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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Trainyard_v4
por 76561198316537711
Update - ctf_trainyard_v4 Plot: Good evening, mercenaries! Due to bad sightline in the darkness, BLU and RED reinforced their defense on the ground, but mercenaries can't stop fighting. Both team enlarged the huge basement into a underground station, and are ready to fight inside! -Changed the skybox to a night one! It's hard to distinguish enemy and allies in the gloom. -Unified the type of glass. X shape glasses are unbreakable, while square shape glasses are breakable with merely 1 hp (including: small cabin's window; ground window; and ground station's skylight.) -Reduced the height of the wall of spawnrooms 2f, making it easier for players to defend. -Completely remade the basement! -Added more barriers on the ground. /// Map made by Spectλtor™. This is a simple but funny ctf map, including a huge basement, many barriers and buildings. Routes of this map could be quite flexible——from upper to lower, depends on you! According to tested matches by far, this map is a fast-paced ctf map, so I thinks it works well for a pub server's warm-up. For server hosts:(suggested cfg) mp_maxrounds 0 mp_timelimit 0 sm plugins load instantrespawn.smx(make sure that your server installed 'instantrespawn.smx') tf_ctf_bonus_time 5 tf_flag_caps_per_round 7 Have fun! Also, this map is still in its early build, and I'll release follow-up versions of this map.
trade ctf map
por 76561199502268330
jumping off the map will kill you and reset intel, battlements is heavy boxing arena, intel is in spawn
Zenmap V1.1
por 76561198136259319
This is a WIP 5 control point map. Please provide feedback on the map! Also, the name and style of the map is not final. Changes: Fixed the HUD for capture points Increased capture area of points Added nobuild zones
trade_uxie_a6
por 76561198100017156
The map that the server played on a lot and helped before the release of A7! A7 barely had people playing on the map due to people moving on but A6 gave me and my friends a lot of memories. Added vents to fly to the tower. This was added during the hype of invasion update. Also updated the disco room. Thats all of the Uxie's Amazing Ass Server maps! DO CHECKOUT trade_uxie_a7! Server name that was hosted back in 2014-2016: Uxie's Amazing Ass Server
team testing
por 76561198153928532
this is a simple map logic test map with payload race and koth logic, in order for a team to win a team needs to capture the koth point and let there time run out and have there teams payload at the end when time runs out, once the payload point is captured the payloads will go back the the start vary fast and reset the payload point. there are also buttons on each side that lets you spawn team skeletons and buttons in the middle of the map that let you spawn normal skeletons. and there is also a zone witch turns you into a ghost to about 5 to 10 seconds oh and there is a room with engineer buildings that are set to team unassigned map name is "team_testing"
Orange Box
por 76561198441720523
A cp_orange style map, has sniper towers and the bases are symetrical.
Vetnor
por 76561198146261472
KOTH map I made a few months ago! Press the buttons at the top of each base to invert the water direction. Have fun!
dr_annihilate_b2
por 76561198118094938
good deathrun map Gamebanana page: https://gamebanana.com/mods/422779
Well (Arena Hybrid)
por 76561199073643436
arena_well ported to Diva Dan's Arena Hybrid mode from arena_lumberyard_event.
Lumberyard (Arena Hybrid)
por 76561199073643436
arena_lumberyard ported to Diva Dan's Arena Hybrid mode from arena_lumberyard_event.
ctf_miningtown
por 76561198067832402
Tiggi Pengelly GAME30835: Applications of Game Design final Assignment
Brightroot
por 76561199001525996
a dry and sunny outpost in an outlying fine gravel mine. (fine gravel may contain sand)
cp_bayou_a5
por 76561198042784730
Hello again! I've been on a mapping break, but the return of Hammer++ and amazing content packs got my creativty-itch back and here we are with my next CP map: Bayou. This will be a swamp-themed 5cp map, taking place in an old Swampy-Water plant. Where the theme of the map is speed, versatility and fun. Bayou's main selling point is between 2nd and middle-point is a long water-way which can be high risk, high reward! Players can skip explosives and speed through super-fast, or slower classes can take it as a flank or main push. Defenders have plenty of cover and a contestable sight-line of course. After the wide-open 2nd, players have the chance to defend and push a tighter last-control point, with secret flank routes through old bunkers and drop-downs. I sincerely hope this map is fun to playtest on, and I look forward to continuing it's development. All the lovely credits and assets are below. Entire map is subject to change, as we are early-alpha stages. Credits: Dusk Till Dawn Skyboxes - https://tf2maps.net/downloads/dusk-till-dawn-skyboxes.7608/ Swamp Theme - https://swamp.tf2maps.net/ Vig's Decker Pack - https://tf2maps.net/downloads/decker-props-pack.450/ Ancient Greek Pack - https://tf2maps.net/downloads/ancient-greek-theme-pack.11824/
koth_Kompact
por 76561198286532379
My first map released on Workshop. Kompact is a King of the Hill, compact sized map as the name suggest, with an Industrial/City theme. It has various exits and halls, as well hiding spots.
Conqueror
por 76561199033586143
Wassup This is my first ever cp map and the first one I've uploaded to the workshop. Any criticism is welcome. This map is... kind of a rough sketch. If you know anything about map design, creating complex terrain, advanced game logic, making props, etc. please, let me know. UPDATE 1.07.22: Thanks to your support, (especially you J4mesen <3) the map has received some improvements. General changes include: - Complete overhaul of RED spawn - Widened some areas to make the map less "corridory" - Changes to areas outside of BLU spawn and second cap area to make them more open - The spawns are now team colored! - Put some more props here and there - ...Oh, and also raised the skybox a bit Current screenshots are outdated. I'll try to update them asap. UPDATE 6.07.22: Another batch of map improvements. Major changes include: - Slightly extended the last capture point area alongside with the area past the arch - The last capture point area has been properly marked - Fixed the small two part doors from getting stuck whenever a player crouched next to them, which could result in unpleasant trolls - Put some out-of-bound props in certain places to help set the style the map is going for - Update to door logic: > The door that leads from the first point to the BLU spawn will now work as a two-way door after capturing the said point > The door which lets the RED team access the first point quicker will now be locked after the said point gets captured > Because this makes the main building entrance the only way for the RED team to get out, a platform connecting the spawns and the small prep room was added For the next two weeks, I will be away from my computer, so don't expect any changes to the map UPDATE 3.08.22: Back at it again: - Complete overhaul of the area in front of the BLU spawn - Added multiple props - decorational and gameplay ones - Widened more areas - The flank route behind the gate area was only useful for the RED team to get to the first point faster and was completely inutile for BLU team, therefore it was extended to the area in front of the RED building
2box
por 76561199226037159
red and blue have taken over 2 offices and removed all the computers tabels phones etc and left a table and put some papers in a suitcase and have 3 of each who will win? easy download map name: workshop map name: ctf_2fort_2box_2 never uplaoded 2box 1
Killer Hallway
por 76561199226037159
A Long HallWay With Death Walls map name: ctf_2fort_deathwalls
the worst map ive made
por 76561199226037159
lol map name: ctf_2fort_waterhell
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