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Mods y complementos para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
achievement_turbov12
por 76561198080600667
V12 the next turbov level with updated control point locations not fixed means uncappable and unfinishable
5CP Double Cross (Joke Version)
por 76561198404160630
Running out of time here...
vsh_Help_a1
por 76561198404160630
april foolz!!!! https://steamcommunity.com/sharedfiles/filedetails/?id=3231171566
Well (Control The Keep)
por 76561198092377838
Well, but it's ported to Control the Keep. Gameplay-wise Control The Keep plays very similar to King of the Hill, except the point must be held continuously for 45 seconds to win. Capping resets the timer for the team who caps. Games can go by in less than a minute or drag on for a while. Also works with TFbots. I reverse engineered broken King of the Hill logic from Valve’s map leak last year. Turns out, that logic is very similar to a new gamemode, Control The Keep which is being developed on by the mapping community with the map Green River, please check out their project.
Ultiduo Swine
por 76561198110462830
A 2 vs. 2 KOTH map based in an Australian train station. Originally created for the Swinburne Ultiduo tournament in 2022.
Other Wall (Cave Story)
por 76561198200668942
This map is based in a map of the Video Game name Cave Story. Is a map to King Of The Hill. It's not perfect, but I hope you like it
Definitely Real Widefort
por 76561198020477616
Nothing strange here on this fine first of april day. Just a normal average widefort update.... yep.....
koth_novest
por 76561198402283497
looks like they didn't have enough budget its harvest but without the middle shed
Sawbine
por 76561198202321204
the cows thought Turbine needed some saws, and Lava and also they moved the Intel, yep. -TFG
Awesomebox Court
por 76561198011433188
So after uploading CM_Idle_Awesomebox I decided that map was a little dated. So I decided to make my own improvements while also practicing my Hammer skills. The original map was created by the CritMag team. Feel free to use this map on your idle servers!
Team Fortress Test V3
por 76561198153928532
this is my first map but revemped it updated to V3 after so many years nav mesh built in already
CTF_2WELL (FAIL VERSION)
por 76561198187112951
WazzimaGiygg - The NukeGiygg Attention.Read this topic before post commentary: https://steamcommunity.com/groups/wazzimagiygg/discussions/0/3609015230778680110/ The map is not 100% error free, however it is an incredible game to be played. Developed with the intent of map developers in Team Fortress 2 to be encouraged to create their maps not only for this game but for any game! Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall GameBanana account: https://gamebanana.com/members/1651727
cp_dk64_arena_battle
por 76561197975107455
From Donkey Kong 64 Medival_Logic Download not Work ? Try This Guide,s. ( Option 1 ) https://steamcommunity.com/sharedfiles/filedetails/?id=521590182 ( Option 2 ) https://steamcommunity.com/sharedfiles/filedetails/?id=698999117
ctf_intelrush
por 76561198399714231
The blu team has to get the bomb to the rocket 3 times to win, if the time runs out, red can watch blu die and when they are done they can cap to win.
Map with no spawnrooms
por 76561198304956069
If this get 100 likes or 400. I will make another map but its gonna be the worst map on the earth m8s
koth_280718
por 76561198057454894
My TF2 72Hour Jam 2018 entry TF2Maps mirror https://tf2maps.net/downloads/72hrjam_koth_280718.6823/
Ultimate Tic-Tac-Toe (Basic map)
por 76561198022053157
This map is a recreation of a game some friends of mine found online. How to start a game: 1: One person from each team stands on their coloured platform as sniper. These people are the players. 2: The control point icon at the bottom of the screen shows whos turn it currently is. Who goes first is determined randomly. 3: All other members of the team can either spectate or provide advice to their player on what move to make. Rules: In this game, RED is represented by X and BLU is represented by O. To start the game, Player 1 places an X on any one of the 81 empty squares, and then players alternate turns. However, after the initial move, players must play the board that mirrors the square from the previous player. If the next move is to a board that has already been won and/or completely filled, then that player may choose an open square on any board for that turn. You win boards as usual, but you win the game when you win three boards together (across rows, columns or diagonals). Rules taken from here: http://vikeshkhanna.webfactional.com/ultimate/#rules The green squares will show where you can move. FAQ: "Why must I be Sniper?" Weapons that fire multiple pellets (eg shotguns) glitch the game if two different squares are hit at the same time. "Can I modify this?" Feel free to decompile and use the entity setup to create a more beautiful or otherwise better version. Only three conditions: 1: Link this workshop post in your posts. 2: Credit me in your posts (megascatterbomb). 3: Send me a link when it's done. Host on your servers as much as you like. Things to work on: -Game is stuck if one of the two players suicide. -Icon that shows where the last player moved.
Desert Base
por 76561198067213684
The red and blu teams have their base in the desert and they are capturing their inteligence. There are 2 sniping spots in the map for snipers. There are bugs in it trying to fix all of them!
Team Fortress 2 Guides
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