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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
cp_5tallstorage_a5
por 76561198158712354
My first map. It is the storage area of my map trio (tallstorage, frostbay & crafterscore). It is supposed to resemble a mountain (and I hope you see it too), but it still needs polishing & some balancing because of its height and I would greatly appreciate feedback in the comments below. There is 4 gamemodes in total being: cp5, standin style cp, ctf & pl. Mannpower mode is supported but needs to be activated by typing in the console tf_powerup_mode 1. The layout of the map is a mountain and therefore is a vertical stage consisting of 5 (& a half) inner floors being (from bottom to top): The mines, deep storage/railway, storage/offices, temporary storage, boilers/respawn rooms & the summit & peak at the top. The base surrounding the mountain has four sides being: Gusty Gulch (the windy place), the hot pit/spiral path (opposite to Gusty Gulch), the staircase & the mountain road to the top (opposites). As well as the train tracks (with some trains passing through) & a crashed train, there's also a waterfall! And be careful around the wind geysers! Now with an improved skybox as well as more hills!
koth_ironmine
por 76561198133031010
Ironmine takes place in the same area as dustbowl or dev land.
Siege_Snowtown
por 76561198046391987
This is the Siege version of snowtown. If you enjoy or like this map i will consider making more siegemode maps for tf2. The changes seen in this map will soon be also edited for the KOTH version of the map. Update 1: fixed missing texture, updated localisation files. Edit: After seeing the backlash that the recently added map "Wutville" got, i feel like i have to clarify that i have no intention of this map ever being accepted into the game. Edit 2023: This map has received a playtest session and is currently being entirely revamped. Gamemode included.
elementary school
por 76561198157231786
just a map i made for fun and then forgot about, and two years later i decided to upload it
Sewers
por 76561198988245740
My first map idea that I wanted to work on. Current gamemode is KOTH. More gamemode are to come and possibly a trade map version soon. **Project is currently dead atm until furthur notice**
Capture the Flag "brew"
por 76561198829798572
an old brewing factory built in the late 1800s that seems to be competing against itself
arena_gladius
por 76561198002118632
Straight up circular arena map where yall can beat each other to death. c. 2011 The original gamebanana link: https://gamebanana.com/maps/174993
[VSH] Grid Walls Reworked V1a
por 76561198052464630
Reworked this map in a couple of hours, thought it could use it. Improved features are posted below! + Color coded design with arrows, allowing for easier navigation + Improved textures + Smoother door transitions + Extra props and decals + Extra health and ammo kits + Optimizations + Stupidly small file size (~500KB) I'll try to keep it up to date, so any feedback is definitely welcome! Download link
Rainy Trade
por 76561198012089519
My first map. I don't like it, but my friends do. I spent a long time on this though. Also please give me feedback, I would like to become a better mapper.
CTF_Smallbreakablehall_V2_TYPEB
por 76561198067096544
"Ah Sh*t, here we go again". The world's crustiest map just got even crustier, now featuring... - Lighting (I know it's incredible, just try to keep yer pants on). - Spawn Doors. - Additional Barricades. - Cubemaps. - Red and Blu signs. also some new experimental breakable chunk system available on the 'TYPEB' version of this map (AKA this map yer looking at right now yeet), but who really cares about all of that anyways. ☕( ͡ > ͜ʖ ͡ >) ☞ The 'TYPEA' version can be found *Here* The navigation files are already paked but just incase here's the manual *Navigation download*
KOTH_Elevators
por 76561198254049272
This is my first map, so obviously it's trash. It's got lights, spawnrooms, a control point and, of course, elevators. What more could you want?
koth_desertbase
por 76561198436174792
my first big tf2 map,it's not the best thing and has many bugs file name: koth_hightechbasething I will (hopefully) be making better maps so pls tell me how to improve
PILLAR BATTLEGROUND
por 76561198156800784
Fight on or in many concrete pillars with no objective to worry about.
Koth_Balakeboost_v2
por 76561198070702781
a koth remake with heavy adjustments to the original
Scrumpy cup - Interdemo Speedway
por 76561198151586855
Archive Map. Original description:
dm_bigdool
por 76561198271942345
My first map, I know its shitty. (I didnt take a picture of it because I forgot so heres a picture of a platypus) (It has this giant long hallway above the map that snipers can fight each other at, and at spawn to get to the main area you drop down and hold s to not take fall damage, then you walk out and fight till you die, unless you can go back to spawn up the wall somehow, like demoknight, demoman, soldier, trolldier, and more.)
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