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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
gd_dinamo_a2
por 76561198372763320
Generator Defense Dinamo is a misc symetrical "3cp" map for the "Rule Of Threes" micro-contest https://tf2maps.net/threads/microcontest-11-rule-of-threes.43625/ Oh no! the teams are fighting over who can feed more energy into the giant rotating icosahedron!! Quick! take control over the main section of the facility to get acces to their generator, and blow it up as soon as possible! Well done, you now have the giant rotating icosahedron all for yourselfs! Thanks for playing! By Marina~ ~~PATCH NOTES~~ ALPHA 2: we are working in updating and improving the "Generator Defense" game mode - after 2 minutes, the point gets unlocked again and the generator shield comes back up - generator now doesn't float when vulnerable - red can now win properly - generator health display is now accurate - shortened lobby by a bit to make distance between last and mid lesser - brightened indoor areas by increasing dev reflectivity from 20 to 50 - brightened outdoor areas a tiny bit by increasing dev reflectivity from 20 to 30 - textured some buildings - covered some tiny gaps in balconies - moved the generators away from defender's spawn exit - made the floor glass now with a look to the mercenaries' servers - fixed a bug where people could get very stuck on upper lobby due to brush overlapping with differences in 2-4 hmu - you can't hide behind the generator anymore - removed some unnecessary walls SOME KNOWN BUGS, DON'T FEEDBACK THESE -generator colliding hitbox is not matching the actual model -announcer saying "mission ends in 30 seconds" and etc when the mission is not ending and is in fact, just the generator shield reseting -no forward spawn, yes, I am testing if it's necessary or not -yes it's louddddd
vsh_mastercanyon
por 76561198341431559
Piece of crap saxton hale map by me lol. I will update this. latest update of this map: 10.2.2021 - map added to workshop 11.2.2021 - added a lot more health packs!
koth_addcond_heaven_rc2
por 76561198273741816
https://gamebanana.com/maps/214170
ITEM TEST MEDIEVAL STYLE NIGHT VERSION
por 76561198187112951
WazzimaGiygg - The NukeGiygg Attention.Read this topic before post commentary: https://steamcommunity.com/groups/wazzimagiygg/discussions/0/3609015230778680110/ The map is not 100% error free, however it is an incredible game to be played. Developed with the intent of map developers in Team Fortress 2 to be encouraged to create their maps not only for this game but for any game! Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall GameBanana account: https://gamebanana.com/members/1651727
koth_trianglerat
por 76561198086492666
A very simple pyramid koth map Version 1.2 -Added health kits and ammo in the corners of the pyramid -You can no longer enter the other team's spawn room -Removed error from skybox -Can no longer build buildings in spawn Version 1.1 -Added 3D skybox -Renamed Control Point
KOTH Friendly kiss
por 76561198071678604
A King of the Hill style map where me and my friends can kiss. Probably pretty broken.
2fort Map for King Panda Gamer v1
por 76561198348292188
Hello everyone! This is the first map I create, and yes it ugly and I know that. However, It will update once in a month or sooner. if you have any recommendations or suggestions? Please comment on it I will gladly to keep this map update! Thanks for reading! This game mode has set to Capture the flags.
KOTH_ShowRoom
por 76561198098551381
Showcase map designed for upcoming project that aims at making more interesting doors ------------------------------------------------------------------------------------------------------------------------- Even tho project is meant to be a resource pack I have decided to make it at least playable
rd_fined
por 76561198342478549
misson! 1. destroy robots and collect reaction core! 2. hit the max score!
dr_get_out_v3b
por 76561198315299926
dr_get_out is my first map that I have uploaded. This map contains 15 traps, Freerun, 3 mini-games and an Easter egg. The Easter egg enables Team Respawn if a mini-game is chosen. If you found some glitches or something pls write it in the comments. I trying to fix it. Sorry for my english I'm German.
CP_DAM_A1
por 76561198083790449
A 5CP map where Red & Blu fight over control of a dam. CP_Dam is filled with cavernous halls and narrow choke hallways that makes for challenging gameplay. But there's always the outdoors route to flank the enemies!
CTF_Smallbreakablehall_V2_TYPEA
por 76561198067096544
"Ah Sh*t, here we go again". The world's crustiest map just got even crustier, now featuring... - Lighting (I know it's incredible, just try to keep yer pants on). - Spawn Doors. - Additional Barricades. - Cubemaps. - Red and Blu signs. also some new experimental breakable chunk system available on the 'TYPEB' version of this map, but who really cares about all of that anyways. ☕( ͡ > ͜ʖ ͡ >) ☞ The 'TYPEB' version can be found *Here* The navigation files are already paked but just incase here's the manual *Navigation download*
koth_cube_v2
por 76561198848882340
Just a simple koth map, also my first map.
KOTH_Snowtown
por 76561198046391987
My first map (other than a tutorial box) Pretty shit too. This isn't something thats intended for acceptance into game, but rather, a curiosity. That and i couldnt figure out how to implement siege gamemode from paladins so KOTH it shall be. If i ever do figure out how to make siege, this map will be updated. Otherwise - highly unlikely UPDATE: Siege version has been released, updated this map to have the map geometry updates done to the siege version. Edit: After seeing the backlash that the recently added map "Wutville" got, i feel like i have to clarify a couple things for the tf2 "dev" "team" - THIS MAP HAS NOT BEEN PLAYTESTED, I WILL NOT BEG FOR PLAYTESTS ON TF2MAPS, IT IS NOT INTENDED TO BE INCLUDED IN THE GAME, EVER. PERIOD. Edit 2024: This map has been playtested once on tf2maps, when i was writing the previous edit, i was under the impression that running your own map tests costed money on tf2maps, since then, i have learned better. As such there was one playtest on tf2maps and there will be a complete redesign of this map *AND THE GAMEMODE LOGIC* in the works. Stay tuned for Siege_Snowtown_redux
Fanner
por 76561198055327695
A map clearly still being worked on, but has some features like a fan under the midle point. So yeah..................................go fuck your self (;
koth_snowmountain_a1
por 76561198311208470
A bad Koth map, that i abandoned after realizing how trash it is.
First map test.
por 76561198290190531
Dont mind it's called second. The first never existed.
Sea Base (Capture The Flag)
por 76561198365508625
Another pointless map made by me. Not only is there a concept for this map, there is actually a plot! Merasmus captured all of both redmann and blutarch's mercenaries and sent them down to a base under the sea. and for one of the teams to escape, they need to collect 3 of the enemy team's breifcases all filled with extra water. whoever does it comes back on a beach (i think you know which one.) The map itself took me 3 hours to make, and is kinda buggy. but the map works. remember: dont fall in the water! Good luck with my 3rd map i have made (i should probably stop counting)
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