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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Powerhouse No Timer
por 76561198065392296
Old 2015 version of cp_powerhouse without the timer. How to Play Local Host Subscribe and type "map workshop/2926851283" into the console. Sourcemod /map workshop/2926851283 Notes This map is an official map made by Valve. I did not make this map. Uploaded this as many players prefer the old version without the timer. Version was taken off an old hardrive from Spring 2016. I believe this is the November 6, 2015 revision.
koth_towerofbabel (E2M8 from The Ultimate Doom)
por 76561198385685683
In the middle of nowhere, underneath the soil, lied a secret base from companies RED and BLU, this base hasnt seen much activity recently, it was almost abandoned. One day, a hellish tower started rising from below the base, taking it all the way to the skies. This hellish tower corrupted and changed the base and the nearby area to hell's abstract image, both RED and BLU want to take control of the tower, and have sent the mercenaries to duke it out for it.
ctf_nofort
por 76561198010725898
I saw someone made 2 fort, but with no middle area some time ago (again, thanks SeriousMartin). Based on that, and a few random comments inspired me to make a version but with no forts instead! It's probably not the most elegant map, but I don't expect many people could take ctf_nofort all that seriously.
pl_luxor
por 76561198010725898
This is my first semi-serious attempt at making a map from scratch. I knew I wanted to incorporate a lot of water into it, as it's an element I don't see that often (Although, solo-playtesting it, I think I now better understand why). As an aside, when I first made the map the payload cart would bob in the water like a cart once it fell off the final point. However, after playing around with values a bit, it stopped doing it, and that makes me sad because it was hilarious and I can't figure out how to get it floating again. Oh well, hopefully it's still a decent map regardless.
Eyeaduct (No Truce)
por 76561199073643436
koth_viaduct_event with the truce removed. Official reupload from Aar's Steam Workshop page.
Port Pegleg
por 76561198113604237
Port Pegleg is a King of the Hill Map, where RED and BLU fight in a historical German town based on it's pirate themed 17th Century heritage and squabble over a control point on the top of a vintage pirate ship. It uses mirrored symmetry. The map is currently in version Beta 4. Welcome to Port Pegleg, a old historical town in Germany that takes pride in it's 17th Century heritage so much, that the town has practically become a modern-day time capsule for that era. Back during the 1600s, Port Pegleg was a very popular docking port for pirates all over Germany, thanks to of course it's very popular dock, as well as the very many bars and blacksmiths. Nowadays however, Port Pegleg has practically become a tourist trap for visitors of Germany as they've managed to keep and properly maintain all of the popular sites back then throughout the centuries. They've even managed to keep a vintage pirate ship right in the middle of the dock where many pirate ships before it would've docked to load and unload their supplies. Unfortunately however, the vintage pirate ship seems to be in a bad state of repair, as the entire lower deck has been flooded, making it unsuitable to be used as a tourist site while it undergoes maintenance. RED and BLU however have both kept the heart of Port Pegleg under lockdown, as they've both caused the entire population to evacuate the town leaving them both to fight over the area in attempt to take control and create a base of operations for themselves within Germany. While they've both managed to temporarily set up their base of operations in two separate mansions on both adjacent sides of the port, they seek to take the entirety of Port Pegleg for themselves. They both intend to achieve this via fighting over the vintage pirate ship located within the centre of the port, the very same one currently undergoing repairs. The pirate ship is the town's prized possession, the very things that the town is known for and the main attraction for both tourists and civilians alike. Surely, taking over it will grant them ownership of the entire town itself.
Pipe Balle RC4
por 76561197995865658
Ho! NEW AND EXCITING! Tis a new build of Pipe Balle, RC4! One morn I awoke from my royal slumber to roars and cheers t'were they as thunder To my window I took and saw quite a scene; Strange men in my court in garb most obscene Half them robed red, the other half blue, fighting and killing to push a rock into Two holes in my court, one each for an end, with fence and wall erect to append; There below my sill, a squire stood about, there i leaned forth and then i did shout: "Ho there, young lad! What game is this called?" Said he with a grin, "My lord, 'tis Pipe Balle." --- Attend these words, and be learned! Strike yon balle of rock towards thine enemy's goale, whereon thy team shall be awarded a point. Gather three points in such manner, and thy team shall be victorious, basking in mirth and merriment well earned! But! Strike thee not yon balle twice only in thine enemy's goale, nor allow them the same, for if such a tie is reached, the Lava Ball, sinister conjuring of fire magicks most vile, shall be the new balle, and set thy body aflame! Behold now, and marvel at these..... screens of shot...? Or... Uhh... Oh forget it, here's some screenshots I've spent like 30 minutes trying to type in middle english its late and im tired gimme a break ok
Battle Ramps
por 76561198134449532
A King of the Hill map I made as a experiment, let me know what you think about it! This map will be updated from time to time. I just updated the map, so the the screenshots are a bit outdated now
cp_cross (VMF available)
por 76561198035661157
This map is based on Varadero's "Orange Cross", a 5CP map notable for having it's middle point surrounded by the 4 remaining points, making it "cross" shaped rather than linear. The small grey hut on second can be used to return to spawn using a loadout bind or a class change. VMF DOWNLOADS | MAKE YOUR OWN VERSION OF CP_CROSS VERSION 1 | https://www.dropbox.com/s/z541p469mia478i/cp_cross_v1.vmf?dl=0 VERSION 2 | https://www.dropbox.com/s/566is45n9k8rcjz/cp_cross_v2.vmf?dl=0 VERSION 3 | https://www.dropbox.com/scl/fi/8w71xdjy8p6vw5q40yz4d/cp_cross_v3.vmf?rlkey=27ddu8kalvrdu2e4v0n6ktb0e&st=iyfz4jgc&dl=0 Third link doesn't work unless you copy & paste for some reason
Koth SomeKindOfFortress
por 76561198836675687
Warning: this map is bullshit arena version of this map: https://steamcommunity.com/sharedfiles/filedetails/?id=2672042907 The map is in medieval mode. Initially, I just wanted to transfer the 35hp map from cs 1.6 to tf2 and remake it to the tf2 style, but since I don't understand how to make players have only melee weapons and 35 hp, I just put the medieval mode on this map. ALSO Sorry for the terrible mapping.
koth_cubemap
por 76561198434522602
Through the magic of shrinking technology, the mercs have been shrunken down to take control of the mysterious technology inside the env_cubemap sphere. This fast-paced koth map features extremely fast capture times and a blisteringly short timer to keep matches short.
Italy Detail Test
por 76561199004218744
An Italy inspired detailing map using Frontline assets.
SD ICE EDGE
por 76561198202321204
a slip and slide map, collect Austrailum to Overcharge the Enemies Reactor -TFG
cp_please_dont_suck_like_my_other_maps
por 76561198365178285
Version a2 Changes: - Increased size of initial blu spawn and rotated info_player_teamspawns - Added an extra route from the sniper house outside first blu spawn to A - Decreased intensity of sightlines, and added beeg wooden structures to make snipers less powerful there, as well as provide extra routes an a sentry spot for red - Lowered Blu respawn time - Removed red setup spawn (RIP grinders) - Added dynamic signs to make it less confusing for people on where they should go - Removed crushed dispenser - Made "water" heathkit higher as to be more visible - Removed "Ammopack Satan" - Added crocodile to small water death pit so people who don't see the obvious death sign may better understand that it is NOT a side route - Removed that bit of awkward geometry on last - Made sightline leading up to last much less devastating - Reduced cliff hazard at beginning and added small wooden platform as a 'hidden' side route - Lowered highground around A by ~30-40% - Removed ugly highground path - Made stairs in initial blu spawn much less steep - Added funny rock and other props outside beginning sniper house - Changed B cap time from 5 to 10 and C cap time from 7 to 8 - Added death sign near sewer death pit - Other small changes
Koth_Kargo
por 76561198810069425
Yea... My First Tf2 map very straight forward and the action is straight out the door yknow. but yea fixes and tweaks WILL happen with newer versions Good Luck, Doherty
CTF_MODERN TURBINE (STANDARD TEXTURES)
por 76561198187112951
WazzimaGiygg - The NukeGiygg Attention.Read this topic before post commentary: https://steamcommunity.com/groups/wazzimagiygg/discussions/0/3609015230778680110/ The map is not 100% error free, however it is an incredible game to be played. Developed with the intent of map developers in Team Fortress 2 to be encouraged to create their maps not only for this game but for any game! Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall GameBanana account: https://gamebanana.com/members/1651727
koth_fragmental_space (demo)
por 76561198370888195
might make a better version of this idk lol
pl_crossover_a3
por 76561198365178285
Canceled map of mine no snapshot available.
vsh_brick_king_b8f
por 76561198379833032
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