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Team Fortress 2 Mods & Plugins
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
koth_dm_duel_20
por 76561198824662263
The unholy combination that noone asked for but got released anyways. A reskin of the reskin of the reskin of the famous map known as dm_duel. But this time, King Of The Hill mode. Mainly made as a joke reskin because I was interested to see how this map would look like in King Of The Hill mode. I decided to publish it anyway because why not. Pls don't sue me. Also, bots do work on the map. But they are somewhat faulty, so it may not be fun to play with them. Also special thanks to this awesome gentleman for the original dm_duel_18 which inspired me to see how it would play on King Of The Hill mode: https://steamcommunity.com/id/HorriblePersonInYourLife
Everfree Forest
por 76561198297976140
A forest next to Ponyville that may or may not have spooky stuff in it. I don't know. It's just a rumor, right? If the skeletons don't move, then type nav_generate in console To enable spells, type tf_spells_enable 1 in console tags: pony, mlp, brony, dm, deatmatch, trade, death match, brony, kyle brown, kyle, no objectives
Achievement Idle 2 Floors [2020 Remaster]
por 76561198064107730
The Remake literally nobody asked for or wanted. ---------------------------------------------------------- Decided to remake this map because I'm one bored motherfucker. Not much has changed from the original to the remake apart from: Nicer presentation. No more spells. And a bit more originality to a map that isn't original apart from the concept. Credits go to the original author of "achievement_idle"
ctf_chill_out
por 76561198078368210
'Dude, you really need to...' Map by Whirligig. 'Chill Out' multiplayer map from Halo Combat Evolved, made for TF2. '2-8 players'... not. Supports up to 16v16. Type 'nav_generate 1' into the console to enable bot support.
spleef_minecraft
por 76561198024865080
Destroy blocks beneath enemies to kill them, the surviving team wins! Special thanks to tf2maps.net community for providing this gameplay footage Direct map download: https://drive.google.com/open?id=1rwWk9SFQrIOQE6FYPSDc-VoJThMtzDYi You might find this server running with the map: steam://connect/91.231.25.17:18768
Rocket Valley
por 76561198799393223
For this map I took a lot of inspiration from Halo maps like Blood Gulch, hence the name.
trade_funhouse_b3b
por 76561197996095002
This new version includes a big upgrade to the pool area, fixes to the bumper car arena and a new donator area.
koth temples (1.03)
por 76561198117483550
A simple koth map, still needs A LOT of work. Send feedback! (made for Mayann) Uses this asset: http://tf2maps.net/downloads/mayan-aztec-assets.1396/ Version 1.03
CP Fouru
por 76561198105775448
An asymmetrical, capture point, night map with style! Comes shipped with 4 free control points, and well balanced, (if I do say so myself), gameplay! With large open spaces for you to release your inner sniper, and devious choke points for you to spam grenades into! Fouru is a premier map, ready for action!
Koth_Barnbrawl
por 76561198087828435
Fight with BLU or RED while trying to CAP the point on a farm. Try dodging sawblades and don't step in the lava! First Map So Don't HATE! :)
Fuel Shed
por 76561199115803234
According to the plot of the map, the blue and red teams rode trains through the New Mexico desert, and since they ran out of fuel, they had to fight for a fuel depot for their trains.
BADNIGHT(payload badwater Basin)
por 76561198161383083
The night version badwater basin
koth_titanum
por 76561199005562645
map name: koth_titanum_rc2 What is Titanum? Titanum is a manufacturing district located in an unnamed city (Mannville? I'm still working on it...). It is a King Of The Hill map with a mirrored layout, both teams having a base and the main control point being located in the center, protected by a roof-less structure. The map also features an underground area that connects both teams' bases and also leads to the center of the map via alleyways. Both teams' bases feature an office area, as well as a (functional!) conveyor belt that leads into the underground area. This map is more focused towards short to mid-range combat (although sniper has some pretty crazy sightlines), but you're free to experiment with your own playstyles! Can I make edits of this map? Making edits of this map is generally allowed, if proper credit is given (linking my steam profile or linking to this map's workshop page works). Can I host this map on my server? Yes, you can! While not specifically required, I'd love to know if you decide to host my map on your server, so I could hop on and hang-out! lol Big thanks to all the playtesters on the Serider.TF server whose feedback really helped me make this map actually enjoyable to play lol If you have any feedback regarding the maps aesthetics or layout, then feel free to tell me in the comments below! Enjoy!
[KOTH] Dust
por 76561198042360389
A classic version of the Dust map for Team Fortress 2 with King of the Hill gamemode. This is a map with Control Point gamemode: https://steamcommunity.com/sharedfiles/filedetails/?id=3260250616 This is a map with Payload gamemode: https://steamcommunity.com/sharedfiles/filedetails/?id=3260549658 This is a map with Capture the Flag gamemode: https://steamcommunity.com/sharedfiles/filedetails/?id=3262782986 This map on GameBanana: https://gamebanana.com/mods/516938
plr_notower_f
por 76561199015654299
Mode: Payload Race. I removed the tower from hightower :3 Hope you enjoy!
cp_kogasaville
por 76561198050504474
requested thing lol (not affiliated with whats on here)
Rolling Harbor
por 76561198026729149
Story: precious cargo has been placed within the center of the harbor station in the middle of both teams territories and eatch much fight and hold the ground to collect the cargo only one team can collect it at the end of the day. Map details: An symmetrical king of the hill map set in an american harbor with trains given to eatch team that will move up to the center of the map to provide cover but will roll back to spawn if the opposition has taken the hill. ps: This is my first map and it will probably show lol. enjoy.
[KOTH] Bad Frequency
por 76561198452951516
This map is my take on the infamous koth_badwater map from the valve gigaleak. The maps goal is to make koth_badwater not a sniper haven by adding barriers where sightlines were awfull and adding new routes by the tunnel to get to mid without getting sniped easy. This map was made just as an experiment to see if I can make koth_badwater work. I DO NOT want this map to be added to the game on those lines, which is why I waited untill a few days after the map submission deadline to make sure that this map dosen't get picked. Feedback is always appreciated. Credit List: Red Phone: Valve, Mirrored Mining Rocks: MaccyF, 32hu Thick Vault Door: iiboharz, Left Pointing Blue Control Point Arrow from the Arrow Pack: cnub66, Mirrored Wired Fire Bell, Celling Pipes, Shed: Khuntza, Blue Wheelbarrow: Earkham, RED Corporate Industries logo: void
Harvest (Player Destruction)
por 76561199073643436
koth_harvest converted to Player Destruction mode with enhancements. Official reupload from Aar's Steam Workshop page.
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