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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
koth_bunked_v2
por 76561198319399869
Bunked is set in the underground mixed with a warehouse setting. This is the first map I have made for TF2 and if you have feedback keep in mind I will most likely not use it since I am only making two maps ever. I will be making a video about my process on working with hammer and learning TF2 mapping in general. I doubt it will release anytime soon but I will make it that's a guarantee. gamebanana download: https://gamebanana.com/mods/385722
TF2 Devmap
por 76561199113824680
A basic map with two spawnrooms, water, cubemaps, intended for quickly loading up to demonstrate/test things.
Дом Фландерса, который ещё сужался
por 76561198053805580
Дом из того эпизода симпоснов, где ещё Фландерсу соседи пострили новый дом, он в него зашёл, шёл, шёл и у него всё сужалось ещё. Как же я рофлил с этого. Ну помните серию симпсонов где Фландерсу дом строили ? Это же так смешно было, я с этого рофлил как свинья, смешная шутка была. Вообщем да, домик доработан немного, в наличии: - комически кривые двери, но они открываются(не все) - офис/душевая (пришлось додумывать содержание остальных комнат) - второй этаж(чердак и склад ядерных отходов) - легендарный сужающийся коридор - комната в которой много электричества - дверь гаража, которая открывается в неправильной проекции(качество дома) Чтобы запустить напиши в консоле либо: map flandershouse либо: map workshop/2803600504
Heights [original]
por 76561198151586855
It's going to take a long time... This is considered a small map horizontally, but makes up for it vertically. No large healthpacks\ammo packs and only one medium health and ammo pack. The control point is by red's spawn, which has a longer respawn time - for obvious reasons. Heights: You're on this one. Higher Heights: https://steamcommunity.com/sharedfiles/filedetails/?id=2572922822 Highest Heights: https://steamcommunity.com/sharedfiles/filedetails/?id=2572925589
background_turbine
por 76561198092147689
An edit of ctf_turbine to function as a map_background map. Set launch option +map_background workshop/2519751398 to use on startup.
koth_2points_pro
por 76561198870231159
First map, please excuse the dev textures and shit screenshot.
CTF_POWERPLANT (HDR + EASTER EGGS)
por 76561198187112951
WazzimaGiygg - The NukeGiygg Attention.Read this topic before post commentary: https://steamcommunity.com/groups/wazzimagiygg/discussions/0/3609015230778680110/ The map is not 100% error free, however it is an incredible game to be played. Developed with the intent of map developers in Team Fortress 2 to be encouraged to create their maps not only for this game but for any game! Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall GameBanana account: https://gamebanana.com/members/1651727
plr_boystower
por 76561198264170569
The helltower edit from the boysclub Scream Fortress Rave. HUGE thanks to pixels, the map editor. https://www.twitch.tv/videos/772721478 -Capping spawns a monoculus in the other player's spawn for a brief time. -Capping doesn't win rounds -The portal brings player's to the rave room (in hell)
KOTH Hydroplant
por 76561198117657002
This is an old koth map of mine I made a while ago. I just decided to finish it now. Enjoy.
koth_fortified
por 76561198095522613
viaduct inspired, desert themed, small king of the hill map. Start from each team's underground base, work up to their own forts, and finally, the point.
cp_frostbay_a5
por 76561198158712354
My second map. It is the shipping part of my map trio (tallstorage, frostbay & crafterscore). It's a shipping company going from crafters core to tall storage, needs more ice & snow, as well as more polishing and balancing. There is going to be 3 gamemodes in total being: A/D, KotH and a custom gamemode I wanna try to make. No Mannpower or Medieval mode. The layout of the map has 3 areas: The Frozen side (first area), Container ship (second area) & The Cold side (third area). Both sides have docks with the Cold side having a broken crane & a water hut. Frozen side has 2 ware houses, a radio tower (RED base) & a work station/house (BLU base). Container ship (I think) has 142 containers on board, a bridge (RED base) & an underneath below the main deck (below the bow is BLU base). Cold side has a lighthouse with the lighthouse keepers house (RED base), the water hut (BLU base), a launch site & an underground office/bunker.
Red Base [Beta]
por 76561198312414665
The red base featured in Expiration Date. Still in beta, not nearly close to completion.
ctf_enestration: A de_fenestration map in TF2
por 76561198408185691
Blu team must capture Red's intelligence and plunge into a pit of death! 3 times, all while Red has to defend. A fast paced, asymmetrical map designed after 3kliksphilip's de_fenestration gamemode. And also my first (well, second,) REAL map. Thanks also to developer.valvesoftware.com for a lot of help learning hammer. Inspired by 3kliksphilip's new gamemode, de_fenestration, for CS:GO, I thought I would just do a simple port of the map from CS:GO to TF2. After realizing that was boring and lame and not that cool, I decided to make my own map- but I had never started Hammer up before. It was daunting to learn, but ultimately not that difficult, thanks to a few tutorials from 3kliksphilip (thanks), I made it through. Map features: A working timer One sided CTF Sunlight (probably not properly aligned) Spawn rooms Resupply cabinets A few death pits Breakable glass (a la de_fenestration) Unbreakable glass Un-features: Bot support in nonexistent (only blu will leave spawn except snipers on red, and they cant cap so they get stuck on the flag hill). 1st update: 5/18/2020 8:28 PM Color-coded the team spawn rooms. P.S. the pit on the opposite side of the flag is the capture zone. Textured and "finished" version of map is being worked on. Will be posted separately from this for archival purposes.
CTF_ASTEROID8
por 76561198187112951
WazzimaGiygg - The NukeGiygg Attention.Read this topic before post commentary: https://steamcommunity.com/groups/wazzimagiygg/discussions/0/3609015230778680110/ The map is not 100% error free, however it is an incredible game to be played. Developed with the intent of map developers in Team Fortress 2 to be encouraged to create their maps not only for this game but for any game! Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall GameBanana account: https://gamebanana.com/members/1651727
tradeland final
por 76561198348715045
(por 3ra vez) mapa hecho originalmente por diego, esta es solo una version
ctf_Barntowers
por 76561198797271071
Fast paced gameplay of ctf, only 10 seconds reset time on intel, you can build on roofs. Please give feedback so I can continue to improve this, thanks.
CP_SUPERMINI
por 76561198187112951
Карта следует по-разному из всех точек захвата, вы ДОЛЖНЫ остаться в живых до тех пор, пока не захватите последнюю базу, если вы умрете, когда захватили базу средней или второй базы противника, вы не сможете пережить! Вы должны ожидать, что противник захватит хотя бы центральную базу. Таким образом, в этой новой концепции карты стратегия выживания в центре внимания! -- The map follows in a different way from all points capture, you MUST stay alive until you capture the last base, if you die when you have captured the base of the middle or the second enemy base you will not be able to relive! You should expect the enemy to capture at least the central base. So in this new map concept, the strategy of staying alive is the focus!
Cropfield
por 76561198835505595
This is my first ever TF2 map, I have worked on several maps on CS:GO and am working on too create maps for multiple games too try and teach myself as much as I can about Source SDK too use it too it's fullest.
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