Saltar al contenido

Mods y plugins para Terraria

15.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 15.000+ proyectos de Terraria procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Limbusria – Terraria Mod

Limbusria

por 76561198855512785

扮演一位管理人,是指挥十二罪人,在都市各地的脑叶公司支部中寻找并回收金枝,但是在泰拉瑞亚 这个mod添加了一些来自《边狱公司》的武器和物品,并可能在未来加入更多内容 特色: 来自《边狱公司》的武器 来自《边狱公司》的体系效果(烧伤,流血,震颤,破裂,沉沦,呼吸法,充能等),正在完善中 正在开发中的E.G.O系统和罪孽系统 开启多人模式时可能会存在联机bug 感谢美工:审翼,电子,夜魇,sunnie,杜格,稻草人 无论您是玩家还是贡献者,欢迎加入Discord频道: https://discord.com/invite/Ru8TsQEyQ8 或QQ群:415380627 本模组引用的音乐/音效及歌词的著作权皆归原著作权人(Mili, Project Moon)所有。 部分非合成武器获得方法: Oufi协会长戟:地牢愤怒骷髅怪掉落 狐雨:困难模式丛林钓鱼获得 翅振:世纪之花概率掉落 斯巴达克的鱼叉:任意机械boss后愤怒骷髅怪概率掉落 凶弹:巨型诅咒骷髅头掉落 燃气捕鲸叉:猪鲨概率掉落 An Executive Manager of Limbus Company bears the responsibility to command the sinners in their bus, outfitted with the most comforting amenities. Explore the closed-up branch facilities of Lobotomy Corporation that are spread across the City and retrieve the Golden Boughs within.... BUT in Terraria XD This mod introduces several items and mechanics inspired by Limbus Company, with the potential for more content to be added in the future. Features: Weapons inspired by Limbus Company. Status Effects from Limbus Company (Burn, Bleed, Tremor, Rupture, Sinking, Poise, Charge, etc.), currently under refinement. The ongoing development of the E.G.O System and Sin System. Multiplayer gaming is not recommended Best of luck, dear manager. Whether you're a player or a contributor, welcome to our Discord server: https://discord.com/invite/Ru8TsQEyQ8 Special thanks for providing sprites: 审翼,电子,夜魇,sunnie,杜格,稻草人 Copyright Notice: The copyright of the music and lyrics referenced in this mod belongs to the original copyright owner. "Limbus Company" Menu Title Style: BGM: "In Hell We Live, Lament" copyright belongs to Mili In-game voice and sound effects: copyright belongs to Project Moon Obtainment Methods for Some Non-crafted Weapons Öufi Asso. Halberd: Dropped by Angry Bones Sunshower: Obtained by fishing in the Jungle during Hardmode Wingbeat: Dropped by Plantera Starbuck's Harpoon: Dropped by Angry Bones after any mech boss is defeated Fellbullet: Dropped by Giant Cursed Skull Gas Harpoon: Dropped by Duke Fishron Developed By Amalgam

30,006 descargas Detalles →
Ultimate Skyblock – Terraria Mod

Ultimate Skyblock

por 76561199090696725

This mod aims to re-imagine Skyblock, adding many new features to make it more enjoyable. From 30+ islands to themed planetoids, and even whole new dimensions, there is a lot to do! Special thanks to Tommy Tsunami for building most of the islands! Current features include: - 2 subworlds, a mining world and a dungeon world - Over 30 randomly placed islands - Tweaks to base game features to improve experience Need help? You are provided with a guidebook that has information about the mod. Make sure to read through it when you are lost, or need help with something. It contains info on the mod itself, as well as some terraria tricks that you might not know. This mod is multiplayer friendly! You should be able to do this with other players, but there may still be some bugs. There's a couple issues, but you can still play mostly normally. Can I use Calamity with this? Unfortunately, there is no current support that includes any of Calamity's worldgen. I personally have not played Calamity, so I can't say what content you can access without the biomes and structures, but I will likely include an addon or future update for this to allow Calamity worldgen support. What about other large mods? There is no support for modded worldgen, since the world is cleared after generation. If you'd like to see support for a certain mod, please create a thread in my discord, and provide a detailed description of what you want, from which mod, and with what content. Experiencing Subworld Issues? Subworlds are a little odd, and might have some troubles in multiplayer. If you're worried about this mod's subworlds working in multiplayer, then give it a try, but it's very likely that they will work. I have tested them myself, both on the same system and with other people online. In singleplayer, there will be a progress bar for generation, however it will not appear in multiplayer. It will show "loading" for a short bit, so just be patient until it fully loads. Can I use custom world sizes? Yes, you should be able to use custom world sizes. However, keep in mind anything below small can cause overlapping and ugly generation, due to the amount of islands there are. It should work just fine with anything larger than normal, though. Keep in mind for large worlds, it already takes a long time to bridge to each island, so be wary when doing any sizes larger than that. What do you plan for future updates? My current plans include: - Automation tech for material gathering - More island variety - Better worldgen for the mining subworld - Crossmod support for larger mods - Events, such as moons and weathers - More unique items and chest loot Localization? I will not be doing any localization until I get to the point where I feel like I won't be adding anything else. This doesn't mean I do not want to add localization, or that I never will, it's simply just easier to do everything at once rather than each time I add content. I am open to anybody offering to localize this, but keep in mind I do plan on updating this somewhat frequently, meaning you'll have to keep adding localization. You can either wait until I'm done adding stuff, or offer to help me through discord, where I can have you provide localization before updates are pushed out. It would be far easier if you contacted me through discord, since then I can give you the localization before each update, to ensure things won't break. CREDITS TommyTsunami - Built 99% of the islands Otterly - Spriting for everything Andro951 - Auto extractors Dominick - Mushroom & Lihzahrd Temple Gabehaswon - Slate & Hardened Deepstone sprites Please report any issues to me on discord, and not in the steam comments. Discord Trello Developed By MooMoo

27,691 descargas Detalles →
Tomb Tweaks – Terraria Mod

Tomb Tweaks

por 76561198117053841

Reduces how many hits tombstones take to break, and gives you the option to make them craftable instead of dropping from players (and town NPCs in Hardcore). Developed By John Snail

26,129 descargas Detalles →
Creaturia – Terraria Mod

Creaturia

por 76561199010398189

Creaturia Creaturia introduces an assortment of unique and interesting creatures, each and every one having some kind of function unlike anything else in the game. Unlike most other content mods, there isn’t a specific focus on weapons or bosses, but instead on making a variety of unique features all meant to make the world feel much alive and interesting! The content in this mod includes: 32 Items Over 20 New Creatures! 6 Weapons 4 Minibosses! 4 Buffs 2 Unique… Talismans? 2 Accessories 2 Incredible Music Tracks 1 (Very Mobile) Plant 1 Minion 1 Ammo 1 Hook 1 Change to Golem (cool new feature(s) we promise!) Revamped all (non-strange) dye plants and a few other items to have new uses! That list only includes the implemented content by the way, so all of that you can experience in a playthrough yourself! Creatures Want to see some of the creatures we’re talking about? Here’s some of our favorites (that we don’t mind spoiling)! The central character of version 1.0, to the point we nearly titled it “The Fishman Update”, quite a lot of the mod’s content has to do with him. Due to living within the ocean, he doesn’t have the opportunity to try fish from elsewhere, so he’s willing to trade outside fish for a variety of unique and important items. (What you see now is his Pre-hardmode lineup, don't want to spoil the best of his trades!) We couldn’t list creatures without talking about the icon of our mod, the Ectoad! A large frog residing in the dungeon, in exchange for certain bugs it might be willing to spit out the ectoplasm it’s swallowed. While not a major feature, it provides an alternative way to get ectoplasm than just grinding Dungeon Spirits. (Note: At the time that was recorded Ectoads were much rarer and gave a lot of ectoplasm, now they are more common but give a reduced amount. They are not as OP as that gif might make them seem haha). And finally, the Spectral Mirrorman. A mysterious being traveling through the Underground Hallow, taking forms similar to NPCs you’ve known, in exchange for a certain amount of whatever material he wants, he will give your weapon or accessory a perfect (i.e. highest or second highest possible) reforge. What is his goal? I guess you’ll have to wait for the next major content update to find out... (prices reduced since gif was recorded). We don’t want to spoil too many, though! Some Other Spoilers… Want to see a bit of what we mean by “Unique Content”? Here’s some examples! A new pre-hardmode whip, the Electric Eel has a few different unique effects! From giving enemies the electric debuff (reverse-engineered to work on NPCs), even having built-in compatibility with the effect in Calamity (as in we just have ours turn off, they win this time...), it can also charge up to increase the length of the whip, length of the effect, and strength of the hit! The whip, however, can be pretty hard to get; you can almost think of it like a summoner equivalent to the Arkahalis with its rarity of being discovered, or like the Angler’s Fuzzy Carrot with its unique requirements to get from the Fishman. The Rainbow Focus, gotten through killing the Rainbow Fish within the Hallow, lets the player heal HP for Mana. Depending on how powerful of a Mage the player is, the rainbow focus scales accordingly - 40 Mana for healing 2 HP at its lowest, to 4 HP with 100 more maximum Mana, to 6 with the Mana Flower, 8 with Magic Cuffs, etc (the final gif uses heavily combined accessories that represent multiple). Not only does this allow the item to scale in strength with Mage classes as they progress, it also prevents the item from becoming something any class can use to give purpose to their 200 mana (making it actually worse for Mage), something Mage-specific gear often suffers from in mods and other games. Note: This (and all other Golem-related content) is now disabled by default! Not because they're bad or anything, but simply because they don't fit the theme of the mod, and aren't enough to make their own mod. You can re-enable in the settings if you like. If enabled, Golem's Fists now break off his body once defeated, slowly launching themselves towards the player, but with his left fist enchanted by the Pumpking, and the right by the Ice Queen, they become drastically stronger and each have unique abilities. So now, there’s more reason to explore everything Plantera did to the world other than just to get stronger; to hunt down one or both of the beings empowering Golem, to knock him down a peg before the fight. It also comes with a small variety of additions/upgrades to specific Post-Plantera gear, you'll know it if you see it. In addition, weapons from the Frost Moon and Pumpkin Moon now have a significant damage boost to Golem, helping balance out the slight increase in his strength from the fists. If you're not a fan of them, or simply have too many mods that buff Golem, they can be disabled in the config. Known Issues In Multiplayer: - The Golden Fish will occasionally give multiple wishes and not do curses - Particle effects on the Fallen Pixie’s transformation sometimes do not work - High latency may make the Dunkle have slight disconnect Roadmap for Future Updates: - Expand upon the Mirrorman, and maybe even find out what his hidden goal is... - Cages for critters like hummingbirds and deflated Ectoads - Complete rewrite of the Golden Fish to fix multiplayer issues - Expansion on glasses gnomes - Change the Fishman to no longer accept tuna as payment (he lives in the Ocean after all), and with that give a new use to all those extra fish… - Build out a wiki for the mod - Increase performance for the Rainbow Fish, slightly change the fight -------------Credits ------------- Conq_ - Developer and Creator Ripple - Spriter and Creative Designer Marlilo - Musician and Sfx Creator Translators: Russian Translation done by Urna_ (on Discord as dev_urna)! Whip Chargeup based from Tmodloader's ExampleMod Developed By Conq_

30,412 descargas Detalles →
StarterBags-汉化 – Terraria Mod

StarterBags-汉化

por 76561199119614934

1.同时订阅StarterBags Mod 和本Mod 2.进入tml,在模组管理中同时启用StarterBags Mod和本Mod 3.安装完成,进行游戏 Developed By baizhi

26,521 descargas Detalles →
Hollow Knight 空洞骑士mod – Terraria Mod

Hollow Knight 空洞骑士mod

por 76561199220166795

This mod is mainly a mini bossrush with the character "the knight" from a great game called Hollow Knight. First of all,please open your "controls" interface to set hot keys. Please use the "Godtuner" to access the bossrush game.(You can craft it without items) And then right click the altar to start. You can experience the cool skills and charms in this bossrush. So far there are 21 bosses in this bossrush. This mod is not compatible with other mods. And it also does not work with multiplayer. Just enjoy the minigame and have fun ,thanks! Last but not least, this mod is just a demo.I'll continue to update in the future. 本模组是基于游戏《空洞骑士》的主角小骑士设计的一个Bossrush小游戏, 开始游戏前请先在键位设置里找到本模组的键位设置,设置对应的按键。 使用神明调谐器(空手制作)即可进入小游戏世界。 右击祭坛即可开始游戏。 目前泰拉万神殿做到2门,共计21个BOSS 本模组不兼容其他模组,也不兼容多人游戏,请把它当成单纯的小游戏玩,体验完后即可禁用该模组。 好了,希望大家玩得愉快! 后续还会继续更新BOSS Developed By Bilibili@我在风中凌乱啊

26,369 descargas Detalles →
仆从护身符汉化补丁AmuletOfManyMinions – Terraria Mod

仆从护身符汉化补丁AmuletOfManyMinions

por 76561198981323733

Developed By moon.ditch

24,460 descargas Detalles →
TRAE Project – Terraria Mod

TRAE Project

por 76561198315071403

Built for 1.4 Alpha version of tModLoader. Introducing the Terraria Rebalanced and Expanded Project! Made by certain Terraria fans who felt that 1.4 wasn't quite fitting to be the end of Terraria, this rather ambitious mod aims to fix all issues present in the vanilla game, balance or otherwise, and expand it where it currently feels lacking in content. This mod's primary feature is all its changes to the vanilla game, but it is not at all exempt from having brand new content to explore! Featuring: * Over 50 PAGES of vanilla changes, ranging from weapon buffs to boss reworks and much more! * Reworks to defense and general mobility. * An overhauled magic class with much more emphasis into mana than vanilla. * Overhauled Spear mechanics, with the added ability to throw all of them. * Over 20 new accessories, explore the Tinkerer's Workshop like never before. * The Glacial armor, the whip based counterpart to Spooky armor. * A Dreadnautilus overhaul, turning it into an official superboss fight! * A BIG flamethrower expansion, giving them relevance throughout the entire game. And more! This mod may build itself off vanilla balance, but it is guaranteed to shake up your experience dramatically. More information at: Forums page: https://forums.terraria.org/index.php?threads/w-i-p-trae-project.108733 Changelog: https://docs.google.com/document/d/19rpmiLvxtzu7k0cWBHJrvMxoS0sAwcZK-ZcS_xCXlT0/edit?usp=sharing Discord Server: https://discord.gg/5m7FEqMC Credits: @qwerty3.14 = Original programmer @bigsammich = Document revisions @charleyistired, @Cc, @NoodleMan, @asdrfjksdfhjglkasdjk = Spriters @Photonic0 = Programming for echosphere and several features @centri.sol = Spriter, inspiration for Shadowflame Charm and Rune Cobra. @jeb29_ Inspiration for Dreadnautilus' boss fight and drops. @horseyboi: IL editing @nimbus, @coleyohley, @nutistyping: Playtesting Developed By TRAE team

17,659 descargas Detalles →
Final Fantasy Vanities – Terraria Mod

Final Fantasy Vanities

por 76561198017253870

This mod adds a total of 168 vanity outfits from many of the different Final Fantasy games. One NPC is added, who sells clothing catalogs for each game. The catalog can be crafted at a workbench into the outfit of your choice. All outfits are vanity, there are no other NPCs or content added by this mod. If you would like Final Fantasy content, check out the full mod below Final Fantasy: Distant Memories mod - https://steamcommunity.com/sharedfiles/filedetails/?id=2902135659 Discord server - https://discord.gg/EJhW9BQs23 Developed By Michaelsoftman

30,040 descargas Detalles →
JereTheJuggler's Custom Generation – Terraria Mod

JereTheJuggler's Custom Generation

por 76561198102884168

JereTheJuggler's Custom Generation is a mod that adds a lot of new features to the vanilla world generation. Some features are small and purely cosmetic, while some are completely new structures that will help with progression through the game. This mod also uses purely vanilla blocks and items, so any world created with this mod should also be compatible with the vanilla game. All features can be independently turned on/off through the in-game config menu A list of all added features and a full changelog of the mod can be found on the Terraria Community Forums: https://forums.terraria.org/index.php?threads/jerethejugglers-custom-generation.63795 Developed By JereTheJuggler

20,314 descargas Detalles →
Microdungeons And More - A Worldgen Mod – Terraria Mod

Microdungeons And More - A Worldgen Mod

por 76561197986434414

This is the updated version of the mod "Microdungeons And More - A Worldgen Mod" by JustImpaxim. He gave me permission to carry on with the mod, but all credit for that initial creation goes to him! The original mod: Link I also took the opportunity to - create a new variation of the "Canyon", called "Fissure" which looks more natural - reduce the size of the Underground Lakes and add additional configuration - make the count of created Fissures, Underground Lakes and Abandoned Hellevators configurable - almost completely rewrite the Frost Fortress and the Chastised Church, including an abundant decoration of the rooms Every single structure of this mod can be disabled in the mods configuration! The legacy version of the Canyon and the Underground Lakes are still available if someone misses them. I don't know if I'm ever going to implement the plentiful suggestions collected in the "Suggested structures / additions" discussion ...most probably not. For compatibility concerned questions ("Will this mod work with ?") please have a look at the "FAQ" discussion before asking. Mod Repository: https://github.com/BarzenX/WorldGenMod And last but not least mille grazie to SturmBirne for giving me numerous design ideas, the Frost Fortress and Chastised Church wouldn't have been possible without you! <3 ___Original mod description___ Welcome to microdungeons and more, a mod which adds a variety of worldgen and structures to spice up your playthrough. This should be compatible with most content mods (yes, including Calamity), but if you find any incompatibilities please report them in the steam discussion. So far, the mod adds: - Ravines/canyons, large pits in the ground found on the surface that go fairly deep underground. There will always be two per world, one larger than the other. - Frost Fortresses, microdungeons containing an abundance of both loot and traps, found in the ice biome. - Abandoned Hellevators, large vertical structures you can find underground resembling the sort of hole a player would build to get the the underworld with ease. They don't go all the way from the surface to the underworld, but if you find them in a playthrough they can help you progress downward more quickly. - Underground Lakes, massive bodies of water which you can find almost anywhere underground. Unless in the ice biome, these also offer small patches of jungle and associated loot. -The Golden Lake, an underground lake with honey and lots of gold. Only one of these generates per world. - The Chastised Church, a microdungeon generating in hell with loot and theming of the world evil you don't have. More structures are planned for the future, such as (but not limited to): - Buried Remains, large structures of fossils found in the underground desert. - Tiki Village, a microdungeon found in the underground jungle with interconnected houses and chests. - Fallen Island, a sky island that fell from the sky, containing all the normal sky island loot. The mod currently has no unique items or tiles, but if they are neccessary for any reason they will be added. Developed By Barzen

23,728 descargas Detalles →
洞穴优化 - Better Caves CN – Terraria Mod

洞穴优化 - Better Caves CN

por 76561199185814653

It's a mod for localization.

18,056 descargas Detalles →
Item Glow Mask Library – Terraria Mod

Item Glow Mask Library

por 76561199125907379

This simple library mod allows modders to add custom item and armor glow textures to the items they wanna add without all the hustle. Most modded items rely on adding new player layers and item sprite layers in order to add glow masks, which isn't exactly efficient. This mod edits TextureAssets.GlowMask and Item.glowMask to allow the addition of modded glow textures. This also means that it uses the VANILLA glow mask rendering code for both consistency and compatibility. How to use? In your build.txt file, add this mod to the modReferences list: displayName = Your Mod author = Your Name version = 0.1 modReferences = GlowMask In your Mod.cs file, add this instruction to the Load() function: public class YourMod : Mod { public override void Load() { GlowMask.GlowMask.RegisterGlowMasks(this); } } The rest is just adding "_Glow" textures for your items just like you would with projectiles: *YourItemSprite.png *YourItemSprite_Glow.png For armor, you just have to add "_Glow" to the end of the armor's sprite name: *YourArmorSprite_Head.png *YourArmorSprite_Head_Glow.png *YourArmorSprite_Body.png *YourArmorSprite_Body_Glow.png *YourArmorSprite_Legs.png *YourArmorSprite_Legs_Glow.png If you want to override the armor's glow mask color, you can do this: public class YourArmorItem : ModItem { public override void SetDefaults() { //This only works here! It crashes elsewhere! GlowMask.GlowMask.OverrideArmorGlowColor(this, whateverColorYouWant); } } Everything else is handled AUTOMATICALLY, you don't need to do anything. Known issues: Not compatible with animated textures as the vanilla code also doesn't support it. Developed By n0t_UN_Owen

35,593 descargas Detalles →
Progression Journal – Terraria Mod

Progression Journal

por 76561199042538616

Progression Journal A client-side progression helper for Terraria/tModLoader. The mod adds an in-game journal with equipment recommendations for every supported class and progression stage. It provides a quick reference during gameplay without requiring you to constantly check a wiki. Features - Equipment recommendations for every supported class at each progression stage - Separate rating tiers for equipment and buffs - Item acquisition details, including drops, shops, recipes, crafting stations, and required conditions - Visual icons for events, moon phases, and other progression requirements - A dedicated in-game journal interface - Custom build creation, saving, importing, exporting, and sharing - Support for items from other mods in custom-builds - Search and filtering tools for build setup - Support for modded classes and content mods through separate profiles Build System Starting with version 2.0.0, the mod allows you to create custom-builds for different classes and playstyles. Builds can include weapons, armor, accessories, consumables, and other equipment. They can be imported and exported through JSON or shared directly through the in-game chat. Each build is linked to the active progression profile, class, and stage. Profile System Starting with version 2.1.0, the mod supports separate profiles for content mods. Profiles can be copied and edited directly in-game. Profiles use two main sections: - Recommendations — official recommendations from the mod's sources, such as its wiki - New Equipment and Buffs — items and buffs detected automatically through progression analysis The system analyzes bosses, loot, materials, recipes, and other progression connections: boss → new material → new armor or weapon More complex chains may not always be detected correctly. As a result, automatically generated data may contain inaccuracies or become outdated after content mod updates. Supported mod profiles: Calamity, Calamity Fables, Thorium, Fargo's Souls, Elements Awoken, Mod of Redemption, Ancients Awakened: Classic, Vitality Mod and Secrets Of The Shadows. Community Translations Progression Journal is available in other languages thanks to community translators: - Spanish Translation — Proyecto Nexo - Simplified Chinese Translation These translations are created and maintained by members of the community. Please support the translators by subscribing to and positively rating their Workshop items. Report translation issues on the respective translation pages. Important - This is a client-side mod, so the server does not need to install it - The mod does not change progression or game balance and only works as a reference tool - Wiki-based and automatically generated profiles may be incomplete or inaccurate Links GitHub Developed By Astrazior Developed By Astrazior

38,968 descargas Detalles →
More Lore - Calamity Lore for Non-Calamity Bosses! – Terraria Mod

More Lore - Calamity Lore for Non-Calamity Bosses!

por 76561198150261397

NOTICE, 8/10/2026: This mod will no longer be updated nor maintained. If it breaks, it breaks. An unofficial bridge between Calamity's lore and other mods that does what it says on the tin. Currently supported mods are: - Consolaria - Thorium - Assorted Crazy Things - Mech Bosses Reworked - Fargo's Souls - Spirit Classic - Exxo Avalon Origins Developed By Snek, Skulgan

15,548 descargas Detalles →
Supernova Mod – Terraria Mod

Supernova Mod

por 76561198249539208

Supernova Mod Join our Discord | Visit our Wiki Supernova Mod is a dynamic content expansion that introduces new bosses, abilities, items, and progression layers to your Terraria experience. It introduces the Ring System, which alters your combat strategies and allows for new, powerful builds. Content Overview New Bosses Challenge 4 unique bosses with distinct mechanics and rewards. 140+ New Items - Weapons, accessories, and materials to enhance your experience - Gear that ties directly into the Ring System for better build customization 16+ New NPCs Mod Compatibility Seamlessly works with with other major mods like: - Calamity - Thorium - BossChecklist - MusicDisplay - WikiThis making it a great addition to your modded Terraria experience. How to Get Started 1. Install tModLoader: If not already installed, make sure you have tModLoader installed (free on Steam). 2. Subscribe: Simply click the "Subscribe" button to add the Supernova Mod to your game. 3. Launch tModLoader: After installing, open tModLoader and go to the Mods menu, then enable the Supernova Mod. Help Support the Mod! If you enjoy the mod, make sure to favorite and rate it. Every interaction helps us grow and continue developing! Music Mod Important: The Supernova Mod does NOT include its soundtrack. For the full immersive experience, subscribe to the Supernova Mod Soundtrack! Supported Languages Currently in English, with multilingual support in development. Want to help translate? Join our Discord or check our GitHub for details! Get Involved We’re actively developing Supernova Mod and welcome your feedback! Join our Discord to: - Stay updated on new features and releases. - Report bugs or suggest ideas. - Contribute to coding, sprites, translations, or testing (Contribution Guide). Developed By KoekMeneer, Galenwald, The ExiIed FeIIow, Mjoonlight, Ink, Chadstream Sam, Enigmatic

15,298 descargas Detalles →
Katana ZERO Weapons – Terraria Mod

Katana ZERO Weapons

por 76561198979889997

The Katana ZERO Mod adds the seven katanas from the game Katana ZERO to Terraria. These weapons have unique slashing animations, can deflect bullets, and lunge you forward like the original game. If you want to report a bug or give me an idea or anything, please feel free to add me on Discord @darkosto0 ---- Disclaimer ---- This is a fan-made project inspired by Katana ZERO. All rights to the original IP, assets, and sounds belong to Askiisoft and Devolver Digital. No profit is made from this mod. If requested, I will respectfully take it down. ---- Weapons Added ---- * ZERO's Katana: The original, no special effects, just bullet deflection (Early Pre-Hardmode) * Prism Sword: Slightly increased stats from the original, with a colorful slash (Late Pre-Hardmode) * Sword of Masters: Slower attack speed, increased range, shoots a projectile, more hits per slash (Post-Destroyer) * Savant Knife: Faster attack speed, low range, high amount of hits per slash (Post-Mechs) * Claymore Prototype: Slow attack speed, big hit range and width, unlimited amount of bullet deflections per swing (Post-Golem) * Phoenix's Edge: Slow attack speed, very high range, shoots flames that burn enemies (Post-Cultist) * Fifteen's Blade: High attack speed, very high reach, teleports to the cursor on holding and releasing right click, meant to kill most enemies in one hit (Legendary Weapon) - Has 1/40000 chance to drop from any hostile enemy, or 1/9 to drop from Moon Lord. ---- Special Thanks To ---- * g113g for a Russian translation, code help and for uploading the mod to Steam Workshop for me. * Sequile for code help and balancing the weapons. * ChrisGug for an Italian translation. The source code is available for everyone on GitHub. I plan on maintaining the mod as long as I recieve any feedback (ideas, bugs, anything). Developed By Darkosto, g113g and Sequile

26,214 descargas Detalles →
Spirit mod Russian – Terraria Mod

Spirit mod Russian

por 76561198351814008

Данная модификация переводит Spirit mod на русский язык. Если нашли ошибку или опечатку, напишите в комментариях. В книге квестов можно заметить s в окончании ( соберите 12 чего-тоs). Увы, но это не исправить, ибо s добавляется на уровне кода. - Патч 0.2.5 - Исправлено несколько ошибок

28,060 descargas Detalles →
JoJo Stands (by G@yLord239) – Terraria Mod

JoJo Stands (by G@yLord239)

por 76561198182638301

Our Discord: https://discord.gg/DU4Ap2XxSA en: To summon the stand check the control settings. This is a fan mod by JoJo Bizzare Adventure. At the moment, the mod adds 3 stands: Star Platinum, Magician's Red and Hierophant Green And also on 1 set of armor, improving the characteristics of stand. In the future, we plan to add new stands, new abilities and new clothes. The arrow for the stand is issued at the beginning of the game. This project is currently closed. ru: Для призыва станда проверьте настройки управления. Это фанатский мод по JoJo Bizzare Adventure. На данный момент мод добавляет 3 стандов: Star Platinum, Magician's Red и Hierophant Green А также по 1 комплекту брони, улучшающие характеристики стандов. В будущем, мы планируем добавлять новых стандов, новые способности и новую одежду. Стрела для получения станда выдаётся в начале игры. По вопросам и предложениям обращайтесь на наш дискорд сервер.

16,223 descargas Detalles →
Juisader's Jaunty Races – Terraria Mod

Juisader's Jaunty Races

por 76561198843120445

This mod is an addon to MrPlague's Authentic Races that adds 8 new races for the player to choose. (this is my first mod and it is untested in multiplayer so let me know of anything related to bugs/balance) -Splintered (Glass Thorn) -Octin (Slippery Sneak) -Rekiln (Jetpack Joyride) -Lepulus (Startled Sycophant) -Varmole (Grounded Tank) -Fowlex (Panicked Coward) -Cragmagus (Runic Specialist) -Primander (Poo Director) - MrPlague#0079 (MrPlague's Authentic Races creator) - Tianic#4354 (Mod made using Tianic's Example Race) - Also big thanks to the people of the tMod discord for the coding help! (specifically Stormytuna, Michaelsoftman, David 👻, and marviN) I have dropped support for this mod as I have moved on to other projects but everything should still work on the latest version. If the whole thing does break down though let me know and I may try to fix it. Developed By Juisader

23,407 descargas Detalles →
Deterministic Chaos – Terraria Mod

Deterministic Chaos

por 76561198379588782

Deterministic Chaos Deterministic Chaos is best played with the Calamity mod, but does not require it. What It Adds - 100+ new items, including weapons, armor, accessories, materials, flasks, and boss drops. - 7 Soul Traits with unique combat effects, armor paths, buffs, and more. - Multiple custom bosses, including Jevil, E.R.A.M., the Roaring Knight, The Titan, Omega Flowey, and more on the way... =) - Dark World biome variants with altered terrain, color-shifted visuals, special enemies, underground routes, and a dedicated boss. - Soul imbuement, adding unique and separate buffs to your weapons alongside reforges! - Gerson, a Soul Trait guide who helps shape your progression. Dark Worlds Enter biome-based subworlds with altered terrain, special enemies, underground routes, and new ways to obtain rare gear. You cannot freely place or destroy blocks inside them, so exploration is built around finding what the Dark World gives you. Soul Traits Build around Bravery, Justice, Kindness, Patience, Integrity, Perseverance, or Determination. Each trait offers unique class agnostic playstyles! Bosses and Rewards Face cinematic encounters with custom arenas, attacks, unique mechanics, and loot. ...and much more chaos waiting in the dark. I take feedback very seriously, so please send any bugs, suggestions, or anything else in the discussions! Getting Started A wiki will soon be made to help you figure everything out in the mod, but while it's still in active development, here's a rundown! - Defeat any boss to allow Gerson to spawn. He allows you to select a Soul Trait, purchase an accesory, and buy potions. - Once a Soul Trait is selected, defeating enemies has a chance to spawn a Soul Spark. These are used for the Soul Station, unlocking Imbuements on weapons, and other SOUL related crafting recipes. - After you defeat Skeletron, Gerson will also sell your first true unique Soul Weapon! - To enter a dark world, defeat the Roaring Knight and obtain the Dark Shard. If you need help on summoning bosses, info is provided in Boss Checklist. Developed By Me

39,787 descargas Detalles →
CJT's Dialogue Mod – Terraria Mod

CJT's Dialogue Mod

por 76561198135483356

This mod aims to add new unique and dynamic NPC dialogue to Terraria to make it a more immersive experience. NPC's will begin to react to things you are wearing, objects in the room, and potentially anything else in the world. You may not notice this mod at first, but as I add more new dialogue I'm sure you'll find yourself noticing it from time to time. Supported Languages: Russian (русский) Chinese (中文) Spanish (Español) Currently there are over 530 new lines of dialogue added across each NPC. Some examples are: - NPCs will talk more on why they like and dislike others - NPCs might ask about other NPCs you just interacted with - Some NPCs may ask you to put different things in their rooms - Some NPCs will comment on things they asked you to put in their room - Talking to NPC's while wearing the Umbrella Hat during the rain - Wearing Rich Mahogany armor around the Dye Trader - The Wizard mistaking you for other NPCs when wearing their costume - The Truffle seeing you in the Mushroom Costume - The Goblin Tinkerer reacting to the Hermes Boot upgrade path - The Guide noticing you collecting some early game gear - and so many more! Works With: Calamity Mod Thorium Mod Fargo's Mods AlchemistNPC Lite Useful NPCs CJT's Vanity Mod Buy me a coffee! https://www.buymeacoffee.com/cjt157 If you have any interaction suggestions then please leave them in the workshop comments! I will more than likely work on any as I love to please people. Thanks! Developed By CJT157

16,784 descargas Detalles →
Homing Projectiles – Terraria Mod

Homing Projectiles

por 76561199356651986

Projectile Auto-Tracking Allows friendly projectiles to automatically track enemies, or hostile projectiles to track players. Supports multiplayer mode!!! Friendly Projectile Settings Core Settings 1. Enable/Disable. 2. Tracking Range: The range in which projectiles can detect enemies. 3. Turn Speed: Higher values make projectiles turn faster. The default value matches the original Chlorophyte Bullet. 4. Maximum Tracking Count: Determines how many targets a projectile can track. 0 means unlimited. 1 means the projectile stops tracking after hitting the first target. Advanced Settings 5. Tracking Delay: The projectile waits for this many frames before starting to track. This provides a smoother visual effect. 6. Tracking Speed Multiplier: Increases or decreases the projectile's speed while tracking targets. 7. Target Selection Mode: - Standard: The projectile prioritizes the enemy closest to itself. - Mouse Priority: The projectile prioritizes the enemy closest to the mouse cursor. 8. Target Lock: Set a hotkey in the configuration. Press to lock onto the target closest to the mouse cursor. Projectiles will always prioritize and continuously track the locked target. Hostile Projectile Settings Same settings as friendly projectiles. Custom Settings Click a projectile texture to enable or disable tracking for that projectile. If you encounter any issues or have suggestions for improvements, please leave a comment on the Workshop page, or join my QQ group: 200801696. If you find this mod helpful, please consider giving it a Like.

35,673 descargas Detalles →
Assorted Mod Compatibility – Terraria Mod

Assorted Mod Compatibility

por 76561198144927579

Assorted Mod Compatibility adds a lot of compatibility between several mods. Support added by this mod can be enabled/disabled by the user. Some examples of current compatibility: - Many modded bosses now drop Shadow Diamonds if Magic Storage is enabled. - Mech Bosses Rework's new mech bosses now drop Strange Plating if Thorium Mod is enabled. See the Discussions tab for a detailed breakdown of compatibility, as well as links to all mods and a planning post. Thanks to the following users for localizing this mod! - GamMa (Simplified Chinese) If you're experiencing bugs: Go into this mod's "Misc. Config" and check "Disable IL Edits", then restart the game. If the issue still happens, report it on the GitHub! If it doesn't, then you're facing an issue with this mod's IL edits. You can keep "Disable IL Edits" on, but doing so disables some support. To circumvent this issue, don't reload mods after starting the game. This will (hopefully) be fixed when the mod ports to 1.4.4, but it's out of my control for now. Source available on GitHub: https://github.com/Antirhinnum/RandomModCompat PRs for new support or localization are always welcome! Modders: If you work on one of the mods this mod adds support for and want to integrate that support directly into your mod, please get in contact! Developed By Snek

19,795 descargas Detalles →

Página 32 de 634 (15,196 resultados)

Servidor Terraria con soporte de mods

Instala mods compatibles y admitidos desde el panel del servidor.

Alquilar un servidor Terraria