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Team Fortress 2 Mods & Plugins
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Granary (King of the Hill)
por 76561198008679995
Granary reimagined for the koth gamemode! Thanks to smock and walter for playtesting! Credit to valve for the original map, Boojum Snark for the aaaa_map_start_prefab and for the koth gamemode prefab! To load the map open the developer console and type: "map workshop/2170981236"
A bowl.
por 76561198151586855
That's it. A bowl. Nothing else. Go home. (And don't ask for more pictures, I already provided you the whole map screenshot) ------------------------------------------------------------------- But in all seriousness though, this seemed a cursed idea so I just did it. This bowl is a koth map with invisible conveyors that yeet (launch) you into the bowl. it requires a scout or 2 players on one team maximum to capture and it lasts 10 minutes for a total of 20 minutes total if done right.
koth_rain
por 76561198119071263
This is a pretty early version of a new koth map I am making. Updates will come soon when I can focus my time on this project. I hope to make this a somewhat dynamic map, but focus much more on fluid gameplay than visuals. im planning to set up several jump routs which deposite players on the poin at high height or speed. I intend for this to become a favorite soldier and demo map, but also cater to the needs of the less mobile classes. Playtesting happens on the {ViP}Lounge group server (64.237.33.162:27315) Join the group to get notifications for server parties when we have a chance to play together. I listen to all advice on the map so sugestions are welcome.
The Box
por 76561197996856542
Name: The Box Current Version: Beta 4 Gamemode: Capture the flag This is my first map, i would like to thank everyone thats been helping me with tips and bugs reports. Try the map: 179.208.153.36:27015
Geese Tower (Arena)
por 76561197991488047
This is the arena version of Geese Tower. I've made it a few years ago but it's considered as abandoned now, as I am not actively mapping anymore, but I'll put it here in case anyone is interested. ========================================== Game Mode: Arena ========================================== The idea came around when I started to look into mapping. I wanted to make a map where I can apply some things from other games I play into TF2. I play a fighting game series called "King of Fighters" a lot, and I wanted to bring something from the creator into TF2. And Geese Tower was created. I'm not going to elaborate why there's this Geese guy and why a tower is made. You can wiki that here: http://en.wikipedia.org/wiki/Geese_Howard It actually started as a koth map but then work and apathy settled in and I was probably about 60% done by then. It started off as an ambitious project, it had breakable guardrails, a ground floor where you can access by falling off the tower (and not die), and Geese's Raging Storm after the point is capped. A lot has changed since then, the map became an arena map when the gamemode came along, then the Raging Storm needs to get changed to appearing when the CP is available. And then falling off the tower equals death. This is a hectic map where obviously most of the focus is going to be on the tower itself. It's not really big and there's not much hiding places. I reckon that at an open area like this, some classes may have a disadvantage. The map's design is based on the Real Bout: Fatal Fury Geese stage. The basic design is in this map. Other designs were considered but eventually I chose this one. A KotH version is now created with minor changes to the arena map itself (basically revolving making it a viable KotH map and item placements). And yes, this is my first real map. Maybe my final map too? I dunno. I'll savor the 'glory' while it lasts.
arena_desert
por 76561198056113283
Decided to continue arena_kicknoobs (that was the temporary name) into a new idea (arena_desert). The map at the moment is still pretty much the same and still in development. I know at this point it looks nothing like a desert but hopefully by the end it
Lake Fred
por 76561198071851680
Take a stroll around the lovely Lake Fred as you attempt to survive the oncoming Zombie Infection (yes this is a ZI map). Walk the light path, survive the dark path, and check out the somewhat confined but popular lodge at lakeside! This map is designed around the real life location with minor tweaks for gameplay purposes. At the moment this is a bit of a beta build as it is quite tough to have a map mostly of water, trees, and open areas in a zombie infection map but I think the boats and lilypads make it work alright. For testing I want to get this version up on the workshop so I can see what works and what doesn't. If not it makes a nice little stroll around the (quite real) lake fred to enjoy alongside the PL_CampusCenter map. So I don't really expect anyone to play outside of local friends but please enjoy anyways if you do. Special thanks to Fredchat ZI Creators TF2Maps Friends and Family and you!
Harvest Mill (PLR)
por 76561198261040553
this is a requested reskin of Harvest PLR Enjoy the wet
Class Wars Badlands (Arena)
por 76561198404160630
The beloved gamemode is now in V-Script! Let the chaos begin! Credits: https://tf2maps.net/downloads/class-wars-vscript.16754/
VSH Degroot Beat
por 76561198404160630
A gamemode change made by a suggestion from John Doe. Credits: LizardOfOz - Programming, game design, promotional material and overall development. The original VSH Plugin from 2010. Maxxy - Saxton Hale's model imitating Jungle Inferno SFM; Custom animations and promotional material. Velly - VFX, animations scripting, technical assistance. JPRAS - Saxton model development assistance and feedback. MegapiemanPHD - Saxton Hale and Gray Mann voice acting. James McGuinn - Mercenaries voice acting for custom lines. Yakibomb - give_tf_weapon script (used for Hale's first-person hands).
Itemtest Player Destruction Mode
por 76561198404160630
Itemtest Player Destruction Mode!
Hydro but better
por 76561198022053157
I completely redefined what Territorial Control means. In this variant, BLU and RED start with their base and two of the middle points, and must capture the other team's points one by one. Like the original Territorial Control, only one point from each tea
jump_eons_b2
por 76561198062221367
jump_eons was created in 2013 as my first serious attempt at a jump map. Using jungle assets from pl_borneo, eons provides a visually pleasing experience (at least by 2013 jump map standards) for beginner jumpers as well as a challenging speedrun map for veteran jumpers with its long and flat connectors and variety of speedrun strategies on the jumps themselves. Map: jump_eons Version: b2 (09/15/2013) Class: Soldier Difficulty: T2 Author: obsidiian
hs_zavodpiva
por 76561197983605586
Карта для пряток с друзьями На карте имеется множество телепортов и мест для пряток. Red team - Ищут Blue team - Прячутся Задача команды красных: убить всех синих Задача команды синих: дождаться конца таймера и выжить На карте требуется играть только за скаутов, желательно взять в слот ближнего оружия "Расщепитель" (Atomizer), чтобы иметь доступ к дополнительным нычкам. Чтобы начать новый раунд, пропишите в консоли "mp_restartgame 1" (КАРТА СОЗДАНА В ШУТОЧНОЙ МАНЕРЕ И НЕ ПРЕТЕНДУЕТ НА ЧТО ЛИБО СЕРЬЕЗНОЕ)
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