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Mods y complementos para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Velozi's Achievement Demo
por 76561199029418175
name is exactly what the map is put this as a CFG and put in tf2's file called 'cfg'. stuff you have to put in a cfg below to keep achievements and bots sv_cheats 1 mp_autoteambalance 0 mp_teams_unbalance_limit 0 mp_respawnwavetime 0 bot -team blu -class scout -name Scout bot -team blu -class scout -name Scout bot -team blu -class scout -name Scout bot -team blu -class soldier -name soldier bot -team blu -class soldier -name soldier bot -team blu -class soldier -name soldier bot -team blu -class pyro -name pyro bot -team blu -class pyro -name pyro bot -team blu -class pyro -name pyro bot -team blu -class demoman -name demoman bot -team blu -class demoman -name demoman bot -team blu -class demoman -name demoman bot -team blu -class heavyweapons -name heavyweapons bot -team blu -class heavyweapons -name heavyweapons bot -team blu -class heavyweapons -name heavyweapons bot -team blu -class engineer -name engineer bot -team blu -class engineer -name engineer bot -team blu -class engineer -name engineer bot -team blu -class medic -name medic bot -team blu -class medic -name medic bot -team blu -class medic -name medic bot -team blu -class sniper -name sniper bot -team blu -class sniper -name sniper bot -team blu -class sniper -name sniper bot -team blu -class spy -name spy bot -team blu -class spy -name spy bot -team blu -class spy -name spy sv_cheats 0 retry
Grid Tower
por 76561199143081082
welcome to grid tower, a deathmatch styled map where 2 teams fight it out until they get bored! your free to stay and fight for as long as you want! theres support to play pretty much all the classes! in the middle you will see the infamous grid tower! the main area, middle of the map, and where the blu and red collide! so what are you waiting for? hop in!
koth_cradle
por 76561198364802136
Weird map inspired by the Antenna Cradle level from GoldenEye 007 for the Nintendo 64. Original map here. If you have any issues with bots getting stuck, put this command into the consoletf_avoidteammates_pushaway 0
Hightower, but it has a Wheel of Fate
por 76561198091892821
A dumb map idea I thought up of when I was angry today. It's Hightower but with a Wheel of Fate, what else can I tell you? Wheel occurs every 3 minutes, maximum fate duration is typically 30 seconds. Features 12 fates, with some new ones! Small story, this map took me 3 times to render, the first failed because I forgot to turn off the decompiled area portals, the second failed because I left the old area portal brushes in and the third one was a success, meaning it took me 7 hours to make what should've been an easy 2 hour copy paste & compile. I think the map should load if you type map workshop/2713733409 in the console?
Disturbine
por 76561198870902455
Unleash the horrors of a spooky version of one of TF2's most ha- I mean beloved maps, Turbine! Also, this is my first map, so I apologize for everything that's bad about this map. Features shown in the screenshots. I also apologize for the potato quality thumbnail and screenshots, my PC isn't that good. Sorry. GameBanana Download
Dodge City
por 76561198297976140
A pre-industrial train stop in the middle of nowhere. Why would a pony want to live in this dump? tags: pony, mlp, brony, dm, deatmatch, trade, death match, brony, kyle brown, kyle, no objectives
koth_quicksand
por 76561198133051016
koth_quicksand is a King of the Hill map, but with a twist. The point takes a minute to open, and then only needs to be held for five seconds to win the round. This leads to quick faced paced rounds where every second counts.
Matrix
por 76561198449300192
Baseado Em Arsena Roblox Based On Arsenal Roblox
jump_redstone
por 76561198143892061
A quarry themed jump map, that I never got around to finishing. (Maybe one day)
ctf_wrecked_beach
por 76561198394858721
A 6 six flags special ctf map made by Poishiche.
PD_Idlefight
por 76561198091313369
Entirely detailed version of achievement_idlefight, using the player destruction gamemode, take enemy skulls and deposit them at your team's ambulance!
Turbine, but it's good
por 76561198068023554
Reworked version of Turbine that hopefully isn't a pile of dogshit like the original (don't @ me)
CANYON CARNAGE
por 76561198042399498
PAYLOAD RACE MAP THAT TAKES PLACE IN DEATH CANYON...CREDIT GOES TO HAP AKA BOSS
[PL] Abridged
por 76561198083890992
Medium sized payload map with 3 points, not including the final one - of which has a neat little bridge explosion at the end. This map is in very early development and playtesting. It's currently simply in the gameplay testing phase. It's also been in and out of development for about a year, so there's that! If you want, you can test it out yourself! I doubt anybody's going to add this to a community server's map rotation, but despite that, I'd really like to hear everyones opinion on it. It also has bot support if you have no nobody to play it with. This is how to get bots working: - type sv_cheats 1 into the console - type tf_bot_quota 24 If the bots dont move, type nav_generate and the map will generate a new navmesh and restart. Again, all feedback is much appreciated! Thank you! Version 15
koth_spriral
por 76561198072572954
its a simple koth map (its also bot friendly type "tf2_bot_add" to add a bot) Also this is my first map so please be kind
cp_dustbowlgr
por 76561199042247393
This is a visually enhanced version that aims to simply improve the visual appeal of Dustbowl, strictly visual changes only! The only exception is that I enabled collision on some out of bound props and added clipping on certain stairs that needed it. Other then that, the clipping hasnt been changed at all. So all the funny spots are still there. List of additions and fixes: -Restored the orange box lighting. Props are now properly lit and brighter, as seen in older versions of Dustbowl. (pre-2016 prop lighting.) -Restored the dustbowl clouds as seen in the postal leak cp_dustbowl. -Restored a bunch of props and details from the postal leak cp_dustbowl. So now some areas should look less empty and more detailed. -Restored the postal leak cp_dustbowl bloom settings. The bloom now is more consistent but a bit stronger. (For those that actually use HDR bloom, feedback for this would be appreciated.) -Extended fade out and fade in for all props and overlays (Props and signs won't suddenly appear or fade out in front of your eyes anymore.) -Added detail in certain areas that needed it. -Added cubemaps in certain areas that had none or needed more. -Added wires to the 3D skybox telephone pole models. -Fixed some displacements that had obvious seams and odd lighting. -Fixed all nodraw brushes that were sticking out of certain displacements. -Fixed a skybox leak between second and third stage. -Fixed various visible nodraw holes. -And many more visual fixes. This map is a part of a series that intends to visually improve all six original release maps. If you have any sort of feedback, don't refrain from commenting it.
Werner (A/D)
por 76561198158549976
3 points attack/defend map with classic chokepoint breaking gameplay. to play map open console with ` and paste: map workshop/3716788243 Residents of nearby town have been complaining of town wide electricity outages during nights for months, after careful intelligence gathering BLU was pointed out at an old Werner central grain elevator building that has been abandoned for a couple of years now. Hidden camera footage and tables of electricity spikes from nearby power stations confirms it, there is something going on and the only way to deal with it is a professional break-in at five in the morning. Created by me (plainz https://steamcommunity.com/id/112-0366/) used some custom props by Freyja, Sedisocks and KrazyZark. Special thanks to: TF2Maps.net and TF2C mapping community for testing and technical help. Testers for their patience. Ficool2 for hammer++ and ++ compilers. tf2maps page: https://tf2maps.net/downloads/werner.19527/
koth_fool
por 76561198076403312
This is a tiny KOTH map that is the end result of a tutorial I've been writing for mapping in which you create this exact map as you see it step by step. As such, it is designed only with the goal of teaching hammer technical skills rather than ideal map layout. The name fool comes from the tarot, being the start of a journey - in this case the start of a journey of creating maps.
Team Fortress 2 Guides
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