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Mods y complementos para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Power Plaza
por 76561198077384585
I've been working on this for over a year using it as a test map for learning how to use the Hammer editor. It features a working subway, melee only fight room, one or two death traps and a hidden disco room. The map doesn't really make sense but it was fun building it. Thanks!
<BETA> ctf_Industry 0.7
por 76561198143378497
ctf_Industry is a capture the flag mode industrial themed map. This version of the map is missing some of the decoration and props planned, but it is a working version of the map. Crated by "Galactic Potato Glitch" and "Lag", be sure to send us your feedback, sugerences, advices and hats. Remember this is our first map. Works correctly with bots! Send us a message to any of the creators' account only for knowing the usage of our map and testing the results, thanks.
Turbine but someone
por 76561198084390982
hi hello my name is name to poorly made render errors exist to find yourself underwater. yes working on a better version of the map and im also trying to fix the render issues.
Office(PlayStation 2)
por 76561199465588292
This is a port of Office from Half-Life's PlayStation 2 port. If there are any bugs, contact me.
8 Control Points Laughter
por 76561198404160630
I randomly thought: What would happen if Laughter had 8 Control Points instead of one? This happened... Original map creators: Aeon "Void" Bollig Liam "Diva Dan" Moffitt Fuzzymellow Zoey Smith
Lockdown
por 76561199465588292
This is a port of Lockdown from Half-Life 2: Deathmatch. If there are any bugs, contact me.
Construct 4
por 76561199465588292
This is a port of Construct 4 from Garry's Mod 4. If there are any bugs, contact me.
kz_desert
por 76561199045644856
Climb.tf map Play with r_3dsky 1 please Intended both sniper and spy
VSH Doohickey (GravelHouse)
por 76561198404160630
This map is no longer being worked on by the original creator. I made it VSH, hopefully less broken, and published it! Credit goes to floofycatto for the original map. VSH Credits: LizardOfOz - Programming, game design, promotional material and overall development. The original VSH Plugin from 2010. Maxxy - Saxton Hale's model imitating Jungle Inferno SFM; Custom animations and promotional material. Velly - VFX, animations scripting, technical assistance. JPRAS - Saxton model development assistance and feedback. MegapiemanPHD - Saxton Hale and Gray Mann voice acting. James McGuinn - Mercenaries voice acting for custom lines. Yakibomb - give_tf_weapon script (used for Hale's first-person hands).
pl_backwater_b3
por 76561197968191400
Yep - you read it right - backwater is the badwater map where the cart starts at the end of the map and goes back to the start of the map. Did this as a special request and surprisingly - it plays pretty well even with bots. Enjoy
Bilgewater
por 76561198082040662
map workshop/3024311891 Bilgewater is an edited version of Badwater with many balance and quality-of-life changes. - A forward spawn for BLU after B is captured, and revamping of their original spawn rooms. - RED's top and bottom spawns have been connected and all doors are open from the start. - Redesigned the area around RED's shutter door next to B, giving them a better foothold at that point. - Redesigned Boiler Room so BLU can rotate faster and hold it more easily. - Swapped the balcony at C for a sloped roof, allowing most classes to jump to it from the catwalk. - Added a back entrance to C battlements. - Other traversal changes throughout the map. - Nerfed Sniper sight-lines and nests. - Health and Ammo pick-up changes. - Clipping and visibility improvements throughout the map. - Better support for lower DX Levels.
Shanghai
por 76561198068183710
Made for Parkour Fortress A map with tight spaces and faster times By Turtlez Made with Nami and Shanghai
The Worst Map You've Ever Played (re-upload)
por 76561198152410426
Couldn't find this map anywhere on the workshop but I did have it installed so I decided to re-upload it for people to experience this hellscape again :) EDIT: Creator reuploaded the map to the workshop here it is :https://steamcommunity.com/sharedfiles/filedetails/?id=2245378170&searchtext=worst+map Honestly was going mental when I saw the map changed, thought something messed with my computer
[KOTH] Cbble (Cobble)
por 76561198042360389
Cbble (Cobble) map for Team Fortress 2 with King of the Hill gamemode. How to play on map? 1. Subscribe on the map and run Team Fortress 2. 2. Open console and type command: map workshop/2945916755 3. Have fun with friends or bots. This is map on GameBanana https://gamebanana.com/mods/431831 This map with Payload gamemode: https://steamcommunity.com/sharedfiles/filedetails/?id=2946010684 This map with Control Points gamemode: https://steamcommunity.com/sharedfiles/filedetails/?id=2946925217
Trade Saturnvalley
por 76561199474211979
Old gmod map that was later on mysteriously playable on TF2. Made by: 8bitsandwhich. Uploading this map for ease of access for workshop. GMOD version of the map https://steamcommunity.com/sharedfiles/filedetails/?id=694071098
rs_doomsday
por 76561198050162688
Never before seen, the original version of doomsday! Construct your team's doomsday device, then defend it for two minutes from the opposition! Map is based off of the otherwise unused base instances from the recent tf2 map source release. The map logic is from the rs_hightower test map and even includes fixed settings like the forward spawn!
Badwater New Route
por 76561198438373052
Badwater but's there's no tunnel and it has a new route. "map pl_badwater_new_route_beta"
ctf_pitstop_a1
por 76561198035282062
A scaled and faithful adaption of the Classic Halo 3 map, The Pit. Roughly a month in the making and ready for play testing for an audience. Any and all feedback would be appreciated. Keep in mind, if possible, a fair bit of work has been done to translate the map intended for shielded Spartans enabling it for a 9-class team based shooter. This includes the obvious additions to the map built around it's original geometry and some added "in-theme" cover. Much more beautification to come. Thanks for testing and Have Fun!
Team Fortress 2 Guides
Configurar un servidor de Team Fortress 2: mapas, mods y ajustes
Configura tu servidor de TF2 con server.cfg, mapcycle, SourceMod, GSLT y visibilidad en Quickplay de forma limpia y fácil de entender.
Alquilar un servidor de Team Fortress 2: guía de servidor comunitario
Configura correctamente tu servidor de Team Fortress 2: server.cfg, modos de juego, SourceMod, MetaMod, Custom Maps y checks para operación en vivo.
Servidor Team Fortress 2 con soporte de mods
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