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Mods y complementos para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
CTF Infiltration Well
por 76561198404160630
This is a one sided CTF, RED has no intelligence! Steal the BLU one! Credits: Map logic taken from CTF Infiltration: https://steamcommunity.com/sharedfiles/filedetails/?id=454128304 (Original creator: Donut the Vikingchap) Layout: dmxand3r Music: Valve Orchestra (Intruder Alert) Map made from suggestion by: dmxand3r
Arena Orange
por 76561198404160630
A quick simple gamemode swap, the old version of arena_orange1. Enjoy! Map filename: arena_orange
Snowcarter
por 76561198404160630
A winter reskin of Highcarter! Features new mechanics, and bugfixes! Push the cart, if you dare...
cp_Runaway_b3
por 76561198408088364
A small and compact map where, instead of scoring by capturing all the control points, BLU-team must capture them to switch the rails so that the bomb cart (which moves automatically) reaches its destination. Have fun.
KOTH Painfort
por 76561198404160630
A new painful take on the map! I made it even more hard to finish! How trying to finish a round on Ghost Fort feels like:
VSH Gravelhouse (Ammo type)
por 76561198404160630
Saxton Hale has invaded a base once again! This time, he actually used his brain and removed all of your ammopacks! What will you do now? (Friendly fire is enabled, and killing your teammates drops ammo) Credits: floofycatto (The original creator of the map) LizardOfOz - Programming, game design, promotional material and overall development. The original VSH Plugin from 2010. Maxxy - Saxton Hale's model imitating Jungle Inferno SFM; Custom animations and promotional material. Velly - VFX, animations scripting, technical assistance. JPRAS - Saxton model development assistance and feedback. MegapiemanPHD - Saxton Hale and Gray Mann voice acting. James McGuinn - Mercenaries voice acting for custom lines. Yakibomb - give_tf_weapon script (used for Hale's first-person hands). https://tf2maps.net/downloads/gungame-vscript-gamemode.17177/ (Friendly fire)
VSH Badwater (Koth)
por 76561198404160630
Wow this area is quite nice, I sure hope that nobody shows up here unexpectedly! Created for Serider.TF. Credits: LizardOfOz - Programming, game design, promotional material and overall development. The original VSH Plugin from 2010. Maxxy - Saxton Hale's model imitating Jungle Inferno SFM; Custom animations and promotional material. Velly - VFX, animations scripting, technical assistance. JPRAS - Saxton model development assistance and feedback. MegapiemanPHD - Saxton Hale and Gray Mann voice acting. James McGuinn - Mercenaries voice acting for custom lines. Yakibomb - give_tf_weapon script (used for Hale's first-person hands).
Oil Rig
por 76561199122312964
This is my first polished, and fully functional Team Fortress 2 map, also this was made by PetSackboy, (me).
Trade_only_up remake
por 76561198400648500
Изменено: 1) Изменен задний фон. 2) Изменил некоторые моменты в паркуре. 3) Изменена погода на пасмурную. Добавлено: 1) Добавил указатели в начале паркура. 2) Добавил двери и шкафчики для базы синей/красной команды. 3) Расставил на карте патроны и аптечки. 4) Расширил территорию. Название файла : trade_only_up_v2.bsp
No Tower
por 76561198383992728
So, we have Hightower, Highertower, and Highertower Extended, but, what about the opposite? Well, here it is. May I present, No Tower. I've gone and removed the whole of the Hightower.
plr_hightower_event but I changed it a bit
por 76561198404160630
plr_hightower_event but I changed it a bit, yes I did change the map to load the map put in the console: map plr_hightower_event_test
rs_hightower_z2
por 76561198075105319
One of the maps found in the January 12th TF2 dev repo leak. It has been cleaned up a fair bit, hence the "z2" addition to the map name. To load it in game, use the command "map workshop/2926113582" in your console. The way this map works is quite interesting, and seems like a weird mix of CTF and Attack/Defence and is probably what eventually became Special Delivery. A neutral intel spawns on the top of the tower, which both teams scramble to bring to their own shack. Once a team has captured the intel three times, they must defend the core in their shack for 2 minutes. Should the core be broken, the race for intel begins again. Successfully defending, unsurprisingly, means you win. Note: This map will NOT work properly without "sv_allow_point_server_command" set to "always". This is due to the gamemode using CTF logic and capturing three times would otherwise result in an instant win.
AD Process (Manned Machines Edition)
por 76561198323775505
Original creator: ScorpioUprising Assets used (DM me if some are missing): Snowycoast Assets Frontline Asset Pack Designed specifically for the "Manned Machines" gamemode. Contains giant robot sized doors and expands the maps original play area beyond the originals!
Fixed CTF Harvest
por 76561198975339647
Fixed this map because the compile was bad and stuff would disappear. Original map was made by Frostbite.
Koth Pine River v1
por 76561198290067613
The map is unfinished but most changes from now would be making the map look better. like adding a proper skybox and stuff. but map is playable
Glass Maze
por 76561197992885734
A small, mostly open map with intel/capture zones encased in respawning breakable glass and a battle worn maze connecting it all.
Sandbridge
por 76561198050396892
A map I ripped from Paladins Champions of the Realm from YouTube videos.
HillTower
por 76561199013513026
Hello, and welcome to HillTower, Enjoy your Fight! Welcome to HillTower, The Heaven of Snipers and Soldiers. TF2Maps Download : https://tf2maps.net/downloads/hilltower.11713/
pl_hoodoo_event
por 76561198061524458
Red team hired a shaman to haunt Hoodoo's gold mines. will this be enough to keep the Blu team out? Full creative credit goes to the original Hoodoo creators: Tim "YM" Johnson Jeroen "Snipergen" Dessaux Wade "Nineaxis" Farby Drew "..oxy.." Fletcher
Gorge, but the points must be destroyed
por 76561198151586855
-Lazy edit, but I found it genius. This Guy., probably What happens when you combine a CP map with destructive points? A recipe for disaster for both teams! (seriously!) No, but for real, the points are destructible and both teams can destroy it. RED's job is to keep the boulders, BLU's is to destroy them. RED can accidentally break both boulders, so be careful when defending!
koth_penis
por 76561198179622059
first map, (somewhat) intentionally garbage. Only uploading to try to share with a friend
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