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Mods y plugins para Terraria
Este catálogo incluye 14.000+ proyectos de Terraria procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Mythostice Mod
por 76561198262315119
Test Mod is a pretty cool mod, it does...this. Modify this file with a description of your mod.
CoolItems
por 76561199070193341
Contains 1 new weapon and 1 new Item. I have plans to add many more things such as infinite potions and more items.
hulk
por 76561199816259713
Gamma Vial Minion Mod Welcome to gamma mutation serum mod! This is a fun tech-oriented mod, introducing a Marvel classic character "Hulk" themed summons. Module Features - Gamma Mutant Serum (Gamma Vial) As your core summoning weapon. Raise and crush it, releasing dense green phosphorescent particles and powerful gamma radiation energy! Synthesis recipe: Use 2 glasses, 5 junglespores, and 10 gels next to the anvil. - Hulk Minion Summoning Dr. Bruce Banner. When safe, he remains calm as a scientist, but once he senses the enemy, he transforms into the unstoppable furious Hulk, smashing all foes with his iron fists! - Exclusive Buff: Science & Rage As long as this state exists, Hulk will defend your safety to the death. Gameplay and Controls - Target Locked: While holding Gamma Mutant Serum, right-click any enemy on the screen to command Hulk to focus fire on that target. - Damage Bonus: Hulk's heavy punch damage perfectly inherits your summoning damage (Summon Damage) bonus. "Remember, never let him get angry......" Frequent updates are in progress......for details, please refer to the change log.
Gentle Recovery Accessory
por 76561198452275859
Created with ChatGPT. Reason for Creating This MOD: In a certain multiplayer playthrough, some players were less experienced and often got defeated during boss battles. I wanted to create an accessory that would help those players survive longer, so they could enjoy the game alongside everyone else. Author's note: The creator primarily speaks Japanese. Replies to comments may be in Japanese only. Gentle Recovery Accessory adds accessories specialized for survival support. If you equip multiple charms, only the effects of the highest-tier charm will be active. The first charm is crafted using a Band of Regeneration. Items: 1. Recovery Charm - Glimmer * Restores 10 life every 4 seconds * When life is below half, the recovery amount becomes 20 * Increases movement speed by 5% 2. Recovery Charm - Gentle Rain * Restores 15 life every 3 seconds * When life is below half, the recovery amount becomes 30 * Increases movement speed by 5% * Increases wing flight time by 10% * Does not stack with lower-grade effects 3. Recovery Charm - Verdant * Restores 15 life every 3 seconds * When life is below half, the recovery amount becomes 30 * When life is below 25%, restores an additional 10 life every 6 seconds * Increases movement speed by 5% * Increases wing flight time by 15% * Does not stack with lower-grade effects 4. Recovery Charm - Astral Life * Restores 18 life every 3 seconds * When life is below half, the recovery amount becomes 36 * When life is below 25%, restores an additional 15 life every 6 seconds * Increases movement speed by 5% * Increases wing flight time by 20% * Does not stack with lower-grade effects Crafting Progression: 1. Recovery Charm - Glimmer * crafted using a Band of Regeneration. 2. Recovery Charm - Gentle Rain * Hardmode upgrade 3. Recovery Charm - Verdant * Post-Golem upgrade 4. Recovery Charm - Astral Life * Post-Moon Lord upgrade Notes: * If you have multiple charms equipped, only the effect of the highest-level charm will be activated.
Mixed Potions
por 76561199122817361
Ever wanted a healing potion and mana potion in one potion? well now you can restore mana and health in one potion and they look cool :) And also potion sickness is only 45 seconds on these potions In order to get mixed potions you must combine a healing potion and a mana potion at a bottle and there are of course 4 tiers of mixed potions lesser,normal,Greater,And super Developed By FLAMO
Hardmode Gem Staves
por 76561199122817361
This mod adds 6 new hardmode Gem staves too terraria and these 6 new gem staves deal more damage and shoot alot faster and these are the following The palladium amethyst gem staff The cobalt Topaz Gem Staff The Mythril Emerald Gem Staff The Orichalcum Sapphire Gem Staff The Titanium Ruby Gem Staff And The Adamantite Diamond Gem Staff all these cost the same as there pre hardmode counter parts recource number wise but require hardmode bars and a mithril anvil of course Developed By FLAMO
Charisma
por 76561198162791667
Join the Discord Server! View the GitHub! Stop letting your materials go to waste. Charisma is a progression overhaul that turns the "useless" / archived items you ignore into power. From new abilities to a new stat, you will develop a natural lust to aquire Charisma. Charisma is a fully balanced mod created by the same person who created Elemental Hearts, designed for intuitive inclusion into every single modpack without changing pace, and heavily polished for both solo and multiplayer. I got tired of early game materials becoming trash after 20 minutes. In this mod, every unique Charm you craft permanently increases your world's Charisma Stat. The higher your Charisma, the better your luck, movement speed, and shop prices become. It is an extra stat you actually want. The Core Loop: Collect & Craft: Scavenge biomes for unique materials to craft Charms like the Boreal Charm, Ash Wood Charm, and Cactus Charm. Every new discovery boosts your global Charisma stat. Optimize: Combine your charms into powerful Totems at the Tinkerer's Workbench to save slots and stack effects. Key Features: The Charisma Stat: A permanent tracker that rewards you for being a completionist. It boosts your power based on how many unique items you've discovered. The Salesman NPC: A new Town NPC who respects the grind. Once you start gaining Charisma, he moves in and sells you the base charms you've already found - perfect for multiplayer syncing so you don't have to grind duplicate materials. Cinematic Experience: Includes custom, polished graphical sequences and a clean UI overlay to track your stats in real-time. This mod has much more to offer and is still in the early stages. So much is planned for this mod and we will have a bright future ahead of ourselves! Install my mod today to try it out and watch it evolve in real time! Changelog: 0.3: SYSTEMS AND ARCHITECTURE Implemented `CharismaSplashSystem.cs` to trigger a cinematic intro sequence upon world load, featuring particle effects, screen shake, and animated "Charisma: Enabled" text. Introduced `CharismaSpawnGlobalNPC.cs` to manage a "Milestone" system that modifies spawn rates for specific NPCs (e.g., Demon Tax Collector, Bound Goblin, Mechanic, Wizard, Skeleton Merchant, Golfer, Stylist, Angler) based on `WorldCharismaCount` thresholds using base-3 and base-7 progression. Modified `CharismaWorldSystem.cs` to detour `Main.UpdateTime_SpawnTownNPCs`, forcing multiple spawn logic ticks per frame based on calculated charisma milestones to accelerate Town NPC arrival. Added `CharmCompatibilitySystem.cs` to automatically detect and map incompatible "Parent" and "Child" charms (e.g., preventing a player from equipping a Wood Charm while wearing a Timber Talisman) based on crafting recipes. Integrated `AutoPublish.ps1` and a GitHub workflow (`release.yml`) to handle automated versioning, tagging, and release generation. Added `.gitattributes` and `.gitignore` files to the project root for improved source control management. USER INTERFACE AND CONFIGURATION Updated `CharismaConfig.cs` with a new `EnableIntroSequence` boolean setting (defaulting to true) to allow users to disable the cinematic splash screen. Updated `Localization/en-US.hjson` with comprehensive entries for all new items (Rot set, Timber Talisman), buffs, configs, and tooltips. PLAYER MECHANICS Overhauled `CharismaPlayer.cs` logic for `PostUpdateMiscEffects` and `ModifyLuck` to iterate through active NPCs within a 2200f distance, scaling movement and luck bonuses based on proximity to up to 3 Town NPCs rather than a raw global check. Significantly reworked `PumpkinCharm.cs` (and `PumpkinCharmPlayer`) to utilize a `pumpkinCharges` and `pumpkinTimer` system with a 420-tick cooldown, limiting the frequency of bonus damage instead of it being purely random. Updated `BaseCharm.cs` to utilize the new `CharmCompatibilitySystem` via `CanEquipAccessory`, preventing the equipping of lower-tier charms when a composite charm is already present. ITEMS AND ACCESSORIES (NEW CONTENT) Implemented `TimberTalisman.cs`, a master-tier accessory combining Ecotone, Harvest, Verdant, and Rot totems, providing massive stat boosts (+4 defense, +7% crit, +10 HP), light, lava immunity, and special triggers. Added `AshWoodCharm.cs`: Increases armor penetration by 3, grants 180 ticks of Lava Immunity, and features a chance to trigger an `AshWoodExplosion` on hit with a cooldown. Added `EbonwoodCharm.cs`: Increases endurance by 3% and physically scales up the player's held item and projectiles by 22% via `EbonwoodCharmGlobalProjectile`. Added `ShadewoodCharm.cs`: Increases run acceleration and damage by 3%, and adds a Life Steal mechanic (healing based on defense) with a cooldown. Added `RotTotem.cs`: Combines the effects of the Ash Wood, Ebonwood, and Shadewood charms. VISUALS AND AUDIO Added `AshWoodExplosion` projectile (using Solar Whip explosion assets) for the Ash Wood Charm effect. Implemented `CharismaSplashSystem` visuals including a polished sunburst effect, "spark" and "glow" particles, and dynamic text formation. Integrated audio cues (`SoundID.MenuTick`, `SoundID.DD2_ExplosiveTrapExplode`) into the splash screen sequence. Added texture support for all new items: `EnchantedTimberTalisman.png`, `AshWoodCharm.png`, `EbonwoodCharm.png`, `ShadewoodCharm.png`, `RotTotem.png`, and `TimberTalisman.png`. OTHER Lots and lots of changes behind the scenes, like updating the mod to GitHub and creating an entire auto publish feature with Actions that compile the source code for easier accessibility. Developed By Vincent Jenei
Boss Spawn Restrictions
por 76561198294813986
Boss & Event Spawn Restrictions This mod lets players vote on which bosses and events are allowed to spawn in your world. Features: - Draggable in-game menu displaying all bosses and events - Democratic voting system: majority vote determines restrictions - Server config system: mod configuration file determines restrictions - Works in both singleplayer and multiplayer - Supports vanilla and modded content (-ish) - Restricted bosses and events are prevented from spawning Developed By mykol-word
Xiverse Mod
por 76561199645032046
Xiverse Mod v0.2 (Blast and Purification Update) Xiverse is a content pack style mod that adds features I feel fit naturally into Terraria. The code for the mod is AI generated, while the sprites are currently either resprites of base game assets or original work created by me. The main feature of the mod at this stage is an optional post‑Plantera boss, similar to the Empress of Light progression wise. This boss is called The Triplets, featuring Crimulon, Prismulon, and Embulon. It is accessible after Plantera but not recommended until after defeating the Nighttime Empress of Light. Features of the 0.2 Update - New gel type called Blastgel, crafted from Fireblossoms or dropped by Lava Slimes - New on-tile impact explosives (grenades, bombs, dynamite) that inflict fire damage using Blastgel - Pre-mech grenade cannons: Adamantite and Titanium variants - Pre-Hardmode purification item using Purification/Evil Powder as ammo to help fight or spread corruption/crimson - Blowtorch item (early pre-hardmode flamethrower) - Price fixes across all items for better balance - AlchemistNPCLite compatibility: Triplets boss bag now purchasable from the Operator NPC Current Content - 1 Buff - 4 Tiles - 5 NPCs (all boss related) - 23 Items (3 are admin only) Warning: The mod may show some desync issues in multiplayer. The mod is open source, with a GitHub page coming soon. Community Hub Announcements and updates are available on Discord: https://discord.gg/fDmgGa9T9M Developed By Stanexir
拆字
por 76561199246776200
拆字Mod 让你在Terraria也可以根据物品的名称字符进行合成和微光分解。 例如:天顶剑可以由“天”“顶”“剑”三个字符合成。 天顶剑也可以微光分解为“天”“顶”“剑”。 支持其他Mod,支持不同语言,支持资源包修改的名字, 但这些需要重新加载Mod! 本来打算是完全替换原版的配方的,但是这样会导致某些字无法获得, 导致流程锁死,在找到好的解决办法之前暂时是保留原本的合成配方, 同时添加新的合成配方。 Developed By 宇宙之光
Max's Music Mod
por 76561198442311472
This is just a simple, small music mod made for myself, friends, and anyone else who'd like to use this (given you like the music within it). Developed By MaxDoesThings
the galifabingus mod
por 76561199148572583
神圣长枪
por 76561198871930936
开端 is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By Kyoll
Blue's Content and Quality
por 76561198286446694
So its like a mod that isnt good and doesnt do much and thats basically it and it doesnt do much but whatever. Developed By Bluebasher5
Stream Overlay Companion Mod
por 76561198841704716
This Mod was created go with an external program I coded which changes based off which biome youre in as well as other things like weather, etc. The perriferal app was created for a stream overlay Download the app from: https://github.com/coder066/Terraria-Stream-Overlay for more info please contact me discord: coder66 steam: coder_66 Developed By Coder_66
JGHOULSWORD
por 76561198848227839
JGHOULSWORD is a pretty cool mod !SWORD FROM IN DIRT !!! CRAFTING 99 DIRT or wing 1 hermes boots 10 gel and 10 bottle ! pet craft in 10 lens ) Developed By NAALIMAN
Neptunium
por 76561199226601325
Neptunium is in early development so expect frequent updates.
AaronsNextMod
por 76561198836742396
My mod is meant to add more into the game, to make the game more fun, but it is meant to not make it any easier. Developed By Aaron Michael Scott
Bruh 4 the HOLY MEME
por 76561198853504239
Bruh 4 the HOLY MEME is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Official Storytime Mod
por 76561198057376016
THIS IS THE ONLY GOOD MOD ON THE MARKETPLACE! LONG LIVE STORYTIME! LONG LIVE STORYTIME! Developed By Isengriff
(test mod) Ultimatum Sand Sword
por 76561198217320567
Remember that one loading hint, “Sand is overpowered.”? Yeah… now it ACTUALLY is. Please don’t use this in devoted playthroughs though… Although it is SLIGHTLY balanced since you need zenith to craft the big one.
Ninjago (in progress)
por 76561199084238417
Ninjago is a pretty cool mod, it does...this. Modify this file with a description of your mod.
[1.4 Alpha] Destroyer's Misc
por 76561198446859257
Built for 1.4 Alpha version of tModLoader. Destroyer's Misc is just a bunch of random stuff
Terraria Guides
Mods y plugins para servidores de Terraria: extensiones de tShock
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Configura tu servidor de Terraria con tShock, el tamaño de mundo adecuado, permisos de admin, plugins y una comprobación clara para el multijugador.
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