlayerScope", Player instance/ModPlayer of player instance/whoAmI index, Item instance/ModItem of item instance/item id);[quote=tModLoader Look] Developed By n0t_UN_Owen[/quote]
Chinese-translation Mod for Lunar Veil
por 76561199351410322
[h1]This is a Chinese-translation Mod for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3019925104] Lunar Veil Legacy[/url] [/h1] [h1]†Ξ介绍Ξ†[/h1] 本品为由玲珑汉化组出品的 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3019925104] Lunar Veil Legacy:穹月天纱 传承 [/url] 汉化 汉化进度:99% 适配穹月天纱版本1.7.0.1 反馈群号:909428503 贡献汉化:3412615165 [h1]†Ξ使用方法Ξ†[/h1] 1.同时订阅穹月天纱Mod和本汉化Mod 2.进入tModLoader,在模组管理中启用本汉化Mod 3.重载模组 [h1]†Ξ后续规划Ξ†[/h1] 1.将全流程攻略并入汉化模组 [quote=虞悖] 致谢: 玲珑汉化组全体初代组员以及后续维护人员 [/quote] [quote=tModLoader LunarVeilChinesePack] Developed By zjm[/quote]
Apacchii's Classes: Reborn
por 76561198052960062
Join the discord for detailed patch notes, to report bugs, ask for help, or just chat: https://discord.gg/G4TwQCAdxf --- If you enjoy this mod, please consider giving the steam workshop page a like, have fun! --- Apacchii's Classes: Reborn is the successor to my first ever mod "Apacchii's Classes Mod" (Now known as "Apacchii's Classes: Classic"). This mod focuses solely on the classes and is completely reimagined and hopefully more balanced. Features: - 6 Classes (as of now) - Daily Quests - As many levels as bosses you have in your playthrough. (Can be capped) - A dedicated accessory slot for classes. - A unique talent tree for each class. - A 'roguelike' system where you build your deck of runes which grant small boosts. - A relic system with lots of different relics. - A dedicated accessory slot for relics. - Play the way you want! Highly customizable game/mod balancing via mod configuration. - Partial localization support. [Mod Configuration allows you to change how many stats you get from classes, how much damage/health enemies have/deal and much more, please take a look at them if you want to balance things out yourself] As of now there are 6 classes. Each class has at least 1 passive ability, 2 active abilities, 1 ultimate ability, and a unique Talent Tree specific for that class. Classes level up automatically each time a boss is defeated and the levels are shared across all classes. The class' max level is as high as the amount of bosses you have in the game, including modded. Dont forget to bind your mod keybinds! Thanks #Sylvium for helping out with some sprites! -------------------------------------------------- DONATING Donations of 5eur or more are entitled to a custom Relic item on this mod. Support me: **Join discord https://discord.gg/G4TwQCAdxf for a link, steam workshop doesn't seem to like my links** -------------------------------------------------- [quote=tModLoader]Developed By Apacchii[/quote][quote=tModLoader ApacchiisClassesMod2] Developed By Apacchii[/quote]
Artificer's Accessories
por 76561198190289103
[h1]Artificer's Accessories[/h1] Artificer's Accessories is a content mod that adds in many new accessories (Over 100!) as well as a new class to the game. [h2]Introducing: The Artificer[/h2] [list] [*]This class is designed as a 'neutral' class; its boosts are generic and even-split between the other classes [*]To make the class unique, Artificers have low raw power, but their set bonuses grant extra accessory slots! [*]Utilize these extra slots to maximize your build-play and flexibility [*]Furthermore, Artificers also specialize in a new type of accessory added by this mod... [/list] [h2]Meet the Ability Accessories[/h2] [list] [*]Many of the new accessories in this mod are special 'Ability Accessories' [*]Most lack the passive effects you'd expect of an accessory [*]Instead, they can trigger powerful special effects with the press of a hotkey [*]Rapidly restore life! Shoot giant lasers! Rocket jump! These are just a few possibilities [*]To balance their power, Ability Accessories share a cooldown that dictates the frequency of their use [*]Artificers get the most out of these accessories, as Artificer set bonuses disable a universal cooldown penalty, and some even decrease the time further! [/list] [h2]Other additions[/h2] [list] [*]The new class and ability accessories is nice and all, but don't forget that Artificer's Accessories still has something for everyone; there are still many accessories added by this mod don't have ability mechanics and are thus open for all classes and players to enjoy and experiment with. [*]Also, this mod introduces alternative ways to obtain some commonly-used accessories, such as Hermes Boots, the Shiny Red Balloon, and more! [*]A few config options for mostly client-side effects [*][b]Cross-Mod: This mod has a Call functions that allow for other mods to add their own ability-related content. See the pinned discussion thread ('Cross-Mod & Mod.Call Guide') for more information![/b] [/list] [h3]Open Source[/h3] [list] [*]This mod is open-source under the GNU GPLv3 license. In short, you’re allowed to view and utilize code from the source if you’d like, but if you want to publish any work you did with it, that project will have to use the same license (GNU GPLv3). The mod's LICENSE file contains the full details of terms and conditions, etc. [*]You can access the source-code using tML's extract function (Found in-game on the mod's More Info page in your Mods List). [/list] [h3]Localization[/h3] This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far: [list] [*]English (Base) [*]Simplified Chinese (Contributed by [b]Urgiv[/b] and [b]shrinkviolet77[/b]) [/list] If you desire to contribute localization, please make a PR in the [url=https://github.com/BlockCrusader/tML-Mods]GitHub repository for my mods' .tmod files[/url]. [h3]Add-ons[/h3] This mod has offical add-on(s) that you can optionally use alongside it for an enhanced/expanded experience; see below for link(s). [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3180413694]Artificer: Post-Game Add-On[/url]: Adds new, post-ML tiers of Artificer content that allow the class to be more viably played with other mods with post-ML content. [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3266450631]Artificer's Mario Badges[/url]: Introduces Badges from [i]Paper Mario[/i] (N64), and [i]The Thousand-Year Door[/i] to Terraria in the form of accessories and Artificer content. As a bonus, it also includes badges from [i]Super Mario Bros. Wonder[/i], battle plugs from [i]Mario & Luigi: Brothership[/i], and many other extra goodies! [/list] [b]Please first read the pinned discussion 'FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More' if you have any questions![/b][quote=tModLoader ArtificerMod] Developed By BlockCrusader[/quote]
Calamity KR / 칼라미티 모드 한글패치
por 76561198027561702
칼라미티 모드 v2.2.1 한글패치 2026년 06월 13일 패치된 2.2.1 버전 한글패치입니다. 오타/오역 및 현재 모드 버전과 효과가 다른 부분을 댓글이나 토론으로 남겨주세요. 최근 수정일자 26년 06월 16일 / 현재 버전 정보 1.4.4.9[quote=tModLoader CalamiTyKRT] Developed By lH[/quote]
Pings
por 76561198108561451
Enemies, resources, and other interesting objects can be [b]marked[/b] using a bindable hotkey, creating a "point of interest" (referred to as "ping"). The locations of marked creatures and objects are visible in the world and on the map, making it a useful tool for alerting teammates to the location of enemies or loot. Pinging NPCs has the benefit of stopping them from despawning if no players are in range. The perfect mod for multiplayer! [b]Quick Guide:[/b] * Press and release the hotkey to create a ping * Hold the hotkey for a second to also notify everyone through the in-game chat * Ping the same object again to remove the ping [b]Things you can ping:[/b] * Yourself (Rendezvous location) * Tiles (Blocks, ore veins, furniture, etc.) * NPCs (Enemies, critters, etc.) * Dropped items Duration, limit and cooldown of pings are configurable in the server config, ping visuals in the client config. [hr][/hr] [b]Localization:[/b] If you want to add support for different languages, you are welcome to contribute localizations here: [b][url=https://github.com/direwolf420/Pings]GitHub[/url][/b] List of localization contributors: * Polish: [b]Taco[/b] * Russian: [b]GodHybrid[/b] * Italian: [b]Sea Noodle[/b] * Brazilian Portuguese: [b]mimig298[/b] * German: [b]Lighty[/b] [quote=tModLoader Pings] Developed By direwolf420[/quote]
MagicStorage汉化补完(魔法存储)
por 76561198846930919
This is a Chinese translation mod. If your first language is not Chinese, you don't need to download it. 为魔法存储提供中文翻译补全 基本上都是AI翻的 然后我再改了一些 新版本的魔法存储加了一堆东西 其中有一类物品的名称和原来的“存储核心”冲突了,所以我把原来的“存储核心”改成了“存储系统核心” 还有一些零零碎碎 其他原本已经被翻译的文本我基本没动 如果侵权了我就下架[quote=tModLoader MagicStorageChinesebruh] Developed By Eric-WYH[/quote]
森罗万象:森林之息
por 76561199185134119
该模组将游戏中所有的树做成的近战武器。 大体上分为三类合成获取路线: 1,一些正常的树木武器类型。例如红木树,棕榈树,蘑菇树...... 2,一些宝石树木武器类型。例如钻石树,蓝宝书树,琥珀树...... 3,一些特殊的树木形状的自创武器类型。例如圣诞松树,巨型圣诞松树,森林王剑...... 1号的合成路线最终可以合成世界树之杖,这是一把世界树浓缩成的枝干, 拥有超大的攻击范围和伤害,或许它可以有别的用处?敬请期待0.2版本! 2号的合成最终武器又会是什么?敬请期待0.2版本! 3号的合成路线还不完整!敬请期待0.2版本! This mod turns all the trees in the game into melee weapons. There are generally three types of synthetic acquisition routes: Some normal types of tree weapons. For example, rosewood trees, palm trees, mushroom trees... 2. Some gemstone tree weapon types. For example, diamond tree, sapphire tree, amber tree... 3. Some special self-created weapon types in the shape of trees. For example, Christmas tree, giant Christmas tree, Forest King Sword... The synthesis route of No. 1 can eventually create the World Tree Staff, which is a condensed branch of the World Tree. It has an extremely large attack range and damage. Maybe it can have other uses? Stay tuned for version 0.2! What will be the ultimate weapon of Synthesis No. 2? Stay tuned for version 0.2! The synthesis route for No. 3 is still incomplete! Stay tuned for version 0.2![quote=tModLoader 森罗万象] Developed By 诡异妖刀[/quote]
Discordya - Discord Rich Presence
por 76561198433682032
[h1] Discordya - Discord Rich Presence [/h1] Discordya implements a completely, non existent, and brilliant Discord Presence status to your Terraria's 'Now Playing' status. Show off your in-game skills and statuses to Discord using the built-in Discord Rich Presence module. Discordya is now configurable! You can choose what you want to show on your presence, check it out! [b]Currently, Discordya supports the following Journey's End vanilla content:[/b] - All Biomes. - All Bosses. - All Events. - Weapon display with damage type and total damage. - World name and difficulty. [img]https://i.imgur.com/bJVLuhh.png[/img] [b]Currently, Discordya supports the following 3rd-party Mods content:[/b] - [u]CalamityMod:[/u] + Biomes: Sulphuric Sea, The Abyss, The Sunken Sea, Brimstone & Astral Infection. + Bosses: All Calamity 2.0 Bosses. + Events: Acid Rain, Boss Rush. [img]https://i.imgur.com/peG8HWp.png[/img] - [u]The Stars Above:[/u] + Bosses: All TSA Boss battles. [img]https://i.imgur.com/jnGuWpi.png[/img] - [u]Gensokyo Mod:[/u] + Bosses: All Touhou Project Girls. + Biomes: Subterranean Sun. [img]https://i.imgur.com/veOUqf1.png[/img] - [u]Wrath of the Gods:[/u] + Bosses: All WotG Boss battles. + Biomes: Eternal Garden, Dead Universe (Avatar of Emptiness). + Shown Weapon: Solyn presence when she's following us for XG-07 Mars Fight & Genesis Event. [img]https://i.imgur.com/RHzMe6t.png[/img] [b]3rd-party support is planned for the following Mods:[/b] - Fargo's Mutant Mod. [b]Planned features for future updates:[/b] - ModCalls for external Developers. [b]F.A.Q:[/b] - [u]Q: I have two or more supported mods installed, which of all of them will predominate in the presence app name status?[/u] - [i]A: There's a priority system in place for supported mods. The user can choose which mod they want to show as the main one on the presence app name with the 'Preferred Mod' setting. If the chosen mod is not installed, the priority system will work as usual, showing the highest priority mod that is currently installed. The default priority order for supported mods is: [Wrath of the Gods, CalamityMod, The Stars Above, Gensokyo, Vanilla].[/i] - [u]Q: I have two or more supported mods installed, will the non-priority mod bosses/biomes/events display on the presence details?[/u] - [i]A: Yes! The application name will remain with the priority mod's name, but still, all the non-priority mod bosses/biomes/events will display correctly.[/i] - [u]Q: Some images just don't display correctly on my discord status, is this a bug?[/u] - [i]A: As the mod has recently come out, some of the Discord assets are still being uploaded, this doesn't need any mod update to be fixed. All the assets will work in a few days (if there're non working assets, of course).[/i] [b]Changelogs:[/b] - [u]1.0.6.4:[/u] + Fixed Calamity Boss Rush Event not displaying correctly. ------------------------------ [b]Credits:[/b] - PurplefinNeptuna: For the boss priority code concept and the base mod idea (DiscordRP for tML 1.3). - Doremy: Brand new 1.4 port, code structure & optimization, cross mod compatibility and other stuff.[quote=tModLoader Discordya] Developed By Doremy[/quote]
Anime Vanity & Pets的自用汉化
por 76561198977205580
这是Anime Vanity & Pets_v3.2的自用汉化。(直接订阅) 使用方法 1.同时订阅Anime Vanity & Pets和本Mod 2.进入tml,在模组管理中同时启用Anime Vanity & Pets和本Mod 3.安装完成,进行游戏 由于我不怎么看V所以一些V的宠物的名字我不知道怎么翻译。 还有阿妮亚的waku之类的拟声词我也不知道怎么翻。 还有一些地方翻译的可能不咋样,但我懒,所以就凑合着用。 [quote=tModLoader]Developed By asdwkza[/quote]
Minion ModifyWeaponDamage Patch
por 76561198190289103
[h1]Minion ModifyWeaponDamage Patch[/h1] [h3]NOTICE: This mod is discontinued, but will remain available on the workshop (for tML v1.4.4.x) for those that have a use for it.[/h3] This is a simple mod that fixes a tML bug[b]*[/b], in which minions, sentries, and other projectiles which continuously update their damage don't scale with their parent weapon/player's damage modifications from mods' usage of the [b]ModifyWeaponDamage[/b] hook. [h2]Players:[/h2] Just download (Via. subscribing to the Steam Workshop item) and enable this mod and it'll do its thing. You probably only need this mod if you're a summoner playing with a mod(s) that has an issue similar to what is described above. [h2]Modders:[/h2] If you utilize the [b]ModifyWeaponDamage[/b] hook in your mod, you may want to investigate the damage of minions/sentries and make sure they work fine. If they don't, this mod may fix your problems. This mod is open-source, so feel free to just copy the code instead of depending on this mod. There isn't a public repository (Ex: GitHub), so use tMod's extract function to access the source. [h3]Outline of how the patch works (For Modders):[/h3] This mod affects minions, sentries, and any projectile with [b]ContinuouslyUpdateDamageStats[/b] set to true. It attempts to find the parent player and item, uses that info to call [b]CombinedHooks.ModifyWeaponDamage[/b] and saves the result to a [b]StatModifier[/b]. The mod then uses the [b]PreAI[/b] hook to re-create vanilla code that updates projectile.damage, and builds in the saved [b]StatModifier[/b] from [b]CombinedHooks.ModifyWeaponDamage[/b]. To clarify, all of this is done within a [b]GlobalProjectile[/b] class. [h3]Compatibility/Multiplayer[/h3] Should be compatible with multiplayer and just about every other mod. The only potential for mod incompatibility is if another mod already has its own patch for this bug, or otherwise messes with projectiles that continuously update their damage. My mods already have this mod's effects integrated into them, so there's no need to use it with them! [h3]Disclaimers[/h3] [b]Be warned that this is NOT a perfect solution[/b]; akin to how minion damage used to 'snapshot' stat boosts on-summon, this workaround will 'snapshot' boosts from [b]ModifyWeaponDamage[/b]. This means if [b]ModifyWeaponDamage[/b] is used in a dynamic way (Which it often is), minion/sentry damage will be stuck in the state given on-spawn. This means you'll have to re-summon minions/sentries if you want them to update their benefits from [b]ModifyWeaponDamage[/b], and kind of opens up old pre-1.4 damage build 'exploits' but with regard to [b]ModifyWeaponDamage[/b] instead of stat boosts. [b]*[/b]There is no need to report this bug on the tML GitHub; I already have done so! It is not likely to be patched due the complexity of messing with the [b]OriginalDamage[/b] varaible, and the complication described in the previous disclaimer. Solving the issue would take more effort than it's worth, considering workarounds like this are possible. [quote=tModLoader]Developed By BlockCrusader[/quote]
No Lake Size Penalty
por 76561198805079871
Full size of all lakes, i.e. you can fish in all sizes of water without the penalty of reduced fishing power due to undersizing Wiki: - 75 connected tiles of liquid are required (1,001 for Oceans, 50 for honey) in order for fishing to work - Lakes with fewer than 300 tiles incur a Fishing Power penalty This mod simply removed that
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