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Mods y complementos para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
CTF_TURBINECOLORS
por 76561198187112951
WazzimaGiygg - The Blue Alien Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall This Map: https://steamcommunity.com/sharedfiles/filedetails/?id=1402374494
CTF_ITEMTEST HD
por 76561198187112951
WazzimaGiygg - The Blue Alien Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&v
koth_cap_on_cok
por 76561198156325425
another map made by the madman himself
The Silly Map
por 76561198314429818
why silly? cause is the first map I made in my f*cking life so don't wait a cool stuff, just enjoy and tell me if you like it, that's all
ctf_smallbreakablehallway
por 76561198067096544
Don't worry if the map's broken, it's meant to do that. ☕( ͡ > ͜ʖ ͡ >) ☞ (Some old project I was working on back in 2014, long story short the .vmf file is lost forever and this map is now in permanent stasis. The only reason why it's on the workshop is because me boi 'Scotswell' asked me to upload so ye.) "It's as the name suggests, a small breakable hallway for ctf. Nothing more to it" (BTW, generating navigation might not work so here'sone that does work. 'For the most part'. Just place ctf_smallbreakablehallway.nav into your tf2 maps folder 'steamapps\common\Team Fortress 2\tf\maps') ! IMPORTANT: Remember to take the ctf_smallbreakablehallway.bsp from the workshop directory 'steamapps\workshop\content\440\1378209373' and place it in the tf2 maps directory 'steamapps\common\Team Fortress 2\tf\maps' otherwise the navigation won't work !
Trampoline Test
por 76561198081632671
Made using a door and a trigger that is 1 hammer unit higher than the door. Instructions: 1.Load the map trampoline_fun. 2.Jump onto the big orange block. 3.Now jump on that block and you will go a bit higher than normal.
Abandoned Mall V1
por 76561198109067523
This is my first ever map! I believe I did a decent job on this map for my first ever map. But what this map is is pretty muc just a small CTF map that takes place in a broken down mall. I hope to continue making maps in the future for TF2 and other games so please give me your feedback on this map!
MVM Mayen Labrinth
por 76561198068806780
Same as the CTF but is an MVM and I change the maze
2Fort(Prototype)
por 76561199465588292
This is a port of 2Fort from Team Fortress 2's 2003 prototype. If there are any bugs, contact me.
[ZR] Nova Prospekt (Final)
por 76561198855240201
Third time's the charm as they say haha THIS MAP ONLY FUNCTIONS PROPERLY WITH THE "ZOMBIE RIOT" GAMEMODE. Map made for the "Omega" waveset, however if you're using this map for private sessions, you can use it with whatever waveset.
Fortwood
por 76561199093577702
Out first map just for fun. / Наша первая карта чисто пофаниться. Frost version on the map: / Зимняя версия карты: https://steamcommunity.com/sharedfiles/filedetails/?id=3618786849
Capture The Flag Freaky Fair
por 76561198404160630
Introducing, spooky capture the flag!!! Merasmus needs your money, please, give it to him. Credits: Emil Sharafeev George "I dinne ken" Norman Liam "Diva Dan" Moffitt Patrik "Nat-Tea" Naplava Aeon "Void" Bollig Wilson Stuffy360 Ranily https://tf2maps.net/downloads/2fort-event-assets.19620/ https://www.youtube.com/watch?v=E_wNpyFD22I Map inspired by suggestion from: Κelpto
VSH Highertower with grappling hooks
por 76561198404160630
Made it a little bit easier for RED. Credits: LizardOfOz - Programming, game design, promotional material and overall development. The original VSH Plugin from 2010 Maxxy - Saxton Hale's model imitating Jungle Inferno SFM; Custom animations and promotional material Velly - VFX, animations scripting, technical assistance JPRAS - Saxton model development assistance and feedback MegapiemanPHD - Saxton Hale and Gray Mann voice acting James M. - Mercenaries voice acting for custom lines Yakibomb - give_tf_weapon script (used for Hale's first-person hands) Phe - game design assistance
Very Swiftwater
por 76561198404160630
The payload cart is fast! This time, there are a LOT of rollback zones. We listened to the feedback of BLU having it too easy, so we spiced it up a little! Credits: Aaron "Schwa" McCallen Lemon Check out the other editions of fast maps I made: https://steamcommunity.com/sharedfiles/filedetails/?id=3563859324
[PH] Behind The Scenes
por 76561198855240201
Wanted to make something simple for my first prop hunt map, and here it is I 'spose
vsh_2fortdesk_v8
por 76561198416493147
Don't think I need to introduce this one. Creator is Mzullos5 on GameBanana. Link: https://gamebanana.com/mods/73941
ARENA_Portals
por 76561198068190834
A map made for fun (how rare) -small population arena map! -includes portals! -tytytytyyty for playingggg!111! <3 This was made very quickly, so if there's problems i'm sorry. Lol. I will probs not update to fix it. Ignore the images, this actuality is a serious arena map.
Dizzy
por 76561199387311434
Dizzy from Counter Strike! My first source map, please rate and share! Keep in mind that there's only one exit from spawn so like, don't spawn camp chum. :) My Youtube: https://www.youtube.com/@THEFFStudios
achievement_engineer_blw_fix2
por 76561198080600667
3rd version of achievement_engineer
Debarker (B1)
por 76561199125473062
a WİP payload map aesthetically inspired by sawmill
koth_hightower
por 76561199296363290
This is a king of the hill version of the high tower map! Map uses elements from: frontier, badlands, hightower and doublecross Map made by stickmanek otherwise known as adam peta. It takes around 17 minutes for a team to win a mach on this map You need to UPdate !!1!1!!111!11!11/???1/!/?1/1//1/1/1????? Fixed some warpaints Ypieeeeeeeee
Badlands (Control The Keep)
por 76561198092377838
Badlands, but it's ported to Control the Keep. Gameplay-wise Control The Keep plays very similar to King of the Hill, except the point must be held continuously for 45 seconds to win. Capping resets the timer for the team who caps. Games can go by in less than a minute or drag on for a while. Also works with TFbots. I reverse engineered broken King of the Hill logic from Valve’s map leak last year. Turns out, that logic is very similar to a new gamemode, Control The Keep which is being developed on by the mapping community with the map Green River, please check out their project.
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