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Mods y plugins para Terraria

15.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 15.000+ proyectos de Terraria procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Beam Stops Spread – Terraria Mod

Beam Stops Spread

por 76561198053610192

Are you tired of making 4 wide underground walls of wood blocks? Do you wish that there was a solution to control the biome spread without completely disable biomes from spreading? My mod aims to find a clever solution to control the biome spread with just crafting and placing a single item (with variations for the different biomes). The Beacon, you place it on the ground and it automatically start preventing biomes (The Hallow, Corruption and Crimson) from spreading using 2 functions: It prevents underground spread too! it acts as a barrier that comes from the deep deep underground all the way to space. - Tell the infected tile to not spread, my mod hooks into the vanilla game code for tile spread and tell it to cancel the spread where the beacon is present. - Purify the infected tile, as a failsafe mechanism the beacon instantly starts purifying the infected tile in its protected area and keeps on checking and purifying regularly incase of failure from the first function. Now you can use a new item to create protected zones / areas from biome infections! The Connector, place it between two beacons of the same type to connect. Creates a combined protection zone of the two beacons ~ Make sure there isn't any additional connector or a beacon of a different type between the beacons and the connector! ~ The connector must be connected to two beacons of the same type to work. Mod Settings - Increase / Decrease the protective area of a beacon. - Increase / Decrease the range of which the connecter can connect to the nearest beacon. - Enable / Disable debug to see how the beacon actively protects from spread. - Enable / Disable Map Icons that shows the beacons and connectors placed in the world. When near the protection borders beacon particles will start to appear to indicate that you reached the border of the beacon protection area. The mod is made to work on multiplayer, but if you found a bug please let me know! Biome Beacons (Mythril / Orichalcum Anvil Needed for crafting) Hallow Beacon Crafting: 10 Gold (or Platinum) Bars, 5 Glass, 5 Soul of Light Corruption Beacon Crafting: 10 Demonite Bars, 5 Glass, 5 Soul of Night Crimson Beacon Crafting: 10 Crimtane Bars, 5 Glass, 5 Soul of Night Confection Beacon Crafting: 10 Gold (or Platinum) Bars, 5 Glass, 5 Soul of Delight Additional Items (Mythril / Orichalcum Anvil Needed for crafting) Beacon Connector Crafting: 5 Gold (or Platinum) Bars, 3 Glass, 3 Soul of Light, 3 Soul of Night Combability Has support for The Confection REBAKED mod, and works in multiplayer! Planned Features / Future Updates - Support for more modded infections (biomes that spread.) I Really hope you enjoy playing with my mod, I put a lot of effort into it :) Please let me know in the comments if you find any bugs in my mod <3! Developed By hamsun5

30,174 descargas Detalles →
The End Of A Calamity Menu Theme – Terraria Mod

The End Of A Calamity Menu Theme

por 76561199216268050

Please read I want to apologize Hi to everyone who signed up for this work, and to all the newcomers. I want to clarify the situation that led to me damaging my relationship with the developers of the amazing Calamity Entropy mod. I used 6ekoh’s works to display them in the background of my mod without permission — so that his works would remain in the mod. During the dialogue, he asked that his works not be displayed alongside the Calamity Entropy mod. Why? I don’t know — he has his own reasons. As a result, access to Calamity Entropy was blocked when the “The End Of A Calamity Menu Theme” mod was active. By such actions, a very important rule was violated — “Modder has no right to demand what mods players should load.” I want to publicly apologize to the developers of the Calamity Entropy mod, to the subscribers who wanted to play with two active mods at once, and also to all of you. I am deeply to blame before all of you; I apologize once again for being foolish and naive, as well as for being poorly informed about the community rules. The End Of A Calamity Menu Theme Main menu theme. Calamitas, "Die With A Smile". Client-side. Only the title screen. You can leave it on in multiplayer — nobody else needs the mod. Features - Custom art, logo, and menu look. Nothing in-game. - Music player with a spectrum that follows the track (including your uploads). Freezes when paused. Hover to expand, collapse to a circle. Drag it by empty space; the circle stays with it. Position is saved. - Play, pause, skip, seek, loop one track, shuffle. - Upload your own songs from the player. MP3 and WAV convert to OGG (there's a progress bar). Click a custom track's artist name to rename it — tags are read on upload. - Unplayable files get skipped and dumped into a broken folder so the mod still loads. - Background gallery: follow the music, lock one scene, or shuffle every 0–15 seconds. Click scenes to pick the pool. 0 means it only changes when you leave a world. - Logo gallery: pack logos (including layered Watermelono ones), plus uploads and other mods' menus. - Drop PNG/JPEG logos and wallpapers into DieWithASmile/logo and DieWithASmile/wallpaper. - Other-mod skies: use another enabled menu theme's title background (Wrath of the Gods included) or vanilla Forest. Cards show the tModLoader logo or that mod's icon. - Edit Position: drag the logo, player, and menu buttons. Scroll to resize the logo. Pan uploaded wallpapers. Save keeps the layout. - Accent colors in the galleries retint the player, hover, buttons, and UI icons (darker idle, lighter on hover). - Don't Forget fades into a Deltarune-style heart scene. Come Along with Me fades into a letter scene with mouse-reactive hands. - Gallery arts: Calamitas, Don't Forget, Come Along with Me, Last meeting, Yharim Never Die, Witch of Supreme Memories, Entropy of Freedom. - Music fades when mods finish loading, when you enter a world, and when you come back to the menu. - Theme, playlist, uploads, loop, shuffle, background, volume, and player position are remembered. Playlist - Die With A Smile — Lady Gaga & Bruno Mars, cover by Celine Wanyi - I Will Survive — Gloria Gaynor, cover by Jennel Garcia - Goodbye To A World — Porter Robinson (requested by @yucky beastling) - Don't Forget — Toby Fox · Laura Shigihara (requested by Roaring Knight) - Come Along with Me — Ashley Eriksson, cover by Ariela (requested by @Binding ) - Entropy of Freedom Compatibility Works with Sam's Cooler Menu Screen. If that theme is selected, the player still collapses to a circle until you hover it, and you can drag it the same way (requested by @Mihail04). Credits - Reference for “Calamitas Watermelon” — @zlodeykapass - Background art: #Comfortable-Mark5714 (6ekoh), @momodzmz - Artwork fitting and refinements: @Neshumi - Logo: #AscendedMolly (Aurora) - Original song: "Die With A Smile" — Lady Gaga & Bruno Mars - Cover: Celine Wanyi - I Will Survive — Gloria Gaynor, performed by Jennel Garcia - Goodbye To A World — Porter Robinson, requested by @yucky beastling - Don't Forget — Toby Fox · Laura Shigihara, requested by Roaring Knight - Come Along with Me — Ashley Eriksson, cover by Ariela, requested by @Binding - CoolerMenu compatibility (collapse-to-circle): @Mihail04 - Title-screen gallery and hide-player toggle: @pixel - Custom song uploads and playlist editing: @Schiz, @Vonnarch, @Tenciv, @EpicbowserDX, @pixel - Custom artist names: @Vonnarch - Theme persists after restart: @MPyre - Main Menu Music volume: @TheRubick09 - Client-side so you don't have to disable it for multiplayer: @cafitgoat - Music restarts after leaving a world, shuffle, fades: @DMolRod - Background shuffle interval: @SirMalik - Custom tracks starting on the main menu: @Yucchi - Shuffle only when leaving a world (0s): @DMolRod - Title-screen logo picker: @Kobyakoff1999, @Amiiastra, @Mijii, @meceedtogai - Keep our title scenes when another mod replaces the vanilla sky: Excell - Pan uploaded wallpapers in Edit Position: hatsune.miku.con - Accent color palettes: Remindah - Shuffle which backgrounds cycle (vanilla, Calamity, other mods, uploads): the milkman - Shuffle a random song every time the title screen opens: soda - Eternal Garden title crash: reported by smooth, Cowboy - Characters not dying in-world until this theme was removed: reported by daedon. A note I don't make money off this mod and I'm not going to. I don't own the song, the cover, or the credited art. If I missed a Workshop rule, it wasn't for profit. If a rightsholder or Valve / Re-Logic / tModLoader wants this taken down or changed, I'll do it. Developed By myangell

30,617 descargas Detalles →
Nurse Overhaul – Terraria Mod

Nurse Overhaul

por 76561198005029598

Overview TL;DR: This mod adds: 7 items, 3 recipes, 1 hotkey for quick healing, and 1 shop. From what I've seen, the Nurse is a divisive topic in the Terraria community. Some say she's a noob trap, while others believe she trivializes the game if used correctly. However, something everyone seems to agree on is that it can be difficult to get a heal from her when fighting, especially during boss fights. Everyone who has played through Terraria has at least one experience of trying to heal at the Nurse during a boss fight and accidentally killing their entire village of NPCs in the process. In my last playthrough, I wished many times that there was a small way to make it easier to press that heal button, something so it doesn't feel like you're opening a timed aim trainer every time you right-click on the Nurse. This mod solves this problem, attempts to balance the solution, and adds some small additional quality-of-life features centered around the Nurse. Specifically, this mod adds three things centered around the Nurse and healing items: 1. A shop for the Nurse where she sells most types of healing potions. 2. A hotkey for paid Nurse healing and items earned through progression that increase this hotkey's range. 3. Recipes to bridge the gap between lesser/regular healing potions and later potions, and additional options to craft those later potions. Things to Note You need to manually bind the quick heal to a button in the Settings -> Controls -> Mod Controls menu. Items that increase the Nurse's range will do so at a cost. The first item you get will only allow you to heal from the same room; the next will triple the range, but healing outside the room will increase the cost to three times the normal rate. Upgrades will further increase the quick heal range, from one screen to the entire surface to the entire world. However, the sweet spot will increase only by small amounts. You can easily tell if you are within the normal range of the item or the sweet spot as you will receive buffs for being in either range. So go ahead and use that quick heal while you're digging up that hellstone, but be sure to check with your financial advisor before you do. For the Nurse quick heal at range items, King Slime, Eye of Cthulhu, and Brain of Cthulhu/Eater of Worlds all drop component items to upgrade the base Nurse VIP Badge, which is sold in the Nurse's shop. You will also be able to buy these items from her shop as you progress, but it is significantly cheaper to obtain them by killing the bosses. IF YOU ARE PLAYING CALAMITY: Prices when fighting a boss are 5x what they normally are, so be careful. Also, the base heal cost increases by a flat amount depending on which bosses you have defeated. Numbers should always be accurate to what you see on the Nurse, but since what you are being charged is reverse-engineered and manually implemented, if you find a situation where the quick heal doesn't match the price or there is some other issue, let me know and I can fix it. This applies to money reporting in the text box, actual money subtracted from your bank, and item text. If you find an issue, let me know. Recipes The added recipes are balanced against in-game recipes and require an Alchemy Table/Bottle crafting station to craft. Current recipes: Greater Healing Potion = 2x(Healing Potion) + Pixie Dust Super Healing Potion = 4x(Greater Healing Potion) CALAMITY ONLY: Supreme Healing Potion = 4x(Super Healing Potion) Shop Unlike the Nurse Shop mod, items are not unlocked through stage progression; rather, each item is unlocked by killing individual bosses. This means that if you kill King Slime, the Nurse will start selling Healing Potions. If you kill Eye of Cthulhu before King Slime, Restoration Potion and the Nurse's Walkie Talkie will be unlocked, but Healing Potion won't be. Here is a full list of the items the Nurse will sell and their unlock conditions: None: Mushroom, Bottled Water, Bottled Honey, Lesser Healing Potion, Nurse VIP Badge King Slime: Healing Potion Eye of Cthulhu: Restoration Potion Brain of Cthulhu/Eater of Worlds: Nurse's Walkie Talkie Skeletron: Nurse's Painted Shirt Wall of Flesh: Lifeforce Potion, Greater Healing Potion, Nurse Nourishment Diamond Ancient Cultist: Super Healing Potion CALAMITY ONLY: Moon Lord: Supreme Healing Potion Devourer of Gods: Omega Healing Potion TOGGLEABLE (DISABLED BY DEFAULT): Eye of Cthulhu: Life Crystal All Mech Bosses: Life Fruit If there are healing-related items that people would find useful to be added to the shop, leave a comment, and I’ll see if I should add them. There are also old ideas floating around for a more comprehensive overhaul, including quests to kill certain monsters that reset every Terraria day and medically inspired combat items. If that sounds interesting, leave a comment. Special Thanks A huge thank you to the legendary NotLe0n for allowing me to use his UI/UISystem to create the Nurse's shop. Core UI elements were adapted with modifications from his mod AnglerShop. Another big thank you to Solafide Media for creating the sprites for the items and one of the buffs. They brought my vision for the items to life and did what I couldn’t. Check out his work on Fiverr. Shout out to another legend, jopojelly, for helping me figure out how to automatically adjust my manual pricing based on the Nurse's happiness and pointing me to catGPT for shop help. It was amazing to Google something and see a response from them from 7+ years ago, then go to the Discord and have them answer one of my questions. Also, shout out to ThomasthePencil and catGPT in the Discord for help with shop indexing in the 1.4.4 preview. Adding a shop to a vanilla NPC without a shop isn’t as straightforward as you might think, but they helped me get it over the finish line. Gotta mention my boy TheEdster3 for guiding me through the beginning of my journey on this project, decompiling Terraria and planting the seed that would eventually become Nurse Overhaul. He left me with a heal that max-healed every game tick you were next to the Nurse, and now we’re here. And thanks to the community in general for having so many resources. A lot of work goes into tModLoader and its supporting documentation, and I definitely took it for granted before diving into this project. If you’ve worked on any part of tModLoader, let me say from a simple player: thank you. Recent Changes I ran out of room to keep updating patch notes here, so check out my Terraria Forum post for the latest changes Developed By Selystra Developed By Selystra

24,065 descargas Detalles →
Guaranteed Traveling Merchant – Terraria Mod

Guaranteed Traveling Merchant

por 76561198326901994

Forces the Traveling Merchant to spawn each morning at 4:30 AM as long as the vanilla spawn conditions are met (two NPCs housed and no active events) Developed By contractually obligated beating

27,250 descargas Detalles →
Lan's Unlimited Pets – Terraria Mod

Lan's Unlimited Pets

por 76561198047355744

Lan's Unlimited Pets is in ALPHA, USE AT YOUR OWN RISK.... The ui is trash I know...No worries... How to use: just move pet summoning item into the UI that pops up when holding the item in your cursor. To remove a pet summoning item, go to your normal pet slot and it show up. (Open inventory -> Click the "Equipment" chain icon over your accessories) Developed By Lanboost

22,514 descargas Detalles →
Chevreau's Mystical Vanity – Terraria Mod

Chevreau's Mystical Vanity

por 76561198008055155

Adds a few vanity items for the devout mystic. Special masks will render under hair or over helmets. The Rabbit & Kitsune masks are crafted with Wood, Red & White paint at the Workbench. The Rabbit & Fox ear fixtures are crafted with the Bunny or Fox ears and an iron bar at the Anvil. Pray at the shrine to receive a blessing, or use it to craft Sigils. Shrines are crafted with Candles and Wood or Stone at the Sawmill or Heavy Workbench. A dim ember, a blazing light, a wreath of starfire. The conquering king needs no crown - power emanates from them like a brilliant flame. Sigils are crafted using Souls at the Shrine. The Fool's Mantle is crafted with Gold and a a Soul of Flight at the Mythril Anvil. The Ocular Phase Dye gives a phase effect using your eye color. It can be obtained from strange plants.

21,467 descargas Detalles →
IDG's Better Night Sky – Terraria Mod

IDG's Better Night Sky

por 76561198080218537

A modern port/Continuation of Trivaxy's Better Night Sky from 1.3 for 1.4.4. Adds a high-def moon, extra celestial bodies, and colorful stars to the skies of your world, as well as flowing stars to the mystical aether! Includes Config options. Includes some built-in Support for Realistic Skies, running both is suggested but not required! Under MIT, github source is here: https://github.com/IDGCaptainRussia94/BetterNightSky ~~Original discription~~: This little mod simply makes your nighttime skies look a little nicer. Future updates will add different mods and perhaps more star variety. Report any bugs you find in the homepage Developed By IDGCaptainRussia, Trivaxy

24,482 descargas Detalles →
Chinese translation Patch for ModManager – Terraria Mod

Chinese translation Patch for ModManager

por 76561198981323733

Chinese translation Patch for ModManager

16,732 descargas Detalles →
Expanded Weapons – Terraria Mod

Expanded Weapons

por 76561198838984364

Expanded Weapons is a pretty cool mod, it adds over 100 weapons! It adds more weapons to the more under used weapon types. (Like the Flamethrower) Even more weapons if you download the Whips & more mod! It also adds more accessories, like more combinations to previous accesories. Additions 170 Weapons! 145 weapons from base 35 weapons exclusive with whips mod 48 Melee weapons 43 Ranged weapons 29 Magic weapons 30 Summon weapons 9 Throwing weapons 2 Other weapons 10 Neutral weapons 2 Tools 1 Armor sets 11 Accessories 5 Ammo 2 Mounts 8 Enemies 1 Boss New infinite duration potions Balance changes to vanilla weapons Other quality of life stuff Extract the mod for balance changes on vanilla weapons History Update 3.4 Renamed Cloud Boss to Cumulonimbus Resprited Cumulus Changed Cloud Boss music Update 3.33 Staff of Insanity and Staff of Easiness now scale with remaining slots rather than current slots (this makes them able to be used alongside other minions) Staff of Insanity and Staff of Easiness now have a max minion size at 50 slots Daedalus Stormgun now shoots one more bullet per volley Snowflake Staff damage buffed (95 -> 105) Lightning Rod damage reduced (110 -> 70) Lightning Rod fire rate increased (25 -> 15) Nebula Rod is now dropped by Nebula Floater instead of being crafted Update 3.32 Weapons with right click attacks now autoswing on their right clicks Increased Jamesbow projectile velocity Update 3.31 Fixed minions not being affected by Tiki Enchantment Mushroom Blaster now converts musket balls to shroom bullets Mushroom Blaster mushroom damage reduced (2x -> 1x) Minigun Shotgun minimum bullets reduced (4 -> 3) Vortex Blaster minimum bullets reduced (6 -> 4) Vortex Blaster vortex fragments in recipe reduced (20 -> 12) Update 3.3 Added Spinner of Flight Moved all pearlwood items to whips & more mod Simple Spinner and Flower Spinner have improved spinning and are now unaffected by melee speed Lunar Spinner now shoots daybreaks with higher velocity Frosthrower is now held differently Changed Last Prism and Constellation Cannon recipes Update 3.29 Fixed mod for new update Added Purity Rainbow armor Added some configs Reworked Pearlwood Rainbow armor to benefit all classes Reworked Pearlwood Rainblade and Purity Rainblade Resprited Sakura, Clouds Disperser, Purity Rainblade, Overdrive Staff, Happy Face, Angry Face Resprited Overdrive Staff projectiles Renamed Happy Face to Hard Face Renamed Angry Face to Harder Face Diamond Blade velocity increased Changed the tooltip of the purity rainbow items Slap Hand Whip damage reduced (65 -> 55) Whip of Michi damage reduced (250 -> 210) Whipped Cream damage reduced (115 -> 100) Geometrical Whipinator damage reduced (95 -> 80) Chipping Whip damage reduced (230 -> 195) Overdrive Staff damage buffed (20 -> 30) Overdrive Staff minions now take up 0.75 of a minion slot instead of 0.5 Whip of Michi now needs Purity Rainbow Whip instead of Purity Rainbow Torch Whip handle accessories now affect whip range instead of summon damage Torch summon weapons are now held visually Michigun items and Corite Knight Staff can now be crafted with magic fragments as a subsitute for divine geodes Michigun armor now needs Purity Rainbow armor to craft Update 3.28 Fixed mod for new update Added The Revenge For Dark Cacao Update 3.27 Added Flower Spinner, Simple Spinner, Simple Gatling Gun, Simple Flail, Water Flail Bone Spinner damage buffed (28 -> 32) Bone Spinner projectile size increased Improved Cody's Greatstriker visuals

11,040 descargas Detalles →
Enemy Hit Effects Reborn – Terraria Mod

Enemy Hit Effects Reborn

por 76561198358258113

Enemy Hit Effects REBORN This is a port/continuation of a mod by Graydee and Lunatix, now for the current version of TML. The mod makes enemies produce visual effects when hit to improve feedback and be move visually appealing. A huge thanks to: Graydee and Lunatix, for creating the original mod and allowing me to continue the mod in their stead Crinfarr. for coding help Developed By Paltham, Original Mod by Graydee and Lunatix

18,437 descargas Detalles →
Instant NPC House – Terraria Mod

Instant NPC House

por 76561198447767518

Instant NPC House builder Adds item that allows for quick building of NPC Houses (5x12). Easy usage - preview the builder. Simple crafting - 20 wood and 1 gel per house. Stackability - allows for stacking walls. Developed By Ataj09

26,162 descargas Detalles →
Procedural Music Library – Terraria Mod

Procedural Music Library

por 76561198315357022

Procedural Music Library allows modders to create music tracks in code and splice together whole or partial audio files to create dynamic tracks defined with JSON files. Developed By Moonlight Glint

25,315 descargas Detalles →
Forgotten Evils – Terraria Mod

Forgotten Evils

por 76561198850690469

Epilepsy warning: this mod contains lots of flashing lights and effects. User discretion is advised. ~ ~ ~ Forgotten Evils is a mod focused entirely on boss fights. These are split between reimaginings of vanilla bosses, and new bosses added by the mod. Features: 12 unique bosses 50+ unique items Optional difficulty that reworks vanilla bosses Mini overhaul of the Pillars event (only in effect on said optional difficulty) ~ ~ ~ Most of the content in this mod is found in the optional difficulty: Cursed Mode. The rest consists almost entirely of new pre-Hardmode bosses, meaning without Cursed Mode the latter half of the game will be relatively unchanged. This mod is not compatible with multiplayer, other large content mods, or really any mod that changes core functions of the game, since the mod relies very hard on those core functions to work properly. If you experience a bug while playing this mod, it is almost certainly caused by another mod you have installed, meaning I have zero obligation to fix it. Or maybe I'm just plain lazy. Either way, please try to avoid mixing this with mods like Calamity or Thorium. ~ ~ ~ Credits: Sprite for Desert Phantom by rei da morte. Some sprites for Plantera rework by noobnotarealanoob. Sprite for Frigid Spirit and assistance with Arthropod design by Darkat. Loot for Frigid Spirit and Dream Monger by Geungsi. Frigid spirit, new Bee King and Dream Monger by Geungsi. Sprites for Aether Wyrm, Enchanted Javelin, Pharaohs Staff, Frozen Idol, Cursed Dungeon Key, Aether Lure, Aether Bow, Aether Staff, Architect's Tome, Collapsing Star and Captain's Staff by Level 100 Thief Master. Sprite for Pharoah's Eye by Vel!. Sprites for Granite Staff, Granite Youngling minion and Sunplate Archer minion by Sophie. Assistance with sprites for Granite Crab and Sunplate Privateer and Bee King from TheFallenChild. Crimera rework, Dynamite Worm, Tank, Boom Slime and Lava Shark by Kesaka. Sprites for Jackal Face, Sun Face, Block Face and Sarcophagus by Magolor. Sprites for Ecto Guardian and Crypt Gun by Blu3. Sprite for Architect's Tome projectile by LolO, Danialeissus and Magolor. ~ ~ ~ Composers: Cataclysm William Grubbs Eeveeisepic B. Spaghettini Chrisonmagic .blu_bee King Baylor Antibody DameFallen Sophie Developed By a very disgruntled programmer

21,479 descargas Detalles →
Fargo's Hyper Mode – Terraria Mod

Fargo's Hyper Mode

por 76561198096315536

Hyper Mode: -Makes all NPC AI faster -Makes all projectile AI faster (yours and your enemies) -Time moves faster -All of those can be configured in game NEW UPDATE - V 4.0 -Added decimal settings to the config. For instance, now enemies can act 1.5x as fast -Added a whitelist for npcs and projectiles to not be affected -Added a seperate toggle for enemy and player projectiles -Removed Hyper Player Developed By Fargowilta

15,015 descargas Detalles →
Persistent Player Position – Terraria Mod

Persistent Player Position

por 76561198324937985

Persistent Player Position (PPP :p) is a mod that saves the player's position when they leave a world, allowing you to resume your game where you left off after taking a break. The mod functions off of a per-player per-world basis, allowing every character you have to have their own positions in a single world. I am aware of another mod that functions similarly (named Save Your Position), which saves the player's position and loads it upon entering a world. However, that mod has a few, albeit minor, issues that this one does not. The first issue is that, upon loading up a world, the minimap/map would show the player temporarily being at their spawnpoint until Save Your Position moves them to their last saved position. The second issue is that Save Your Position does not account for whether or not the player is dead when saving their position, allowing the player to die, exit the world before respawning, and rejoin where they died. This, alone, would not be much of an issue as dropped items are not persistent, so you would lose all the items you dropped upon death. However, there are mods that make dropped items persistent, which means you could easily reclaim all your lost items by simply exiting and rejoining, negating the penalty of death outside of a boss fight. The third issue is not much of an issue, but can be rather limiting. Save Your Position only uses the world's seed to identify which saved player position it should use when moving the player to their last saved position. This means that if you used two worlds with the same seed, your location would persist across both of them, not just one. PPP uses both the word seed and name, allowing for more flexibility while still retaining the ability to have your position apply to multiple worlds at once ('cause it is kinda cool). An alternative to using the world seed and world name would be to assign a UUID (universally unique identifier) to each world instead, however that would be too much work for such a negligible amount of gain. Edit: Nvm I added the option to use UUIDs anyway. Didn't know worlds had a UUID field, but they do, so there you go. You can enable it in the mod's config. The fourth (and final) issue is that Save Your Position does not provide compatibility with the Subworlds Library. This mod (as of Sep 20, 2024) does, returning you to your position in the main world when exiting a subworld. This behavior can be disabled in the config if you so desire. There's also an older position saving mod called "Player Location Saving", however this mod is outdated and uses vanilla Terraria's Teleport function, which creates particles and plays a sound, ruining any chance of having a seamless transition to where you left off. Hope you enjoy :) Developed by me duh

23,278 descargas Detalles →
Calamity Ranger Expansion Supplementary Chinese Localization – Terraria Mod

Calamity Ranger Expansion Supplementary Chinese Localization

por 76561198836702531

Calamity Ranger Expansion Supplementary Chinese Localization You don't need to download this mod if you don't understand Chinese :P Developed By Pudd1ng

19,564 descargas Detalles →
Unofficial Redemption Bard, Thrower & Healer – Terraria Mod

Unofficial Redemption Bard, Thrower & Healer

por 76561199125907379

A mod that adds bard, thrower and healer content for Mod of Redemption Will add ritualist class content for Thorium once its finished Main features: -A lot of bard, thrower, and radiant weapons all throughout progression, with some bad route and good route exclusives -Some healing spells as well -Hardlight helmets for all three Thorium classes -The heavy scythe variant since people liked them -Registers a lot of Thorium's weapons and enemies to Redemption's elemental damage system (Note, there is a small side side effect where it also registers other mod's content to the elemental damage system that isn't registered yet) -Registers a lot of Redemption's debuffs to the list of cureable effects for healer class -Energy weapons are now buffed by bard empowerments -Ritualist class now works with bard empowerments -Elemental damage and resistance now works with bard empowerments -Converts the Synthesizer weapon into a bard weapon Note: This needs both Thorium and Redemption to work! I made one of these for Calamity, Spirit Classic, Secrets of the Shadows, Spooky and Macrocosm Side notes: -Reality Slasher scythe deals less damage against a lot of endgame Redemption bosses Developed By n0t_UN_owen

16,383 descargas Detalles →
Visual Accessories – Terraria Mod

Visual Accessories

por 76561198813476219

Visual Accessories Github Repository Forums Page Have you ever worn an accessory, only to realize it doesn't appear on your character? Visual Accessories provides a solution! Simply equip the item of your choosing and enjoy! The base mod supports only vanilla, more addons with compatilibity for other mods are on the way! Sprites by: Maple Code by: Reika & Antirhinnum Workshop images by: Espresso Decaf For any inquiries, suggestions, or bug reports, contact @reika_chang on Discord or leave a comment here. As with all code by me, this mod is 100% free and open source, this means you can modify and redistribute to your heart's content. *However* please credit both Maple for the sprites and me for the original code. It'd also be appreciated if you told me about it! Current Version: 1.0 Developed By Maple, Reika

19,140 descargas Detalles →
Liquid Slopes Patch – Terraria Mod

Liquid Slopes Patch

por 76561198241091852

THIS IS DEPRECATED AS OF Stable 2025.09; THIS HAS BEEN MERGED INTO tModLoader. Experimental mod that partially rewrites some rendering routines to make liquids render nicely when touching tiles. This is testing a pull request we have also submitted directly to tModLoader; report any and all issues to us so we can fix them! Developed By Blockaroz, tomat

24,787 descargas Detalles →
Summoner++ – Terraria Mod

Summoner++

por 76561198881502630

A WIP Wiki is now available Summoner++ is a small content mod that aims to flesh out the summoner class by adding more minions, sentries, whips, accessories and armor through out several areas in the game. While keeping them in the spirit and power of vanilla items. Features - 10 new minions at several points of progression - 3 new whips with unique effects - 3 new sentries - 14 new accessories with most falling into 2 whip-centric categories (whistles and cords) - 1 new early game helmet including a set bonus with the flinx fur coat - 1 new utility item that teleports your minions to you This mod is a successor to the summoner+ mod, with less focus on whips and more polish Note - The whistle accessories will only work with vanilla whips and whips from this mod - some items spawn in chests which requires the generation of a new world, they can alternatively be gotten from fishing crates Developed By Eyad

24,756 descargas Detalles →
Terraria Origins Music – Terraria Mod

Terraria Origins Music

por 76561198315357022

Companion mod to the (main) Origins Mod. Using it alone adds no content, and the music boxes are obtainable without this mod being enabled (they just play a vanilla placeholder). Mod repository: https://github.com/Tyfyter/OriginsMusic Soundtrack on chrersis' SoundCloud: https://soundcloud.com/user-523569744/sets/terraria-origins-official Developed By Moonlight Glint, chrersis, and gojisturba

23,192 descargas Detalles →
Adrian Solo Leveling – Terraria Mod

Adrian Solo Leveling

por 76561198041992238

Released because of the ton of comments asking for it under Adrian's Solo Leveling mod video (also under my own channel and somehow my emails) This mod is a variant of my "Palmod" project, allowing to "tame" enemies, in an even less balanced way than its predecessor After being killed, enemies have a chance to drop a soul. Right clicking it will summon that enemy to follow the player After getting a few levels "elite" souls can appear, the player has 3 attempts to revive them before they disappear - this is tied to RNG Each new vanilla boss kill will increase the player level, gaining various stats Tamed NPCs damage is increased by the highest player class damage multiplier, crit chance is inherited in a similar way. The mod DOES NOT WORK in multiplayer Not all enemies are tameable (individual AIs have to be coded manually), but the majority of AIstyles will work For this reason, compatibility with other mods is very limited Keybinds allow to display/hide the "souls" counter, teleport all minions to the player, and kill all captures. A config option allows to tune the damage dealt by minions (by default 75%) The mod is far from being balanced, and will make the game very easy It is also very rough on the edges, and I do not plan on maintaining it further (I should still update it to newer tmod versions and fix gamebreaking issues) - I wasn't really planning on releasing this in the first place Enjoy this chaotic mess :) Developed By Verveine

23,370 descargas Detalles →
Sellable Mushrooms Calamity – Terraria Mod

Sellable Mushrooms Calamity

por 76561199174008776

allows you to sell mushrooms in calamity because calamity disabled it because it sucks idk Developed By pinny

9,208 descargas Detalles →
Melee weapons can bounce bullets – Terraria Mod

Melee weapons can bounce bullets

por 76561199102974591

Melee weapons can bounce bullets

12,465 descargas Detalles →

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