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Team Fortress 2 Mods & Plugins

49.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Nodliter_(Alpha_Build_2_prototype_lighting) – Team Fortress 2 Mod

Nodliter_(Alpha_Build_2_prototype_lighting)

por 76561198043195344

This is my first map made still in prototype. I would like feed back as to improvments or ideas. Thank you. This map is still in the prototype stage so if you come across a bug tell me and I'll get on it right away.

60 descargas Detalles →
cp_modifiedmoor – Team Fortress 2 Mod

cp_modifiedmoor

por 76561198089654909

Cp_modifiedmoor is a control point map with 4 main buildings and 4 control points. 2 of the main buildings are mostly identical, distinguished by the roof and door color, and the team respawn room they contain. Each of these buildings contain a control point that starts on the same team as the respawn room in the building. A building with 2 hourglass shaped blocks and 1 dome shaped block on top starts locked, but contains a control point that starts nuetral. This building unlocks when the control point in the 4th main building, a building with a balcony and "hotel" sign, is captured. It can also be unlocked early by touching or damaging either of 2 buttons with red arrows pointing toward them located inside an outbuilding labeled with a "security" sign. Each of those 2 buttons unlocks a different entrance to the building with 2 hourglass shaped blocks and 1 dome shaped block on top. This map can be compatable with bots, but some changes to the navagation (.NAV) file are necessary for them to function properly. An already modified navagation file is included in a download of this map available at http://forums.tf2maps.net/downloads.php?do=file&id=6236 . Even with these changes, there may be some performance issues with bots due to the hinging doors in this map.

57 descargas Detalles →
Yggdrasill Path – Team Fortress 2 Mod

Yggdrasill Path

por 76561198380384965

this is a recreation of the Convoy map Yggdrasill Path from Marvel Rivals no artpass as of yet bit of a scuffed job might have zazza'd this map placed a model of cloak and dagger in hammer and based the scale of the map from that , might be good for 100 players due to how massive the map is it already has nav mesh packed in The Ten Realms have seen their share of war...and it looks like rebellion is brewing once again in Yggsgard. Carrying on their master's legacy, Toothgrinder and Toothgnasher trudge towards the tapping device at the roots of Yggdrasill. If the last rumble of thunder contained within the enchanted hammer Stormbreaker can be summoned, the fate of the Ten Realms can be yet reshaped... Obviously, this act of defiance has caught the attention of the new King of Yggsgard, Loki. And the God of Mischief is more than glad to use every dirty trick he knows to quell the uprising.

65 descargas Detalles →
Attack/Defend Gold Rush – Team Fortress 2 Mod

Attack/Defend Gold Rush

por 76561198172471610

First discovered in the 2025 SFM leak, cp_goldrush is a map that existed as the unrealized version of the payload map we know and love today. But me and a buddy were curious... how does this piece of history play in its original gamemode, and original layout hold up? Surprisingly, it held up alright! But we weren't content to just let history sleep. After all, the game has been out for well over 15 years since this thing was created by Valve. So, why not take the lessons learned from modern maps, and try and spruce up this one? And so we are. Do note, that at a certain point, I will no longer be working on this, as we will make a remake of this map eventually. There's only so much we can do with a premade map layout before it just becomes something totally new, after all. Still, any feedback would be appreciated. Thanks, and have fun! -wii TANK!!

63 descargas Detalles →
3CP 2Fort No Gates – Team Fortress 2 Mod

3CP 2Fort No Gates

por 76561198404160630

Here at Mann.Co we do not grant gates!

49 descargas Detalles →
VSH Mossrock – Team Fortress 2 Mod

VSH Mossrock

por 76561198404160630

Saxton Hale has invaded the jungle! Stop him at all costs! Credits:​ Freyja (The original creator of the map) LizardOfOz - Programming, game design, promotional material and overall development. The original VSH Plugin from 2010. Maxxy - Saxton Hale's model imitating Jungle Inferno SFM; Custom animations and promotional material. Velly - VFX, animations scripting, technical assistance. JPRAS - Saxton model development assistance and feedback. MegapiemanPHD - Saxton Hale and Gray Mann voice acting. James McGuinn - Mercenaries voice acting for custom lines. Yakibomb - give_tf_weapon script (used for Hale's first-person hands).

55 descargas Detalles →
surf_revolution_v1 – Team Fortress 2 Mod

surf_revolution_v1

por 76561198080600667

Surf Revolution is a surf map that has 1 cappable point and a death void

74 descargas Detalles →
Dust2 [Beta-2] – Team Fortress 2 Mod

Dust2 [Beta-2]

por 76561198195490875

A Team Fortress-ified version of the iconic Counter-Strike map. As BLU you just capture one of the control points. Capturing either point grants victory to you. As RED you must prevent BLU from capturing either of the points. Failing to protect either one of them spells immediate defeat. Death is permanent, as per the Arena gamemode. Original Counter-Strike map created by David Johnston Construction asset pack by TF2Maps.net

59 descargas Detalles →
pl_doubledown_a2 – Team Fortress 2 Mod

pl_doubledown_a2

por 76561199057544355

name taken from ultrakill 0-3 (i think?? idk its been forever since i played it) added better preview images (you're welcome)

62 descargas Detalles →
ctf Dustdouble – Team Fortress 2 Mod

ctf Dustdouble

por 76561198153928532

are you sick of normal dustbowl well now i have an even more cursed map to torchure you with

57 descargas Detalles →
Cp_Crosstension – Team Fortress 2 Mod

Cp_Crosstension

por 76561198428628487

Cp_Crosstension is a 5cp map inspired by the Half-Life 1 deathmatch map "Crossfire" along with other bit's from that game. It has taken me 2 and a half months to make this. In Crosstension the mercs fight to capture the Grey Rock reasearch labrotorty in the middle of the New Mexico dessert. During their battle they will capture a radio tower, a sattelite dish, and of course the other teams base. This map includes custom models from the TF2maps Construction and Frontline packs. As well as some textures from Zeus's texture grab bag. It also includes textures and models made by me! :) Thanks for checking out my map and I hope you enjoy it. P.S. Watch out for nukes

46 descargas Detalles →
atk/def Cp_WaterWorks_a2 – Team Fortress 2 Mod

atk/def Cp_WaterWorks_a2

por 76561198121184926

industrial/spytech attack and defense map, feedback is welcome.

56 descargas Detalles →
koth_cluster (2022 Summer Jam) – Team Fortress 2 Mod

koth_cluster (2022 Summer Jam)

por 76561198047645676

A map that I made for the TF2Maps 2022 Summer Jam, inspired by the game Clustertruck ! I recommend listening to its soundtrack while playing :). Thanks so much to Tumby for helping me import my model at 3am when nothing was working correctly.

54 descargas Detalles →
cp_mansion – Team Fortress 2 Mod

cp_mansion

por 76561198256711718

cp_mansion this is CP MAP , with two control points. there is HHH. there are skeletons. there is a flying candlestick that sets you on fire. there are ghosts. there is a picture that is following you Creators "Dr.Vitalik" main idea. design. model. particles. texture "brano898" optimization. programming. bug fixes

57 descargas Detalles →
[Scout Ball] Court – Team Fortress 2 Mod

[Scout Ball] Court

por 76561198071712789

Court Map For Scout Ball

54 descargas Detalles →
Defend the flag Bank – Team Fortress 2 Mod

Defend the flag Bank

por 76561198136387187

A blend of CTF and Attack/Defend. BLU team defends their intel from RED, and RED has to capture a control point to open the vault and steal the intel. The map is a bit wacky since it is a unique gamemode, so here are some things that aren't immediately obvious: - RED needs to capture the intel 3 times to win. They get additional time the first time they open the vault, and 60 seconds each time they capture the intel. They also get crits for a few seconds on a capture. - BLU spawns inside the building during setup time, and outside of the building for the rest of the round in one of two spawns. One spawn is located near an entrance to the vault that only BLU can access, and another is located relatively close to where RED drops off the flag. This is done to make it easy for BLU to pursue the flag carrier. - The vault has an alternative entrance that you need to walk past the capture point to go through. It is open at the start of every round, that way BLU can decide to go inside the vault during setup time if they want to. As soon as the point starts to be captured, the door closes for the remainder of the round. Theoretically a cloaked spy, bonked scout, or ubered player could still enter the vault this way without capturing the point, but... - There is a metal grate preventing the intel from being picked up, and it only opens when the vault door is opened. It closes for about 15 seconds whenever the intel is captured. - BLU can reclose the vault door after it has been opened, but only if the intel isn't currently being carried. The vault point also immediately reverts to BLU control when the intel is captured. Also, the grate protecting the intel closes for about 15 seconds whenever the point converts back to BLU control, regardless of if it is because the point was recaptured by BLU or if RED captured the intel. - Theoretically a cloaked RED spy or sneaky enough player could stand where the intel spawns while another teammate is capturing the intel, and immediately pick up the intel when it spawns again, partially bypassing the grate. This will however trap the player in the grate for a few seconds, giving time for the defending team to move in and kill them when it opens. - If somehow someone is sneaky enough to hide in the vault and the door closes behind them, they can open it from the inside by picking up the intel, which instantly captures the point and opens the door. - When the intel is dropped, it will go back to the vault in around 15 seconds or so, but can also be brought back immediately if someone on BLU touches it. Overall this map still needs work, but I haven't worked on it in years. If I wanted to add stuff I'd have to relearn hammer and I honestly can't be asked. If someone else wants to pick this up and finish it, by all means please do. Some other issues with the map/wanted changes: - I wanna make it so BLU gets instant respawn while RED is carrying the intel so they have a better chance at recovering it. - The HUD displays where the intel is, but it doesn't display how many captures are left, or what the point's capture rate looks like. - Very rarely the point cannot be captured by the attacking team to unlock the vault door. I'm not sure why this happens but I think it may have something to do with uber. - The map is a tad too open, and in the future I'd wanna replace the parking lot with a neutral building that acts as a barrier to prevent sniper sightlines up the wazoo. - A larger vent system with multiple rooms to drop down into would be nice to expand the options for RED in terms of infiltration. - Making some doors that close when the intel is being carried to prevent the carrier from escaping via the quickest route would be nice, that way they will have to escape through a longer route. - Updating the spawns from dev textures to large vans was the initial plan, and it would also be neat if they drove in during setup time, and drove off when time ran out/when the intel is captured 3 times. - The vault room is a bit cramped, if there was a sort of elevated floor that dug into the far left wall of the building that could be accessed by the catwalk, that would be nice. - Some alarms that blare while the intel is being carried. - All of the health and ammo packs are located in the building, which is intentional so as to try and draw players to that location. That being said, I think I may not have been generous enough when it came to placing them. - In general it just needs more props and a fresher look. This is the first (and pretty much only) map I've ever made so I didn't quite know what I was doing.

45 descargas Detalles →
MvM_HangTown_v1 – Team Fortress 2 Mod

MvM_HangTown_v1

por 76561198069235543

Robot Have Attacked! A small Town That has not been in use a long time now Gray Mann wants it for some odd reason. Robot spawn points are Spawnbot Spawnbot_misson_sentrybuster Spawnbot_misson_sniper Spawnbot_misson_spy There no misson files soo you have to make your own. And yes the water fall area is blocked soo no robot can get there but players can but cant shoot tho.

53 descargas Detalles →
MVM Turbine Event – Team Fortress 2 Mod

MVM Turbine Event

por 76561198117657002

GET MAP FILES HERE: https://github.com/JohnsBriefcase/Maps/blob/master/mvm_turbine_event.zip?raw=true It's a halloween version of my other map mvm_turbine. Complete with a wave 666 and a new deathpit. Have fun.

45 descargas Detalles →
MVM MA EPI 8_4 BETA TO DEVELOPERS (READ THE DESCRIPTION) – Team Fortress 2 Mod

MVM MA EPI 8_4 BETA TO DEVELOPERS (READ THE DESCRIPTION)

por 76561198187112951

CAUTION AND READ CAREFULLY BEFORE CURSING: MAP DEVELOPED WITH CHANGES TO: (MVM MA EPI 8_3) CONTAINS SOME ADDITIONS AND IMPROVEMENTS MADE FOR DEVELOPERS TO CREATE THE FOURTH VERSION OF THIS MAP! DO NOT BE A MAJ-IC!

55 descargas Detalles →
1v1 Last Tree (night) – Team Fortress 2 Mod

1v1 Last Tree (night)

por 76561198081509786

A night version of 1v1 last tree.

62 descargas Detalles →
Project-Trade – Team Fortress 2 Mod

Project-Trade

por 76561197967238379

Spaciel tnx to Dinozorcuk (work in proggress my doggi) ( ͡° ͜ʖ ͡°) - v1.0 Images that you see are from the latest (v1.5) version. If interested contact me. Discord: saladdays

37 descargas Detalles →
trade_funhouse_b1 – Team Fortress 2 Mod

trade_funhouse_b1

por 76561197996095002

This map is a brand new, customly created for my server! Join us today! https://steamcommunity.com/groups/LagsFunhouse

47 descargas Detalles →
surf_test – Team Fortress 2 Mod

surf_test

por 76561198023714804

a test surf map

66 descargas Detalles →
dr_lasagna [Deathrun] – Team Fortress 2 Mod

dr_lasagna [Deathrun]

por 76561198236350316

This map is about Garfield. He's the cat that loves lasagna and hates Mondays. Kind of like me? If it wasn't obvious, this map was very heavily inspired by dr_bazinga. This is my second deathrun map and was made in roughly a month. Main Features: 16 Manual Traps 0 Automatic Traps A 6 minute timer Secret Song Tons of garfield memes Background Music 6 Endings NO CHANCE DOORS! Endings: Humiliation Insta Lose Lasagna Run Spinner 9 Square 50/50

67 descargas Detalles →

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