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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
the real dustbowl
por 76561198162787494
i made this and i am proud jk its shit
Merasmus Beach (King Of The Hill)
por 76561198365508625
NOTE: I found a console command to enable the rolling GUI so you know what you get. when the game begins, enter tf_spells_enable 1 and you are good to go! This is my first map. and it's a comination of King Of The Hill, And Medieval Mode, And Scream Fortress! The capture Points open after 30 seconds of the round starting. but with this being my first map, it comes with some flaws. .there is no lighting .the spell gui doesn't appear .the spawn rooms work but... it also doesn't... DONT U USE THAT I SWEAR- This is my first project (as i have said like 42353245 times) so i dont know if this will be even played or not, but should you even care with this map? probably not, as first maps are always chaotic :/
koth_sawhell
por 76561198059831708
Headphone users beware... First REAL map.
dm_Duel_Tournament
por 76561198422240353
This map is dm_duel but modified for my tournament which will be soon. And I will point out that I modified myself.
Deathmatch_Granary
por 76561198243482650
This is a Deathmatch version of Arena_Granary
defend_a_train
por 76561198046479655
As red (train defenders) if your train gets disabled get blu team's ammo box as blu (train takers) if the train is enabled get red's ammo box a bit of fun (maker's note: to any admins out of bounds is a ""debug"" area the damage the heal is take back the train the ammo is take the train away the drop is to damage you to take away the train)
Blocks: A Capture The Flag Map
por 76561198070259338
Obligatory "This is my first map" I spent five hours making this wonder of mankind and you better like it. Updated on August 5th: Map looks semi-decent now with actual lighting (+3 hours)
mvm_city v1 No longer updating
por 76561198432502711
No longer updating this
KOTH Jagged (ALPHA 1)
por 76561198357107806
KOTH Jagged, currently in development, is a map with a generous skybox and a lot of towers, creating an entertaining experience with tons of verticality! +---===(#)===---+ The earliest public stage of my first ever map! :D The whole thing is in dev textures, and the lighting is vomit-inducing, but this build is focused on perfecting the gameplay and map design, rather than the aesthetics. Please give feedback! Oh, and don't go easy on me either - I want to here ALL about why it's the worst map you've ever played.
Waterfall_work
por 76561198166935254
This is my first map in Team Fortress 2 called "Waterfall_work". This map is made in the "Standard capture control points" mode. Also: Thank you for your help in testing my friend Den / Idiots team. I would be very grateful if you would rate my first map. Это моя первая карта в Team Fortress 2 под названием "Waterfall_work". Даная карта сделана в режиме "Стандартный захват контрольных точек". Также: Спасибо за помощь в тестировании моему другу Den / Idiots team. Я буду очень благодарен, если вы оцените мою первую карту.
Melee Extreme3 b2
por 76561198026461733
Uploaded for archiving purposes, NOT CREATED BY ME This map... Was created by FiLiPiNo_KiD and Ket (if you created this map contact me please) Has at least 2 different versions that I do not have (an older and new version) Used to force melee only but no longer does Was hosted on FUG servers Has many secrets And is at least 9 years old https://www.youtube.com/watch?v=w73VSxAxguo
koth_pillars_v1
por 76561198153689460
A map featuring a Mayan theme with Mayan architecture, featuring many tall structures as well as plenty of pillars for cover. Including 5 unique areas to fight in all of them having plenty of pillars because of course pillars are the best thing. This is the first version of this map and will be changed based around how it is received. I tried to make this map with many classes in mind in order to try to make every class have a place here. If you feel your class is having problems on this map regardless of what that might be go ahead and say and ill see about adapting it. https://tf2maps.net/downloads/koth_pillars.7260/ Check out my map on tf2maps! :D Feel free to potentially suggest anything for the map or point out any bugs. Known bugs -Trigger brush on top of dividing wall is solid and weird -Can see into enemy spawn from said trigger brush
Paperwork
por 76561198335161749
This is my first map. It's a CTF map inside a building, where Red and Blue teams have to face off to steal each others intel.
KOTH_LAUNCH
por 76561198170111925
Far off into the Badlands, a large platue sits, carrying a deadly package, five large A** Rockets! But, who will get to harvest the power of Moon Gravel? Thats up to you, and you, and you too. But not you, definitly not you... This map is small, even for a KOTH map, I will make the Point Timer 5:00 minutes instead of 3:00 Minutes, due to the cap being held by the enemy for almost the full 3:00 minutes before being capped by the other team.
koth_redyards
por 76561198131431439
koth_redyards is a finished, and ready-to-go map. It is a rather small map that has small, medium, and large ammo packs and health kits. You can jump over the wall but I will update that later. All there is outside is a flat plane.
3Dustbowl with a door route
por 76561198404160630
Almost no changes, map now uses the unused route in the original map. map file name is: cp_3dustbowl_mr_v3.bsp "mr" stands for more doors Credits: https://steamcommunity.com/sharedfiles/filedetails/?id=3218706359 Map edited for Serider.TF
Achievement All Reloaded (Version 10)
por 76561198080600667
Not Mine! but i played a new version of this map! its called achievement_all_reloaded_v13. Let Me Know you have it
ArabStreets
por 76561199465588292
This is a port of ArabStreets from Counter-Strike Beta 7.0. If there are any bugs, contact me.
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