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Mods y complementos para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
VSH Laughter
por 76561198404160630
Welcome to the new VSH map I ported! (It may be bad.) VSH Credits: LizardOfOz - Programming, game design, promotional material and overall development. The original VSH Plugin from 2010 Maxxy - Saxton Hale's model imitating Jungle Inferno SFM; Custom animations and promotional material Velly - VFX, animations scripting, technical assistance JPRAS - Saxton model development assistance and feedback MegapiemanPHD - Saxton Hale and Gray Mann voice acting James M. - Mercenaries voice acting for custom lines Yakibomb - give_tf_weapon script (used for Hale's first-person hands) Phe - game design assistance Original map creators: Aeon "Void" Bollig Liam "Diva Dan" Moffitt Fuzzymellow Zoey Smith
Desert Bus (Real)
por 76561198088916686
Play this map by typing into your console after subscribing: map workshop/3416835084 Not to be confused with the somewhat "playable" map created by https://steamcommunity.com/sharedfiles/filedetails/?id=1942626656&searchtext=desert+bus This has you running all 360 miles to Vegas! If you play as scout, you will get there in around 16 hours! This map, like the original game, should be played singleplayer, as the logic gets screwed up a bit with multiple people.
zi_barnlanding
por 76561198089139833
Red team lands their plane to pick up a client but while waiting for the client a flying saucer crashes into the building they're using, emitting a greenish gas which first infects Archimedes, the infection changes its victims into a zombie-like state, engineer and medic set up a lab in one of the buildings where they figure out how to synthesize a cure, then, while they are waiting for the cure for Archimedes to finish, the gas infects some of their teammates, the cure will fully restore them once its ready, except each cure takes time to make, can red fight off their infected teammates long enough for enough of the cure to be made to heal all the infected? or will the infection take the entire team before time is up? the map itself is pretty small, but I'd say that works well with this game mode as it forces players to fight and stand their ground rather than simply running or hiding. I made sure to scatter the red spawns so that when the infected are chosen theres a lower chance they are directly next to all the noninfected, making the start of the round feel more natural and fair. link to gamebanana page with full credits: https://gamebanana.com/mods/538394
Harvest Castle (Medieval KOTH)
por 76561198850331312
CREATED BY BERRYSERIOUS - Gamemode: Medieval King Of The Hill - Harvest Castle is a brand new halloween medieval mode map turning king of the hill into an insane fight, work toghether to capture the point and keep the other team off
pl_circle FluteFlu ver.
por 76561199228438688
The pl_circle map created by shounic, decorated to be in my opinion better looking than the original.
Intercom
por 76561198314525124
Have you ever lost your way on the maps you play? Many players find such maps confusing and often don't return to them due to the lengthy familiarization process. That's why we've designed the Intercom map with these players in mind! Symmetric Linear Intercom adopts the Symmetrical Linear style of Team Fortress 2. In a map where both teams have an equal number of control points at the start, players will compete in a variety of locations, from narrow corridors to wide open spaces. Capturing the central point activates the opposing team's nearest control point, giving them a chance to advance. There is a daytime version of this map, available via the link below: Intercom WARNING: This map is still in beta and what you see may not be permanent. Therefore, please be aware that some content may change in the future. Also, there is a high chance that you may experience optimization issues with the map. This issue will be fully resolved in future updates. If you have any problems or suggestions about the map, you can contact us via the link below. Discord
koth_aimdream
por 76561199074913913
koth_aimdream Aimdream is mirrored map for perfect battles. Map is minimalistic so you won't get distracted. if you found any bugs, etc. write about them in the comments
bm_templeofninjamasters
por 76561198433890033
Another roblox map? jeez. This one is more inspired to look like the OG Temple of Ninja Masters game on Roblox! It's a very old and nostalgic game, and figured it'd work well for bombermod because of the large gold and blue arena. Even topped it off with an old-school spinning decal.
Pacifica - Destiny 2 reimagined
por 76561198050354404
(Disclaimer: This is NOT my map per say, it's a faithful recreation to an identical map in Destiny 2, but in TF2! All rights still reserved, this is simply a passion project!) Welcome to Titan, moon of Saturn, Guardians - I mean Mercenaries! - Here you'll find a marine base with plenty of sightlines, dangerous waters, stealthy sentry positions and winding corridors for a close-quarters brawl! Hosting 3CP format similar to Powerhouse, Pacifica is small but expansive, leading to fast-paced rounds and constant action! This level is still in post-production for polish, and feedback is appreciated! https://tf2maps.net/downloads/pacifica.14543/
boring desert island
por 76561198882921259
There is nothing to do on this map. Of course, you can sit in the chair captured during the flight from the blown up ship of the blue team and watch the beautiful sunset. This is all you can do here.
Nova Prospekt Outside (VSH)
por 76561198169263597
https://gamebanana.com/mods/73925
Landfall: Timed
por 76561198286072949
Capture-The-Flag Landfall, but with a countdown timer to prevent infinite games, as well as other miscellaneous features. • Countdown timer enabled on round start • Timer paused once the Intel has been picked up • Intel timer does not fully reset on drop • Intel disabled for 30 seconds after cap • Timer re-enabled shortly after cap • Team with the most caps wins after the timer ends • Equal caps causes a stalemate • Crit-on-Capture removed • Added sounds and particle effects for the Intel Workshop ID: 2651227309 File name: ctf_landfall_timed_rc1
Turbine in the style of Attack/Defense
por 76561198151586855
Title says it all. I thought what would happen if Turbine, one of the more smaller maps (in size of KiloBytes) was attack/defense? It feels like it's impossible to cap, unless that's just me. Bots semi-work, but the door. The same map that appeared in the "recent workshop maps" video!
the random stuff map
por 76561199093326156
use this map for whatever you want to sue it for lol
WIP POOP MAP
por 76561198136853248
very bad map that is a work in progress, I am sharing it on the workshop to make it easier to test with a friend
koth_gantry_event_b3
por 76561198088516843
A Halloween themed KOTH map with a free-hanging capture point over an active volcanic vent.
Moja Pierwsza Mapa v4
por 76561199104126301
spoiler v10 to ostatni update! Hejo! z tej strony ... no ja! a to jest kolejny update już 4. co mowego: dodanie punktów kontrolnych powiększenie mapy i naprawa błędów dzięki za uwagę i planuję zrobić mapę surf
Hellbine2: Cowbridge
por 76561198202321204
Hellbine grows more Dangerous, but the Cows are here to help, lucky you. -TFG
Deathrun Templeruins
por 76561198335048749
Make you way throught this trap filled temple in the darkness dodging arrows and flame alike! features! -20ish traps -3 choices of winning! 50/50, Humilation and A melee duel with a powered up death! -Features anti idle systems for both red and blu!
Siege_Orchard
por 76561198046391987
A castle-looking siege map with two spawns for each team. This map was inspired by the legendary 5cp map orange. I initially intended for this map to be literally an orange orchard with orange fruit trees, but alas, the fruit trees did not exist, so i went with these autumny oak trees that looked pretty orange too and a castle theme instead. I hope you like this siege map. Runthrough video soon, Introduction Video coming later in august. UPDATE: I forgot to PACK THE DAMN TREES INTO THE MAP GODDAMIT THEY ARE NOW IN THE MAP ENJOY Other siege maps: Siege_Snowtown Edit: After seeing the backlash that the recently added map "Wutville" got, i feel like i have to clarify a couple things for the tf2 "dev" "team" - THIS MAP HAS NOT BEEN PLAYTESTED outside of a tooftys stream where he played some workshop maps, I WILL NOT BEG FOR PLAYTESTS ON TF2MAPS, IT IS NOT INTENDED TO BE INCLUDED IN THE GAME, EVER. PERIOD.
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