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Mods y complementos para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
tr_countersniping_practice
por 76561199055466286
A simple sniper training map. A VERY simple training map.
KOTH_countdown
por 76561199201548812
seeing the potential to mine gravel in space, both RED and BLU decided to expand upwards, both siting out an excelent place to launch from, however they both chose the same place, only one solution, FIGHT! this is my first ever map, currently in development
MVM_Repel_A2
por 76561198102074730
This map is currently on development and may some critical bugs, glitches can be found. leave a feedback so i can fix it on next version. Any feedback or ideas for way to improvements are all welcome. Download : https://tf2maps.net/downloads/mvm_repel_a1.13001/ Multi-Staged, Payload-race, Mann versus Machine, Abadoned Industrial themes mixed in one amalgamation! Red must push the cart to the system before Grey mann's tank reach to the hatch while it's vulnerable. But their robot battalion won't let your team make it that easy. ===== Instruction ===== - General Race - This map is hybrid gamemode between Mvm and Payload race, RED team must push their cart before robot's Tank reach it's hatch. There's no bomb for robots to carry, and robot waves will never end until cart reach it's destination. Robot's spawnpoint will continually change depends on first header's progression, They'll escort it's tank, or defend cart against red team to prevent moving forward. When each time cart or tank trying to passing throw mid capture point, they're stop for certain amount of time and only can be moved afterwards. remaining time will be displayed above objective. - Second Round - In second round, RED cannot access to the cart and neither tank cannot be moved until B point is captured. At the start of the round RED must defend control point against robots for 2 minutes. whichever team wins the defend, race will be started. winning team will gain advantage at the start of the actual race. Feature has been removed to minimize mechanism. - Missions - Intermediate - Unchecked_Traceback Advanced - Manner_of_Compete (Balancing is in progress, might be too difficult for non-expert players) Assets : https://construction.tf2maps.net/ https://tf2maps.net/downloads/large-pipes.8821/ https://tf2maps.net/downloads/the-generator-cart.4315/ Credits : For our broccoli community servers to helping me test out stuff and members for giving me feedback and motivation.
Background Snowylake
por 76561198412996786
Smissmas is here!! TF2maps download link: https://tf2maps.net/downloads/snowylake.12088/
CrossRoads
por 76561199013513026
This map is based on Tower Defense Simulator's Crossroads. CREDITS : Original Creator : John Shedletsky Tower Defense Simulator Creator : BelowNatural TDS Version Creator : BiscuitTheTurtleKid. DrinkTheMilkChalice, phiphu123, and Khompell.
TGP TF2 Unusual Paradise [V10]
por 76561198130175522
Credits: Alien: Publish, Fixing, Adding features. T-Virus: Design & Original Map Owner The map for TGP's Unusual Paradise! Server IP Address: 192.223.27.84:27015 (RELEASE DATE COMING SOON) Features of this server include: Voice Restricted Private Trading Rooms, Trading Plugins (!bp/!pc), Arena, Rocket Jumping, 1v1 MGE, Pyro Dodgleball, Boxing Ring Teleport, 32 person Spycrab Room, 1v1 Spycrab Room, Effect Room, Disco Room, and more! People who also worked on the map: King of KFC Jamal, Seabass and KIllerM4
jb_crossroads_v1_preliminary
por 76561198257260511
My second Jailbreak map, which I personally believe is much better than my first. It is primarily a love letter to classic Roblox from 2006-2010, with many old references. This is the preliminary test map, it is about 90% complete. I should finish very soon! P.S. This map is NOT in arena mode, as it allows for easier testing.
CTF Fastfood
por 76561198342092670
A Fastfood themed CTF map made for the 2019 TF2Maps.net 72 HourJam. TF2Maps.net page: https://tf2maps.net/threads/ctf-fastfood.39929/#post-461108
jump_placeholder
por 76561198083345384
This is a tier 3-4 demo jump map. It can probably be completed as soldier but I have no idea what the tier is. 2 courses: course 1: 10 jumps course 2: 7 jumps 3 bonus jumps
pl_highwall(beta)
por 76561198091191453
a medium sized payload map with good amounts of verticality unfinished so expect several dev textures, ways out of the map, etc. feedback is welcome to play the map type "map workshop/1471941050"
Fart Yeshiva
por 76561198206644352
Hello to all the Honey lovers. It's The_Bear. This is a map of my school. But for now the map is beta version, please don't play it YET. Thank you :)
Ivory Spire
por 76561197999501923
Here's a small map I worked on back in July 2015 and is my first serious map. Both teams spawn on opposite sides of the map and need to bring a neutral briefcase, located in the middle of the map, to the other teams base. The briefcase is available for pickup by both teams as soon as it is dropped and has a 30 second reset timer, allowing for fast paced games that can turn around at any moment. Building on top of the spawnrooms is only avalable to the team that owns them, to limit spawn camping. The map supports 24 players but may seem cramped past 12 players. Let me know what you think or if there are any bugs that need to be fixed or issues that need to be ironed out and I'll see to them when I can.
Fuseworks
por 76561198880768981
Fuseworks is a map set in a secret research facility that was originally intended for the construction and research of lasers. Unfortunately, the facility, which belonged to Mann Co., has been divided between "Red Iron" and "BLU Steel." Despite the facility beginning to collapse and its energy depleting, the RED team and the BLU team continue to fight for control. The control point is pulled by trains, running every minute between Area A and Area B to keep the gameplay dynamic. The map features Rayguns, which can sometimes trigger on their own. The map was originally intended to have an "old-style" look, but after "a few" improvements... it doesn't look quite as I planned. I hope you like it! The map was created solo for 126 hours. If you'd like to support me, you can donate weapons, war paint, or cosmetics instead of money using the "trade" option on Steam.
mge_triumph_beta6_rc2
por 76561199140359827
Uploaded for easy access All credit to original author(s)
Payload Bigrock
por 76561199505454207
As grey mann gave up on killing mannco, they sent in the BLU team to destroy mannco instead of stupid bots. More maps like this in the future are coming soon. Note: Before you all report your bugs to me, i want you to know that i already know about the blu door not working correctly, i'm still trying to fix it, the rest you can find out on your own -Ian
[ZR] Nova Prospekt (New)
por 76561198855240201
THIS MAP ONLY FUNCTIONS PROPERLY WITH THE "ZOMBIE RIOT" GAMEMODE. Map made for the "Omega" waveset, however if you're using this map for private sessions, you can use it with whatever waveset. To play this map, join the Zombie Riot servers here: 74.91.119.154:27017 74.91.113.50:27016 145.239.70.42:27015 Zombie Riot Github
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