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Mods y complementos para Team Fortress 2

49.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

koth granary – Team Fortress 2 Mod

koth granary

por 76561198115534197

xoxo

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Nucleus Enhanced – Team Fortress 2 Mod

Nucleus Enhanced

por 76561199073643436

koth_nucleus with performance and clipping enhancements, paired with a major OoB fix. Intended as a community fix for inclusion in the game.

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King of the Hill Meth 2 (Meth Deluxe) – Team Fortress 2 Mod

King of the Hill Meth 2 (Meth Deluxe)

por 76561198869426277

ATTANTION! You need to play the First Map to Understand the Lore. Here the First Map: https://steamcommunity.com/sharedfiles/filedetails/?id=2872668099 B̴̛͙̹̠̟̝̃̄̐̅͆ȃ̶̘͈͇͍̂̌r̸̡͈̪̲͔̟̖̮̱̅͗̏͛ñ̴̢͔͍̼̲̯͍͖̽̎͑͗̒̉́͋̈́e̷̙̺͐̐ỹ̶̡̛̮͌́̓̾͊̕ ̶͇̼̼͗͊̄̋f̸̡̡͈̥̰͕̣͕͍̕ŗ̴̧̳̥͛̓̌͆ö̵̡͇̤̩̺́͐͗͘ḿ̷̟̯̼̥̻͗̇̅̀̆̚͝ͅ ̵̡̪̗͓̦̖͈͋͑B̸̢̧̧̗̺̳̞̠̳͕͆̀l̵͔̽̈́̎̓̉̓̍̚̚͝ä̴̧͈͉̣̙͍̲͍́͐̿c̸͙̀̔̕ͅk̵̥͉͕̦̠̱̥̳̹͇͑͆̆̄̂͂̚̚͝ ̶̨̖͎̼̍̽̌̾̀̈́̀͆̕M̴̧̄̄ę̵̖̼̼͖͈̇͐́͒́̀̎́̕s̸̨̭̙̟̲̟̹͕͌̋̒̇̍͝ạ̵̛̘̦̖͝ͅ ̵̫̮̯̙̉̓̈́̀͊͊ͅͅm̷̦̳̖̍̇ͅa̸͓̭̥̓͂̄̎̊̌̊̐͝ḑ̸̛̘̼̗̱͍͗̃̽̐̓̀̈́͝͝e̸̯̬̝̥͛̃ͅ ̸̡̨͕͍̭̮̖̹̈́́̔͋͋͐̇̂͘̚͜š̵̩͙͇̦̦̬̖̤͆̾̽̒̓ţ̵̛̩̯̦̜̳͍̇̀̿̔̄͜ͅȗ̸̡̦͈̮͎̱f̶͉̤̣̳̻̯͇̳̟͛͗̈́̿f̸̙͌͗̎ ̷̹͙̘̤̙̫͚͖̖̂̀͋̂̉̆̏̿͝ä̷̗́̂͜n̷̨̖͖͕͖̑̇̕͠d̵̳̳̭̜̣̫͖̠̠͌͗̋̊͘ ̶̧̓͊̓s̸͕̾̒̋̀̆h̵̙͕̹̝͓̺͓͝i̵̜̮͇̘̱̲͇͕͑̑̐́́̂̑̅t̸̞̀̔̈́͊͐ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i didnt made this i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ i̶̡̨̘̝̞͖͊̈́͑̅̐̍̕͜ ̸̨̡̩̩͇͎̙̃̈́͝m̴̧͓̹͛̌̈́̓̕a̵̟̙̔͛̈́̈ͅd̵̢͚̼̹͓̫̪̎̾̇͂̀́͝ḙ̶͇̘̄̈́̀̅̊̃ ̷͍̮̑t̵̨̹͚͒̀̈́h̵̠̮̭́̇̽̊͋̓̀̚͘i̶̢͕̫̖͓̟͕̱̝͒̒̆̔͑s̵̪͙̞͎͋̈́͛̚ Ĥ̴̢̨͈̞͚̯́͜A̸̡̛̓́̊̇̓H̸̨̛͈͙͕̟͎̹̏͐͒̀̀̀̋͒͝A̷͉̤͕͐̇̏͑̀Ĥ̵̲̪͎̥̼̉̀̓̉̂̇A̵̢̱͇̬͍̫̯̫̫͆̀̐̿͐͊̇͝H̸̡̛̩̗̘̣̦̜̉H̷̥̬̒̐̊̅̄͘A̶̳͔͉̔̎̈͆̀̉̀̀̽̚ͅĤ̴̢̨͈̞͚̯́͜A̸̡̛̓́̊̇̓H̸̨̛͈͙͕̟͎̹̏͐͒̀̀̀̋͒͝A̷͉̤͕͐̇̏͑̀Ĥ̵̲̪͎̥̼̉̀̓̉̂̇A̵̢̱͇̬͍̫̯̫̫͆̀̐̿͐͊̇͝H̸̡̛̩̗̘̣̦̜̉H̷̥̬̒̐̊̅̄͘A̶̳͔͉̔̎̈͆̀̉̀̀̽̚ͅĤ̴̢̨͈̞͚̯́͜A̸̡̛̓́̊̇̓H̸̨̛͈͙͕̟͎̹̏͐͒̀̀̀̋͒͝A̷͉̤͕͐̇̏͑̀Ĥ̵̲̪͎̥̼̉̀̓̉̂̇A̵̢̱͇̬͍̫̯̫̫͆̀̐̿͐͊̇͝H̸̡̛̩̗̘̣̦̜̉H̷̥̬̒̐̊̅̄͘A̶̳͔͉̔̎̈͆̀̉̀̀̽̚ͅĤ̴̢̨͈̞͚̯́͜A̸̡̛̓́̊̇̓H̸̨̛͈͙͕̟͎̹̏͐͒̀̀̀̋͒͝A̷͉̤͕͐̇̏͑̀Ĥ̵̲̪͎̥̼̉̀̓̉̂̇A̵̢̱͇̬͍̫̯̫̫͆̀̐̿͐͊̇͝H̸̡̛̩̗̘̣̦̜̉H̷̥̬̒̐̊̅̄͘A̶̳͔͉̔̎̈͆̀̉̀̀̽̚ͅĤ̴̢̨͈̞͚̯́͜A̸̡̛̓́̊̇̓H̸̨̛͈͙͕̟͎̹̏͐͒̀̀̀̋͒͝A̷͉̤͕͐̇̏͑̀Ĥ̵̲̪͎̥̼̉̀̓̉̂̇A̵̢̱͇̬͍̫̯̫̫͆̀̐̿͐͊̇͝H̸̡̛̩̗̘̣̦̜̉H̷̥̬̒̐̊̅̄͘A̶̳͔͉̔̎̈͆̀̉̀̀̽̚ͅĤ̴̢̨͈̞͚̯́͜A̸̡̛̓́̊̇̓H̸̨̛͈͙͕̟͎̹̏͐͒̀̀̀̋͒͝A̷͉̤͕͐̇̏͑̀Ĥ̵̲̪͎̥̼̉̀̓̉̂̇A̵̢̱͇̬͍̫̯̫̫͆̀̐̿͐͊̇͝H̸̡̛̩̗̘̣̦̜̉H̷̥̬̒̐̊̅̄͘A̶̳͔͉̔̎̈͆̀̉̀̀̽̚ͅĤ̴̢̨͈̞͚̯́͜A̸̡̛̓́̊̇̓H̸̨̛͈͙͕̟͎̹̏͐͒̀̀̀̋͒͝A̷͉̤͕͐̇̏͑̀Ĥ̵̲̪͎̥̼̉̀̓̉̂̇A̵̢̱͇̬͍̫̯̫̫͆̀̐̿͐͊̇͝H̸̡̛̩̗̘̣̦̜̉H̷̥̬̒̐̊̅̄͘A̶̳͔͉̔̎̈͆̀̉̀̀̽̚ͅĤ̴̢̨͈̞͚̯́͜A̸̡̛̓́̊̇̓H̸̨̛͈͙͕̟͎̹̏͐͒̀̀̀̋͒͝A̷͉̤͕͐̇̏͑̀Ĥ̵̲̪͎̥̼̉̀̓̉̂̇A̵̢̱͇̬͍̫̯̫̫͆̀̐̿͐͊̇͝H̸̡̛̩̗̘̣̦̜̉H̷̥̬̒̐̊̅̄͘A̶̳͔͉̔̎̈͆̀̉̀̀̽̚ͅĤ̴̢̨͈̞͚̯́͜A̸̡̛̓́̊̇̓H̸̨̛͈͙͕̟͎̹̏͐͒̀̀̀̋͒͝ barney.

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ctf_flagrun concept – Team Fortress 2 Mod

ctf_flagrun concept

por 76561198101495169

While coming up with unique map ideas I took to TFC to see if I wanted to try and remake any of it's maps, because creativity is hard :P. I loved flagrun's idea so much I decided to try and implement the ctf variant into TF2. After all, the flagrun remakes I've seen were just basic CTF. I very quickly found out why. This is the result of about 8 1/2 hours worth of agonizing experimention. It is held together by duct tape alone. But it is flagrun nonetheless, exactly as it functioned. It isn't 1:1 layout wise but I wasn't going for a pixel perfect recreation. Eventually I intend on giving it that signature TF2 feel, so it doesn't need to have the exact same geometry. Let me know if its too chokey or too open. None of this is 100% final. Newest features: -Finally swapped RED and BLU bases. -Changed the flag models to be actual flags, special thanks to TitanT who made the models, link to the TF2Maps page below. -Added an 8 minute timer; when it runs out, the team with the most flags wins. -Wait, what? Both teams have an equal number of flags? Well I covered that too! When that happens, a 5th flag appears at mid; grab it and simply cap it at your base to win the stalemate! -Made spawn rooms more secure. Apologies, by the way. Planned future features: -more textures -better map design (to access the map just enter map ctf_flagrun in console) TF2maps link: https://tf2maps.net/downloads/ctf_flagrun-concept.12947/ TitanT's Classic Flags: https://tf2maps.net/downloads/team-fortress-classic-styled-flags.7206/

25 descargas Detalles →
koth_riverside_a1 – Team Fortress 2 Mod

koth_riverside_a1

por 76561198238064066

King of the hill map made by tpavkk. Special thanks to Sgt. Bread for helpful suggestions and to Boojum Snark for their Ultimate mapping resource pack. Map is set in between two river dams. Teams fight over the territory in order to destroy opposing base to prevent them from flooding the valley. Small map with plenty of height differences and flank routes.

18 descargas Detalles →
CLUB_FORTRESS – Team Fortress 2 Mod

CLUB_FORTRESS

por 76561198157683329

This is my first map ever made for TF2, the map is not designed for battles, it was created for a peaceful game of tf2 with music and toilet. there are buttons on the map that can turn off the lights in the building.

34 descargas Detalles →
dr doom v2 – Team Fortress 2 Mod

dr doom v2

por 76561198115534197

reupload from https://gamebanana.com/mods/74524

31 descargas Detalles →
ctf_hellfire_revamp – Team Fortress 2 Mod

ctf_hellfire_revamp

por 76561198451436507

Hellfire biggest flaw is chokepoint structure. This leads to constant unfair fights when one team pushes other to spawn area. Revamp adds many additional ways around main path. Original map by Valve

27 descargas Detalles →
jump_keep – Team Fortress 2 Mod

jump_keep

por 76561198118420122

Castle Jump Map Originally released 4/08/2020 https://jump.tf/forum/index.php?topic=2948.0

41 descargas Detalles →
cp_goodnight_v2 – Team Fortress 2 Mod

cp_goodnight_v2

por 76561198229680832

Have you ever been to one of those university art museums? 'Goodnight' is a 5 Capture Point map that accidentally creates that feeling, as this is my second published map ever that involved more experimenting with texturing and changing up map geometry. This map is a small, cozy little treat with some added verticality and traveling from last time I made something. If you have any notes on how this map might be broken, go ahead and leave them in the comments after giving it a playthrough. I will probably be making an Attack/Defend variant that I will link once this is updated fully. Change notes: (Version 2) -Geometry adjusted for breathing room. -Vent doors work now. For some reason having a lip of -2 caused them to stop working. -Some glass at midpoint changed so that it's not as confusing to tell if an enemy is behind a wall. -Got rid of some dev textures that were left over. -There's a grassy 'outside' now -Railings for base point have been raised, and some added clipping boxes for smoother play space. -Teleporter placement mats! -Environmental soundscape -Some Lighting tweaks -Optimization; changing some unseen textures to nodraw and changing some missed minor brushes to func_details -...And even more things I might have forgotten! (After Playtest Notes) The map is too small, simple as that. Texturing needs some work since some glass was invisible, and textures for floors ended up being wall textures somehow. nobuild areas on ramps have been removed, as well as getting rid of the vent. Vent will be replaced by a bigger flank hall next to the second spawn door. There should not be flanks that let you bypass points, so I should probably get rid of the flank under midpoint. Make sure RED team points are on the left of the HUD, and BLU points are on the right so the animation syncs up, this means BLU point's entity index value needs to start at 0 and RED needs to start at 4. Spawn doors speed was set to 500, but perhaps the trigger areas needed to be bigger. Points need to be farther apart. And no, I will not seal the map besides using big cube! :P After one last update to fix all that, this will be archived. I don't have any ideas for actual gameplay maps, so for now I don't know what to start over on just yet. Thanks to everyone who at least helped playtest over at tf2maps.net! I hope to make and share more enjoyable maps in the future, as well as continue to help others with theirs.

31 descargas Detalles →
Troll – Team Fortress 2 Mod

Troll

por 76561198861075110

Everything in this map kills you, everything.

39 descargas Detalles →
tf_cp_dust2_dev_0.6_alpha – Team Fortress 2 Mod

tf_cp_dust2_dev_0.6_alpha

por 76561198213549891

Демка для разработчиков -добавлены декорации

37 descargas Detalles →
CP_SUPERCAPTURE – Team Fortress 2 Mod

CP_SUPERCAPTURE

por 76561198187112951

CP_SUPERCAPTURE The map follows in a different way from all points capture, you MUST stay alive until you capture the last base, if you die when you have captured the base of the middle or the second enemy base you will not be able to relive! You should expect the enemy to capture at least the central base. So in this new map concept, the strategy of staying alive is the focus!

27 descargas Detalles →
PLR_HIGHTOWER HD VERSION ECOLOGIC – Team Fortress 2 Mod

PLR_HIGHTOWER HD VERSION ECOLOGIC

por 76561198187112951

PLR_HIGHTOWER HD VERSION ECOLOGIC

27 descargas Detalles →
ctf_asteroid2 – Team Fortress 2 Mod

ctf_asteroid2

por 76561198187112951

WazzimaGiygg - The Blue Alien Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall GameBanana account: https://gamebanana.com/members/1651727 Map Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1586002813

26 descargas Detalles →
cp_turbine_HD – Team Fortress 2 Mod

cp_turbine_HD

por 76561198354384188

The original map is here https://steamcommunity.com/sharedfiles/filedetails/?id=1503984957

33 descargas Detalles →
Water Rocket – Team Fortress 2 Mod

Water Rocket

por 76561198057471537

alpha 2 entry for the 2018 72hr Summer Jam alpha 2 changelog: -added textures -gave the sun a bottled water (it's less bright) -added some cover on A -made B less open -went from a small medkit to a medium health kit incase somebody gets really hurt

29 descargas Detalles →
Unload – Team Fortress 2 Mod

Unload

por 76561198365513206

A king of the hill map based on a train station

31 descargas Detalles →
Arena: Citadel V1 – Team Fortress 2 Mod

Arena: Citadel V1

por 76561198130783205

A simple arena map with long hallways and a giant room for both teams to fight over the middle.

28 descargas Detalles →
ctf_blocks – Team Fortress 2 Mod

ctf_blocks

por 76561197999484504

Urban fight, 9 buildings, 2 briefcases and 1 sewer.

37 descargas Detalles →
Test2beta – Team Fortress 2 Mod

Test2beta

por 76561198083761260

I might work on this map in the future. The tower is not a prop so you can walk through it.

37 descargas Detalles →
Arena Breakwall – Team Fortress 2 Mod

Arena Breakwall

por 76561198015033140

An arena/glassattack hybrid Features: -Breakable blocks. -Floor beneath said blocks that kills on touch. -Ammo packs at spawns that allow you to break through the blocks quickly. -Support for other arena based gamemodes. By the way I'm not the creator of this map, uploading it on the basis of being difficult to find.

32 descargas Detalles →
Versus Saxton Hale Banana Bay – Team Fortress 2 Mod

Versus Saxton Hale Banana Bay

por 76561198404160630

Watch out for the trains! They are going a bit faster, because they are late! Credits: https://tf2maps.net/downloads/vs-saxton-hale-vscript.15067/ (VSH V-Script) Banana Bay credits: Neal "Blade x64" Smart Jennifer "NeoDement" Burnett PEAR Stiffy360 Fuzzymellow Aeon "Void" Bollig Freyja

38 descargas Detalles →
jb_Interwebz – Team Fortress 2 Mod

jb_Interwebz

por 76561198168012908

i take no credit for this, its just a reupload

44 descargas Detalles →

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