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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
CTF_CANAL V5 STABLE
por 76561198187112951
WazzimaGiygg - The NukeGiygg Attention.Read this topic before post commentary: https://steamcommunity.com/groups/wazzimagiygg/discussions/0/3609015230778680110/ Photos in Reddit: V3 Beta: https://www.reddit.com/user/wazzimagiygg/comments/r188tv/map_project_ctf_canal_v3_beta/?utm_source=share&utm_medium=web2x&context=3 The map is not 100% error free, however it is an incredible game to be played. Developed with the intent of map developers in Team Fortress 2 to be encouraged to create their maps not only for this game but for any game! Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall GameBanana account: https://gamebanana.com/members/1651727
koth_gantry_event_c2
por 76561198088516843
A Halloween themed KOTH map with a free-hanging capture point over an active volcanic vent. NEW! Spooky Update! New scary buildings! New terrifying theming! The map has had several strange bugs and issues fixed, and should run smoothly now. Minor Update: Fixed some minor clipping and nobuild brushes.
Harvest Event - No Ghost
por 76561198115534197
removes the ghost from Harvest Event
dtf_powertime
por 76561198048578224
Powertime was an attempt at modifying an existing gamemode, and turning it into something new-ish. dtf_(destroy the flag)powertime_1 is the result of that. Something I can only describe as a strange mixture of Special Delivery, Mann vs. Machine, and Capture the Flag. The goal of dtf is fairly simple. In the middle of the map are two bombs, one for the red team and one for the blue team. You are supposed to bring your team's bomb to the enemy base, then capture the control point protecting their flag. Repeat this 3 times until you finally blow up their flag. It's semi-bot supported. A few might get stuck in the corner of their spawnroom(valve, pls fix), and they don't seem too interested in closing up their hatch. Other then that, they work well enough.
md_testrun
por 76561198973625153
I'm sure you're wondering "What is Map Destruction? I've never heard of that gamemode before." Well, that's because it's a brand new gamemode I've been tinkering with as of late. The point of the gamemode is for Blue, the offensive team, to blow up red's base, each part at a time, with their handy dandy plastic explosives (Disclaimer: Right now these plastic explosives look exactly like the payload bomb), Whilst Red, trying to keep their base in one piece. You could say it's similar in concept to Counter Strike, please don't comment about this. This Demo / Testrun shows off the 2 main mechanics, Map Destruction and Point Destruction. Map Destruction will open up new areas and flank routes, but is not required to win. Point destruction is required to win, and will also open up new areas. I'm hoping that this will make playing TF2 even more dynamic. In this gamemode, you will need to protect the Marked for Death, unable to teleport and be ubered delivery boy, or, if you choose, be the delivery boy yourself by simply picking up the bomb. How to play: Pick up the bomb and stand in the areas marked with hazard lines. In 5 seconds the Administrator will count down from 5, and after 1, the bomb will explode, and you will probably go with it, considering it's strapped to your back. Questions? Suggestions? Concerns? Add me on Steam. And remember, this gamemode isn't going to improve or evolve without YOUR feedback!
Control Points - Dust Devil (Beta v4)
por 76561198045891683
CP Dust Devil is a map set in a gravel processing and shipping center. Battle on behalf of your corporate overlords as they attempt to vertically integrate the gravel industry! This map is still in beta. What's NEW in Beta V4? -Second and final control point areas have be shrunk and made less open -Increased control point capture areas size -Players can now shoot through railings -Clipped certain details and props for smoother movement -Adjusted respawn timers -Bug fixes -More detailing
koth_simple
por 76561198807756289
My first tf2 map. i made something simple.
Splitbine
por 76561198202321204
the cows put up some fences, just for the hell of it. -TFG
Ze UberMech V9
por 76561198417690561
Yes i know this is the only version on steam yes I made 7 different versions deal with it; update part one
room_doom
por 76561198022180851
my first map ever in this mode there is three capture points red and blu have their final points you have to capture the middle point to capture the enemies final point plz tell me if there is bugs or something enjoy
VSH Quarry B1Q64
por 76561198027859661
A medium sized VSH map, featuring conveyor belts, jump pads, lifts and more!
pd_gulch_a3
por 76561198434522602
In these gullies, a secret garbage shredding facility disguised as a high tech government base is being fought over. The Red and Blu mercs must kill eachother for valuable paint cans and deliver them into the shredders to score points. This is the first map I've made that I've felt confident enough to publish.
tfdb_cagematch_b10
por 76561198326372294
Now the map works with the new Dodgeball plugins!. Restored by your local Dodgeball saint, and remember, Praise the Dodgeball!. Original name: db_cagematch_b10
R60D'S COLOR CORRECTION [TF2]
por 76561198076649862
INFO This map is mainly for mappers who are looking to "spice up" their map lighting. It should give you a basic understanding of what kinds of effects you can achieve by using color correction. --------------------------------------------------------- GAMEBANANA LINK FOR .RAW FILES AND .VMF --------------------------------------------------------- https://gamebanana.com/maps/211002
ctf_tallstorage_a5
por 76561198158712354
My first map. It is the storage area of my map trio (tallstorage, frostbay & crafterscore). It is supposed to resemble a mountain (and I hope you see it too), but it still needs polishing & some balancing because of its height and I would greatly appreciate feedback in the comments below. There is 4 gamemodes in total being: cp5, standin style cp, ctf & pl. Mannpower mode is supported but needs to be activated by typing in the console tf_powerup_mode 1. The layout of the map is a mountain and therefore is a vertical stage consisting of 5 (& a half) inner floors being (from bottom to top): The mines, deep storage/railway, storage/offices, temporary storage, boilers/respawn rooms & the summit & peak at the top. The base surrounding the mountain has four sides being: Gusty Gulch (the windy place), the hot pit/spiral path (opposite to Gusty Gulch), the staircase & the mountain road to the top (opposites). As well as the train tracks (with some trains passing through) & a crashed train, there's also a waterfall! And be careful around the wind geysers! Now with an improved skybox as well as more hills!
Team Fortress 2 Guides
Configurar un servidor de Team Fortress 2: mapas, mods y ajustes
Configura tu servidor de TF2 con server.cfg, mapcycle, SourceMod, GSLT y visibilidad en Quickplay de forma limpia y fácil de entender.
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Configura correctamente tu servidor de Team Fortress 2: server.cfg, modos de juego, SourceMod, MetaMod, Custom Maps y checks para operación en vivo.
Servidor Team Fortress 2 con soporte de mods
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