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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Cargo (ctf)
por 76561199553120796
This is my first map in TF2. Thanks to Pillowcase for helping with the publication.
koth_DFence4
por 76561199122307220
The good old DFence. A lot of things improved. Is still not good enough to be considered a good map tho, but i find it the best yet of mines, and hope you too. So, good luck enjoying the map i guess
trade_plaza_oxz_spring
por 76561198080600667
simalar to trade_plaza_ox3_b4_fixed but its spring
cp_peek_a_boo_a4
por 76561198164569922
Do you HATE SEEING THE BLUE TEAM? Do you like playing on the red team? Do you also like having SLIGHT BULLET RESISTANCE? If you Answered "yes" to those three questions, this map here is something you might like. Keep in mind This map Is unfinished. BLUE TEAM: On this map you will be invisible, kill the red team and capture their control Point. You can fire your weapons while invisible, but when and if you do, you will be revealed for a small moment. RED TEAM: Protect your control point And stick together. A "One vee One" against a blue team member can suddenly become a "One vee Five" if you get Too hasty. Tha map is attack/defend btw, idk how to make it say its attack defend instead of controll points...
cp_pointlink
por 76561199125785213
4 control points, 2 for each team. Control points get locked when the mirrored point from the other team is captured. All points captured = Victory !!!!!!!!!!!!!!!!!!!!!!!!
NIGHT RAIN
por 76561199050385381
night rain in forest... map -release -fixed bug with control points. -fixed bug with buildings in the spawn room -fixed other bugs... -global edit map
Koth_Duelmap
por 76561199193786567
Just a small map I made to see if i could learn Hammer. It's really just build for 1v1 matches because of the size, eventually i'll make an actual map but hey, proof of concept.
Scene_DustWatch
por 76561199112380553
Map for SFM/GMOD purposes. Might turn it into a playable map one day.
Cp_UrbanRail
por 76561198152621341
A map located in the metro with simple usable trains VLACKY !!!!!!
Gamble
por 76561199102929955
Ready to roll the die? Gamble is a Payload map with 4 points. During setup, the back door will be open for 30 seconds. The glass on the "O" is also breakable.
Arena Airship BETA 1.0
por 76561199185467763
This is a new arena map im working on, you can expect later: A mouse controlled turret Better lighting Pathtracking for built in bots Steam effects for whistles More dynamic teleportation Currently in the map is: functional healing/ ammo restoring airships A (semi) functional camera pointing at the door A drop pit with many indicators
koth_industry
por 76561198395829593
King of the Hill map for Multiplayer Level Design module. Feedback is appreciated.
Old Hackney KOTH
por 76561198152910168
it's a map I was inspired from my travels to london hackney
Battle Sim
por 76561198217011549
Hello, Tf2 commnuity as you can see i'm working on a Tf2 level! This level is still in the works as you can clrearly see but i'd like your feedback on how to improve this :D like how are well can all character can play in this level, are sightlines as you'd expect of a tf2 level, are the ammo and health items in good places or do you think a different area would suit them better? theres a lot i'm trying to figure out and i am still a bit new to tf2 so please be understanding :D also this is for an assignment of mine so the more advice and feedback the better :D
koth_junkyardv5
por 76561198150728574
Project for multiplayer level design module. Feedback is appreciated
attack/defend but its impossible for blu to win
por 76561199045960744
map name: cp_horrible i tested with bots and blu couldnt win
cp_wharves_a5c
por 76561198056588258
My first 5cp map, set in a maritime shipping hub contested by RED and BLU. Balancing/design being done with competitive 6v6 play in-mind. Custom assets used: - New water textures by HappyHead - Agent Gunn shark (best custom prop ever of all time) by Tianes - Recoloured materials by Ravidged - Sharkbay assets by Zeus - Selbyen assets, barrel-crate props, and extra vehicle props by FGD5 - Some additional props from the BulletCrops pack by 3Dnj - RED Corporate logo by Void - Extra shipping container (RED, BLU, and neutral) models by Urban - BLU cuboid shipping container by hutty - 1x1x2 shipping containers by MaccyF - Multi-colour pipes by fubarFX - Additional arrow signs by cnub66 - Retextured mining crates by Emil_Rusboi - Additional materials from the TF2Maps.net Community Construction Pack and the Frontline Community Resource Pack For additional details/screenshots, visit the TF2Maps page here: https://tf2maps.net/downloads/wharves.16067/
Team Fortress 2 Guides
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