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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
achievement_turbov13hal
por 76561198080600667
Boo! Did I Scare You well here is a scary map first came out during the Scream Fortress Update. turbov13hal is a spooky map for hallowing
koth_sniper_towers
por 76561198448906425
A sniper based king of the hill map. I cant play test this with people so tell me whats bad about it :p
cp_ants_life
por 76561199552233887
A remake of Ant's Life from Pixel Gun 3D.
Trade Development V2
por 76561199482863854
Hi, this is secound version of this map, i know i didn't must add new, just update old version on workshop, but i think i one day someone would be play some of one old version map in easy way so i will not make update only new creation, but in others maps i will make update(if it will not be a serie). I have a few ideas what can be added, but i want make it little by little. And please comment about this map, thanks! Added: New arena called "dev_forest" New secret room Changed: Skybox light_environment Deleted: Nothing
Trade Development v1
por 76561199482863854
Hi This my first published map maked in hammer, i hope did you guys like it. This map gonna have some updates, adding more and fixing bugs (if theres is) I have some ideas for my next maps, but i will say more later. Have good fun!
pl_tapline_b5
por 76561198010399228
A 'tap the cart to push' experimental payload mode. I have not worked on the map since 2018. Notes: - Any member of the BLU team can activate the cart rolling forward by touching it. - The cart speed never goes above '1 person' speed, even with multiple players touching it. - RED team members can stop the cart by touching it. This also causes it to start rolling back. If you want to make your own 'tap to push' payload map, here is a thread that contains an example for you to use: https://tf2maps.net/threads/pl_taplines-tap-to-push-mechanics.35414/
ToyStore
por 76561198827443098
Capture the Frog Point to take the frog for heavy. This is a King Of The Hill Map. Issues with the skybox clipping are known and note down any extra support if needed :)
Norwegian Wood [KOTH]
por 76561198295156750
Norwegian Wood is set on a snowy norwegian fjord. The map heavily focuses on fast paced gameplay and was developed as a part of my university course.
[VSH] Small Forts a1
por 76561198153717826
Simple vsh map that focuses on horizontal movement. Map contains: 1) Buttons for main gates 2) Long sewer 3) Moving trains/platforms 4) Rare killbox (1/16 chance of button appearance) Custom content: 1) Capture flag sound from TFC 2) Custom texture (1 texture of bullets)
CP_Hydro_x_ktb_4b
por 76561197968191400
Your favourite TC map is now a Control Point Map. Map is fast paced and lots of fun!
pl_badwater with powerups
por 76561198451578352
Some power-ups may be configured incorrectly, but I'm not in the mood to fix them. You may need to run the console command: tf_powerup_mode 1. Bots may not work.
{NOT MINE} Cp_Game_Entities_Viable
por 76561198057805830
THIS IS A VALVE OFFICAL MAP. In valve games there are always test maps in the SDK files. This one right here is probably valve's ugliest map in history. They used this as a way to test cp maps I assume, and I added in a skybox just to make it so you wont get a horrible headache when looking upwards. Here’s the only place I was able to find info on this map. https://wiki.teamfortress.com/wiki/User:Pigophone/Cp_game_entities
Hog King V2
por 76561198306891723
Hog King ... do noot google / steamapps / workshop / content / 440 / 2948227037 / put the .bsp file in / steamapps / common / Team Fortress 2 / tf / maps /
CHURCH OF POOTISBERB BETA 15.5
por 76561197987594877
BETA 15.5, still unfinished, but almost done
fw_halofoundry2
por 76561198024377905
The Return of Halo 3's Foundry! This map is intended for use with the FortWars game mode, but it can be played as vanilla CTF. Improvements include: -More routes -Bigger, allowing more props to be placed -Better use of area portals -An immersive skybox -Some Halo assets This is a remake of an older map I made about 2 years ago that I wasn't fully satisfied with. It can be found as "fw_halofoundry". I'm not a fan of FortWars maps being highly detailed, I think their aesthetic is the dev_measure texture When both flags are at base the hallway is open, but when either flag is away it closes. Trap doors open in the hallway so the flag carrier (hopefully) doesn't get stuck in a dead end. However if both flags are out and one gets returned, the door opens again giving the other team an advantage. Its called Vandelay because that was the development name for the original map, which was a reference to Seinfeld.
CTF_WIDERSTANDSVEKTOR
por 76561198187112951
WazzimaGiygg - The NukeGiygg Attention.Read this topic before post commentary: https://steamcommunity.com/groups/wazzimagiygg/discussions/0/3609015230778680110/ The map is not 100% error free, however it is an incredible game to be played. Developed with the intent of map developers in Team Fortress 2 to be encouraged to create their maps not only for this game but for any game! Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall GameBanana account: https://gamebanana.com/members/1651727
TrenchWarfare V0.2
por 76561198121780478
This is the second version of my WIP map. This adds bunkers and sniper towers aswell as textures.
Invadebine (Invade CTF Turbine)
por 76561198149460987
Turbine, but it's Invade CTF! An upgraded version of an earlier type of thing I did, that being basic One Flag Turbine. But now it has one or two fancy bells and whistles to make things obvious, cleaner, a tad more fun, and... yeah! A few parts are missing or broken, such as voice lines, but it's in a publishable state, I think. Instructions for how Invade CTF works are in the mission briefing that nobody reads. Be sure to read them this time.
Team Fortress 2 Guides
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