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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Invalid name for map
por 76561198178926347
Hello I am like the tf2 team as in i don't play the game but better in the way of making my own content
Island_floating
por 76561198303971949
its just a fun map that I've made There is a secret in this map, but it's very hard to find. Only I know it because (i made the map).
Arena: Valley
por 76561198130783205
Old arena map, simple and also made back when I was trying new things. Snipers are OP ON THIS MAP.
BigBear A1
por 76561198113189968
An unfinished map made by bob+M|M+ known for his most notable work to date, pl_metropolis, it was originally made for an unknown contest on TF2Maps. It hasn't been updated since November 14, 2008. The author, who is still active, wants me to take this down I will do so.
Guston
por 76561198062598952
cp_guston is a Two Control Point Single-Stage Attack Defend map. The map takes place in a coal mining town in the american Midwest. Make sure to leave feedback! Official cp_guston release server coming soon!
Stenvatten
por 76561198040220192
Stenvatten (stonewater) is a new KOTH map that I am currently working on! This map has a rocky theme with pools of water. Spawns are both hidden under waterfalls that can be seen through when in spawn, but not when you are out of spawn. This map is currently in early stages of development, so there are probably some bugs I did not find. If you do find any, please let me know so I can fix it in a later version! Feedback about any aspect of the map would be much appreciated and make this a much better map!
koth_stardust_a3_fix
por 76561198838120425
This is a King of the Hill map that is set on a mining site in moon. I'm new to map making and hoping to improve. Map name is W.I.P (I'm open to suggestions.) ``
ctf_pseudorooms
por 76561198380384965
a small backrooms inspired ctf map includes nav mesh
Detroit Interrogation Room
por 76561199831222431
Interrogation room from the game "Detroit: Become Human" in the TF2 style name: interrogation_room.bsp
2Fort but slightly open
por 76561198034468461
On one day of my casual 2Fort gaming i thought to myself - what if more places on the map were accessible to the players? What if some of the closed doors were now opened up and let a new flank route? Or just in general had more rooms that served no purpose that just exists for no particular purpose? Or just expand some playing areas a bit just because. What I did on the map in general? I opened the closed up doors and windows and added third spawn. This map is not symmetrical in some places and that's the whole point of it. Both teams have some advantages on their turf and have to use it accordingly.
Harvest 1 vs 1
por 76561199028512454
A modification to the map Harvest to make it better for 1 vs 1
5 Control Points + Mannpower Doublecross
por 76561198404160630
Mannpower madness might resolve the stalemates...?
Zombie Infection + RD Sawmill
por 76561198404160630
Beep boop, zombies during setup not found! Destroy the robots, this map is mostly an experiment. Credits: https://tf2maps.net/downloads/zombie-infection-vscript-gamemode.17383/
Passtime + Robot Destruction Hightower
por 76561198404160630
Destroy robots and score some goals! The map combines TWO gamemodes! Gamemode idea by: Alien31
cp_dustbowl_snope
por 76561198300092011
I made a cp_dustbowl edit because I have free will. It still needs some visual polish but other than that, it functions just fine. Be sure to let me know what you think of the changes that were made! In order to play this map: you must type "map workshop/3486097883" into your console.
Team Fortress 2 Guides
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Configura correctamente tu servidor de Team Fortress 2: server.cfg, modos de juego, SourceMod, MetaMod, Custom Maps y checks para operación en vivo.
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