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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
koth_first_map
por 76561198035109417
This is my first map, so I hope you like it. Tell me if I have to fix anything. (Other then adding texters)
22021D (Map Project)
por 76561198187112951
WazzimaGiygg - The NukeGiygg Why is the map image not available? https://steamcommunity.com/groups/wazzimagiygg/discussions/0/4246299157479409063/ Attention.Read this topic before post commentary: https://steamcommunity.com/groups/wazzimagiygg/discussions/0/3609015230778680110/ The map is not 100% error free, however it is an incredible game to be played. Developed with the intent of map developers in Team Fortress 2 to be encouraged to create their maps not only for this game but for any game! Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall GameBanana account: https://gamebanana.com/members/1651727
koth_blockade
por 76561198105215143
Changes: -Changed the textures on the ground and the cliffs to make it more visually appealing. -Updated the bases to make them more visually pleasing. -Fixed tunnel terrain, This also now results in the health pack decals working in the tunnels. -General optimization -Fixed some thing to do with lighting -Fixed the length of the red side of the map, Previously the red side of the map was slightly longer which caused severe disadvantage to the red team. -Fixed an issue that would cause bots generated by nav_generate to walk into a certain walk thinking they could get passed. Things needing to be done: -Improve the visuals of the forward most part of the spawns -Fix the spawnroomvisualizers to be centred and fit the actual brush snugly. -More optimization. -Detail the spawns more and fix some terrain issues, Mostly with the tunnels and the entrance to the tunnels. How to launch it: Type in console, map workshop/2397311261 Special thanks to Tired Swiss for the map name. Also special thanks to the people in the KritzKast discord for giving feedback for this map and many others.
cp_thecheesegromt_mc11_a1
por 76561198173274042
my submission for the tf2maps 11th microcontest, and also my first ever submission to a microcontest! the theme is: "Rule of Threes", so i decided to make a powerhouse 3cp map with triangles (a 3 soded shape) to make up most of the geometry. the map is very janky however, as i had to rush to complete it for the deadline. :/
krml_big_garage
por 76561198421173769
This is deathmatch map with some superpowers
CTF_KYLES (BRAIN ELECTRIC) FAILURE MAP
por 76561198187112951
WazzimaGiygg - The NukeGiygg Original props and texture, skin: https://steamcommunity.com/sharedfiles/filedetails/?id=1917398092&searchtext=Apartment+Tokyo+v2 Attention.Read this topic before post commentary: https://steamcommunity.com/groups/wazzimagiygg/discussions/0/3609015230778680110/ The map is not 100% error free, however it is an incredible game to be played. Developed with the intent of map developers in Team Fortress 2 to be encouraged to create their maps not only for this game but for any game! Visite my page in steam: https://steamcommunity.com/id/pedrohenriquecardonaperes/ WorkShop Team Fortress 2: https://steamcommunity.com/id/pedrohenriquecardonaperes/myworkshopfiles/?appid=440&sort=score&browsefilter=myfiles&view=imagewall GameBanana account: https://gamebanana.com/members/1651727
Koth_Waterwalk_A3
por 76561198048015395
Not finished a map Im making for me and my mates
ctf_middlesea
por 76561198031927313
ctf_middlesea is a map about a base that takes places in the middle of the sea, as the name suggests. It's unlikely that I will work on it more in the future, it's done for me. Features: -Events that can happen when the flag is capped, from explosions to the whole base sinking into the water. Fun to play with bots. If you want to try it with bots but do not know how: https://steamcommunity.com/sharedfiles/filedetails/?id=2113522127&searchtext=nav_generate tf2map.net page: https://tf2maps.net/downloads/middlesea.9892/ Enjoy!
ctf_watertank
por 76561198441026042
This is my second map I've Made with Hammer, so any criticism is welcome. ctf_watertank is a capture the flag map, where each team's intelligence is in a basement beneath the central watertank. The teams must maintain control over the centre long enough to get the enemy intelligence back to their intel room. The two ramps leading to the lower tanks give the map some vertical play (remember to crouch jump when at the top of them). Feedback is welcome, and have fun!
cp_Redbase
por 76561198255065712
a work-in-progress 3cp map. a1 is a death-match version of it for testing. also there is a custom texure in the map.
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