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Mods y plugins para Team Fortress 2
Este catálogo incluye 49.000+ proyectos de Team Fortress 2 procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
ctf_vickigreen
por 76561198262044080
You went out with someone named VICKI GREEEEN -Rivers Cuomo from Weezer thank you JM99 for helping make this amazing map. I will compensate you with head.
ctf_2Basic
por 76561199144554896
Tired of all unnecessary details costing you those precious frames? Well I have I got the solution for you! Introducing 2Basic a simpler more down to earth version of 2Fort that just gets right into the action! Play this map with your friends, with bots, or host it for many others on the community to play! Have fun! Disclaimer: This map is heavily in development it still has plent of bugs that i'll need to remove. Any feedback on missing textures or geometry would be greatly appreciated. Thanks!
ICTF_Powerhouse
por 76561198101292843
You're on your way to... Invade Powerhouse 1 Capture the flag. Remixed version of Powerhouse with the flag mechanics of ctf_converge. The team in control of the flag has to bring it to the enemy base to win! Changelog: Added a setup timer for the flag. (30s) Added block bullets clipping to mid. Changed the mid cap texture to metal. Moved the capture zone to the back of last. Increased the height of some doorways. Decreased the size of 'rollouts' ceiling. Decreased the timer to 5 minutes. (from 10) Reduced the size of health in last lobby. Removed collision on lamps in rollout. Removed water on mid. Removed all nobuild clipping All credit for the idea: Psy, the creator of CTF_Converge (I'm sorry I totally decompiled your map and copied the game logic over.) (I also made this for fun please don't actually vote this in lmao)
Koth_D-fence3
por 76561199122307220
За-хист Welcome to the D-fence mining hole, where we mine ores by conducting perfectly legal experiments on humans, and definitely not launching rockets full of the remnants of our experiments into opposite parts of this hole, in a result of wich their part will desintegrate. Thats a really good but square map, i tried to make it both balanced and good lookingfailed in both sadly i can`t find any way to launch a server with this thing, but who cares? i`ll be thankfull to any kind of feedback from you
2fort_sabantuy_event
por 76561198124445500
с праздником сабантуем with the event sabantuem
2fort_ivan_kupala_event
por 76561198124445500
с праздником иваном купалом with the event Ivanom kupalom
CtF_Trainsfield
por 76561199229973577
An old train route where BLU and RED used to get supplies from but now it's turned into a warzone
HooDoo Unsheathed v2
por 76561198891738013
A map edit of the Valve© final version of HooDoo. (The flicker is due to the 3D skybox elements conflicting with the sun entity and thusly cannot be resolved, the same is true for the Valve© version as well.) ty.
Carrier
por 76561198121597057
King of the Hill match of a battle for control over a cargo carrier ship.
koth_katmap
por 76561198098063559
version 1.3: fight to capture the island in the middle of a deadly lake. last one in the water's a rotten egg! changelog: 1.3 - added buildings and lighting and changed walls 1.2 - added more obstacles, health packs 1.1 - added lights, additional buildings
Surf swamp
por 76561198166976987
not made for me, just uploading this master piece
long_bridge
por 76561199212228845
It is a King of the Hill blockout for a Staffordshire course project. The map is intended to be balanced for every class, with flanking routes located underneath the map. It is meant to be enjoyable and fast-paced to fit Team fortress' 2 style of maps. This is the second version of the map with longer sightlines for snipers, extra flanking routes and bigger spawn point
koth_snowytownmap
por 76561198991255002
in development map for a snowy winter town
koth_castle
por 76561198028205148
A fast paced, king of the hill experience with flanking routes and centre point of carnage! Update-31/10/23 Increased the size of the boundary walls and some internal walls to stop players escaping the map and creating unintended exploits. Update-09/11/23 Reduced size of walls and added invisible ceiling to remove risk of escaping the map. Added more Health and ammo packs and added more textures for aesthetics. Update- 20/11/23 Moved ammo and health packs locations, reworked some areas near the spawn and flank routes to make the CP more easy to capture and added some additional meshing and texturing. 30/11/23- Fixed a texture bug
TGP TF2 2023 Halloween
por 76561198055895214
Check out the offical TGP Steam group here: https://steamcommunity.com/groups/tgpunusualparadise
Dual Maze
por 76561199146941500
A simple koth map with two seperated mazes to cap from
The Pyramid
por 76561198307893384
Welcome to The Pyramid, a King of the Hill map where the Control Point is inside of a pyramid, so you can't get to it. Also, there's floating Pyros. Thanks, and have fun.
Foundry (Arena)
por 76561199055466286
Took a decompiled cp_foundry, removed all of the forward spawns, modified the control points, and switched the gamemode to Arena. Every one of the 5 control points in the map can be captured by any team, at any time. As usual, you win if you defeat all enemy players, or capture all of the control points. This being a full, almost completely unmodified 5CP map, is much larger than the typical Arena map.
Ultiduo Acropolis
por 76561198031558094
An ultiduo collaboration between Bereth and JaguarFiend. Featuring an Athenian-inspired acropolis and a substantial death pit.
Team Fortress 2 Guides
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