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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Training Map
por 76561199256582332
A training map for warming up before a hot game!!! Good game :D
Chaos Outpost
por 76561199238654861
originally named scouting, this outpost will be booming once you add bots in it! no, seriously, I guarantee you that bots will be exploding and being thrown around the map (more entertaining the more bots you add in) it's chaotic, like the name says, and you'll probably die way too much. while you're spectating, you can eat popcorn while you watch your own team explode trying to take an outpost over with literally no way to win
koth_coliseum
por 76561198373006683
A King of the Hill map made during 72 hour jam by tf2maps. In my case, it was 48 hour jam (i fogor). Also kinda my first TF2 playable map, so tried to make the map as symmetrical as I could, because, you know, balance kinda important.
pd_powerhouse
por 76561199365439627
Imagin for a moment you are playing powerhouse and the round has been a stalemate of the center point being exchanged for the past thirty minutes. With this map you will never suffer that where the map is only won due to a team of six leaving due to prior engagements. So this map plays similar to normal power house in that there is three points to cap, but is different in that each point gives you a pd point each second and additional pd points can be gained from killing players, lastly a nice feature from rd has been borged in where you can steal points from the enemy team, lastly you cap points at your last point and steal points from the enemy`s last point.
KotH_ClockCraze_b2
por 76561198158712354
My fifth map. It's a giant clock. It has a cycling skybox & moving gears. The capture point moves to a different area every 90 seconds. Could do with more polish, but overall functions quite well. The only gamemode is KotH. Might be fun with medieval mode on (tf_medieval 1), no mannpower mode. The layout of the map is the inside of a grandfather clock. There are two floors, a pit & multiple side rooms. The first floor has the capture point and the pit. The second floor is where the respawn rooms are, as well as a hallway. The pit has three weights & a pendulum, the weights & pendulum (when fully swung) are capable of launching you skyward so try to land on them if you fall. Please feel free to leave comments on what you think could be better. There are secrets hidden in the map as well, hope you have fun finding them.
hvh_harvest_v1
por 76561199232671102
harvest at peak hvh state created by ass
ctf_hallway_test
por 76561198121176706
A CTF test map with a hallway. Testing packing method, custom textures, custom models and general themes.
koth_frontgate_v1
por 76561198054270585
Frontgate is a relatively small King of The Hill map designed to help each class benefit in most scenarios. This map was mainly aimed to get feedback as i am still learning. Thanks to Dasply for the suggestions and emotional support!
Arena SomeKindOfFortress
por 76561198836675687
Warning: this map is bullshit koth version of this map: https://steamcommunity.com/sharedfiles/filedetails/?id=2672044049 The map is in medieval mode. Initially, I just wanted to transfer the 35hp map from cs 1.6 to tf2 and remake it to the tf2 style, but since I don't understand how to make players have only melee weapons and 35 hp, I just put the medieval mode on this map. ALSO Sorry for the terrible mapping.
My first map
por 76561199143413022
This is my first map. Do you like it? If you want to support me: https://steamcommunity.com/tradeoffer/new/?partner=1183147294&token=DFWbq2DA
de_inferno_a5
por 76561198090713469
somewhat playable version of cs's inferno with defusal logic
Rat's Saxxy Rework [VSH/FF2]
por 76561198083971002
It's new, improved, and stinks of 2009: Rocko's Saxxy Ratwork is here! This version of Rat's Saxxy improves upon the entirety of the map, with features that improve gameplay overall while trying to stick to the original intentions as much as possible. Main Features: - Enhanced lighting (you can actually see now... Woah!) - Optimization (added an areaportal, hint/skips, and fixed all map leaks) - Textures, new props, new platforms (Oh my, it looks so hot... :flooshed:) - Flank routes now apply the Disiplinary Action effect (allowing both sides to get to their destination much faster) - Added a catapult for RED team (rewards not using flank paths, prevents players from getting stuck under the cap point for WAY too long) - Marked and improved the outside area (no one actually went there lmao) - Equalized ammopack:healthkit ratio (so you don't have to complain) - Added teleporters (increased mobility for all clients) And other stuff that I'm too lazy to write about! Enjoy, and have fun! This took me 9 years (2 days) to make, so hopefully it's worth the wait. Credit for the original map goes to sh1n0b1: https://gamebanana.com/members/825836 Original Map: https://gamebanana.com/mods/73534 There is a v2 of this map made by a more competent mapper. However, I felt like taking on a little project because this map is played way too much, no one plays v2 for some reason, and I can't see jack in either one.
koth_nonameyet
por 76561199057544355
first map i made also a test v2 - added a preview image because i was too dumb to in include it in the v1 rip my brain v3 - added a platform thingy above the bridge btw the rocket (i have no vocabulary) thingys was just me rocket jumping V4 - Added a bunch of stuff i guess. This includes: Less colour on the lights for easier team recognition, MORE lights so there's less dark areas, some extra misc models for ambience, and some other stuff i forgot i did.
CP Downside
por 76561198202321204
in this CP map blu must delviver an atom bomb to all three read bases to destrpy them while red defends their bases until time runs out
Heist
por 76561198090704486
After the Red and Blue team accidentaly tried to destroy and loot the same train, their heist failed. Now they fight to get the other's team intel on their next target and have their revenge. Made at Campus ADN in 2020-2021.
Turbine but with no floor in the middle
por 76561199122075767
It has no middle floor. File name is ctf_turbinebutwithnomiddlefloor.bsp If you want to play type in the console map workshop/2461358968
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