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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
koth_balance_a1a
por 76561198249675670
*LIGHTING SHOULD BE FIXED, HOPEFULLY* Alpha build of koth_balance! Currently only dev textures and no props. This is my first map, please, comment any issues with the map or things I could better!
TF_Freefall
por 76561198983610975
TF_Freefall is a map that is it's namesake. A practically infinite free fall. (If you dont die.) You can use as an idle map i guess, just remove the boxes. Special thanks to, LaughClass#9457 (Playtester) func_illusionary m1.exe#7257 (Suggestion) FGD5 (Vehicle props) Hint: Damage the red box. Really damage it. https://discord.gg/CPZFQvRAWe The discord where you can talk with other Hammer Editor devs!
harvest but its been lazily scaled to 0.5
por 76561198247956034
remember: all lighting bugs are very totally intentional, some models didint scale which is also intentional, i will totally not fix this once i am no longer lazy, thanks and have fun
tf1
por 76561198042404607
a map i put together in 2 days it still needs some work but its good so far its a ctf map but theres a twist first out of main spawn gets a buff a realy big one same for both teams but if you dont like being in 3rd person jest type "firstperson" in console but other wize have fun extra notes: *works with bots jest need to type nav_generate in console sorry for bad english
vsh_awesomemall v3
por 76561198036547328
A beachside shopping mall where Saxton Hale (or FF2 boss) duke it out with the RED team! There are 3 secrets in the map can you find them?
trade_vicon_gaming_v17
por 76561198873335018
it's a tf2 trade/ hangout map have a sniping arena, indoor arena, outdoor arena, water arena, a normal outdoor place and indoor place, demoknight arena. have some easter eggs alot of room to move around two rocket jumping arenas hidden parkour room and even a room to hangout in it has a boxing room.
jump deeps v1
por 76561198374984003
first map jump which (normally) is good for speedrunners. This map is medium - hard, not suitable for beginners. Map by: Ɗℜ.Vitalik♭♪♫: create custom number and letter brano898: structure, texture Thank you for your support.
Bayou
por 76561198055327695
5cp map taking place in a drain bayou.ITS BETA WITCH MEANS STILL IN DEVELOPMENT!!!!!!!!!!!
koth_agab
por 76561198110835999
first published map its shit dont bother playing
koth_tablestacc_dev2
por 76561198442575657
This map is an updated version of this one: https://steamcommunity.com/sharedfiles/filedetails/?id=1753967907 Please check it out for the updates and known bugs (fixed inability to climb to top) -Bird
Trade DevBox
por 76561198151586855
A rather simple map. Includes some australiums :D There is also a glass wall split. Maybe, if you keep attacking it, something will happen...
KOTH_Redemption (Beta)
por 76561198418278449
Redemption is my first map ever made. It was inspired by the Indiana jones movies. Map is still in progress so expect changes around the time. -Planned- Textures More Props Background
Cp_Marathon
por 76561198034113570
Have you ever thought Enclosure was too small? Rounds are too short? You want more game per game? Then this map is for you! 8 whole points on one round to make sure your match will take at least 15 minutes! This map has such epic features like! lots of control points! Lava! MARATHON matches! AND FUN FOR EVERYONE! Descriptions of each point Section 1: Outside Point 1: A point close to Blu and far from Red. That and multiple flank routes will make it easy for Blu to take the point Point 2: The point is in a building with a lot of openings. Red should try to push outside to prevent a lot of flank routes from becoming available Point 3: A point close to Red spawn which should make it easy for Red to defend but if blu can cordinate with the flank routes they should be able to push and capture the point Section 2: indoors the building to the left of Blu spawn should open and open these points Point 4: there are 2 main levels which will award ambushes from above with strategic advantage and health/ammo. Blu should use the flank routes and keep the height advantage to capture the point. Point 5: Close to red and will probrobly require Blu to somehow wipe out most of red to open up the point. Like point 4 it will require the high ground to keep the area and your team will be rewarded for keeping the high ground. Section 3: Underground Point 6: Features lava with bridges. Pyros and other push classes will suceed with this point. Red can perhaps easily defend this point if they have good pyros. Point 7: A tight room with some cover near final red spwan. Blu will have a very hard time with capturing this point. But it is not as hard as... Point 8: This is Dustbowl point 6 but worse. There is a small bridge that people can be easily pushed down, the hallway is pretty tight. There is one flank route that can be easily defended if red can build around it. The point is right in front of red spawn, and overall Blu will probrobly not pcapture this point unless they spam ubers. Good luck to Blu in capturing this. I hope you like this big map. Please put how I can make thses Control points represent what is on the descriptions. This huge map took me awhile so I hope you enjoy it.
koth_literallyjusttails
por 76561198364688645
Wait a minute what the fuck? It's literally jsut a pixel-art of Tails. Is this even a map? well, play it if ya want to
pl_cabinwood_a2
por 76561198197825406
my first payload map, set in a mountainous environment.
Grass Platform
por 76561198388710238
A simple map I made to test out Hammer.
Incendio RC1
por 76561197994213046
Incendio brings a whimsical, magical twist to King of the Hill, inspired from a set of games you might recognise. Equip your spell book, beware of monsters and keep an eye open for secrets, as Red and Blue fight over control of the mysterious powers that lie within this remote castle.
Twili Towers (KOTH)
por 76561198048038690
“A series of massive monuments of wood surrounded by sheer walls of concrete, you say? Does it have any gravel deposits nearby?” “No, Mr. Blutarch, sir.” “Is it located anywhere near civilisation? “No, Mr. Blutarch, sir.” “If we remove anything valuable, is it profitable?” “No, Mr. Blutarch, sir.” “Hmm…well, I suppose we’ll leave it be for now, then…” “Well, it says here that it lies almost perfectly on the line between the border between you and Redmon-“ “I WANT IT.” -- Hi, there. You clicked on this map, didn’t you? I’m glad, pat yourself on the back. Yes, just like that. You earned it, pal. I decided to upload my first ever map to the workshop for kicks, and maybe have actual humans play on it, potentially. If you were looking for a professionally made map with all the bells and whistles, you might want to look elsewhere. If you were looking for a map to kick back and have a good time with, you (probably) came to the right place! Enjoy the map, and if you did, I’d like to know you did! Thanks for coming!
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