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Team Fortress 2 Mods & Plugins
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
passtime soccer field v1
por 76561198999280972
made in less than 2 hours is my first passtime map, is on the first version and with the intention of being experimental
jb_stormytrial_V5_1 (Archive)
por 76561198141100930
Gamebanana version: https://gamebanana.com/mods/389273 I've decided that i will have a new final version release, reason being i didn't entirely like how the finished piece looked, i will keep this version up incase anyone doesn't like the changes but this map won't recieve any more features aside from small bug changes. Refer to this link for the new map: Jb_stormytrial_final Notes for server hosters (Incase you want to toggle these features with a plugin or console): - This is a very important one: If you are playing this map on a chill server OR you don't want a round end trigger to be possible, then you need to call a kill input on "round_win", this will stop the escape secret from causing a round win - You will need to set "phys_pushscale" to around 1000 for the soccer ball to be move able (however this may allow for the stumble mini-game boulders to be slightly move able as a side effect) - Cell doors are named "cell_door" (Allowing you to set an auto-open timer plugin on them) - Exit secret door is named "the_exit" (If you wish to disable it utilize the "Lock" and "Unlock" inputs) - Stumble stage 5 button is named "5th_stage_button" (Same as above, disable this button if physics objects on servers are an issue) - Penny pusher templates in the arcade are named "penny_pusher_template" and "penny_pusher_template1" (Call a "kill" input for these if physics objects on servers are an issue PS. This should definitely be disabled on servers as there is currently no limit to how many can be spawned, i am working on a fix for this.) - Most, if not all, particles go under the name "start" (Call a "Kill" or "Turnoff" input if particles cause lag. Although rain can be stopped by the client by turning off weather effects in adv settings) - Microphone in theatre is named "microphone" - The flash of lightning that happens occasionally is called "lightning", you can call a kill input if you don't want this on your server Jb_stormytrial A map i decided to construct out of the blue, Seeing as this map has stayed on gamebanana and got many updates, i thought that i would upload the final version onto here for easy access! There will not be any more major updates for this map since it really doesnt need any more, although i may still add bugfixes and small tweaks to this + previous versions. This map includes: -Nine square (*part 2) -Fall game (*part 2) -Deathrun (*part 2) -Arcade (*part 2) -Train station to part 2 of the map! -Obby -Theatre -BunnyHop -Water run -Frog secret (Escape plan) -Boss fight -Soccer (*part 2) -Climb (*part 2) -Medic -Stumble -Teleporter * Part 2 means the area after the teleporter or train ride
Arena Corridor
por 76561198092377838
An asymetrical arena map that re-uses a lot of map elements from Dustbowl. The time of day was set around dusk due to having a different skybox and to distinguish it visually from Dustbowl. Corridor used to be a soldier training map. The logic for the bots it would had used are defunct. So I deleted the old logic and converted it into an arena map. if you would like to give this map a try type: map workshop/2943436582 tf_bot_add 1 into your console
cp_tarpits with mvm upgrades (vscript)
por 76561199365439627
cp_tarpits with mvm upgrades As of 1/29/2023 this map has upgrades & spells if you would like to try this map type map workshop/2918750475 original map: https://steamcommunity.com/sharedfiles/filedetails/?id=2893445172
ctf_mandrillmaze_b2
por 76561198000931996
Old port of a map I made for L4D2 a decade ago. Only just found out workshop has support for uploading maps now, so here it is. Final version coming when Valve finally ports Hammer to Linux (lol) (lmao)
MGA_Blitz
por 76561198119197768
Version a6a. Market Gardening Arena (MGA) map designed for Midsummer Mashup event organized by tfconnect in 2021. tf2maps.net: https://tf2maps.net/downloads/mga_blitz.11473/ Content used for this map: https://tf2maps.net/downloads/tall-thin-pine-trees.5846/ (edited) "There's a possibility that I forgot to mention some content."
cp_2fort_rc1
por 76561198201852126
I put capture points and spawns inside the existing 2fort map. Its not a good 5cp map. Its 2fort. It sucks. I thought it would be funny.
Koth_Cargoship_a2
por 76561198115648071
A map where Red and Blu fight for control of a cargoship.
CTF_HOME
por 76561198187112951
WazzimaGiygg - The Blue Alien Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall This Map: https://steamcommunity.com/sharedfiles/filedetails/?id=1402374494
koth_railline
por 76561198056677360
A king of the hill map set on a rail line. Created for the tf2maps.net 72 Hour Jam 2k18.
Arena: Castle Calamity V5
por 76561198130783205
An awesome arena map made by Desert Delerium and I back around 2016. Simple layout but aswesome fun.
Hungry Heavy Delivery (hhd_bigcity)
por 76561198036794478
Was originally used for the Hungry Heavy Delivery gamemode.
Valve's Leap Day Foundry (For Curiosity)
por 76561198044347576
March 1, 2016 - TF2 Team: >Removed unintended changes to cp_foundry Unpatched version of cp_foundry released on leap day 29/02/2016. I didn't make this map, Valve did, kudos for them. What Valve changed: - A new victory room outside map - Removed BLU team 2nd spawn room. - BLU teams 3rd spawn room will now be featureless and doorless trap - Added mannpower crit powerup hole to the BLU first spawn area - Reverted changes that prevented players from leaving the map
Modified version of Lazyneers dustbowl with MVM upgrades
por 76561199470700841
i need to upload this for my friend so he can download it. original map makers steam name is Lazyneer and the link to the original map is https://steamcommunity.com/sharedfiles/filedetails/?id=2909311455 whats different is some upgrades are changed to different prices and how you gain credits is different for killing someone you get 25 credits but its given to everyone on your team and for capping you get 200 this isnt meant to be played as a 12v12 as the original map but for a gamemode im working on.
Halloween Orange
por 76561197962831152
Disclosure: These orange maps are from a past time when I was running an insta-respawn Orange server. They are here for archiving purposes. Try the maps at your own risk - Most are finished yet barely polished. I do not intend to return to bettering them either unless I have a really good reason to. Orange Event This map was designed to replace orange for a month during October in my server. There are a few new elements added into the mix to keep things fresh: Lightning has been drastically changed to switch mood Spells and pumpkins are added - the usual halloween stuff. Use the pumpkins to psuedo rocket jump around. There is a purple spell locked in the first floor of the map - It opens for 10 seconds when either team captures middle point. Trucks have been added in the corners of the map, near the middle. There is also a secret the server was given to find during the month , it took them 18 days. It goes through 4 steps and requires help from the enemy in order to solve. This map also was a set up to Orange Dark. Second halloween season I was planning to add the underworld teleports official halloween maps have, changing the scenery to a more cursed orange in the underworld. But honestly, Orange Dark was cursed enough to last us a lifetime.
Degroot Beat
por 76561198404160630
There are rumours around the medieval Degroot Keep being changed at night... We sent YOU to solve the mystery! Solve the mystery and report back to our base!
Duel (Gun Game)
por 76561198404160630
Created for Serider.TF. No resupply props version: https://steamcommunity.com/sharedfiles/filedetails/?id=3297762903 Credits: https://tf2maps.net/downloads/gungame-vscript-gamemode.17177/ (The person who made VSH) https://steamcommunity.com/sharedfiles/filedetails/?id=455386391 (Original map I modified)
tc_laputa (WIP)
por 76561198049180460
WIP, requires +r_hunkalloclightmaps 0 in the TF2 launch options or the map will crash TF2. Coming out just to get it on the workshop, a day late and several dollars short, this is still a work in progress but it's finally complete enough (hah, it's finally gotten on my nerves enough) that I'm looking for feedback from the wider community so I can finish this in a reasonable amount of time. This map aims to more thoroughly explore the oft-forgotten and scorned gamemode of Territorial Control, and breathe new life and ideas into future maps created with this gamemode in mind. There are several biomes in tc_laputa, ranging from snowy, abandoned buildings to a warm, vibrant sea-side town, to a worn cave and busy mines, to a industrial park alongside a train depot and an airship mooring... Why an airship mooring? Well, to get to the fabled and completely (hopefully) copyright-free island in the sky from Gulliver's Travels and bearing hardly a passing resemblence to an animated movie of the same name as released in english-speaking markets. If that somehow becomes an issue, then I'm just going to have it be a very rooted island in the middle of the ocean instead of a floating one. I must give huge thanks to GoodGorilla, who I've credited as a co-author, for reaching out to me when I needed someone to model a blimp for me. They are a wonderful person and it's been an absolute pleasure working with them. They usually create cosmetics so make it your goal to check out their workshop for more! https://steamcommunity.com/id/GoodGorilla/myworkshopfiles/?appid=440 Current Known Problems: Map logic broke on me, so no points are available for capture. If they are somehow available for capture, do not capture them, it causes the game to hang and needs to be closed via second desktop. No 3d Skybox has been created (I have larger problems to fix right now) Unreachable (in normal gameplay) areas of the map are unfinished. Map requires +r_hunkalloclightmaps 0 in order to not crash TF2 upon loading. I'm looking forwards to fixing this (and maybe I'll go bald doing so). Some unclear-if-passable locations which I need to fence off. Layout of some areas needs rework. Inconsistant appearances of health and ammo packs. Nav mesh needs building (again). Plans I have for the map: Actually get it into a playable state, which probably means removing and placing all the logic entities again. Rework areas that don't play as well as they could/looks as good as they could. Optimize the entire map for engine and client performance. Build a 3d skybox. Add some fencing on the pillars in the snowy area to indicate you can't stand on top of them. And more to be added as I figure it out. Times the map file has corrupted so far: 1 Version number of the .vmf: 4177 Total hours put into this map (estimated) At least a couple hundred, probably more.
pl_marriage
por 76561198164569922
Red team is staging a marriage inside of thier secret base! Blue team wants to destroy their base and stop the marraige!
CTF Facing Worlds 1999c (UNREAL TOURNAMENT 1999)
por 76561199474211979
Contains all of Unreal Tournament graphics, audio, and the flag itself! This is based on a real map from Unreal Tournament 1999, an Epic Games classic! NOT MY MAP! Uploading it for ease of access. Facing Worlds 1999c by: Cedric Fiorentino Gamebanana: https://gamebanana.com/mods/70411 NOTE: HAS LOOPING PROBLEMS AFTER DEATH! I AM UNSURE IF THE NAV WOULD FIX IT BUT YOU DO NOT NEED TO BOOT THE MAP UP WITH THE NAV FILE! I also noticed that this is a normal error and cannot be fixed at all which is a major bummer. This map is sniper heaven just like the 1999 days!
koth_dam_wc
por 76561198050162688
Yet again, the "wc" stands for "Wolfcl0ck." Dam was a king of the hill version to the ever-infamous Powerhouse that was cancelled in 2009. This is my attempt at finishing it by giving it proper textures, lighting, soundscapes, cubemaps, a skybox, and a custom-built nav mesh. I think the design of the level is pretty solid in spite of its size. Both teams seem to be able to cap without much balancing trouble. An all around pretty solid fast-paced koth map. Please let me know what you think and how I can improve it! Also available on gamebanana: https://gamebanana.com/mods/423676
vsh_fara_b1
por 76561198379833032
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