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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
surf_anzchamps
por 76561198044274074
Main Surf Difficulty: TIER 1-2 8 staged main surf with 1 bonus Original CSS skillsurf map by Hardex, ported to TF2 by Shadow Sheep. Full credit goes to original map creators/editors.
surf_limbo
por 76561198044274074
Main Surf Difficulty: TIER 4 (mostly 3 except for 2 areas) Linear main surf with 2 bonuses Original CSS skillsurf map by Murgle, ported to TF2 by Shadow Sheep. This map upload will continue to receive updates here, potentially with the same map file name, and will be used for testing purposes. Full credit goes to original map creators/editors.
KOTH Gravel Grave
por 76561199013929476
slight rebrand update 2/5/25: full log on tf2maps website
hightower but i added spawnprot sentries
por 76561199407799462
exactly what it sounds like, also i added a secret in a spot that is only reachable by teleporters, can ya find it?
KOTH_Sapphire_Plains
por 76561199013005014
My Game-Ready KOTH map, feel free to play and leave any feedback.
KOTH Siege
por 76561198319280289
King Of The Hill Siege, 2 fortresses pin agaisnt each other, whoever takes the point, claims the town and the rest of the territories.
koth_Canal (koth_mld)
por 76561198165348564
Test map for multiplayer level design
Three Forts
por 76561199006118710
Three forts is an inspired medieval map made for a university project. Unlikely that I will go back to fix issues for the map, so I hope you enjoy my first multiplayer map ever. Any feedback is welcomed. This map will also be included in a playlist of my friends maps so check them out as well.
achievement_idle_nomercy_v4_447
por 76561198080600667
Made By A Russian Server
Claustrophobia
por 76561199102929955
Called it that because of the tight corridors. Small Control Points map.
Reactor Siege Hightower z4
por 76561198075105319
One of the maps found in the January 12th TF2 dev repo leak. It has been cleaned up and modified a fair bit, hence the "z4" addition to the map name. To load it in game, use the command "map workshop/3233197635" in your console. This map uses the prototype "rs" gamemode (nicknamed "Reactor Siege") and way this works is quite interesting. It seems like a weird mix of CTF and Attack/Defence and is probably what eventually became Special Delivery. A neutral intel spawns on the top of the tower, which both teams scramble to bring to their own shack. Once a team has captured the intel three times, they must defend the core in their shack for 90 seconds. Should the core be broken, the race for intel begins again. Successfully defending, unsurprisingly, means you win. Note: This map will NOT work properly without "sv_allow_point_server_command" set to "always". This is due to the gamemode using CTF logic and capturing three times would otherwise result in an instant win.
Vsh Nefty Tactic
por 76561198252337814
Greetings everyone! I am thrilled to share that a new version of a previously released map. This map is currently in development and includes basic textures and optimizations. It falls into the VSH category (Versus Saxton Hale). I am still working on some areas and would greatly appreciate your input and suggestions to enhance it. Your feedback is valuable and will contribute to the improvement of the map. Thank you for your support The idea of the map is that a bunch of Russian terrorist are conducting experiment in an underwater facility with unrefined yeti oil which is highly dangerous to the environment. Yeti oil, a rare and highly volatile substance harvested from the fur of the mythical yeti, was rumored to possess unimaginable power. Its properties were said to be both miraculous and dangerous, capable of causing catastrophic consequences if mishandled. The terrorists, led by a ruthless mastermind named Ivanov, believed that harnessing the power of yeti oil would give them unmatched influence over the world. In a dramatic confrontation, the Red Team cornered Ivanov in the underwater facility. Desperate to escape, Ivanov shattered a vial of yeti oil, which transformed him into a monstrous superhuman being. With glowing eyes and immense strength, he broke free and caused chaos as he fled.
Towers [BETA]
por 76561199528092505
Map for capturing point. Your team need one human to start capturing the point. MAP IN BETA TESTING MAYBE YOU MAY MEET BUGS. (It's my first map which I did myself :P)
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