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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
koth_waterfall
por 76561198219976211
A map made for my University Project. Still in the testing phase.
TradeCraftvillage
por 76561199164739640
This is a CTF map that contains two bases, a village with a boxing arena, hhh, monooculous, and other content; like breakable windows. (this is my first tf2 map btw) Minecraft
AFK ZONA [old version]
por 76561199811647369
ПОРАДУЙ СВОЙ ГЛАЗ НА ЭТУ ПРЕКРАСНУЮ КАРТУ КОТОРАЯ ОДНА ТАКАЯ В МИРЕ
Trade Brutalistic Square
por 76561198960565811
Ok so i learned that you can completely change colours in tf2 so i checked if anyone had done on in only black and white and i realised legit no one has so i made a brutalist trade map with Russian classical music (Tchaikovsky) in the background with a few secrets AND a dev room if you can find it. I May update it to make it bigger but for now its this size. Game Banana: https://gamebanana.com/mods/622817
pd_coalvalley
por 76561198051729499
An amateur's first attempt at a map - I made this mainly for fun, to play it with friends, and to learn how to use Hammer
Resh (Capture The Flag)
por 76561198971142423
Deep underground is a fully functional, oddly peaceful base built by the surface Engineers of the backfilled W.R.E.N.C.H. (Wielding Righteous Engineering, No Combat Here). They made this place to avoid war. Naturally, RED and BLU moved in and brought war anyway. Despite the ongoing war, W.R.E.N.C.H Engineers still dance. ctf_resh is an actively updated (as much as possible) custom CTF map packed with strange routes and more lore than you're probably ready for. All custom assets are packed into the .BSP if it doesn't work, let me know!
pl_blackmesa_a5
por 76561198080600667
Not Mine, so i uploaded to workshop because it wasnt on workshop
RocketBOOM
por 76561199093231849
it's map, it's factory-like and there is a rocket and it can explode reworked
test1
por 76561198396635691
This is my first map in team Fortress 2. I expect you to play as blue heavy with running gloves. Your goal is to complete this map.
vsh_jurassic_v2
por 76561198416493147
Old VSH/FF2 map, originally made for Skial by Cream Tea.
6CP_Hydro
por 76561198182448915
Ever wanted to play Hydro, but without the hassle of walls and barriers preventing you from going around the full map? Wait no more, now you can, in a full overhaul of the gamemode, no rounds, no restrictions, a full Contol Point map walkable from start to finish with no issues.
Funny Room
por 76561199699709727
Это обычная комната для сражения с другом,боссами,или ботами.Это моя первая карта так что не судите строго.
(ZR) Savannah Citadel
por 76561198197327722
A map for ZR. Uses a bunch of custom textures, credit goes to their respective creators.
my first map
por 76561199676678395
the map i made for my school project i will be grateful for any help/submissions
Tesla's Tribune
por 76561198026443588
First thing's first, this is the first map that I have ever worked on. So bare that in mind. This map was created first and foremost as a spectacle with environmental story-telling in mind. The map tells a story with bits of information that can be derived upon exploration. The "flatness" of the map was a design decision because it makes the map feel more "video gamey" rather than the impressionist stance that TF2 takes with it's other maps (and I mean that as a compliment). The minimalism of the Skybox was also a design decision, because it makes the map feel more like an area outside of time & space, rather than a part of a larger whole. The lack of scratches and other "flaws" in the environment and objects was also a design decision to make the map feel more "clean", again, reinforcing the "video gamey" feel. I also had the intent of adding more geometry to the Tesla Towers, but I was limited by how many faces I could have in the map. Similarly, the destroyed tanks were going to be heaps of robot parts/bodies, but I was again, limited by how many entities I could have in the map. I was going to turn the Tesla towers into an area for the snipers by stretching a bridge across between them, but I did not want the emphasis to be on gameplay. This map is designed entirely with environmental story-telling and a place to hang out in mind. In hindsight, this would be an excellent "Killing Floor" or "Zombies" map. I loved working on the map, and learnt a lot from the experience. Happy new year! P.S. shout-out Jinpachi
pd_killsoft_inc
por 76561198958983444
Made during TF2Maps 72hr TF2Jam 2024. Team Deathmatch alike map in some industrial waterplant facility with distinct style and not great name. Inspiration was original dm_killbox map from HL2DM by Ooblik and Kinetik. Lots of verticality, catapults, hazards... and spawnfrags. This map contains spawnpoints on specific places, that could kill enemy player if he stand on it. Be careful!
Manor
por 76561198158406353
What's the difference between a Manor and an Estate? Class, and Timble Manor has it in spades. From the luxurious gardens to the 400 other residents whom you share your living space with, you'll feel right at home.
Grave
por 76561198038438167
king of the hill map set in a cemetery, Made for university
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