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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
surf_spectrum
por 76561198044274074
Main Surf Difficulty: TIER 3 5 staged main surf with 0 bonuses Original CSS skillsurf map by Skar, ported to TF2 by (?). Full credit goes to original map creators/editors.
TGP TF2 2024 Winter version 2
por 76561198061921346
Check out the offical TGP Steam group here: https://steamcommunity.com/groups/tgpunusualparadise
ctf_waterfort
por 76561199203750382
2fort but its a bit cloudier and the sewers are absolutely flooded and absolutely murky (made with the old SDK version of the 2fort vmf file so it doesnt lag or crash) P.S. this is my first map
TGP TF2 2023 Winter
por 76561198055895214
Check out the offical TGP Steam group here: https://steamcommunity.com/groups/tgpunusualparadise Artist: Zikael Design: TVirus
db_rocketarena
por 76561198433890033
You already know I'm obsessed with it (Map Music scales with Music Slider)
TGP TF2 2023 Halloween
por 76561198055895214
Check out the offical TGP Steam group here: https://steamcommunity.com/groups/tgpunusualparadise
Pipeball Tunnels (72hr Version)
por 76561198123430465
The 2023 TF2Maps 72hr Jam is over now... BUT THERE'S STILL NO TIME FOR A DESCRIPTION!!! It's a smoggy morning in a vauge industrial base-- the perfect time for some Pipeball. Uses VScript! Check out the TF2Maps download page for more information, such as a credits list. https://tf2maps.net/downloads/tunnels.16293/
DM_JUNKET_B6
por 76561198154682728
Deathmatch map for the TF2 SourceMod, Open Fortress. TF2's most memorable structures thrown in a giant junk bucket in the middle of nowhere for you to have fun in. Current version: Beta 6 TF2Maps: tf2maps.net/downloads/dm_junket.15714
Red Riser
por 76561198068183710
Made for Parkour Fortress A space station themed map with a low gravity outside area. There are many easter eggs. Try to find them all! Made by Turtlez
cp_sniper_game
por 76561198210956659
The game can totally be destroyed by the one-billion hour sniper that actually knows how to use a mouse, but this map is basically just a concept for fun so you can't say anything about it, okay?
cp_onefort
por 76561198010725898
Finally sick of endless 2fort battles, the RED team decided to just just take the simple approach and lauunch a rocket into the BLU fort. Now the BLU team has made a ramshackle base amd is ready for some payback. Once again, I was inspired by Seriousmartin playing a similar map and wanted to try my hand at making the map, but with a little more effort on display. Starting with the reason the blu fort is no more and experimenting with map tools a little more. It's not perfect, but might be a little better than a grey cube on the ground, no? Once all 3 control points are captured, the opening to the BLU sewers is opened, allowing the RED team to make a come-from-behind victory by destroying the BLU teams generator.
ctf_molewars
por 76561198010725898
Have you ever wanted to tunnel your own routes around a map? Do you wish other players were more dependant on your dispenser? Are you tired of blast jumpers flying around wherever they want? Want to work together to drill through the map faster? Well then, this map might just (barely) scratch that itch. So this was my first thought on learning of func_breakables. I initially wanted to make a map completely made of breakables, but quickly found a 3D grid of breakables exceeded the games limit for them, so this ended up being my compromise. In retrospect, I realise this map might be better as an attack/defend, so defenders get the rush of attackers slowly breaking through the dirt. But i also kinda think having to dig this much just slows things down too much. Still, this can still exist as an experiment.
GreenYard
por 76561198190825925
A very small KOTH map I made for my TF2 server The main theme of the map is the industral scenario along with the pine forest nature as a environment contrast, followed by more vibrant light towards the red team and smooth shadows towards the blu team. Fun fact: the first building that lead me to finish this map it was the blu's spawn base, I really enjoyed the design so, why not? Anyways, enjoy :)
Cow Gorge
por 76561198335048749
This is cp_gorge in the cow gamemode where BLU team must destroy every cow on the map to win while red stops them. Cows can only be attacked from behind.
Temple Medieval (Egypt Themed)
por 76561197988181620
Egypt-themed control points map in medieval mode. Enter a crumbling Egyptian temple with secret passages and long dark corridors full of murder opportunity. Hi guys, original creator of the map here. I know it's a reupload (after 10 years), but since people seem to still play this from time to time I wanted to preserve the map. Have fun, REEJ map code: cp_temple_medieval_rc4
koth_waterfront_a7
por 76561198022960719
I'll be making a Halloween and normal King Of The Hill of this map as well Known issues: - The spawn visualizers bug out and shows for the wrong team even tho they can enter it - The lighting is poor around the map and needs adjustments - There is parts of the map that still does not have textures Things to come: - Skybox improvements with 3D details to make the world look bigger - Texture adjustments - Adding map details - Adjust the shape of some of the platforms and "ground" to make it look a bit more natural - Adding a low background ambient sound with Medieval mode sounds (the sound of swords and shields crashing together) Things added after: - Trimp spots has been added around the map - Added sniper spots inside the team bases - Added a tunnel from the middle ground to the spawn (tunnel is not textured yet or possible to access without noclip or exploits) - Added houses on both sides of the map. - Added a safe spot in the water in the center of the map. - Added more map details. - Made the ground wider to prevent your team from eating your melee hits. - Opend the Tunnel and added a way up.
PL_Longhaul_B2
por 76561198060502143
Released 2019 for major mapping contest #15 on tf2maps.net.
CTF_DAM (BETA)
por 76561198187112951
WazzimaGiygg - The NukeGiygg Final map don't have in this page, follow link: https://steamcommunity.com/sharedfiles/filedetails/?id=2355203736 Attention.Read this topic before post commentary: https://steamcommunity.com/groups/wazzimagiygg/discussions/0/3609015230778680110/ The map is not 100% error free, however it is an incredible game to be played. Developed with the intent of map developers in Team Fortress 2 to be encouraged to create their maps not only for this game but for any game! Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall GameBanana account: https://gamebanana.com/members/1651727
koth_small_hecking_desert
por 76561198274495060
We don't want to swear the map is still a little baby
ctf_nuclear_a2
por 76561198173274042
people got lost so i simplified it a bit and put up a bunch of signs. consider this the final sendoff for this map before i completely scrap it.
tfdb_forest_land_b12_fix2
por 76561198326372294
A medium sized Dodgeball map, with an impulse mechanic! made by your local Dodgeball saint, and remember, Praise the Dodgeball!. The Impulse mechanic/system is a little bit clunky atm, but it will be refined in the future.
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