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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
koth_quicklime
por 76561198189743199
this map is not fully done yet. this is mainly used to test the map's layout.
koth_dev_walls REMAKE
por 76561198207017241
This is a simple KOTH map (also my first for TF2) and i hope you have fun in it. :3 And after learning more about maping, I decided to edit my first map, and make it better looking, remake ramps, and fix some structures. If you want to use this in your server or something ( I don't know why you would want that ) go ahead, I'm not stoping you... *whispers: Tell me the IP*
King of the Hill Medieval Beta 0.6
por 76561198194814481
PT/BR: Só um mapinha bosta que eu tinha feito pra ver o nivel da minha experiência com o Hammer Editor... ENG: Only a little shitty map i had made to see my level of experience with Hammer Editor...
cp_spaceport_by_Vadikem
por 76561198117274988
В этой карте 5 точек. Первые 2 точки находятся на Земле. Что-бы найти 3 точку, нужно сесть в ракету цвета вашей команды (Входная дверь повёрнута лицом к зданию). Вы окажетесь на красной планете, на которой водятся коровы и 4 лягушки (Коровы можно сломать, а лягушек взорвать). Захватите 3 точку, отправляйтесь обратно на Землю и захватывайте 2 остальные! **На этой карте боты не работают!** Оставляйте комментарии!!!
Arena Quaff (unfinished)
por 76561198040220192
This map was originally created for the Arena: Respawn gamemode, but was never able to be finished. Fully functions with the Arena gamemode. Map Layout: kilozombie Map Builder: Ultra
FIVE NIGHTS AT SCARY LUIGI'S
por 76561199810004189
ESCAPE SCARY LUIGI WITH YOUR FRIENDS! M,UAHHAHAHA
Shipment
por 76561198963852272
A king of the hill map taking place in a brick building. Your missing package is not guaranteed!
Silva (Forest in Latin)
por 76561198200668942
The mercenaries ended up in some unknown forests of Latin America, and now they must fight for control of a lumber mill. I created this map to further hone my map design skills. I made it live while chatting, and I hope you like it despite its simplicity.
ctf_minecraft_fakir_vs_zengin
por 76561198262289970
ilk haritamı 2 kat büyüttüm karanlık sorununu düzeltmeye çalıştım
Campaign for North Africa: The Desert War: 1940-43: Team Fortress 2
por 76561199456484947
An epic sauce map
Dustbowl but there has been modern mixed use urban development and cultural enrichment
por 76561198419509249
YES our truffle fries are mediocre at best
vsh_tinyrock_kor (Korean voice ver.)
por 76561197962695948
한국어를 배운 색스턴 헤일 사장님! Tinyrock 맵에 나오는 색스턴 헤일과 그레이 만의 목소리를 TTS로 학습하여 대사를 한국어로 수정하여 반영한 맵입니다. 용병들의 목소리는 시간 상 만들지 않았습니다. Saxton Hale speaks Korean language! This map features the voices of Saxton Hale and Gray Mann from the "Tinyrock" map, with their lines fixed to Korean using voice-learned TTS voices. Mercs' voices were not included due to time constraints. 알려진 문제 Known Issues : 기존의 영문 버전 맵과 같은 이름의 파일을 사용하다 보니 영어 버전 맵을 먼저 로딩하고 한국어 맵을 로딩 시, 영어 목소리가 겹쳐서 나옵니다. 프로그램을 재시작해야 리셋 됩니다. Since it uses files with the same names as the English language maps, English voice may overlap after loading the Korean map. You must restart the program to reset it.
VSH + King Of The Hill Well
por 76561198404160630
Honestly, this is a bad idea, if it turns out to be fun AND playable, I would be surprised... Credits: LizardOfOz - Programming, game design, promotional material and overall development. The original VSH Plugin from 2010 Maxxy - Saxton Hale's model imitating Jungle Inferno SFM; Custom animations and promotional material Velly - VFX, animations scripting, technical assistance JPRAS - Saxton model development assistance and feedback MegapiemanPHD - Saxton Hale and Gray Mann voice acting James M. - Mercenaries voice acting for custom lines Yakibomb - give_tf_weapon script (used for Hale's first-person hands) Phe - game design assistance Gamemode combination requested by: 𝖑𝖎𝖛𝖎𝖚𝖘 𝖒𝖆𝖝𝖎𝖒𝖚𝖘 𝖙𝖍𝖊 𝖋𝖎𝖗𝖘𝖙
Proto_Citadel_002
por 76561199465588292
This is a port of Proto_Citadel_002 from Half-Life 2's beta. If there are any bugs, contact me.
Mannpower + Control Points Doublekeep
por 76561198404160630
More combinations :D
Mannpower + Robot Destruction 2Fort
por 76561198404160630
Combination, the magic!
BA-Dlands (A/D Badlands)
por 76561199231766485
BLU has had enough and wants all of the Badlands for themselves... much to RED's chagrin, and maybe everyone else's. After converting a Multi-Stage Control Point (MSCP) map like Dustbowl to 5CP in 5Dustbowl, it came time to convert a 5CP map to a MSCP A/D map. ================================= Notes: - While I still hate myself, I no longer do as much. - Why multi-stage? Because single-stage was boring. It also felt more 2007 TF2-ish to have it be multi-staged. - The little houses near the central point ("closets" or... the "sh-thouses") were modified: doorways were made larger. - No secondary spawns; it seems like the game doesn't recognize forward spawns when the gamemode is something multi-staged. I've tried multiple times to get it to work. - I've not done any other alterations apart from cordoning one half of the map for one stage and the other half for the other stage.
Reservoir
por 76561199443542933
KOTH_Reservoir About Map KOTH_Reservoir is a King of the Hill map set in a strange water themed base. Its also the first map I ever created ! Information Map name: koth_reservoir Mode: King of the Hill Recommended Players: 1v1 or 2v2 Credits & Inspiration I took inspiration from this map: “ Aquatica”. Thank you to its creators for the layout ideas and atmosphere that influenced this map !
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