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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
[ZR] [SPECIAL] Abandoned Lab
por 76561198152462360
Made for Zombie riot MAP WONT WORK WITHOUT THE ZR PLUGIN!!! This map has special logic and forces a wavetype. Github: https://github.com/artvin01/TF2-Zombie-Riot Servers that RUN zr will be in the repo displayed.
cp_welp
por 76561198127767292
V2: The Jungle Update Welp now has had most of the water in the middle replaced by trees. I'm too lazy to update the cover image, so load up the map to see it for yourself. Main Changes For V2: - What remains of the large lakes/water reserves is now accessible through a hole, more like a sewer, and you can exit that hole with a long ramp. - The water itself has had a texture replacement. Now, the texture is the only one I could find openly marked as 'cheap' water, and the slight performance may or may not partially mitigate the lack of area portals (for how annoying they are to set up). - The sizes of the additional platforms in the "secret" rocket rooms have been increased on both sides, they should now be big enough for at least a sentry, which should help to offset how quickly the attackers can get into the last area. Also worth mentioning, in-case nobody notices, there is a team door for the side you're on in the corner of the tall rampway which brings you into the rocket room. - Added crates to side areas, in front of the archway exits, to help offset sniper dominance. - Added small grate platforms with medium healthpacks above the water on either side of the middle house. You can get to them with rocket/sticky jumping, probably a det jump from the roof, or by dropping down from above. They also have glass barriers on the sides, which helps protect you from incoming fire, but makes it harder to get up. All bullets and projectiles go through the grates. - Finally, and most noticeably, where there were previously large bodies of water, there is now a pit filled with trees. The bridge is mostly unchanged. There are jump pads which launch you (at a force of 10,000), which is above the top of the bridge. Just have fun with it. A map I made from scratch, taking inspiration from multiple other maps, primarily Well but also 2Fort, Sunshine and Turbine. Welp aims to be a good, balanced map first, a generally cool map second, and a good-looking map third. However, if people like it enough, I might work on replacing the dev textures with real ones and adding details. While I have high respect for mappers, everyone looks to the old maps for inspiration, which would be understandable except most of the 'old maps' (like Dustbowl) were made before Pyro could even airblast. This map doesn't just assume that something is good because another map did it, and I'm willing to make any balancing change (within reason), even if it isn't conventional. Potential changes for the future: - Area portals, if people emerge from the new forest and spectacularly love my map suddenly. - Collision for the canopy of the trees, if people are agreeable. I realized at the last second after adding the forested areas that vphysics did not work on the trees, and just added plain cylinders with flat tops, but I was originally planning on the canopies having collision. I can still go with that, if that level of work is warranted. - I might replace the ramp in the middle with a ladder. Presently, said ramp makes it take longer to emerge from the water. I forgot how to make working ladders, I've done it before, but I have to figure it out again. - Spot lights were the easiest lighting solution, at least in my mind, but they look a little dodgy in some spots and look especially weird on low graphics settings. However, as a fix would require replacing most of the lighting, and it doesn't actually change gameplay, I'll only fix it if anyone cares enough about the map (unlikely). - Todo: Still need to add more cover from Sniper. But I'm not going to withhold a superior version of the map while I take forever to make such a change. The high areas outside the big door to the second points are also great places for soldiers to dominate, which means they SHOULD be vulnerable to snipers. - Awaiting actual playtesting. Tested somewhat, but requires actual playtime to get good results and fix actual problems, especially when it comes to balance. Leave comments for problems, and I'll try my best to fix them.
plr_Steelway
por 76561199172416468
Welcome to Steel-Way, a 3 stage payload race map that takes you into a sprawling industrial bomb factory complex that devlops the payload carts seen in the TF2 Universe. You will go through 3 stages fighting the carts, with map props from grannery, turbine, goldrush, etc. Stage 1 Spawn Area. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn. Street. A long, curved space through which the Payload carts must pass. It is symmetrical. Final point. Enemy Spawn Area. Stage 2 Spawn Area. Features a point to which teams should deliver the Payload cart, and also contains a spawn area. Street. A small space with a crossroads in the middle through which the Payload cart must travel. Stage 3 Street A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel.
GG Junkyard
por 76561198404160630
C'mon folks! We need to uplift test_junkyard a bit! It is the last map shown on the workshop! Credits: Ludo_Amica (The creator of test_junkyard) You can play it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1844687204 Create your own V-Script Gun Game map: https://tf2maps.net/downloads/gungame-vscript-gamemode.17177/ (V-Script Gun Game Gamemode)
KOTH Melee Fort A18v3
por 76561197995865658
NEW AND EXCITING! It's KOTH Melee Fort A18! Battle for the incredible Slobberknocker Storehouse point, and hold it long enough to win the round. Once the round is won, the weapons sheds will unlock, letting you slaughter the losers in style! ALERT YOUR FRIENDS AND FAMILY! All this melee only goodness can be YOURS to enjoy! All you gotta do is hit that subscribe button! Do it! DO IT!!
ctf_crackhouse
por 76561199122281764
the awesomesauce counter strike map but like better also enable point_servercommands for optimal gameplayz :3
achievement_all_v2
por 76561198080600667
Similar to achievement_all_v4 or achievement_all_reloaded_v13 which is no longer on any server or website this an older version of v4
pl_Atomic_Community_001
por 76561198273464510
I had an idea for a map where it was a layout similar to nuke town but i made it more 'playable'? This is more of a proof of concept I made in 3 days with rough geometry, rough cart tracks and near zero play testing besides seeing if stuff worked, i just put stuff where it seemed fit. Here's the 'blueprint' for it. https://steamcommunity.com/sharedfiles/filedetails/?id=3166640938 Any feedback is welcome and i hope this somehow gets turned into an actual playable map! (Thanks for getting this featured :) )
arena_sandboost
por 76561199074913913
arena_sandboost is mirrored map with boosting hills which launch you into the air, it adds additional gameplay feature, and also fun! Leave your feedback down in the comments
CTF Teu Forte A5
por 76561197995865658
It's 2Fort but medieval. Flag carriers are given a slight speed penalty, so no Scout rushes for you.
trade_skibidi_b1
por 76561198063597983
wholesome big chungus trade map, thanks for the gold kind stranger.
ctf_serverrooms
por 76561198089139833
i started making this map and finally decided to actually make into something other than a giant grey room, its inspired by the server rooms of the 1960s because i think they look cool
koth_deathstrut_a1
por 76561199208877293
Prior to the auctioning of The Strut Storage facility to Redmond and Blutarch Mann, it belonged to the company "Harry's Hazards" and used to store sawblades, bombs, crocodile cutouts and other dangerous things. Nowadays it is a totally safe battleground for our 9 favorite mercenaries. Oh and Merasmus is here too. He got mad after not winning the auction. Disclaimer: this is a joke map
DM House of fun DB
por 76561199474211979
NOT MY MAP! Uploading it for ease of access on workshop. Map came from gamebanana https://gamebanana.com/mods/71380 PS: This maps creeps the heck out of me.
Ghost Fort (No Truce)
por 76561199073643436
koth_lakeside_event with the truce removed. Official reupload from Aar's Steam Workshop page.
koth_spacin
por 76561198953207870
Мапперы WebPuck и fullclip Автор идеи ggvp.org благодарим лучший сервер по Team Fortress 2 в СНГ Действия карты происходят в космосе WebPuck делал тригерамф гравитации и нету уже необходимости вводить команду sv_gravity (спасибо людям с discord сервера tf2maps) Изначально нам помогал коми но после он по своим причинам покинул нас fullclip основную геометрию уровня делал СНГ Team Fortress 2 TF2Maps
Proworks
por 76561198017283362
Original map by Ian "ScorpioUprising" Cuslidge Skybox by Aeon "Void" Bollig Edit of Metalworks intended for competitive play. Map is currently being run in ozfortress Sixes Season 35. If you have any other questions or want to run the map in a cup/season feel free to reach out to me on discord(xobile#9263) or steam. tftv TF2Maps
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