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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
dm_respawnzones
por 76561198147761145
In this map, there is no such thing as spawn, no such thing as health kits or ammo. You must rely on skill and your team to survive. You spawn in random zones to fight and has no sun lighting for low end pcs and for better skill advantage!
cp_continental_divide.bsp
por 76561198088126345
In a remote desert wastland two teams fight over three control points. The map features two bases, one for RED and one for BLU. In addition there is a party room with music and flashing lights to distract one from getting control points.
Yard
por 76561198117853826
A dull, grimey 3v3 PASS Time map located in a mine, surrounded by a forest that is disputed between RED and BLU...
D1_Canals_08
por 76561199465588292
This is a port of D1_Canals_08 from Half-Life 2. If there are any bugs, contact me.
Thunderbolt
por 76561198226006136
Battle it out in the murky rain and avoid the saws in the thunderbolt facility. Layout by TheGaming, detailing and optimization by Waugh101
Bomb Survival
por 76561199018157118
This is a arena map were yor team must survive incomeing pipe bombs from above. The terrain is mostly destructible, over time the bombs will destroy the environment. Or if you want you can dig a hole. But don't dig to deep or you'll end up in lava. Also the map is restricted to melee only.
Station C17
por 76561199465588292
This is a port of Station C17 from Half-Life 2: Survivor. If there are any bugs, contact me.
[SZF] Dustbowl (Port)
por 76561198026896726
This is the port from zf_dustbowl to Super Zombie Fortress Main changes: Weapons pickup support has been added The brightness of the map has been increased
Badlands Night
por 76561198404160630
A version without the Zombie Infection, created from suggestion by ジCORRUPTED SOUL
Passtime + Mannpower Doublekeep
por 76561198404160630
Medieval Mannpower AND Passtime??? Credits: https://tf2maps.net/downloads/medieval-props-expansion-pack-and-prefabs.1443/ https://tf2maps.net/downloads/team-colored-medieval-props.11012/
VSH + Mannpower Thundermountain
por 76561198404160630
Saxton Hale can use power ups! Beware... Credits: https://tf2maps.net/downloads/vs-saxton-hale-vscript.15067/ Gamemode combination idea by: epicman
Arena Harvest Spooky With Grappling Hooks
por 76561198404160630
VERSION WITH GRAPPLING HOOKS. ORIGINAL RECREATED VERSION HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=3569382441 Map recreated, original map is most likely lost to time. Has a few changes like: bridges, grappling hooks. Credits: Egan - Original creator Melvin D Engineere (Melvineer) - Youtube video, which the map was recreated from: https://www.youtube.com/watch?v=LdWvLAKXYvo Special thanks to: dmxand3r - navigation file, and map design help Map made from suggestion by: dmxand3r
TrainBox
por 76561199246011056
CTF map with 3 trains FILE NAME IS "map2" v 1.2 released: -some healthkits and ammopacks added -updated trains -subway entrance fixed
Well (Prop Kill Destruction)
por 76561198110809715
Based on the Prop Kill vscript gamemode and code by Batfoxkid Fill the enemy's pit with props from all over the place (mostly from the gigantic chute in the middle) to win, and prevent the enemies from doing the same... by throwing said props at them at lethal speeds. Lore After Soldier (high on Medic's kritzical supply) somehow built a train-operated garbage chute in the middle of Well overnight, the mercenaries of both teams have been itching to brutally murder eachother with the high velocity trash it keeps spewing forth. It just so happens that both teams also landed a lucrative contract involving a rocket suspended over a 5 km deep "exhaust capturing pit" and miniaturized doomsday weaponry from Black Mesa.
ctf_poovspee_r3
por 76561198142556583
Layout created by Drift, Decoration created by critical ping, Original map created in a different game by big baller b. --Playtesters-- Drift sane Nightmare big baller b More playtesters will be listed.
[ZR] craneyard
por 76561198066577152
Map based on a construction theme Made for Zombie Riot MAP WONT WORK WITHOUT THE ZR PLUGIN Github: https://github.com/artvin01/TF2-Zombie-Riot Construction Theme Pack https://construction.tf2maps.net/
[ZR] Brazillian Town
por 76561198152462360
Made for Zombie riot MAP WONT WORK WITHOUT THE ZR PLUGIN!!! Original map maker is Clone, see contributors! Github: https://github.com/artvin01/TF2-Zombie-Riot Servers that RUN zr will be in the repo displayed.
Dam
por 76561199388171115
Payload Dam is a Single stage payload map This map takes the Mercs though a standard Alpine Woods theme and then through a Mountain which leads to a dam currently ran by the RED team Thank you for everyone who tested the map.
walmart_p1a.bsp
por 76561199053649427
a edit of a older version of the alpaca pizza party maps will continue to upload more archived maps
Hightower Revamp - Winter
por 76561198258948135
This map is from a series of maps I themed and heavily modified while running a now defunct Hightower server (GFL Hightower 2 / Hightower Revamp). It has been modified very slightly from how it was on that server. This map was the third or fourth re-theme I made, and it has a train. Compared to plr_hightower, this map: - lacks an objective (payload has been removed) - has new paths/areas which allow for more flowing gameplay - has a cliff which no longer (necessarily) kills - has many more changes Let me know if this map is used in anything, I'm interested!
mario_kart_2_v36
por 76561198080600667
Like V30 And V35 But Made a 4th version of these maps
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