Saltar al contenido

Mods y plugins para Team Fortress 2

49.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

monoliths V1 – Team Fortress 2 Mod

monoliths V1

por 76561199076928514

the first version (:

19 descargas Detalles →
RACE_HATUMOUDE – Team Fortress 2 Mod

RACE_HATUMOUDE

por 76561197988171978

race_hatumoude_5 は日本のお正月に神社にお参りする習慣をレースに見立てたお正月レースマップです。 青チームは様々な障害を乗り越え神社の鳥居をくぐるまでの競争です。 赤チームはそれぞれの障害を作動させるお邪魔チームですが、最後は鳥居に向かう青チームを直接邪魔出来ます。 1 アホボール BLU    坂からボールが転がってくるのでよけながら進め! RED  はボタンをたたくとボールが出ます。 2 鉄骨渡り BLU  鉄骨を飛び移り先に進め! RED  は特になし 3 踏切を渡れ BLU  電車をよけながら進め!  RED  ボタンをたたくと電車が走ります。 4 迷路 BLU 迷路を抜けろ! RED 特になし 5 溶岩渡り BLU  ジャンプして浮き沈みする溶岩を渡れ! RED  特になし 6 だるまさんがころんだ BLU 10カウントで扉からセントリーガンが現れる。遮蔽物をうまく使いすすめ!  RED 日本の子供の遊び”だるまさんがころんだ”と同じように10回ボタンをたたくとセントリーが現れる 7 障害物祭り BLU いろいろな邪魔を避けながら最終鳥居を抜けろ! RED 鳥居のゴールをさせるな。直接対決! トップ3まで表彰されます。 イベントで作りました。お遊びマップです。

13 descargas Detalles →
koth_killbox – Team Fortress 2 Mod

koth_killbox

por 76561198189991001

(Discription_English) This is my first map. This map is very simple. It's just too tiny, worse, and annoying. Have fun!! (*'ω'*) (Discription_Japanese) Hammer Editorくんをこねくり回していたらなぜか生まれたゲテ物マップです。 デバッグはしたけどテストプレイはしてないんで気を付けてね。 ちなみにキャプチャー時間は2分で、ポイント奪取にかかる時間は1秒に設定したんで、とにかく必死で乗れば勝てますお。リスポーン時間も超短いです。 まぁ良かったら遊んでやってください。

22 descargas Detalles →
trade_plaza_wolfcl0ck – Team Fortress 2 Mod

trade_plaza_wolfcl0ck

por 76561198050162688

Here at Wolfcl0ck Productions, we don't always need to reinvent the wheel. That's why, today, I am coming out with my own edition of one of the most frequently modded maps, trade_plaza by taotd. What makes this version different, you ask? Well, my version includes, like many others, access into mute city. Aside from that, it also has a new domed skylight, an outdoor section, soundscapes, cubemaps for both HDR and LDR, a sniper balcony on both sides, and an updated spawnroom bounds so that you can change class anywhere in spawn. There is also an included menu photo when loading into the map! Enjoy! Also on the following sites: Gamebanana: https://gamebanana.com/mods/348059 TF2Maps: https://tf2maps.net/downloads/trade_plaza_wolfcl0ck.12534/ Moddb: https://www.moddb.com/games/team-fortress-2/addons/trade-plaza-wolfcl0ck

14 descargas Detalles →
koth_occupation_beta 1 – Team Fortress 2 Mod

koth_occupation_beta 1

por 76561198069614201

A king of the Hill Map in beta still has Frontline kind of theme to it with a European Style to it. I be providing more pictures of the map as it progress more and more.

17 descargas Detalles →
CTF_OKBHR2 – Team Fortress 2 Mod

CTF_OKBHR2

por 76561198890075379

map for all serbs, croats, montenegros, bosnians and other balkan chads to hang out in, its not even simetrical but who cares serbia croatia montenegro bosnia balkan

22 descargas Detalles →
koth_rusted – Team Fortress 2 Mod

koth_rusted

por 76561198084013989

Welcome to koth_rusted, skirmishes have broken out between the mercenaries of the Gravel War in this abandoned industrial sector somewhere in the eastern United States. Both teams had chemical barrels shipped to the complex in an attempt to manufacture chemical weapons in secret using the rusted machinery and abundant scrap metal, only to realize that the other team was thinking the same. Your job is to capture the central control point at an abandoned construction site and prevent the enemy team from doing the same. This is my first public map release, it's a small, simple koth project I've used to learn hammer with. The ultimate goal of this project is to take this from its current half textured state to a fully functional, fully textured koth map. All feedback is appreciated, and will be taken into consideration for future versions of this map. I want to especially thank all of my friends who were willing to take their time to privately test this map, or even to give their opinions on the map, it wouldn't be here without everyone's help. IMPORTANT: To quickly play this map with bots, you will need to generate a navmesh. You can do this by loading the map, and then entering two commands in console: sv_cheats 1 and then nav_generate. This will generate a navmesh, enabling bots to attempt to play the map. Feel free to run it on your personal servers as long as you don't edit or change the map. Links: Full Imgur Screenshot album: https://imgur.com/a/eTDs8B0 Raw Youtube Runthrough: https://youtu.be/d_-2UJLaaSE TF2Maps.net post with pre-generated navmesh: https://tf2maps.net/downloads/koth_rusted.12006/

21 descargas Detalles →
KOTH_Poorbine – Team Fortress 2 Mod

KOTH_Poorbine

por 76561198320853116

Poorbine but in King of the hill gamemode, even worse than the original

13 descargas Detalles →
CTF Duelpath – Team Fortress 2 Mod

CTF Duelpath

por 76561198202321204

an ctf map with many saws -TFG

17 descargas Detalles →
poo bean generator – Team Fortress 2 Mod

poo bean generator

por 76561198395595969

This is a horrible map I made because I was bored. It seems that there are a lot of weird maps like this in the workshop so I decided to publish it. Maybe I can update it at some point to make it worse. It's already bad since it's not working properly and the gameplay and everything is made intentionally bad. Holy bean why is it on the front page.

16 descargas Detalles →
KOTH SnowLab – Team Fortress 2 Mod

KOTH SnowLab

por 76561198068697477

Fight for the right to control this decript Antartic base. WIP I will continue to add detail and optimize this map.

16 descargas Detalles →
MannKea – Team Fortress 2 Mod

MannKea

por 76561198217066235

yes

17 descargas Detalles →
koth_blockbuster (wip) – Team Fortress 2 Mod

koth_blockbuster (wip)

por 76561198072335921

tf2maps page: https://tf2maps.net/downloads/blockbuster.10952/ A koth map made with help from higher level australian highlander players. This map's gameplay is inspired heavily by product, warmtic, ashville and cascade (all maps commonly played within the australian highlander scene)

19 descargas Detalles →
CTF_RESIDUEPROCESSING – Team Fortress 2 Mod

CTF_RESIDUEPROCESSING

por 76561198187112951

Architectural Analysis of "CTF_RESIDUEPROCESSING": A Source Engine Hybrid 1. Project Overview and Development Timeline "CTF_RESIDUEPROCESSING" represents a strategic technical junction within the Source Engine ecosystem, successfully merging the architectural identities of Valve’s most iconic intellectual properties. Rather than serving as a standard standalone environment, this map functions as a sophisticated cross-title study, blending the aesthetic and functional DNA of Team Fortress 2, Half-Life Source, and Half-Life 2. By synthesizing these disparate elements, the project creates a unified space that rewards player familiarity while pushing the boundaries of environmental hybridization through expert asset modularity. The "9th improvement" cycle, completed exactly one month after the initial release, is a testament to the technical rigor required to reconcile varying lighting models, texture scales, and brush-work. This rapid iteration was essential for harmonizing the geometry of three different generations of the Source and GoldSrc lineages into a singular, playable CTF environment. This meticulous historical layer provides the framework for the specific environmental reconstructions found throughout the facility. -------------------------------------------------------------------------------- 2. Foundation and Exterior Design: The Half-Life Source Influence The architectural foundation of this project utilizes Half-Life Source assets as its primary structural layer, specifically drawing from the "c2a4" designation of the original "Residue Processing" chapter. This choice provides a recognizable industrial skeleton that serves as an anchor for the more modern displacements layered on top. The environmental "outside" section is a direct reimagining of map ID c2a4. In the transformation from the low-fidelity original to this modernized version, the following technical upgrades are paramount: Skybox Rendering and Baked Lighting: The "New" version replaces the flat, 1998-era skybox with a dynamic, clouded atmosphere. The implementation of sophisticated baked lighting allows for soft-shadow penumbras across the terrain, contrasting sharply with the harsh, washed-out lighting of the original GoldSrc-to-Source port. Textural Modernization: While the original relied on repetitive, low-resolution rock and concrete textures, the updated environment features high-contrast concrete walls and more varied ground displacements that simulate realistic industrial wear. Strategic IP Integration: The modernized exterior successfully integrates Team Fortress 2 branding, specifically a "RED" team logo and industrial blast doors, into the classic Half-Life landscape, signaling the map's competitive shift. These exterior foundations provide a high-fidelity entrance that bridges the gap between the open-air environment and the hazardous, mechanical logic of the interior. -------------------------------------------------------------------------------- 3. Mechanical Hazards: Traps and Vertical Navigation The interior of "CTF_RESIDUEPROCESSING" utilizes environmental storytelling by re-integrating classic hazards that define player movement. These mechanical obstacles are central to the map's identity as a high-stakes industrial facility where the environment is as much an opponent as the enemy team. The hazards and vertical passages are derived from specific high-tension zones: The Middle Traps (c1a1d): These mechanical crushers serve as the primary obstacle in the central gameplay loop. In a clever nod to the map’s hybrid nature, the "New" version includes "BLU TEAM ONLY" and "RESTRICTED AREA" signage near the hazards, ironizing the original Half-Life traps by partitioning them for TF2 team-specific logic. The Office Complex Stairs: Derived from the iconic Half-Life chapter, these transition zones facilitate vertical movement, moving the player from high-tension hazard zones into more traditional industrial stairwells. The visual contrast in the trap room is marked by significantly increased shadow density and depth. Modernized graffiti and functional cues like "WATCH YOUR STEP" enhance the industrial grit while maintaining clear navigation for fast-paced combat. This reliance on Half-Life hazards sets a mechanical baseline before the architecture shifts toward the more oppressive themes of the sequel. -------------------------------------------------------------------------------- 4. Transitionary Architecture: The Half-Life 2 Integration As players move deeper into the facility, the architecture strategically pivots toward Half-Life 2 assets. These elements introduce a grittier atmosphere, utilizing the more weathered and concrete-heavy aesthetic of City 17 and its outskirts to create a sense of subterranean dread. The map integrates specific locations such as the "Side Passages" and the "Prison Staircase" (Nova Prospekt) to establish strategic tension: Neon-Saturated Green Passages: Unlike the dark, monochromatic original HL2 hallways, the creator utilizes intense, neon-saturated green lighting in the side passages. This acts as a "visual containment field," contrasting with the naturalistic lighting of the exterior and signaling environmental toxicity. Strategic Bottlenecks: By utilizing the "Prison" staircase architecture from Nova Prospekt—characterized by high ceilings and narrow, concrete stairs—the map creates natural chokepoints. This geometry is essential for defensive CTF gameplay, forcing attackers into vulnerable, vertical sightlines. These cinematic elements provide the atmospheric weight required for a "Residue Processing" facility, but they must ultimately serve the functional requirements of Team Fortress 2. -------------------------------------------------------------------------------- In community-driven modding, personal tributes elevate a project from a technical exercise to a cultural artifact. "CTF_RESIDUEPROCESSING" includes a deeply personal landmark dedicated to the late community icon Kitty0706. Located on the stacked red brick walls of the Turbine corridors, the tribute features several key components: The Significance of Dates: The mural prominently displays "01 25 2015," marking the date of Kitty0706's passing. Medical Designation (C91.0): The code "C91.0" is painted in large white lettering. This is the official medical designation for Acute Lymphoblastic Leukemia, the illness that took the creator’s life. Visual Homage: Next to the medical code is a character portrait of Kitty0706’s avatar, accompanied by the text "WE WILL NOT FORGET." This placement on a primary thoroughfare ensures that the tribute serves as a permanent landmark, weaving community history into the literal geometry of the map.

23 descargas Detalles →
mvm_area51_v1 – Team Fortress 2 Mod

mvm_area51_v1

por 76561198065080189

Literally unplayable at this stage but will always accept feedback :)

20 descargas Detalles →
Church of pootisberb BETA 15.1 – Team Fortress 2 Mod

Church of pootisberb BETA 15.1

por 76561197987594877

still unfinished, not much to say yet. solve the maze to unlock the minigames.

19 descargas Detalles →
cp_Blind – Team Fortress 2 Mod

cp_Blind

por 76561198436174792

sorry,your eyes are gone now All sentry guns on this map only have 1 hp to make them less op

20 descargas Detalles →
cp_cajunpawnstars – Team Fortress 2 Mod

cp_cajunpawnstars

por 76561198009962732

Combat Pawn challaged Cajun Pawn Stars to a battle to the death whoever wins will commit genocide on the wokers and customers of the losing establishment. rick from pawn stars: maker Krizem : tester dr.franken : tester

18 descargas Detalles →
yterb – Team Fortress 2 Mod

yterb

por 76561198137613713

gbwr

28 descargas Detalles →
Smallbox – Team Fortress 2 Mod

Smallbox

por 76561198010243630

A small box. Just used for small fights, it doesn't have anything to give it a gamemode. For permission to use my map to make any more, or just add edits for your own and you desire to publish it to the workshop, ask me. oh god i was really tired when i made that description, let's make another one: A small box that can be used for small fights. It doesn't have any capture points or anything like that to give it a game mode. You can do shit with my map, just ask me if you want to publish it to the workshop.

19 descargas Detalles →
Cloak turned into a Capture The Flag map. – Team Fortress 2 Mod

Cloak turned into a Capture The Flag map.

por 76561198267485096

Another TF2 map turned into a diffrent gamemode. Enjoy!

21 descargas Detalles →
ctf_railway – Team Fortress 2 Mod

ctf_railway

por 76561198088717021

railway but no train

13 descargas Detalles →
Egypit – Team Fortress 2 Mod

Egypit

por 76561198127887360

This is just cp_egypt except from the fact that the control points are now at the bottom of (inescapable) pits. May contain z-flickering, but i don't care about that right now.

17 descargas Detalles →
koth_small – Team Fortress 2 Mod

koth_small

por 76561198155650360

A small koth map It's my first Koth map

22 descargas Detalles →

Página 325 de 2060 (49,437 resultados)

Servidor Team Fortress 2 con soporte de mods

Crea tu propio servidor Team Fortress 2 en pocos minutos.

Alquilar un servidor Team Fortress 2