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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
cz_skytower_v_2_1
por 76561198117354726
Is a beta map if you want some changes to improve the gameplay on the map, pls tell me in the comment section and i'll read it later, all suggestions are welcome. Versions (mediafire) Skytower 2.1 /file/czar4vc64au7gdc/cz_skytower_v_2_1.rar/file
ctf_my_second_room_v5
por 76561198357786932
Hello fellow player! I was thinking about making a "ctf" (Capture the Flag) map after releasing "koth_my_second_room_v2" (King Of The Hill). This map is recommended to play with your friends or alone with bots. Add this map to favourites if you really liked this map, press on that like button if you liked the map. Keep an eye on the "Change Notes" for future updates! If you want me to make the new updates faster, simply donate me CS:GO or TF2 items (skins, scrap metal, hats, etc.). Have fun playing on this map! :3
cp_markgee_v5
por 76561197994296450
huge arena for different classes with 4 control points and a (not working yet) portal below this map is WIP
koth_float_b1
por 76561198062221367
A king of the hill map where you float around and shoot stuff. It's kinda like bungee mod, but... well... you don't bungee.
WestLand
por 76561198269410638
Hi its my first map made with my friend. Hope you will enjoy it :3.
koth_Box
por 76561198081870327
A little koth map I made with the little Hammer knowledge I've learned. It's not that big, the lighting sucks, and I could definitely fine tune the textures, but this is what I'm satisfied with for now. So have fun!
koth_my_first_map
por 76561198097422133
my first map thanks to UEAKCrash because he made some coolio tutorials and I used them to make this
MY THING TEST MAP
por 76561198157231786
heck yes also you can go to the roofs
Rusty Bucket Bay
por 76561197996095002
*NOTE* I am not the creator of this map. If the owner wants credit/wants it taken down, please contact me ASAP. A decent map to screw around on when your bored with friends.
Small Koth
por 76561198102272728
It's a very small Koth map, it's fun to play with like 2 v 2 or 5 v 5, any higher might be too disructive.
CP_Superior D
por 76561198116372145
A map that is dificult all the time. Rounds usually last about 30+ minutes. My favourite map so far
Sniping's TF2 Tunnels (BETA)
por 76561198196986998
What it Is: A Very basic Map that I originally Created for Counter-Strike: Source. It Contains Tunnels that Provide a nice stealth element. The lighting is very low so you can jump out from behind corners. Info: Right now If you would like this map to work You must change the gravity to 200 by typing this in the console: sv_gravity 200. How to Install: Grab the file snipingtunneltf2.bsp from the workshop folder and drag it to the .\tf\maps folder.
Koth_Generic
por 76561198086601043
A simple king of the hill map made for TF2Maps' 72hr Summer 2016 TF2Jam.
Pit of Dispear
por 76561198068806780
battel over a big hole part of the Mann
robotown (placeholder name)
por 76561198044428033
Sci-fi koth map made by me
Roadside Rumble (Alpha)
por 76561198066664846
My first try at making maps for Team Fortress 2. It is a small, open King of the Hill map. It's not finished yet, but I wanted to upload it anyway. I will be testing and updating it, so it should be done soon. EDIT: There will be an update shortly, I've been working on the displacements and basic texturing, and in general making it look better. It should be up in a few days.
Vsh_compound (CS:S map)/FIX
por 76561199750816631
cs_compound map ported from Counter-strike:Source https://counterstrike.fandom.com/wiki/Compound ========================================= Credits: Gazvoda .Rva Undarker And also thanks to the Death Experiments community for their help with 3Dskybox.
vsh_multimaps_ff5_v2_///FIX
por 76561199750816631
The idea was taken from Vsh_oh_multimaps by Cloudxnine https://gamebanana.com/mods/74113 Vsh_Insustrial by Didixo https://gamebanana.com/mods/74049 Vsh_APG by Emnu https://gamebanana.com/mods/73949 Vsh_cokes_yard by nk216 https://gamebanana.com/mods/410264 Vsh_Calystegia by TheWindTemplar https://gamebanana.com/mods/73869 Vsh_West Event by Phazon https://gamebanana.com/mods/74229 File name : Vsh_multimaps_ff5_fix_v2
Smash Bros. Blockfort
por 76561198301965565
A recreation of the MK64/DS battle mode track Block Fort for the TF2 Smash Bros. gamemode. Requires a Smash Bros. plugin to properly function. Asset Credits: Custard1 and Bonk Nickelton - Canavarel Asset Pack Gothic Organist - Eclectic Brick Pack Frontline Team - 2 props I used in the skybox
Aztec 1.6
por 76561199465588292
This is a port of Aztec from Counter-Strike 1.6. If there are any bugs, contact me.
rd_asteroid (2014)
por 76561198869299905
Thanks to Reddit user u/Dark_Al_97 who had a backup of the map. I've recompiled the map with cubemaps and a navigation mesh I made, so that the bots can move. Besides that, I haven't changed anything about the map except for bugs that would ruin the gameplay, and those are: ________ - Added a func_nobuild into one of the corridors with lasers, where it was missing. This makes it so that Engineers can't deploy buildings there. - Resized a func_respawnroom on the Red side that allowed you to respawn from outside the spawn room. Also added a func_respawnroom over to the Blu side, where it was missing altogether (https://www.youtube.com/watch?v=LOd0kTGYe2A). - Added func_respawnflag into the two pits in the underground tunnel (https://www.youtube.com/watch?v=tIhqFYWg1jc). - Closed the pit in the center of the map (https://www.youtube.com/watch?v=u0qn1KeHdCs). ________ If you find more, write a comment about it. And yes, the game is supposed to end as soon as 300 cores are collected by one team.
Beamout: icotest
por 76561198043357966
Beam up into the UFO to win. ....just blame Sam if anything is broken.
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