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Mods y complementos para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Comet
por 76561198089654909
Arena_comet is an arena map that contains 3 buildings attatched to a partly melted chunk of snow. The map's single control point is on an intersection of train tracks near the center of the map, takes 2 minutes to capture, and enables 6 minutes into the game. 2 of the buildings on the map are almost identical, and each contain a respawn room. MAP SCHEDULE 4 minutes - respawnroom and main entrance doors become unlocked for all players. 6 minutes - entrances to the basements of 2 of the buildings open. 8 minutes - the train stops. 12 minutes - empty rooms begin to close, newly emptied rooms close every 10 seconds.
Offshore (Parkour Fortress)
por 76561198066088002
Tier 2, 2 bonuses. Original map by Scarness & Lampenpam, remade by Serafeline (me) with help from Turtlez and GeeNoVoid. This map requires the Parkour Fortress SourceMod plugin. (Or... play it now at eu.parkour.tf:27015 and us.parkour.tf:27015)
pl_harmony (No Mercy Tribute)
por 76561198076063175
Harmony Battle takes place entirely inside a hospital, inspired by Left 4 Dead's 'No Mercy'. The mission builds to a rooftop finale, where the payload ends in a massive explosion.
koth_daenthiodev
por 76561198248896526
My map that I ported from CS:S to TF2 and then made major adjustments and then yeah
[ZR] Evil Pumpkin Farm
por 76561198152462360
Made for Zombie riot MAP WONT WORK WITHOUT THE ZR PLUGIN!!! Original map maker is "bacon" Im unable to find his steamprofile. If its you, contact me. Edited by Me and Crust and Undenied_Player Github: https://github.com/artvin01/TF2-Zombie-Riot Servers that RUN zr will be in the repo displayed.
(ZR)Skyscraper Scamper
por 76561198197327722
Yeah, another ZR Sonic Unleashed map. This one's actually decently old. Finally made the fog not so intrusive.
Player Destruction Fastlane More Objectives
por 76561198404160630
The original map felt cozy, so I put more objectives on it, in order to hang out on it more! Complete everything, or just mess around! Original map creator: Arttu "SK" Mäki
vsh_reservoir_v2
por 76561198416493147
VSH/FF2 map. Creator unknown, feel free to credit them if you know.
cp_snakewater_4bots_v14
por 76561198080600667
Silly Map! btw its not mine! its just missing from the workshop
VSH Jail Rooms (Sourcemod version)
por 76561198256204892
The mercenaries have been jailed for their deeds in a strange,mysterious jail complex and in order for them to escape, they have to defeat the jail's warden:Saxton Hale! VHS Jail rooms is a Liminal Space inspired Versus Saxton Hale map taking place in a strange jail complex which is connected to multiple Liminal Space rooms! this map includes: -Spawnrooms: this is where you spawn.....obviously! -Voidrooms:this is where Saxton Hale spawns! -Bathrooms: connects to the Backrooms -Courtrooms: The middle point,it connects all other rooms! -Backrooms: the classic albeit sightly smaller than usual.It connects to the Poolrooms -Poolrooms: It is a small,steamy area! -Weirdcorerooms: an endless field full of trabants,a house and a Turtle tank! Extra credit goes to: -Versus Saxton Hale by LizardOfOz - https://steamcommunity.com/id/LizardOfOz_/ -Mayann assets by the MAYANN team - https://tf2maps.net/downloads/mayann-project-pack.16807/ -Frontline assets by the Frontline team - https://frontline.tf2maps.net/pack.html/ -Fortezza assets by Gruppy - https://tf2maps.net/downloads/fortezza-assets.18267/ -72hr Jam 2023 Fog by Exactol -https://tf2maps.net/downloads/fog.16463/
Pipeline Domination
por 76561199446367874
Have you ever said to yourself while playing on plr_pipeline stage three “Man I really wish this part of the map was a domination-style game mode!” No? Well, too bad, now you have it! Introducing “Pipeline Domination!” Try to capture all control points in any order to win the game! And remember to have fun! Please inform me if there are any bugs, and I will try to fix them. Also, any feedback about the round-timer would be helpful. Does it give too much time? Too little time? Do you think the map even needs a timer? Please tell me if I need to change it. thanks!
Foundry Robo! (Attack/Defense)
por 76561199125109082
(This was made mainly to be used for servers that run the Manned Machines plugin) Foundry Robo is a modified Attack/Defense take on the classic map, featuring modified spawn rooms and alternate capture point layouts. This map will be updated based on feedback from servers running the Manned Machines mode.
Kamilia
por 76561198068183710
Made for Parkour Fortress Based off the fan game i wanna kill the kamilia 3 (iwktk3) featuring three levels straight from the game! By Turtlez Commissioned by shuk
Just Frieght
por 76561199226037159
Frieght But Not How You Remeber It... Its Name In The Console After Importing It In The Maps Folder Is: cp_frieght_final_d i thinnk I Hate My Thumbnail Choice
KOTH_Courtyard
por 76561198040818333
Battle it out at late night in the inner courtyard of these two factories to control this rather important (trust me) satellite dish! A mirrored King of the Hill map, rather straightforward and small in length, but with lots of flank routes and industrial-sized vertical height. My first map attempt, featuring: factory stuff, parking lot with lots of parked trucks, long-neglected sewers, two garages, and a control point too!
Scout Run (Original)
por 76561198889151082
Map Name: sr_scoutrun_original A new type of Gamemode i've created. Become a scout, and try to flee from being grinded! Watch out for Crockets and platform pushers, and don't run too far! This is (of course) in a beta, as this is the first map of the gamemode.
koth_lakeside_r2
por 76561198084668770
This revised version is based on the original map. Credit goes to the original maker of the map. Edits: - Fixed multiple hitboxes on walls (to prevent being able to stick on the skybox) - Mirrored multiple props on the maps for fair gameplay (plants, covers) - Slightly increased the brightness in the water area - Combined small packs that were next to eachother into medium packs - Fixed rockets & pipes not interacting properly with staircases (they will now hit the staircase properly instead of not doing damage) - Added a resupply cabinet closer to the exit door, so that players are not required to walk all the way to the back of spawn
Karelia
por 76561198093598033
5cp I made back in 2016 for the TF2Maps 72 Hour Summer Jam. Reuploaded from TF2Maps. https://tf2maps.net/downloads/karelia.2039/
CTF_STALKYARD (EARLY ACCESS - PROJECT 22021d)
por 76561198187112951
WazzimaGiygg - The NukeGiygg Attention.Read this topic before post commentary: https://steamcommunity.com/groups/wazzimagiygg/discussions/0/3609015230778680110/ The map is not 100% error free, however it is an incredible game to be played. Developed with the intent of map developers in Team Fortress 2 to be encouraged to create their maps not only for this game but for any game! Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall GameBanana account: https://gamebanana.com/members/1651727
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