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Mods y complementos para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Badlands Stretched (KOTH)
por 76561198287705704
DONT ASK WHY THE FILE SAYS CP I DONT KNOW Anyways welcome to, unsuprisingly, another joke map!! The lighting messed up again so... yeah, there's that. Now you don't even need to be near the point to cap it!! If you main sniper, for once this is the map for you, because it is a sniper battleground!! (practically) Plus, the map brings a bonus, broken rendering!! (ITS NOT MY FAULT) Sorry this took a little while to upload, was transferring over to Windows 10 and Hammer refused to cooperate, but I'm here now, and I will try to make more maps in the future!! See you then, and enjoy the map :3 P.S: For all of you who say "Dustbowl Stretched," you didn't see anything...
my first map EVER test map
por 76561198303971949
this is my first map i ever made and im very happy about this :D
testtsd
por 76561198177327375
oh you clicked here oh dang i thought no one would click with that picture this is actually my edited mvm_coaltown
KOTH_TeddyS_DemoMap_0.22
por 76561198024089335
A work in project for my first KOTH map
Gravesite
por 76561198027931341
Gravesite is my first TF2 map! I made it as the final project for my Virtual Worlds class during the spring 2016 semester at the University of Utah's Entertainment Arts and Engineering graduate school. Enjoy this King of the Hill map!
The Dehab
por 76561198176813767
The dehab map lets you play games like none other
12_GDF_cow_trail
por 76561198147891418
A modification of one of my friends' more rudimentary maps, it is now probably one of my best ones so far. Featuring cover, interesting geometry, multiple spawn exits, and the like.
Compact - King of the Hill V.2
por 76561198080884518
This is one of my first maps i've made in hammer. It's a very small map, and i'd expect games to get very chaotic very fast. The control point capture time is quick, and the map is mostly symmetrical. Have fun.
koth_bananalessbay_rc1
por 76561198154682728
The original Banana Bay map has retextured and converted to koth. The single cart acts as the control point, and loops around the map.
DE_Gold_Dust
por 76561199465588292
This is a port of DE_Gold_Dust from Counter-Strike: Source's alpha. If there are any bugs, contact me.
Hold The Ball Blowout
por 76561198404160630
Hold the ball for 2 minutes to win! If you drop it, your timer stops! There are two timers, a BLU and a RED one. Functions similiarly to hold the flag, except its a passtime ball. You can throw the ball to your teammates, or enemies! Credits: https://gamebanana.com/mods/4339 (Hold The Flag Prefab) Joel "zythe_" Morscher Phe Alex "FGD5" Stewart Benjamin "blaholtzen" Blåholtz Lothudus Mitchell "AltraNade" Leyte Map made from suggestion by: dmxand3r
MvM_Trainstation *Updated*
por 76561198143106216
Run, Think, Shoot... Sandvich? That's right! Something odd (and not entirely canon!) is happening to our "Mad as a Gibus Hatter" Mercs! A shady intergalactic bureaucrat has taken advantage of the Notorius Nine's current unemployment situation, tasking them with proving their mettle in a battle across the bounds of reality. Now for the boring and reiterative part: This map is a submission for the MVM Community Map submissions. This has taken close to a month to get into an at least 80-90% working state and is one out of nine maps I have planned. All taking place in the familiar settings of Half-Life 2 and its 2 episodes. There are still some updates I want to push for this map as I was cutting it very close to the wire and baking rigid body physics to an armature, clipping off parts where one can get stuck, and retrofitting (or lackthereof for now) existing props to the TF2 artstyle is quite a bit for one guy. There are plans to finish polishing this up, adding certain arguments for pathways to be accessible for players and robots (They currently favor their right path then the left), and getting final set pieces in place. Any questions, bugs, or such can be asked in the comments and discussions for this item, or my comments section on my profile. Let me know what you think after you've had a chance to try the level out! Thanks, and Have Fun! -Security Officer The Fonz
Special Delivery Badwater
por 76561198404160630
Deliver the flag to the control points as BLU! Explode the RED Base through the device!
Hang Out Skirmish with Wallclimb
por 76561198404160630
Climb the walls with your melee! The hang out "gamemode" removes the objective! Credits: MilkMaster72 (The creator of VSH Skirmish) Here is the original VSH map: https://steamcommunity.com/sharedfiles/filedetails/?id=2965961179 https://tf2maps.net/downloads/wall-climbing.15585/ (Wallclimb V-Script)
Hang Out Skirmish (VSH Skirmish No Gamemode)
por 76561198404160630
The removal of VSH has happened! Map almost non changed, just fixed the bugs that would make it impossible to play on! The hang out "gamemode" removes the objective! Credits: MilkMaster72 (The creator of VSH Skirmish) Here is the original VSH map: https://steamcommunity.com/sharedfiles/filedetails/?id=2965961179
Player Destruction Fastlane
por 76561198404160630
New technology brings new fights! Kill the enemies, and steal their cash! Deposit the cash to the CashStealer™ and win! Original map creator: Arttu "SK" Mäki
tr_goober v1.2
por 76561199006837996
The new and updated version of tr_goober. This map too about 2 weeks to make with the first version of the map being corrupted and having to start from scratch. This map includes: 1. Rock05 room 2. Pool room with dancing room 3. Chill large battle area with 4 sniper sightlines, 2 trimp ramp, and some platforms for rocketjumping to your hearts content 4. Random ass tower in the chill large battle area 5. 2 Fort style battle area with 4 sentry sightlines and 2 entrances on each side This map would not have been able to happen without the help of my friends/followers List of Cool ppl who helped me make this map Storms888 L0neGhostz Scamoustv RottonNugget Tristube Bloomalloo Zjwex Nsomia7 Cryspyman124 Cyrus_The_Wise Dark"Gene"Alex MateiPlayz FondlingLemons NordicUni NickJameZ CGG110 Not_Your_Average_Gamer Dirtmuncher3 This map is also dedicated to the best Heavy main to ever exist, Papa_Heavy. No he's not dead, he's just MIA from TF2 at the moment.
surf_lovetunnel
por 76561198044274074
Main Surf Difficulty: TIER 1-2 Linear main surf with 0 bonuses Original CSS skillsurf map by Maz, ported to TF2 by Shadow Sheep. Full credit goes to original map creators/editors.
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