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Mods y complementos para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Construct 6
por 76561199465588292
This is a port of Construct 6 from Garry's Mod 6. If there are any bugs, contact me.
Construct 5
por 76561199465588292
This is a port of Construct 5 from Garry's Mod 5. If there are any bugs, contact me.
E3_Techdemo_3
por 76561199465588292
This is a port of an E3 map from Half Life 2's beta.
ctf_manntower
por 76561199561564801
My first ever custom made map CREDITS: - Made by Peter Griffin (DanielKuz) - Tested by SkeletGRI (SkeletGri) - Ramps tested by leshy Warning: this map does NOT have a bot navigation mesh
koth_skywalk_rc1
por 76561199015654299
A release candidate for a map I've been working on. The map is based aroud many walkways with a Control Point at the centre. Any suggestions for improvements or fixes, please comment below :3 Hope u enjoy!! :D
Arena Turbine
por 76561198152551417
Surprised this didn't exist. Fight in the most high stakes deathmatch on Turbine you'll ever experience. Credit to Flobster for making peak fiction.
Koth_Deadlands
por 76561198398638164
Welcome to Deadlands, where all your murdorus dreams come true! We made sure that you have a great time shooting up the place and don't have to worry about the pesky law enforcement ruining your fun! 𝐌𝐚𝐧𝐧 𝐜𝐨 𝐢𝐬 𝐧𝐨𝐭 𝐫𝐞𝐬𝐩𝐨𝐧𝐬𝐢𝐛𝐥𝐞 𝐟𝐨𝐫 𝐚𝐧𝐲 𝐦𝐮𝐭𝐚𝐭𝐢𝐨𝐧𝐬 𝐨𝐫 𝐛𝐨𝐝𝐢𝐥𝐲 𝐡𝐚𝐫𝐦 𝐟𝐫𝐨𝐦 𝐭𝐨𝐱𝐢𝐜 𝐰𝐚𝐬𝐭𝐞, 𝐚𝐧𝐝 𝐚𝐧𝐲 𝐚𝐜𝐤𝐧𝐨𝐰𝐥𝐞𝐝𝐠𝐞𝐦𝐞𝐧𝐭𝐬 𝐨𝐟 𝐦𝐚𝐧𝐧 𝐜𝐨 𝐭𝐨 𝐚𝐧𝐲 𝐟𝐨𝐫𝐦 𝐨𝐟 𝐠𝐨𝐯𝐞𝐫𝐧𝐦𝐞𝐧𝐭 𝐰𝐢𝐥𝐥 𝐜𝐚𝐮𝐬𝐞 𝐚 𝐟𝐮𝐥𝐥 𝐥𝐨𝐬𝐬 𝐨𝐟 𝐚𝐥𝐥 𝐞𝐦𝐩𝐥𝐨𝐲𝐞𝐞 𝐛𝐞𝐧𝐞𝐟𝐢𝐭𝐬 𝐚𝐧𝐝 𝐩𝐚𝐲.
ctf_towers
por 76561199055466286
A small CTF map with two towers containing each team's intelligence. There's also a giant death pit covering the entire map. Training bots don't seem to work properly on this map, they just keep running off of the path and falling to their deaths. I tried both looking at the generated navmesh as well as using nb_debug PATH to figure out what's going wrong didn't help much. They seem to think they can just walk straight to the intelligence despite there being both a death pit and a wall in between. They also weren't broken in an earlier version of the map, and I hadn't made any changes to the parts where they keep falling off. If anyone has any idea what's going wrong, I'd like to know.
Spookface
por 76561199123334982
The same spookface from Half-life deathmatch: source and Half Life 2 Deathmatch!
Crappy Cliff Canyon
por 76561199226037159
A Map Thats Crappy map name: ctf_2fort_crappycliff second map name: workshop
Snowload (Medieval)
por 76561199094113876
A Medieval Attack/Defend Map with only one capture point... How 2 play: There is a round timer (6 minutes), when it runs out red wins, and both team switch sides, and if blue captures the control point in that 6 minutes, blue wins This is my first map
ctf_testroom_standards
por 76561198050162688
It's 2003. Valve has delayed the sequel to their world famous premiere game, and one guy from Germany has had enough. Flash forward to the year of our Lord 2021 and some fat guy just decided to take some of the maps that German fella stole and make them into a ctf map.
Toxin Refinery E1M3 DOOM
por 76561199059938679
Again, made using tf2 mapper, modified with hammer, based on DOOM by Id Software
Hellbine
por 76561198202321204
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA love Tax fraud Gaming xoxox
CTF_MODERN TURBINE (TEXTURE FROM FORTRESS FOREVER)
por 76561198187112951
WazzimaGiygg - The NukeGiygg Attention.Read this topic before post commentary: https://steamcommunity.com/groups/wazzimagiygg/discussions/0/3609015230778680110/ The map is not 100% error free, however it is an incredible game to be played. Developed with the intent of map developers in Team Fortress 2 to be encouraged to create their maps not only for this game but for any game! Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall GameBanana account: https://gamebanana.com/members/1651727
payload test
por 76561198273910638
this is my first instruction followed payload map, i would like feedback or design options for fleshing it out. (scout gaming/MuzzledBee33997 created this upload) (not for reupload)
vg_hightower_rc4
por 76561198101185527
Version 4. I fixed the retarded HDR. BY REMOVING IT.
Test_Map_idk_bruh
por 76561197996153034
idk what this is. its my first ''map'' using the hammer editor.
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