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Mods y plugins para Terraria
Este catálogo incluye 14.000+ proyectos de Terraria procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
ccssdd
por 76561198020318157
ccssdd is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Terraria Prime
por 76561198030487493
Terraria Prime is a mod made for some friends. Updates will follow with time!
CONFIGURABLE SPAWN RATE BY LOLOG
por 76561198984874494
So basically this mod makes hostile mobs spawn way more often (and lets more spawn at once). Comes with a config menu so you can toggle it and adjust the multiplier. Thats it. Developed By jingrobese
Mage Rework
por 76561199151869940
A mod that reworks the Mage class. Currently reworks: - Amethyst Staff: Shoots slower, deals less damage, but consumes less mana and fires a much larger projectile. - Topaz Staff: Shoots a mini laser that pierces enemies and stops at solid blocks (1 second reload, 1 mana cost). - Sapphire Staff: Shoots a snowball-like magic ball that grows in size and critical strike chance over 5 seconds. - Emerald Staff: Shoots a mini-typhoon vortex of green energy that slows down and damages enemies every single frame (10 mana, 5 damage). - Amber Staff: Fires 3 yellow-orange jagged lightning bolts in a forward spread (6 mana, 18 damage). - Ruby Staff: Fires 5 red ruby bolts in a fan spread (8 mana, 17 damage). - Diamond Staff: Channeled stardust laser that drains mana continuously, spawning magic spheres that weave along it in a growing sine-wave (6 mana start, 20 damage). Developed By andri & Antigravity
Mimosa Vanity Set
por 76561198240685492
Adds a furry vanity set of Mimosa. You can craft the set with 1 dirt block each. Made by me: hexsprites on discord, I am currently doing terraria character commissions, feel free to message me if you're interested :3 Character owned by: AstralP1nes on Instagram. Developed By Hex
respawn increase
por 76561198309668255
respawn increase is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By Luki and Hepi
Ludicrous Mod
por 76561199005275009
DISCORD SERVER: https://dsc.gg/ludicrous Ludicrous Mod Current Version: v0.1.1 Includes: - 18 Weapons - 2 Items - 3 Enemies - 1 Vanity - 1 Accessory Accessories: - Light Egg Vanities: - Nico's Shirt Enemies: - Flying Star - Moon Servant - Knife Butterfly Projectiles: - Bottle Cap Projectile - Heaven Knife Projectile Items and Weapons: - Dusty Sword (weapon, crafted) - Sword of Justice (weapon, crafted) - Heaven Knife Fragment (dropped from Knife Butterfly) - Heaven Knife (weapon, crafted) - Ammon Bar (crafted) - Dark Blaze (weapon, crafted) - Bottled Soda (weapon, crafted) - Bottle Cap (bullet, crafted) - Bunny Staff (peaceful summoner, crafted) - Corrupted Machete (weapon, crafted) - Lead Machete (weapon, crafted) - Iron Machete (weapon, crafted) - Titan Machete (weapon, crafted) - Knife Gun (weapon, crafted) - Star Shooter (dropped from Flying Shooter) - Lunar Mist (dropped from Moon Servant) - The Belt (weapon, crafted) - Wine Glass (hidden) Previous Version: v0.1 Includes: - 17 Weapons - 2 Items - 3 Enemies Enemies: - Flying Star - Moon Servant - Knife Butterfly Projectiles: - Bottle Cap Projectile - Heaven Knife Projectile Items and Weapons: - Dusty Sword (weapon, crafted) - Heaven Knife Fragment (dropped from Knife Butterfly) - Heaven Knife (weapon, crafted) - Ammon Bar (crafted) - Dark Blaze (weapon, crafted) - Bottled Soda (weapon, crafted) - Bottle Cap (bullet, crafted) - Bunny Staff (peaceful summoner, crafted) - Corrupted Machete (weapon, crafted) - Lead Machete (weapon, crafted) - Iron Machete (weapon, crafted) - Titan Machete (weapon, crafted) - Knife Gun (weapon, crafted) - Star Shooter (dropped from Flying Shooter) - Lunar Mist (dropped from Moon Servant) - The Belt (weapon, crafted) - Wine Glass (hidden)
Daybreak DamageTracker
por 76561199031034882
Daybreak DamageTracker A server-configurable Boss damage tracker designed for multiplayer. Result Summary When a Boss encounter ends, a results panel opens automatically by default and shows: - Boss name and portrait - Victory, defeat, or disengagement status - Total team damage - Damage dealt to the Boss's main body - Fight duration - Player rankings and damage percentages - A personal damage source tree visible only to you - Weapon/accessory totals, direct weapon damage, and projectile damage - Attributable damage over time and related debuffs - Unattributed damage over time or server-side damage “Total team damage” may include reliably linked segments, shields, and associated targets, while “main-body damage” only counts parts configured as the Boss's main body. Multiple Bosses are tracked independently and finalized as soon as each encounter ends. Associated targets are linked by specific NPC instance. Unrelated NPCs of the same type and independent Bosses are not included. Damage over Time Attribution depends on how Terraria/tModLoader and other mods apply damage. Some edge cases are still being improved. Damage over time is counted from the actual life removed by the server. Vanilla effects with a confirmed source player count toward that player's ranking and personal source tree. Precisely attributable vanilla effects: Poisoned, On Fire!, Cursed Inferno, Frostburn, Venom, Shadowflame, Hellfire, Frostbite, Soul Drain Precisely attributable vanilla projectile effects: Bone Javelin, Tentacle Spike, Blood Butcherer, Daybreak, Stardust Cell Modded damage over time depends on its implementation: - Supported vanilla debuffs can be attributed when the source player is known. - Standard damage-over-time updates with no confirmed source still count and appear as “Unattributed DoT / Server Damage”. - Direct NPC life changes that bypass normal updates cannot currently be captured safely in a general way. When multiple effects are active, total life loss remains accurate and is distributed using vanilla life-regeneration weighting. Multiplayer and Privacy The server and all clients must use the same mod version. Mixed versions are not supported. The server controls visible fields, compact row count, and who receives results. Clients can only change: - Whether results open automatically - Automatic panel duration - Local history size from 1–10 encounters - Dark panel background opacity Client settings cannot reveal server-disabled content or expand permissions. Team rankings may be public, but detailed damage source trees are only visible to their corresponding players. Boss and Mod Compatibility Supports vanilla Bosses and uses Boss Checklist to support modded Bosses where possible. Boss Checklist is optional, not a required dependency. Boss names follow each client's language setting whenever possible. Boss Checklist entries for Calamity 2.2.1 and 2.2.4 have been reviewed, but future internal changes may require updates. Bosses with unusual phase transitions, long scripted sequences, NPC-less intermissions, sequential battles, or unconventional NPC structures may require server-side overrides. Viewing, History, and Interaction Each source shows a server-defined number of projectiles by default. You can expand hidden projectiles, collapse sources, and reveal additional damage sources. Large results stay within the game viewport. Hover and use the mouse wheel to scroll; the scroll position appears on the right, while the close button remains fixed in the upper-right corner. Automatic panels can be closed early and disappear after the locally configured duration. Clicking, expanding, or scrolling restarts the timer. Panels opened with /dt remain until manually closed. Recent records use relative numbering: - /dt: Latest encounter - /dt1: Previous encounter - /dt2 to /dt9: Earlier records - /dt list: Show current history mapping - /dt close: Close the panel If another Boss ends while a result is open, it is appended below in the same scrollable panel. Chat only shows “Boss Name | Result Status | View Command”, and results from the same small batch share one final history mapping. Known Limitations - Tracks damage accepted by the server, but is not an anti-cheat system. - Targets that cannot be reliably linked to a Boss are not guessed or counted twice. - Unknown server-side effects remain unattributed. - Dynamic associated targets without a standard parent spawn source may not be safely linked. - Special phase transitions or final forms may require server-side overrides. - Compatibility with every custom damage system and Boss lifecycle cannot be guaranteed. Future Plans - Optional final-hit player and damage source records - More optional statistics without harming privacy or performance - Client-side ordering of authorized content, while the server controls availability - Improved layout, browsing, filtering, and readability for long results Open Source and Feedback Since version 0.1.7, source code and project documentation are licensed under GNU GPLv3 only (SPDX: GPL-3.0-only): GitHub / Daybreak-DamageTracker Publicly distributed modifications of a GPL version must also use GPLv3 and provide corresponding source code. Older versions keep their bundled licenses. Icons and Steam Workshop images are not covered by the GPL. This mod is mainly developed for personal use and has no fixed update schedule. Feedback should include the Boss/Mod name, version, single-player or multiplayer environment, reproduction steps, and screenshots. Compatibility with every special implementation or timely fixes cannot be guaranteed. References and Acknowledgements Daybreak DamageTracker is an independent implementation inspired by public features, APIs, and examples from: - Jese&Beta's Damage Calc / KiSpaceDamageCalc - tModLoader ExampleMod - Boss Checklist - DPSExtreme - ImproveGame Thanks to all projects listed above. Developed By Daybreak
Engichaos
por 76561199447295082
Engichaos is a mod that adds a new engineering damage class! Engichaos adds 4 new weapons (Actually six) and 2 new accessories, all centering around the Engineer damage class, being: - The Chainsword, an upgrade to the Gold Broadsword, with less knockback and more damage! - The Pistoner, a weak gun with low damage and projectile speed, but very early to make! - The Clockwork Staff, which absorbs heat with left click, and releases steam clouds with right click! - The Industrial Toolkit, which summons sentries to automatically attack enemies with nails! There's even a bossfight, the Super Sentry! The Super Sentry is a boss meant to be fought ~Wall of Flesh, having 9K HP and 12 Defense, with 3 phases. It fires nails while dashing at you, kind of like an Eye of Cthulhu but...Fires nails, instead of summoning minions. And also is a chunk of metal instead of a massive eyeball. Oh, Super Sentry drops? It has none! Well, not yet. (That means you gotta keep waiting, haha!) As long as I remember to add drops to the Super Sentry, that is But Lincoln, what about the other 2 weapons you didn't tell us about? Well I can't disclose much due to non-existent legal contracts I've agreed to between me, myself and I, but what I can say is that they're hardmode weapons, so they'd be too big of spoilers to say what they are... And because you're still reading, I'm guessing you're interested, so get the mod right now! v0.1.1: ACTUALLY REMEMBER WHEN I SAID THE SUPER SENTRY DOESN'T HAVE DROPS AND HOW THERE'S SIX WEAPONS? Well that was an accidental lie...During the development of this mod, I was gonna publish the mod when all of this information was true, but then stuff went wrong with crafting stuff and stuff, so then I fixed it, but then because I decided if I'm pulling it from the workshop then putting it back on either way, I might as well add a bit more content. Hence the Super Sentry now has a loot drop called Supersteel, and is used in the crafting recipe of the Super Toolkit, an upgrade to the Industrial Toolkit, which is also now the seventh weapon in the mod. So yeah that was all I had to say. And the only reason I'm making this update is just to update the Steam description to be accurate...And I just realized now I forgot to add the loot drops to the Super Sentry, so I guess this update is also fixing that mistake I made. Goshdamnit I should probably learn to just...Double check what I made. Eh it's whateverever. v0.1.2: ADDED 1 NEW ACCESSORY AND 2 NEW WEAPONS! New weapons: - Combat Screwdriver - Nailgun The new accessory is the Overclocker, which makes you have much higher DpS, at the cost of way less life and defense. The Combat Screwdriver is a long-range weapon that also deals melee damage and its projectiles anchor themselves into the ground, dealing more damage when anchored. The Nailgun is a bullet weapon which can scrap ammo into scrap level in order to fire additional scrap metal when firing and you can overcharge scrap level to fire many bullets instead of many scraps. I haven't done anything with the mod in a while so this update was a bit rushed, hence why things may not be balanced well (If you feel they are, please comment), and why the Overclocker is quite uncreative (I'll make it better in a later update). Developed By Lincoln / LicoPicoPico
Spirit's Tileman Challenge
por 76561198186338163
Shout out and thanks to SinZ for the source code and Settled for making this concept popular. Welcome to Spirit's Tileman Challenge. This is a new gamemode for terraria where you are locked inside a box and must earn your rights to land by unlocking new tiles to progress. This concept is nothing new even for terraria but what does this mod do specifically where you would want to get this one over others? First off, there should be full multiplayer support! (NOT TESTED) There is a config option which toggles global tile sharing vs team color based tile sharing with full tile transfer and reset mechanic for changing team color implemented. Free tile gain is divided by the number of players in the same team to match singleplayer values. (NOT TESTED) The visuals of the grid system is completely overhauled and customizable to your liking. The world wont look disgusting anymore! (check the video to see) Also there is a satisfying sound effect for ramming the border :D Tile prices increase for each tile you buy. This makes you pick your tiles carefully and strategically. You can earn free tiles from defeating bosses, getting achievements and unlocking bestiary entries. These free tiles do not increase your tile costs which makes them valuable! (Mods are also supported hopefully!) Disclaimer: Achievements are tracked by vanilla systems. This means you have to reset your achievements yourself or get a mod that makes achievements world exclusive. Otherwise you might get tons of achievement rewarss upon loading into the world. The Terrarian gains a special ability: Reveal. Every 12 in game hours (works with time speed ups such as sleeping) you get to reveal a locked tile by right clicking it. This will give you full vision. You can also open up the world map to right click an area to reveal the map. The reveal ability will allow you to plan ahead and play more strategically. Many quality of life features such as visual only grid mode for not accidently buying tiles or no grid mode to disable the vision fully. Many helpful stats and info are shown on your purchase grid mode as well! This is not all. There is: "Touch to buy tiles" toggle key for easier purchasing if needed, Teleport to nearest unlock tile key to prevent softlocks, Cheese protection where somehow if you stand inside a locked tile for more than 5 seconds you get teleported automatically to nearest tile. Guidebook at the start to tell you all about how the mod works. Finally, Almost everything is configurable! Tile cost, max tile cost, free tile gain, visuals etc. If there is something you need fixed/added/changed let me know! I plan to keep supporting this mod actively whenever I can. Enjoy! !!!!AI USAGE WARNING!!!!: This mod was created with Codex 5.5 I did however do a lot of testing to ensure it is working properly and is actually fun and balanced. So hopefully, not slop. I do not support ai usage for creative content either but I wanted this to become a reality which is not possible for me to do yet due to lack of coding knowledge.
Functional Social Light Helmets
por 76561198103216201
Functional Social Light Helmets Tired of choosing between armor set bonuses and having a dependable light source? Well, I was, so I made this mod. Now the Mining Helmet and Ultrabright Helmet remain functional when placed in your Social/Vanity head slot. - Custom Color Sliders: Don't like the default yellowish or greenish glow? Open the mod config to choose any RGB color you want. - Client-Side Only (Hopefully!): Your color and brightness settings belong completely to you and won't affect other players. Developed By iaguito
OnyxExcavatorSpeedFix
por 76561198338590852
A small tModLoader add-on that temporarily injects an ultra-fast, high-power “Super pickaxe” into your hotbar while you’re mounted and actively mining, so the Onyx Excavator uses faster digging speed. The injected item is restored to your original hotbar slot when you stop mining or dismount. Developed By Dyslexdic,THOT
Azure Striker Mod
por 76561198452410016
The Azure Striker Mod allows you to utilize the power of the seventh life wave. It adds a new class, the septima class, which doesn't rely on weapons, instead mainly using the player's seventh life wave, or more commonly known as septima. The content added includes: * Two separate septimas: Azure Striker and Rebirth, with different skills and play styles * 37 accessories * 7 armor sets * A skill system based on ASG1 and ASG2's system, with 23 different special skills, ranging from buffs to attacks To start, select a septima in the start menu, then try to craft a weapon to tag enemies, as your septima is otherwise very weak. Once you start exploring the world, you may find strange capsules on the ground around the world and in chests, you can use these to upgrade your septima and not only make it stronger, but also unlock special skills to help you along the way. From this point you can create accessories and armor with the new materials found from beating enemies. Join the discord server if you need help regarding the mod. Changelog 0.6 + Added Rebirth septima, which includes it's unique Armed Phenomenon, Dnizer mode and Pulsar Armor bonuses, based on Elise from Gunvolt 1. * Rebirth has the new skills: Resurrection, Soul Cleanse, Soul Siphon, Resurrect, Unlimited Animus, Gorgoneia, and Eternity Kunai. * Some skills are shared between Azure Striker and Rebirth, but may have a different name. + Reduced the Azure Striker's stage needed to use the Main Skill underwater from 6 to 5. + Azure Striker's main attack base damage increased from 5 to 7. + Azure Striker's Luxcalibur base damage increased from 220 to 260. + Azure Striker's Luxcalibur level damage scaling increased from 50% to 65%. + Azure Striker's Luxcalibur stage damage scaling increased from 800% to 1000%. + Azure Striker's Luxcalibur launch version projectile duration incresed from 2 additional seconds to 2.5 additional seconds. + Azure Striker's Luxcalibur launch version shoot cooldown reduced from 1.5 seconds to 1 second. + Azure Striker's Grand Strizer base damage increased from 300 to 320. + Azure Striker's Grand Strizer stage damage scaling increased from 1000% to 1200%. + Azure Striker's Armed Phenomenon flight time increase base increased from 1/2 a second to 2/3 of a second (Max increased from 5/4 of a second to 4/3 of a second). + Azure Striker's secondary skill cooldown timer reduced from 10 seconds to 8 seconds. + Increased the frequency of upgrades found in the world. + Added more visual effects for prevasion. + Universal Upgrade item's level cap increased from 100 to 200 before Moonlord is defeated and 200 to unlimited after its defeat. + Skill selection now displays different skill names and descriptions for skills that change based on the state of the player. - Azure Striker can no longer prevade while wet unless its at stage 5 or higher. - Azure Striker's Luxcaliburg duration decreased from 2 seconds to 1.5 seconds. - Azure Striker now overheats upon contact with the Duke's Sharknado and Cthulunado. - Decreased tag damage when using Dilation Reticles for the Azure Striker from 70% to 50%. - Flashphere and Thor's Hammer now penetrate prevasion. - Life Loupe now decreases all septima damage by 15% instead of decreasing 10% of main attack damage. - Life Loupe EP recovery cooldown increased from 15% to 25%. * Fixed septima drawn effects not being properly placed in the Player Layers. * Fixed multiplayer crashes. * Fixed crashes when spawning an NPC with DragonLens. * Fixed visual and sound effects in multiplayer. * Fixed resurrection aura's visible alpha pixels. * Fixed Spanish translation's leftover english segments. * Septima lumps no longer stack in the world. * Septima lumps drop logic changed to more closely resemble that of hearts and mana stars. * Orochi upgade and Dullahan upgrade text color's made more different from one another. * Skills that disable player movement no longer reset gravity. * Voltaic Chains no longer move while in the breaking animation. * Reduced the max amount of electric effects on Azure Striker's main attack. * Changed the dust used for overheat and recharge. * Skill list no longer changes the place of skills at seemingly random. * Changed skill sorting method to function exclusively with level. * Glorious Strizer no longer makes the player walk on the air. * Stoned, Frozen and Webbed now force the player to go into overheat and disable EP recovery while they are applied. * special skills that disable movement no longer unmount the player upon using, but can't mount while using these skills. * Conditions for the special visual effects of the Joule Wings now vary based on player septima. * Changed mod Icon. 0.5.1 + Added full Pulsar Set. + Increased pulsar fragments droped by the pilars. + Increased Azure Striker's Armed Phenomenon Attack scaling from source potency. + Made the Azure Striker immune to Electrified. + Added Shadowstriker from TE. + Added Electroshock, it differs from TE's version. + Removed stage requirements to unlock Dragonsphere. * Dragonsphere is no longer unlocked upon finding any Dragon Vein, instead a specific one must be found before it can be unlocked. Developed By Reboot
Blighted Mod
por 76561199588151175
(NOT FINISHED) (3.4/10 Done) A future mod in development with many additions to the main game. Adding more content to blood moons in prehardmode and hardmode, with three blood moon bosses (Currently only one) and new blood moon enemys. Many new bosses, new weapons as well as upgrades and reworks to the weapons you already know. Pre hardmode upgraded to be more enjoyable and longer. Toggleable reworked vanilla bosses, hidden secrets of lore. The Blight a new structure that expands as you progress. Its Orgins unknown. Find a way to stop its spread before its to late. (Blight structure not yet added) Hidden lore of new bosses and of terrarias cosmos. A universe you think you know of but theres much out there. Expanding on Terrarias constalations, sun and moon. New difficult toggles in the config able to activate anytime during a world, aswell as making getfixedboi a truly hard challange with new additions to make the seed painful. Config Challanges ----------------------- Super Hard Mode - all hostile NPCs in Hardmode have 1.5x damage and 1.25x health. Extreme Mode - all hostile NPCs have 2.0x damage and 1.85x health. Starfall - causes deadly stars rain from the sky in daytime. Bloody Madness - every night is a Blood Moon. Cursed Night - the sun will never rise. Frenzy - increases spawn rates. Dreadful Presence - Everything makes you scared and the darkness is everywhere. Hunted - Star enemies (Searchers, Assaulters, Prowlers) will attempt to ambush you in the world. Eternal Eclipse - Every day is a Solar Eclipse. Solar Flare - During the day, you burn alive unless you're under a solid roof. Boulder Rain - When it rains, boulders of all types fall from space. (More will be added) New Boss pregression locks, making the game longer and requiring more time. Blood Phantom able to be summoned with blood mass dropped from blood moon enemies during a blood moon. Once Eye of Cuthulu is defeated, world evil ore can be mined without bombs and you can fight the world evil boss. Once the world evil boss is killed Queen Bee can be fought and star unions will spawn, kill them and a star orderer to be able to spawn the Star Consumer. Skeletron can be fought anytime but suggested to fight him after Star Consumer and Queen Bee. Once Skeletron is killed, hellstone can be mined and the star beast can be spawned with bones and souls of nova from the Star Consumer. Star Beast, providing very good loot to fight the new stronger Wall of Flesh and allows to fight the first Guardian of Terraria. (Progression Rework not finished) 200+ Weapons 50+ Accessories 40 NPCs 6 New Armors 4 Bosses Expanded Sub Classes Bosses --------- Blood Phantom -DONE Star Consumer - DONE Star Beast - DONE Gale Guardian - DONE Night Terror - NEXT ????????????? ????????????? ????????????? ????????????? ????????????? ????????????? ????????????? ????????????? ????????????? ????????????? Thanks to TheGreatInstrument for the Blood Phantom Soundtrack Thanks to Gothguy for the Star Beast Soundtrack, Gale Guardian Soundtrack Join the discord to get updates, post bugs, issues, spoilers and if you want to join in on the mods development Discord: https://discord.gg/mX5EJHJJH Developed By Fenix The Destroyer
More Instruments
por 76561198326973110
Made by a guy who knows nothing about instruments (like at all) You're welcome recommend more instruments or fixes to current ones if you want Right now I just have an electric guitar (3 Meteorite and 2 string at an anvil) Developed By Dwoods451
skyblockbutbetter
por 76561199246218913
skyblockbutbetter is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By yessir
Digging Claws, but Luminite
por 76561199095275703
Digging Claws, but Luminite allows you to make Luminite Digging Claws at an ancient manipulator with eight luminite bars, and the shroomite digging claws. These claws can mine anything, including Lizaherd bricks, with 250 pickaxe power. Hope you like it!
Accessory Hearts (RU)
por 76561199700187605
Данный мод добавляет полную Русскую локализацию для: • Accessory Hearts Добавляет новые предметы в стиле Демонического сердца, которые увеличивают количество слотов для аксессуаров. Включает дополнительные сердца для Calamity. - Из Плантеры выпадает Сердце природы. - Из Мунлорда выпадает Небесное сердце. - Из Ярона (Calamity) выпадает Сердце Ярона. - Из Верховной ведьмы Каламитас (Calamity) выпадает секретное четвёртое сердце. Все сердца выпадают из сумок соответствующих боссов, а не непосредственно из боссов, поэтому их можно получить только в режиме Эксперта или Мастера. Примечание: Небесный лук из режима Каламити» можно использовать только в том случае, если у вас меньше 7 слотов для аксессуаров. Из-за этого использование Сердца природы может помешать вам позже использовать Небесный лук. Небесное сердце можно получить как в ванильной версии игры после победы над Лунным владыкой, так и в качестве альтернативного улучшения слотов из-за этого ограничения. Этот мод изменяет количество слотов для аксессуаров. Непосредственных проблем с удалением предметов не выявлено, но конфликты с другими модами могут привести к непредвиденным последствиям. Пожалуйста, сделайте резервные копии своих персонажей и миров перед использованием мода. Каждый предмет навсегда увеличивает количество слотов для аксессуаров. Большое спасибо и поздравляем Red3D1T1ON за то, что протестировал все сердца и прошёл испытание Сердце Террарии! Developed By Сюед
item that spawns 700 meteors
por 76561199041954174
Adds an item that spawns 700 meteors over the course of 6 minutes uhhhhhh first line explains it all dont use this in worlds you care about something something subscribe something buzzwords something something make it with 5 meteor bars at a work bench Developed By hunt3rbelike
Legacy Terraria Mechanics
por 76561198208727081
This Mod Reimplements Old Mechanics from the legacy version of Terraria Console these are mechanics like the camera physics, the map brightness. I do not plan on recreating The UI since that seems like too big of a task for me to do on my own I don't know how this will work with other mods that effect the camera like infernum, so there is a way to disable it in the config settings, or you could just fully disable the mod, or you could disable the camera stuff in infernum too Developed By Azilllia
Calculator Mod
por 76561198354258730
Adds a calculator item that opens a Calculator GUI. Crafted by 10 Iron/Lead Bars and 5 Wires. Source Code: https://github.com/dani3ljh/CalculatorMod Icon art by TrySoft Developed By dani3ljh
Kacinilmazim's Starter Bags
por 76561199423134695
A mod for Kacinilmazim It adds some items to improve first stages offeasy. Updates will come soon. Developed By kacinilmazim
Worse Jungle Enemies[Deprecated]
por 76561199077579271
Ever woke up and thought "Man, I wish the terria jungle was even nightmarishly Difficult"... No? Well this is the mod for you, It makes every pre hm jungle enemy stupidly strong, By sending their stats to the moon, try out this mod in your latest playthrough then curse the gods for your mistakes! Developed By Scryier
Terraria Guides
Mods y plugins para servidores de Terraria: extensiones de tShock
Instala plugins de tShock en tu servidor de Terraria, configura regiones, grupos y SSC, y revisa paso a paso los errores típicos.
Alquilar un servidor de Terraria – configurar el multijugador
Configura tu servidor de Terraria con tShock, el tamaño de mundo adecuado, permisos de admin, plugins y una comprobación clara para el multijugador.
Servidor Terraria con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Terraria