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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
koth_boot
por 76561198255065712
a simple koth map made in around 5 days. leave feedback if you wish.
koth_revolution
por 76561198163848623
A semi-big koth map that's surround by a large canyon. Oh, and also there's a rocket! Be sure to play it and also comment feedback. Thanks and enjoy the map!
ctf_leak
por 76561198380384965
I purposely allow a leak to happen then this map is the result of my "creativity" wish your eyes Good luck !
koth_canyon_v2
por 76561198149124090
A very small map where RED and BLU fight for control of the canyon. Combat in the map is very close, and capping the point will require lots of teamwork. This is my first map, so expect some issues or bad design :p
Launchsite B1
por 76561198358273495
First iteration of my map, Launchsite. Let me know of any issues, gameplay wise or just of bugs Current possible issues: Red first spawn may be too close to A Final Area may be messed up in terms of spacing, let me know. The map is obviously still a work in progress.
Confinement
por 76561198136777345
The mercs are basically confined to a prison-like, urban area with watch towers in all corners. The teams must control the middle area - the point - that houses the only, although sparse, plant life. It is basically a test facility for Mann Co to see how the mercs fight in their confinement.
ctf_mine_cap
por 76561198387830383
another cave themed map because im really creative lmao
koth_sheldon_a2a
por 76561198039547625
The second version of a Koth map which I've worked on for a bit, I hope you enjoy it!
arena_backwash_b3
por 76561198001150405
A classic arena map made by Swizzle I DID NOT MAKE THIS MAP. I went through my old map downloads and wanted to share some older maps that may be difficult to find nowadays. Having them on the Workshop also helps server owners choose to include them.
Beachside Factory B2 (2019 72 Hour Jam)
por 76561198073042003
Nothing screams 'Hot, Summer Fun' like hard labor in an unventilated factory! That's why for this 2019 summer jam, we decided that tropical trees, sandy shores and fun in the sun could ONLY be improved by tampering with nature and spitting in the face of it's beauty. Swim in the only slightly contaminated waters! Pass out from heat exhaustion on the main factory floor! Meet a horrifying end through one of our several workplace hazards! What's in the crates? Why put a factory on an island under the jurisdiction of Canadian Law? Don't worry about it. Made in 72 hours. I'm pretty proud of it overall, but it's still buggy due to the time restraints.
Hammer test
por 76561198375148839
Just the map i made when testing and learning Hammer for the first time, not really a playable map
koth_shared_yard (BETA 1)
por 76561198274208591
2fort but its tiny and its koth
Koth_Rampy
por 76561198151550657
This is my first map i've made and i am quite proud of it. I would be thankful of any feedback so that i can improve for my next map :)
hd_test
por 76561198265395903
WARNING CONTAINS BUGS THIS IS JUST A TEST! A brandspanking new gamemode!!?? Now YOU are the bomb! Carry the bomb in the enemy's hatch! BOOM! you won the game
Red Rock
por 76561198083024504
Making in the style and gameplay of early tf2 maps, compact and dusty. early work in progress please let me know what you think, i'm always open for suggestions and criticism tf2maps link: https://tf2maps.net/downloads/red-rock.7232/
CTF Graveyard
por 76561198351028330
This is CTF Graveyard*, and seeing as this is my first map, please do not expect it to be that good. Our mapping experts have researched the CTF gamemode extensively, and have worked for years** to create an experience with up to 50% more choke points and sightlines to maximize CTF gameplay. They have also created a special anti-player system designed to keep players away from the middle and the enemy base***. On the subject of bots: Use nav_generate and they work, but dont expect them to be good. *disclaimer: graveyard not included **disclaimer: No one worked for years in the making of this project. ***disclaimer: anti-player system must be manually activated
Team Fortress 2 Guides
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Configura correctamente tu servidor de Team Fortress 2: server.cfg, modos de juego, SourceMod, MetaMod, Custom Maps y checks para operación en vivo.
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