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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Installation 03 Control Room
por 76561198089654909
BLU is attempting to eliminate RED again by activating Installation 03. During the first part of the game, BLU's objective is to activate Installation 03 by capturing the first control point, which is owned by RED. If RED holds off BLU for 8 minutes, RED wins the round, gaining 2 points. If BLU captures the first control point, Installation 03 is activated; RED can't capture the first control point back. BLU also scores at least 1 point for the round. Next, the objective becomes to hold an area near a door with a helicopter behind it by capturing the second control point. If BLU captures this control point, BLU wins the round & scores 2 points for the round. If RED captures this control point, BLU still wins the round for successfully capturing the first control point. RED, however, still wins one point for the round. BLU also wins one point for the round. If niether team captures the 2nd control point within 10 minutes, BLU wins the round and all players are killed by Installation 03. BLU would then score 1 point for the round while RED scores nothing for the round.
Koth Wilderness A7
por 76561198079566786
koth map placed on an island (kinda)
SNOWRUN
por 76561198120507534
in an artic reasearch facilety. they reasearch about deadly weaponry. and red and blu want there INTEL! made for the tf2maps.net workshop wonderland if you haw problems with the workshop then download it from tf2maps.net https://tf2maps.net/downloads/ctf_snowrun.2861/
Caverns_a4
por 76561198115648071
Red and Blu fight in a ravine or something, I dunno.
Flotsam
por 76561197991488047
This is my entry for the TF2 72 hour summer jam. It is mostly for getting back into Hammer, I do not intend to make updates to this one. Credits to ABS for his ultimate mapping resource pack.
Koth_shortroute
por 76561198047683031
warning: not used for severs or online mulitiplayer. only used for testing bots. this is my first map, sorry if it sucks this is a verry sort map. and yes i know its not done ill finish it one day! if you want the bots to work please bring up your console commands and type in (sv_cheats 1) first then type in (nav_generate) then it should work enjoy.
D2_Coast_11
por 76561199465588292
This is a port of D2_Coast_11 from Half-Life 2. If there are any bugs, contact me.
Facility
por 76561199465588292
This is a port of Facility from Goldeneye: Source. If there are any bugs, contact me.
Galadan
por 76561199465588292
This is a port of Galadan from Age Of Chivalry. If there are any bugs, contact me.
cp_daysinn
por 76561198081319096
This map is based off of the Days Inn hotel located off of I-79 exit 67 Near Sutton, West Virginia.
Hilly Billy
por 76561199179977755
Most if not all King of the Hill are not even a hill more of a small bump/bridge/hut. This map solves that by being a real hill. Full video on how I made this map: https://youtu.be/9ILRTCyKGVw
vsh_installation_04
por 76561199519513762
Mann Co. found this big ring orbiting a planet. Sadly, it wasn't the One Ring, so Saxton Hale had it turned into proving grounds for any and all wannabe mercenaries. Rights for the custom textures go to Steam user (many thanks for publishing both the skybox and textures, as I couldn't have made this map without them!) Rights for Halo go to Microsoft, Bungie, Halo Studios, and XBOX. All custom textures from this franchise are used under their Game Content Usage Rules.
Oildrum Alley (Smash Fortress)
por 76561198066088002
Made this back in 2017. Putting this up mostly for server hosting. Enjoy! THIS MAP IS MADE FOR USE WITH THE SMASH FORTRESS SOURCEMOD. It probably works fine on Arena too.
Community Construction Site
por 76561199465588292
This is a port of Community Construction Site from Roblox. If there are any bugs, contact me.
pl_badlands (Leak)
por 76561199043209296
"Intended to be a gamemode where both teams push one cart towards the enemy's final point..." - tcrf.net pl_badlands from the Valve Developer Repo Leak. I fixed a broken I/O. The control points sometimes show the wrong team color.
koth_badwater (Leak)
por 76561199043209296
"A variant of pl_badwater, consisting of a slice of BLU's first spawn and the surrounding checkpoint area mirrored to create a King of the Hill map, with the control point resting at the top of the central hill beneath a large radio tower. The map contains a few unique additions to better suit the gamemode, including a staircase in front of both team's spawns to reach the high ground and various props placed around the map to act as cover. Interestingly uses CP logic rather than KOTH logic, indicating that this map likely predated KOTH's formal introduction as a gamemode. " - tcrf.net koth_badwater from the Valve Developer Repo Leak. I fixed a broken I/O.
The_Void_Spheres
por 76561197968191400
Once again our mercenaries find themselves in a strange new world! Once again fro some reason, blue wants to blow it up and red wants to stop them so that they can hopefully return back to reality. The map version A7 and was part ot the TF2maps 72 Hour Jam Contest and was made in about 65 hours. The current version is now B6. Have a great day!
Redlift - Control Points
por 76561199071056418
A map built around a single elevator with a grand finale in the form of a refrigerator (Time spares no one)
Unrailed
por 76561198181765321
Made for April Fools 2022 In this map, both teams compete to make sure their cart reaches their destination. The catch is, they have to build the tracks! Using trees and rocks, they'll have to gather resources and get them to their cart in order for it to build the tracks it needs to reach the destination, or otherwise it'll stop! The more tracks a cart has, the faster it goes too. Each round is played on a randomly generated terrain, with the track being identical for both teams (but the rest of the terrain isn't). Players can't go to the other team's side (except for Spies) but they can still shoot each other. First team to reach the end wins!
Team Fortress 2 Guides
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