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Mods y complementos para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
VSH_TINYROCK_FREESAXTONCAMPING
por 76561198404160630
Credits: LizardOfOz - Programming, game design, promotional material and overall development. The original VSH Plugin from 2010. Maxxy - Saxton Hale's model imitating Jungle Inferno SFM; Custom animations and promotional material. Velly - VFX, animations scripting, technical assistance. JPRAS - Saxton model development assistance and feedback. MegapiemanPHD - Saxton Hale and Gray Mann voice acting. James McGuinn - Mercenaries voice acting for custom lines. Yakibomb - give_tf_weapon script (used for Hale's first-person hands). How can someone mess up a map so bad? Seriously this map is trash, the next upload will probably be a better version of this map.
[VSCRIPT] Sniper War
por 76561198880300483
This map is very simple it explains itself. you shoot sniper and sniper shoot you. 1v1 ur friends with this simple map or play with a group of friends! Type map workshop/3015750006 to play the map!
Desert Landscape
por 76561198826541008
DOWNLOAD THE MAP AND POPULATION FILES HERE: https://tf2maps.net/downloads/mvm-desert-landscape.17469/ One of the Mann Co. mines was attacked by Gray Mann. Apparently the coal reserves in their factories were no longer sufficient and they resorted to the thievery of the nearest mine. But Team Fortress does not think so. Author: https://www.youtube.com/@UncleZane
CP_DONNER (DOD PORT)
por 76561198060902000
A rough (and frankly terrible) port of dod_donner from day of defeat source to TF2. All materials and models *should* be packed inside, but if they're not, let me know in the comments.
CP_HOTROD
por 76561197988171978
3ラウンド制のCPマップのHOTRODです。このマップは熱い戦いをしたいってことをコンセプトにしたマップで、DUSTBOWLを研究して作ったのを記憶しています。そのほかにはラピュタの鉱山の町を参考にしたりして結構気合を入れて作っただけあってよく遊んでもらったマップです。 1R CP1は開けたところですので比較的容易に突破できますがCP2は建物を角に戦うマップなので比較的攻めにくいと思います。 2R CP1は大きな穴の上にある橋の上の戦い。ここはラピュタの鉱山をイメージして作ってます。CP2は鉱山の町をイメージしてます。 3R ここは最終の形だけ出来ていて、その手前のCP1は何度も作り直して形から構造からバージョンによって違うマップです。最終バージョンで攻めやすくしてバランス調整しました。
cp_orange_longway_hv2_fix
por 76561198379127995
Создатель hv2 карты: Timurzh5 (https://steamcommunity.com/id/12426784/) Создатель hv1 карты: Wh1te (https://steamcommunity.com/id/White506/) Помощники: Jebus (https://steamcommunity.com/profiles/76561198407691101) Карта переделана в hammer++
Poney Island
por 76561198297976140
A tropical island for little ponies to relax and play in now turned into a battleground where RED and BLU fight over sand. Literally. tags: pony, mlp, brony, dm, deatmatch, trade, death match, brony, kyle brown, kyle, no objectives
koth_gladiator_arena
por 76561199058257384
It is a koth map that is a colosseum. You only have medieval weaponry!
Jan Papież II .BSP
por 76561199104126301
jeśli kochasz Jana Papieża II to to jest idealna mapa dla ciebie!
Medieval Harvest
por 76561198799052049
Harvest but it's Medieval. Have fun! (also don't question the very not sus lights which can totally be invented in the 11th century) (i also cannot be asked to make a good thumbnail for this, as this was just a project i did to get versed with hammer editor, actually original maps coming soon)
Snakewater but its underwater
por 76561198326246554
i dont know how to use hammer so the map is pretty broken but not being able to see outside the water is officialy a *feature*.
Greed
por 76561198848075481
Koth_greed is a not-so-serious king of the hill and mannpower hybrid. The main gimmick is that there is a pit of gold in the middle which will drown you if you fall in, but has a crit powerup in the middle. This map was made to goof around on, so don't expect the highest of quality (although it is less of a meme map than Heavy's World). If you want to turn off Mannpower enter the console command: tf_powerup_mode 0 Or enter this to disable grappling hooks: tf_grapplinghook_enable 0 There are also a few secrets you can find, including a control room that lets you do stuff with the map. I might add more to the map in the future, such as more options in the command room, or better looking scenery. Feel free to recommend improvements, and inform me about any exploits. (make sure they aren't intentional and have to do with the secrets first)
KOTH_Railway (WIP)
por 76561198064187241
Suspension railway Make me good but not yet
VSH Spothouse (MQ5)
por 76561198378045511
My First Versus Saxton Hale Map. This map is a bit wide. With 3 catapults and 17 ladders, you can flying around the map. Some buildings are purely imported from Brickyard.
VSH STORMMILL V1
por 76561198160411201
Saxton Hale is envious of the red teams spawn room, and wishes to take it by force. Battle against the bag of muscles in an old, rainy "sugar mill". There are a few secrets on the map, but you will have to find them! Some of them are more interesting than others. I tried to design the map so that fighting would happen vertically and around the map. Naturally this would make scouts and soldiers a pain to deal with, but I put the health and ammo on the ground or in buildings, so that they would be have to return to the ground once in a while. Of course, the most valuable pickups are slightly further away. I also want my maps to be fun for more than a few classes, so mobility classes have alot of jumping, snipers have some vantage points, heavies have some juicy spots, engineers have places to build, and other classes can do whatever they do. I also wanted it to be good for Hale, so jumping is encouraged. Quick surprise attacks can work, and in general the level geometry was made for jumping. Have fun!
Barnyard
por 76561198233303860
It's a Rainy day, and the Mercs' just want to get it done, and over with. Being centerd around a fake milk farm, and a very real corn feild, set at a late/ early evening, I personally feel like I gave this map a very unique feeling than any other I've made. Be it CSGO, or Portal 2. Huge thanks to Toofty for hosting it on his server for me, and all the people around the TF2 Scene, such as TF2maps.net, and Creators.tf for keeping me inspired, and ultmately helping me make what is in my opinion, an alright map!
koth_outcrop
por 76561198446057077
This is the first map I made in Hammer. It is a simple king of the hill map that I did not finish. Sadly, I can’t finish the map, as I lost the .vmf of the map and did not make a backup of it. Thankfully I have a backup of the .bsp, so to make it feel like my time wasn’t completely wasted on the map I decided to upload it to the workshop. I was able to get a new .vmf from the .bsp, so I did a little update. I hope I did this properly, so this updates for everyone.
ctf_2rooms
por 76561198411337640
The best ctf map is finally here!. ctf_2rooms gives you the ability to feel even worse when playing a map with choke points because this entire map is one choke points that is a corridor and 2 rooms where the teams spawn, be aware of spawncamping because the other team can enter your spawn!.
CP_STEEL HD VERSION ECOLOGIC
por 76561198187112951
CP_STEEL HD VERSION ECOLOGIC
Icebowl
por 76561198227960928
It's dustbowl but with a snow skin. Old Submission I planned to make public for Christmas 2018 but never got around to it. Merry Christmas. Custom content from: https://tf2maps.net/threads/snowycoast-assets.24898/ If the custom content is not showing let me know. Access the map open the console and type: workshop/1597573871
koth_3am_b2
por 76561198087599782
A map based off a town late at night. It's my first map, and anyone can use this map for anything they please!
CP_Orange_ABC_V1
por 76561198047683031
This map is a small map that has control points in a way thats like cp_gravel_pit (A+B>C) note this map will be coverd in dev texures but i hope it will be fun! I also will probably change the name to. download this on gamebanana: http://gamebanana.com/maps/191729
Infinitode 2 3-4 (Payload)
por 76561198823894695
A payload map based on a level from Infinitode 2.
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